module.exports=inject; function inject(serv,player) { // doesn't check whether the player actually wait the correct time player._client.on("block_dig",function(packet){ if(packet.status==2) { player._writeOthers("block_change",{ location:packet.location, type:0 }); serv.world.setBlockType(packet.location.x,packet.location.y,packet.location.z,0); } }); }