const Vec3 = require('vec3').Vec3 function generation ({version}) { const Chunk = require('prismarine-chunk')(version) const blocks = require('minecraft-data')(version).blocks function generateSimpleChunk () { const chunk = new Chunk() let i = 2 for (let x = 0; x < 16; x++) { for (let z = 0; z < 16; z++) { let y for (y = 47; y <= 50; y++) { chunk.setBlockType(new Vec3(x, y, z), i) i = (i + 1) % Object.keys(blocks).length } for (y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15) } } } return chunk } return generateSimpleChunk } module.exports = generation