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https://github.com/danbulant/flying-squid
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Small fixes
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4 changed files with 4 additions and 4 deletions
2
TODO.md
2
TODO.md
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@ -20,11 +20,11 @@ This is a list that will keep the developers and the community organized!
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- [x] Other dimensions
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- [x] Other dimensions
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- [x] Block dropping
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- [x] Block dropping
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- [x] Entity basics
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- [x] Entity basics
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- [x] Plugin System
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### To-do
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### To-do
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#### Priority
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#### Priority
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- [ ] Inventories (saving the blocks players get)
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- [ ] Inventories (saving the blocks players get)
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- [ ] Plugin System
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- [ ] Crafting and Smelting
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- [ ] Crafting and Smelting
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- [ ] Add in cluster functionality
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- [ ] Add in cluster functionality
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@ -723,7 +723,7 @@ Cancelled: Replace block with old block for player
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#### "attack"
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#### "attack"
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Emitted when a player attacks an entity
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Emitted when a player attacks an entity
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- attackdEntity: Entity being attacked
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- attackedEntity: Entity being attacked
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- playSound: Play sound (Default: true)
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- playSound: Play sound (Default: true)
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- sound: Sound to play (default is game.player.hurt)
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- sound: Sound to play (default is game.player.hurt)
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- damage: Damage to deal (default is based off player's weapon, player's potions, attackEntity's potions, and attackedEntity armor)
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- damage: Damage to deal (default is based off player's weapon, player's potions, attackEntity's potions, and attackedEntity armor)
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@ -18,7 +18,7 @@ module.exports.player=function(player,serv)
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position: pos,
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position: pos,
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block: block
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block: block
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}, ({position}) => {
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}, ({position}) => {
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return startDigmehging(position);
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return startDigging(position);
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}, cancelDig);
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}, cancelDig);
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else if(status==2)
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else if(status==2)
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player.behavior('dug', { // Finish dig survival
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player.behavior('dug', { // Finish dig survival
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@ -57,7 +57,7 @@ module.exports.player=function(player,serv) {
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if (status != 0 || player.gameMode == 1) return;
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if (status != 0 || player.gameMode == 1) return;
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return player.world.getBlockType(reference).then((id) => {
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return player.world.getBlockType(reference).then((id) => {
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if (id != 25) return;
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if (id != 25) return;
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cancel();
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cancel(false);
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if (!player.world.blockEntityData[reference.toString()]) player.world.blockEntityData[reference.toString()] = {};
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if (!player.world.blockEntityData[reference.toString()]) player.world.blockEntityData[reference.toString()] = {};
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var data = player.world.blockEntityData[reference.toString()];
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var data = player.world.blockEntityData[reference.toString()];
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if (typeof data.note == 'undefined') data.note = 0;
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if (typeof data.note == 'undefined') data.note = 0;
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