module.exports=inject; function transformUuid(s) { return s.split("-").map(function(item) { return parseInt(item, 16); }); } function inject(serv,player) { player._client.on('end', function () { serv.broadcast(player.username + ' quit the game.', "yellow"); player._writeOthers('player_info', { action: 4, data: [{ UUID: transformUuid(player._client.uuid) }] }); player._writeOthers('entity_destroy', {'entityIds': [player.entity.id]}); delete serv.entities[player.entity.id]; player.emit('disconnect'); var index = serv.players.indexOf(player); if (index > -1) { serv.players.splice(index,1); } delete serv.uuidToPlayer[player._client.uuid]; }); player._client.on('error', function (error) { player.emit('error',error); }); }