module.exports.player=function(player,serv) { player.despawnPlayers = despawnedPlayers => { player._client.write('entity_destroy', { 'entityIds': despawnedPlayers.map(p => p.id) }); }; player.despawnEntities = entities => player._client.write('entity_destroy', { 'entityIds': entities.map(e => e.id) }); player._client.on('end', () => { if(player) { serv.broadcast(player.username + ' quit the game.', "yellow"); player._writeOthers('player_info', { action: 4, data: [{ UUID: player._client.uuid }] }); player.nearbyPlayers().forEach(otherPlayer => otherPlayer.despawnPlayers([player])); delete serv.entities[player.id]; player.emit('disconnected'); var index = serv.players.indexOf(player); if (index > -1) { serv.players.splice(index, 1); } delete serv.uuidToPlayer[player._client.uuid]; } }); };