var vec3 = require("vec3"); module.exports=inject; function inject(serv, player) { player._client.on('block_place', function (packet) { var referencePosition=new vec3(packet.location.x,packet.location.y,packet.location.z); var id = serv.world.getBlock(referencePosition).type; if(id==54) player._client.write("open_window",{ windowId:165, inventoryType:"minecraft:chest", windowTitle:JSON.stringify("Chest"), slotCount:26 }); }); }