var Chunk = require('prismarine-chunk')(require("../version")); var Vec3 = require('vec3'); function generation(seed,options) { function generateSimpleChunk(chunkX, chunkZ) { var chunk = new Chunk(); for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 50, z), 2); for (var y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15); } } } return chunk; } return generateSimpleChunk; } module.exports=generation;