flying-squid/test/portal_detector.js

271 lines
9 KiB
JavaScript

var {detectFrame,findPotentialLines,findBorder,getAir}=require("flying-squid").portal_detector;
var World = require('prismarine-world');
var Chunk = require('prismarine-chunk')(require("flying-squid").version);
var Vec3 = require("vec3").Vec3;
var assert = require('chai').assert;
var range = require('range').range;
var flatMap = require('flatmap');
function generateLine(startingPoint,direction,length) {
return range(0,length).map(i => startingPoint.plus(direction.scaled(i)));
}
function generatePortal(bottomLeft,direction,width,height){
var directionV=new Vec3(0,1,0);
return {
bottom:generateLine(bottomLeft.plus(direction),direction,width-2),
left:generateLine(bottomLeft.plus(directionV),directionV,height-2),
right:generateLine(bottomLeft.plus(direction.scaled(width-1)).plus(directionV),directionV,height-2),
top:generateLine(bottomLeft.plus(directionV.scaled(height-1).plus(direction)),direction,width-2),
air:flatMap(generateLine(bottomLeft.plus(direction).plus(directionV),direction,width-2),
p => generateLine(p,directionV,height-2))
}
}
async function makeWorldWithPortal(portal,additionalAir,additionalObsidian)
{
var {bottom,left,right,top,air}=portal;
var world=new World();
var chunk=new Chunk();
[bottom,left,right,top].forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
air.forEach(pos => chunk.setBlockType(pos,0));
additionalAir.forEach(pos => chunk.setBlockType(pos,0));
additionalObsidian.forEach(pos => chunk.setBlockType(pos,49));
await world.setColumn(0,0,chunk);
return world;
}
describe("Generate portal",function(){
it("generate a line",() => {
assert.deepEqual(generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),[new Vec3(3, 1, 1), new Vec3(4, 1, 1)])
});
it("generate a portal", () => {
assert.deepEqual(generatePortal(new Vec3(2,1,1),new Vec3(1,0,0),4,5),{
bottom:generateLine(new Vec3(3,1,1),new Vec3(1,0,0),2),
left:generateLine(new Vec3(2,2,1),new Vec3(0,1,0),3),
right:generateLine(new Vec3(5,2,1),new Vec3(0,1,0),3),
top:generateLine(new Vec3(3,5,1),new Vec3(1,0,0),2),
air:generateLine(new Vec3(3,2,1),new Vec3(0,1,0),3).concat(generateLine(new Vec3(4,2,1),new Vec3(0,1,0),3))
})
});
});
describe("Detect portal", function() {
var portalData=[];
portalData.push({
name:"simple portal frame x",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"simple portal frame z",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(0,0,1),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"big simple portal frame x",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:10,
height:10,
additionalAir:[],
additionalObsidian:[]
});
portalData.push({
name:"simple portal frame x with borders",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:[],
additionalObsidian:[new Vec3(2,1,1),new Vec3(5,1,1),new Vec3(2,6,1),new Vec3(5,6,1)]
});
var {bottom,left,right,top,air}=generatePortal(new Vec3(2,1,2),new Vec3(1,0,0),4,5);
portalData.push({
name:"2 portals",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:4,
height:5,
additionalAir:air,
additionalObsidian:[].concat.apply([], [bottom, left, right,top])
});
portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
var portal=generatePortal(bottomLeft,direction,width,height);
var {bottom,left,right,top,air}=portal;
describe("Detect "+name,() => {
var expectedBorder={bottom,left,right,top};
var world;
before(async function(){
world=await makeWorldWithPortal(portal,additionalAir,additionalObsidian);
});
describe("detect potential first lines",function(){
it("detect potential first lines from bottom left", async function() {
let potentialLines=await findPotentialLines(world,bottom[0],new Vec3(0,1,0));
assert.include(potentialLines,{
"direction": direction,
"line": bottom
});
});
it("detect potential first lines from bottom right", async function() {
let potentialLines=await findPotentialLines(world,bottom[bottom.length-1],new Vec3(0,1,0));
assert.include(potentialLines,{
"direction": direction,
"line": bottom
});
});
it("detect potential first lines from top left", async function() {
let potentialLines=await findPotentialLines(world,top[0],new Vec3(0,-1,0));
assert.include(potentialLines,{
"direction": direction,
"line": top
});
});
it("detect potential first lines from top right", async function() {
let potentialLines=await findPotentialLines(world,top[top.length-1],new Vec3(0,-1,0));
assert.include(potentialLines,{
"direction": direction,
"line": top
});
});
it("detect potential first lines from left top", async function() {
let potentialLines=await findPotentialLines(world,left[left.length-1],direction);
assert.include(potentialLines,{
"direction": new Vec3(0,1,0),
"line": left
});
});
it("detect potential first lines from right bottom", async function() {
let potentialLines=await findPotentialLines(world,right[0],direction.scaled(-1));
assert.include(potentialLines,{
"direction": new Vec3(0,1,0),
"line": right
});
});
});
describe("find borders",function() {
it("find borders from bottom", async function () {
var border = await findBorder(world, {
"direction": direction,
"line": bottom
}, new Vec3(0, 1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from top", async function () {
var border = await findBorder(world, {
"direction": direction,
"line": top
}, new Vec3(0, -1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from left", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": left
},direction);
assert.deepEqual(border, expectedBorder)
});
it("find borders from right", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": right
}, direction.scaled(-1));
assert.deepEqual(border, expectedBorder)
});
});
describe("detect portals",function(){
it("detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[portal])
});
it("detect portals from top left",async function() {
var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(portals,[portal])
});
it("detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
assert.deepEqual(portals,[portal])
})
});
it("get air",function(){
var foundAir=getAir(expectedBorder);
assert.deepEqual(foundAir,air);
});
});
});
});
describe("Doesn't detect non-portal",function() {
var portalData=[];
portalData.push({
name:"simple portal frame x with one obsidian in the middle",
bottomLeft:new Vec3(2,1,1),
direction:new Vec3(1,0,0),
width:5,
height:5,
additionalAir:[],
additionalObsidian:[new Vec3(4,3,1)]
});
portalData.forEach(({name,bottomLeft,direction,width,height,additionalAir,additionalObsidian}) => {
var portal = generatePortal(bottomLeft, direction, width, height);
var {bottom,left,right,top,air}=portal;
describe("Doesn't detect detect " + name, () => {
var world;
before(async function () {
world=await makeWorldWithPortal(portal, additionalAir, additionalObsidian);
});
describe("doesn't detect portals",function(){
it("doesn't detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[])
});
it("doesn't detect portals from top left",async function() {
var portals=await detectFrame(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(portals,[])
});
it("doesn't detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],direction.scaled(-1));
assert.deepEqual(portals,[])
})
});
});
});
});