flying-squid ================ [![NPM version](https://img.shields.io/npm/v/flying-squid.svg)](http://npmjs.com/package/flying-squid) [![Build Status](https://img.shields.io/circleci/project/github/PrismarineJS/flying-squid/master.svg)](https://circleci.com/gh/PrismarineJS/flying-squid) [![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8) [![Gitter](https://img.shields.io/badge/chat-on%20gitter-brightgreen.svg)](https://gitter.im/PrismarineJS/general) [![Irc](https://img.shields.io/badge/chat-on%20irc-brightgreen.svg)](https://irc.gitter.im/) Create Minecraft servers with a powerful, stable, and high level JavaScript API. ## Features * Support for Minecraft 1.8 and 1.12 * Players can see the world * Players see each other in-game and in tab * Digging * Placing blocks * Player movement * World generation * Anvil loading * Multi-world ## Test server * rom1504.fr (Port 25565) using [auto-squid](https://github.com/rom1504/auto-squid) ## Building / Running Before running or building it is recommended that you configure the server in `config/settings.json` npm install node app.js Or try our autoupdating flying-squid server [autonomous-squid](https://github.com/mhsjlw/autonomous-squid) You can also install flying-squid globally with `sudo npm install -g flying-squid` and then run it with `flying-squid` command. ## World generation There are several modules than can be used to generate the world. The default one is called diamond-square * [node-voxel-worldgen](https://github.com/mhsjlw/node-voxel-worldgen) a voxel world generator written in Rust, compatible with flying-squid and allows basic minecraft-like generation including caves. * [diamond-square](https://github.com/PrismarineJS/diamond-square) a diamond square minecraft generation To install a world generation, all you have to do is npm install it and then change the generation option in settings.json. ## Plugins * [flying-squid-irc](https://github.com/rom1504/flying-squid-irc) a bridge between a irc chan and the minecraft server. Currently used between our test server (rom1504.fr) and our gitter room (through the official gitter irc bridge) * [flying-squid-schematic](https://github.com/rom1504/flying-squid-schematic) Flying-squid plugin providing /listSchemas and /loadSchema commands. You can add schema through a simple http api and then add them in your world by just calling /loadSchema in game. Http api available in the test instance at [flying-squid.rom1504.fr](http://flying-squid.rom1504.fr) * [flying-squid-modpe](https://github.com/PrismarineJS/flying-squid-modpe) load modpe plugins * [flying-squid-essentials](https://github.com/DeudlyYT/Flying-Squid-Essentials) Plugin that in a future will be like Essentials of bukkit/spigot. All the basic commands that a server should have ## Documentation For development see the [API documentation](API.md), [CONTRIBUTE.md](CONTRIBUTE.md) and [HISTORY.md](HISTORY.md) ## Using as a lib flying-squid is also a server lib. Here is a basic example of usage: ```js const mcServer = require('flying-squid') mcServer.createMCServer({ 'motd': 'A Minecraft Server \nRunning flying-squid', 'port': 25565, 'max-players': 10, 'online-mode': true, 'logging': true, 'gameMode': 1, 'difficulty': 1, 'worldFolder':'world', 'generation': { 'name': 'diamond_square', 'options':{ 'worldHeight': 80 } }, 'kickTimeout': 10000, 'plugins': { }, 'modpe': false, 'view-distance': 10, 'player-list-text': { 'header':'Flying squid', 'footer':'Test server' }, 'everybody-op': true, 'max-entities': 100, 'version': '1.12.2' }) ``` You can add server plugins and player plugins in your package, following [CONTRIBUTE.md](https://github.com/PrismarineJS/flying-squid/blob/master/docs/CONTRIBUTE.md). For further examples, see the [examples page.](https://PrismarineJS.github.io/flying-squid/#/examples) ## Contributors - [@mhsjlw](https://github.com/mhsjlw) creator of flying-squid - [@roblabla](https://github.com/roblabla) for helping out with the protocols - [@rom1504](https://github.com/rom1504) for massive contributions to the code - [@demipixel](https://github.com/demipixel) - The PrismarineJS team for creating prismarine-chunk and node-minecraft-protocol - [wiki.vg](http://wiki.vg/Protocol) for documenting minecraft protocols - All of our other awesome contributors!