module.exports=inject; function inject(serv,player) { player.despawnPlayers = despawnedPlayers => { player._client.write('entity_destroy', { 'entityIds': despawnedPlayers.map(p => p.entity.id) }); }; player._client.on('end', function () { if(player.entity) { serv.broadcast(player.username + ' quit the game.', "yellow"); player._writeOthers('player_info', { action: 4, data: [{ UUID: player._client.uuid }] }); player.nearbyPlayers.forEach(otherPlayer => otherPlayer.despawnPlayers([player])); delete serv.entities[player.entity.id]; player.emit('disconnected'); var index = serv.players.indexOf(player); if (index > -1) { serv.players.splice(index, 1); } delete serv.uuidToPlayer[player._client.uuid]; } }); player._client.on('error', function (error) { player.emit('error',error); }); }