flying-squid/src/lib/plugins/world.js
2018-02-04 16:06:20 -05:00

220 lines
6.3 KiB
JavaScript

const spiralloop = require('spiralloop');
const World = require('prismarine-world')(require("../version"));
const generations=require("flying-squid").generations;
const { promisify } = require('util');
const fs = require('fs');
const { level } = require('prismarine-provider-anvil');
const fsStat = promisify(fs.stat);
const fsMkdir = promisify(fs.mkdir);
module.exports.server=async function(serv,{worldFolder,generation={"name":"diamond_square","options":{"worldHeight":80}}}={}) {
const newSeed=generation.options.seed || Math.floor(Math.random()*Math.pow(2, 31));
let seed;
let regionFolder;
if(worldFolder) {
regionFolder = worldFolder + "/region";
try {
const stats = await fsStat(regionFolder);
}
catch (err) {
await fsMkdir(regionFolder);
}
try {
const levelData = await level.readLevel(worldFolder + "/level.dat");
seed = levelData["RandomSeed"][0];
}
catch (err) {
seed = newSeed;
await level.writeLevel(worldFolder + "/level.dat", {"RandomSeed": [seed, 0]});
}
}
else
seed=newSeed;
generation.options.seed=seed;
serv.emit("seed",generation.options.seed);
const generationModule=generations[generation.name] ? generations[generation.name] : require(generation.name);
serv.overworld = new World(generationModule(generation.options), regionFolder);
serv.netherworld = new World(generations["nether"]({}));
//serv.endworld = new World(generations["end"]({}));
// WILL BE REMOVED WHEN ACTUALLY IMPLEMENTED
serv.overworld.blockEntityData = {};
serv.netherworld.blockEntityData = {};
serv.overworld.portals = [];
serv.netherworld.portals = [];
//////////////
serv.pregenWorld = (world, size=3) => {
const promises = [];
for (let x = -size; x < size; x++) {
for (let z = -size; z < size; z++) {
promises.push(world.getColumn(x, z));
}
}
return Promise.all(promises);
};
serv.setBlock = async (world,position,blockType,blockData) =>
{
serv.players
.filter(p => p.world==world)
.forEach(player => player.sendBlock(position, blockType, blockData));
await world.setBlockType(position,blockType);
await world.setBlockData(position,blockData);
};
serv.reloadChunks = (world,chunks) => {
serv.players
.filter(player => player.world==world)
.forEach(oPlayer => {
chunks
.filter(({chunkX,chunkZ}) => oPlayer.loadedChunks[chunkX+","+chunkZ]!==undefined)
.forEach(({chunkX,chunkZ}) => oPlayer.unloadChunk(chunkX,chunkZ));
oPlayer.sendRestMap();
})
};
//serv.pregenWorld(serv.overworld).then(() => serv.log('Pre-Generated Overworld'));
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
};
module.exports.player=function(player,serv,settings) {
player.unloadChunk = (chunkX,chunkZ) =>
{
delete player.loadedChunks[chunkX+","+chunkZ];
player._client.write('map_chunk', {
x: chunkX,
z: chunkZ,
groundUp: true,
bitMap: 0x0000,
chunkData: new Buffer(0)
});
};
player.sendChunk = (chunkX,chunkZ,column) =>
{
return player.behavior('sendChunk', {
x: chunkX,
z: chunkZ,
chunk: column
}, ({x, z, chunk}) => {
player._client.write('map_chunk', {
x: x,
z: z,
groundUp: true,
bitMap: 0xffff,
chunkData: chunk.dump()
});
return Promise.resolve();
})
};
function spiral(arr)
{
const t=[];
spiralloop(arr,(x,z) => {
t.push([x,z]);
});
return t;
}
player.sendNearbyChunks = (view,group) =>
{
player.lastPositionChunkUpdated=player.position;
const playerChunkX=Math.floor(player.position.x/16/32);
const playerChunkZ=Math.floor(player.position.z/16/32);
Object.keys(player.loadedChunks)
.map((key) => key.split(",").map(a => parseInt(a)))
.filter(([x,z]) => Math.abs(x-playerChunkX)>view || Math.abs(z-playerChunkZ)>view)
.forEach(([x,z]) => player.unloadChunk(x,z));
return spiral([view*2,view*2])
.map(t => ({
chunkX:playerChunkX+t[0]-view,
chunkZ:playerChunkZ+t[1]-view
}))
.filter(({chunkX,chunkZ}) => {
const key=chunkX+","+chunkZ;
const loaded=player.loadedChunks[key];
if(!loaded) player.loadedChunks[key]=1;
return !loaded;
})
.reduce((acc,{chunkX,chunkZ})=> {
const p=acc
.then(() => player.world.getColumn(chunkX, chunkZ))
.then((column) => player.sendChunk(chunkX, chunkZ, column));
return group ? p.then(() => sleep(5)) : p;
}
,Promise.resolve());
};
function sleep(ms = 0) {
return new Promise(r => setTimeout(r, ms));
}
player.sendMap = () =>
{
return player.sendNearbyChunks(Math.min(3,settings["view-distance"]))
.catch((err) => setTimeout(() => { throw err; }), 0);
};
player.sendRestMap = () =>
{
player.sendingChunks=true;
player.sendNearbyChunks(Math.min(player.view,settings["view-distance"]),true)
.then(() => player.sendingChunks=false)
.catch((err)=> setTimeout(() => {throw err;},0));
};
player.sendSpawnPosition = () =>
{
player._client.write('spawn_position',{
"location":player.spawnPoint
});
};
player.changeWorld = async (world, opt) => {
if(player.world == world) return Promise.resolve();
opt = opt || {};
player.world = world;
player.loadedChunks={};
if (typeof opt.gamemode != 'undefined') player.gameMode = opt.gamemode;
player._client.write("respawn",{
dimension: opt.dimension || 0,
difficulty: opt.difficulty || serv.difficulty,
gamemode: opt.gamemode || player.gameMode,
levelType:'default'
});
await player.findSpawnPoint();
player.position=player.spawnPoint.toFixedPosition();
player.sendSpawnPosition();
player.updateAndSpawn();
await player.sendMap();
player.sendSelfPosition();
player.emit('change_world');
await player.waitPlayerLogin();
player.sendRestMap();
};
player.commands.add({
base: 'changeworld',
info: 'to change world',
usage: '/changeworld overworld|nether',
op: true,
action(world) {
if(world=="nether") player.changeWorld(serv.netherworld, {dimension: -1});
if(world=="overworld") player.changeWorld(serv.overworld, {dimension: 0});
}
});
};