flying-squid/src/lib/plugins/settings.js
2015-12-14 23:23:13 +01:00

45 lines
No EOL
1 KiB
JavaScript

var Vec3 = require("vec3").Vec3;
function randomInt (low, high) {
return Math.floor(Math.random() * (high - low) + low);
}
module.exports.server=function(serv,settings)
{
serv.gameMode=settings.gameMode;
async function findSpawnZone(world,initialPoint)
{
var point=initialPoint;
while((await (world.getBlockType(point)))==0)
point=point.offset(0,-1,0);
while(true)
{
var p=await world.getBlockType(point);
if(p!=8 && p!=9)
break;
point=point.offset(1,0,0);
}
while((await world.getBlockType(point))!=0)
point = point.offset(0, 1, 0);
return point;
}
serv.getSpawnPoint = async (world) => {
return await findSpawnZone(world,new Vec3(randomInt(0,30),81,randomInt(0,30)));
};
};
module.exports.player=async function(player,serv)
{
player.gameMode=serv.gameMode;
player.findSpawnPoint=async () => {
player.spawnPoint=await serv.getSpawnPoint(player.world);
};
player._client.on('settings',({viewDistance}) => {
player.view=viewDistance;
});
};