mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-20 15:01:17 +00:00
197 lines
No EOL
4.5 KiB
JavaScript
197 lines
No EOL
4.5 KiB
JavaScript
var Entity=require("prismarine-entity");
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module.exports=inject;
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function transformUuid(s)
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{
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return s.split("-").map(function(item) { return parseInt(item, 16); });
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}
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function inject(serv,player)
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{
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function addPlayer()
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{
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serv.entityMaxId++;
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player.entity=new Entity(serv.entityMaxId);
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serv.entities[player.entity.id]=player.entity;
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player.entity.player=player;
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player.entity.health = 20;
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player.entity.food = 20;
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player.username=player._client.username;
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serv.players.push(player);
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serv.uuidToPlayer[player._client.uuid] = player;
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}
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function sendLogin()
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{
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// send init data so client will start rendering world
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player._client.write('login', {
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entityId: player.entity.id,
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levelType: 'default',
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gameMode: player.gameMode,
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dimension: 0,
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difficulty: 0,
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reducedDebugInfo: false,
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maxPlayers: serv._server.maxPlayers
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});
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}
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function sendMap()
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{
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serv.world.getColumns().forEach(function(column){
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player._client.write('map_chunk', {
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x: column.chunkX,
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z: column.chunkZ,
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groundUp: true,
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bitMap: 0xffff,
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chunkData: column.column.dump()
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});
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});
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}
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function sendSpawnPosition()
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{
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console.log("setting spawn at "+player.spawnPoint);
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player._client.write('spawn_position',{
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"location":player.spawnPoint
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});
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}
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function sendInitialPosition()
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{
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player.entity.position=player.spawnPoint;
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player.entity.yaw=0;
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player.entity.pitch=0;
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player._client.write('position', {
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x: player.entity.position.x,
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y: player.entity.position.y,
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z: player.entity.position.z,
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yaw: player.entity.yaw,
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pitch: player.entity.pitch,
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flags: 0x00
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});
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}
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function updateTime()
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{
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player._client.write('update_time', {
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age: [0, 0],
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time: [0, 1]
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});
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}
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function setGameMode(gameMode)
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{
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player._client.write('game_state_change', {
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reason: 3,
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gameMode: gameMode
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});
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player.gameMode=gameMode;
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}
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function fillTabList()
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{
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player._writeOthers('player_info',{
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action: 0,
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data: [{
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UUID: transformUuid(player._client.uuid),
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name: player.username,
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properties: [],
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gamemode: player.gameMode,
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ping: 1,
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hasDisplayName: true,
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displayName: player.username
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}]
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});
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player._client.write('player_info', {
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action: 0,
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data: serv.players
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.map(function (otherPlayer) {
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return {
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UUID: transformUuid(otherPlayer._client.uuid),
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name: otherPlayer.username,
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properties: [],
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gamemode: otherPlayer.gameMode,
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ping: 1,
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hasDisplayName: true,
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displayName: otherPlayer.username
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};
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})
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});
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}
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function spawnOthers()
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{
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player.getOthers().forEach(function (otherPlayer) {
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player._client.write('named_entity_spawn', {
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entityId: otherPlayer.entity.id,
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playerUUID: transformUuid(otherPlayer._client.uuid),
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x: otherPlayer.entity.position.x,
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y: otherPlayer.entity.position.y,
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z: otherPlayer.entity.position.z,
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yaw: otherPlayer.entity.yaw,
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pitch: otherPlayer.entity.pitch,
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currentItem: 0,
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metadata: otherPlayer.entity.metadata
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});
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});
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}
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function spawn()
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{
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player._writeOthers('named_entity_spawn',{
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entityId: player.entity.id,
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playerUUID: transformUuid(player._client.uuid),
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x: player.entity.position.x,
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y: player.entity.position.y,
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z: player.entity.position.z,
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yaw: player.entity.yaw,
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pitch: player.entity.pitch,
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currentItem: 0,
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metadata: player.entity.metadata
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});
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}
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function announceJoin()
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{
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serv.broadcast(player.username + ' joined the game.', "yellow");
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player.emit("connected");
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}
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function login()
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{
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if (serv.uuidToPlayer[player._client.uuid]) {
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player._client.end("You are already connected");
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return;
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}
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if (serv.bannedPlayers[player._client.uuid]) {
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player.kick(serv.bannedPlayers[player._client.uuid].reason);
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return;
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}
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addPlayer();
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sendLogin();
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sendMap();
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sendSpawnPosition();
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sendInitialPosition();
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player.emit("spawned");
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updateTime();
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setGameMode(player.gameMode);
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fillTabList();
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spawnOthers();
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spawn();
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announceJoin();
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}
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player.setGameMode=setGameMode;
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player.login=login;
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player.sendInitialPosition=sendInitialPosition;
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player.spawn=spawn;
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} |