module.exports=inject; function inject(serv,player) { player.on("connected",function(){ var addr = player._client.socket.remoteAddress + ':' + player._client.socket.remotePort; console.log("[INFO]: " + player.username + ' connected', '(' + addr + ')'); serv.log("[INFO]: " + player.username + ' connected', '(' + addr + ')'); }); player.on("spawned",function(){ console.log("[INFO]: position written, player spawning..."); serv.log("[INFO]: position written, player spawning..."); }); player.on("disconnected",function(){ console.log("[INFO]: " + player.username + ' disconnected', '(' + addr + ')'); serv.log("[INFO]: " + player.username + ' disconnected', '(' + addr + ')'); }); player.on("error",function(error){ console.log('[ERR] ' + error.stack); serv.log('[ERR]: Client: ' + error.stack); }); player.on("chat",function(message){ message = '<' + player.username + '>' + ' ' + message; console.log("[INFO] " + message); serv.log("[INFO] " + message); }); }