var vec3 = require('vec3'); module.exports = inject; function inject(serv) { serv.playSound = (sound, world, position, {whitelist,blacklist=[],radius=32*32,volume=1.0,pitch=1.0}={}) => { var players = (typeof whitelist != 'undefined' ? (typeof whitelist == 'array' ? whitelist : [whitelist]) : serv.getNearby({ world: world, position: position.scaled(32).floored(), radius: radius // 32 blocks, fixed position })); players.filter(player => blacklist.indexOf(player) == -1) .forEach(player => { var pos = (position || player.entity.position.scaled(1/32)).scaled(8).floored(); player._client.write('named_sound_effect', { soundName: sound, x: pos.x, y: pos.y, z: pos.z, volume: volume, pitch: Math.round(pitch*63) }); }); } serv.playNoteBlock = (world, position, pitch) => { serv.emitParticle(23, world, position.clone().add(vec3(0.5, 1.5, 0.5)), { count: 1, size: vec3(0, 0, 0) }); serv.playSound('note.harp', world, position, { pitch: serv.getNote(pitch) }); } serv.getNote = note => 0.5 * Math.pow(Math.pow(2, 1/12), note); }