module.exports.player=function(player) { player._client.on("client_command", ({payload}) => { if(payload == 0) { player._client.write("respawn",{ dimension:0, difficulty:0, gamemode:player.gameMode, levelType:'default' }); player.sendPosition(); player.updateHealth(20); player.entity.nearbyEntities=[]; player.entity.updateAndSpawn(); } }); };