var Chunk = require('prismarine-chunk')(require("../version")); var Vec3 = require('vec3'); var blocks=require("minecraft-data")(require("../version")).blocks; function generation() { function generateSimpleChunk(chunkX, chunkZ) { var chunk = new Chunk(); var i=2; for (var x = 0; x < 16;x++) { for (var z = 0; z < 16; z++) { var y; for(y=47;y<=50;y++) { chunk.setBlockType(new Vec3(x,y,z), i); i=(i+1)%Object.keys(blocks).length; } for (y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x,y,z), 15); } } } return chunk; } return generateSimpleChunk; } module.exports=generation;