flying-squid/lib/playerPlugins/chat.js
2015-08-27 18:33:22 -04:00

39 lines
No EOL
1.1 KiB
JavaScript

module.exports=inject;
function inject(serv, player, options)
{
player._client.on('chat', function (data) {
if(data.message[0]=="/" && options.commands[data.message.slice(1)]) {
player.chat("" + options.commands[data.message.slice(1)]);
} else if(data.message == "/gamemode" || data.message == "/gamemode 0" || data.message == "/gamemode 1") {
if(data.message == "/gamemode 0") {
player._client.write("game_state_change", {
reason: 3,
gameMode: 0
});
player.gameMode = 0;
player.chat("Gamemode changed to 0!");
} else if(data.message == "/gamemode 1") {
player._client.write("game_state_change", {
reason: 3,
gameMode: 1
});
player.gameMode = 1;
player.chat("Gamemode changed to 1!")
} else {
player.chat("Invalid usage! Try using /gamemode 1");
}
} else {
serv.broadcast('<' + player.username + '>' + ' ' + data.message);
player.emit("chat",data.message);
}
});
function chat(message) {
player._client.write('chat', { message: JSON.stringify(message), position: 0 });
}
player.chat=chat;
}