var Chunk = require('prismarine-chunk')(require("../version")); var World = require('prismarine-world'); var Vec3 = require('vec3'); module.exports=inject; function inject(serv) { serv.world=new World(); for(var chunkX=-1;chunkX<2;chunkX++) { for(var chunkZ=-1;chunkZ<2;chunkZ++) { var chunk=new Chunk(); for (var x = 0; x < 16;x++) { for (var z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 50, z), 2); for (var y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15); } } } serv.world.setColumn(chunkX,chunkZ,chunk); } } }