mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-15 12:31:09 +00:00
Update docs on XP
This commit is contained in:
parent
3becd22307
commit
d2a62e53e9
1 changed files with 64 additions and 0 deletions
64
doc/API.md
64
doc/API.md
|
|
@ -45,6 +45,10 @@
|
|||
- [server.playNoteBlock(world, position, pitch)](#serverplaynoteblockworld-position-pitch)
|
||||
- [server.getNote(note)](#servergetnotenote)
|
||||
- [server.emitParticle(particle, world, position, opt)](#serveremitparticleparticle-world-position-opt)
|
||||
- [serv.getXpLevel(xp)](#servgetxplevelxp)
|
||||
- [serv.getXpRequired(level, toLevel=level+1)](#servgetxprequiredlevel-tolevellevel1)
|
||||
- [serv.getBaseXpFromLevel(level)](#servgetbasexpfromlevellevel)
|
||||
- [serv.distanceToXpLevel(xp, toLevel=startLevel+1, startLevel=xp level)](#servdistancetoxplevelxp-tolevelstartlevel1-startlevelxp-level)
|
||||
- [Low level methods](#low-level-methods)
|
||||
- [server._writeAll(packetName, packetFields)](#server_writeallpacketname-packetfields)
|
||||
- [server._writeArray(packetName, packetFields, playerArray)](#server_writearraypacketname-packetfields-playerarray)
|
||||
|
|
@ -92,6 +96,9 @@
|
|||
- [Properties](#properties-2)
|
||||
- [player.username](#playerusername)
|
||||
- [player.view](#playerview)
|
||||
- [player.xp](#playerxp)
|
||||
- [player.displayXp](#playerdisplayxp)
|
||||
- [player.xpLevel](#playerxplevel)
|
||||
- [Events](#events-2)
|
||||
- ["connected"](#connected)
|
||||
- ["spawned"](#spawned)
|
||||
|
|
@ -132,6 +139,10 @@
|
|||
- [player.spawnAPlayer(spawnedPlayer)](#playerspawnaplayerspawnedplayer)
|
||||
- [player.updateAndSpawnNearbyPlayers()](#playerupdateandspawnnearbyplayers)
|
||||
- [player.playSound(sound, opt)](#playerplaysoundsound-opt)
|
||||
- [player.setXp(xp, opt)](#playersetxpxp-opt)
|
||||
- [player.sendXp()](#playersendxp)
|
||||
- [player.setXpLevel(level)](#playersetxplevellevel)
|
||||
- [player.setDisplayXp(num)](#playersetdisplayxpnum)
|
||||
- [Low level properties](#low-level-properties)
|
||||
- [player._client](#player_client)
|
||||
- [Low level methods](#low-level-methods-1)
|
||||
|
|
@ -353,6 +364,28 @@ Opt:
|
|||
- size: vec3 of the size. (0,0,0) will be at an exact position, (10,10,10) will be very spread out (particles less dense)
|
||||
- count: Number of particles. 100,000,000+ will crash the client. Try not to go over 100,000 (sincerely, minecraft clients)
|
||||
|
||||
#### serv.getXpLevel(xp)
|
||||
|
||||
Get level given XP amount
|
||||
|
||||
#### serv.getXpRequired(level, toLevel=level+1)
|
||||
|
||||
Get's the amount of xp required to get from level to toLevel (or level to level+1)
|
||||
|
||||
#### serv.getBaseXpFromLevel(level)
|
||||
|
||||
Gets the minimum amount of xp required to be at that level (or "base xp" for that level)
|
||||
|
||||
#### serv.distanceToXpLevel(xp, toLevel=startLevel+1, startLevel=xp level)
|
||||
|
||||
Gets a number between 0 and 1 (used in player.displayXp as the green bar at the bottom) that is the progress of xp between startLevel and toLevel.
|
||||
|
||||
By default, startLevel will be the xp's lowest possible level: serv.getXpLevel(xp)
|
||||
|
||||
By default, toLevel is startLevel + 1.
|
||||
|
||||
This means when startLevel and toLevel are at their defaults, this function returns the progress to the next level of XP (from 0.0 to 1.0)
|
||||
|
||||
### Low level methods
|
||||
|
||||
#### server._writeAll(packetName, packetFields)
|
||||
|
|
@ -605,6 +638,18 @@ The username of the player
|
|||
|
||||
The view size of the player, for example 8 for 16x16
|
||||
|
||||
#### player.xp
|
||||
|
||||
Total experience the player has (int). Set this using player.setXp()
|
||||
|
||||
#### player.displayXp
|
||||
|
||||
Number from 0 to 1.0 representing the progress bar at the bottom of the player's screen. Set this with player.setDisplayXp()
|
||||
|
||||
#### player.xpLevel
|
||||
|
||||
Level of xp the player has. Set this with player.setXpLevel()
|
||||
|
||||
### Events
|
||||
|
||||
#### "connected"
|
||||
|
|
@ -876,6 +921,25 @@ Spawn and despawn the correct players depending on distance for `player`.
|
|||
|
||||
Easy way to only play a sound for one player. Same opt as serv.playSound except no `whitelist`.
|
||||
|
||||
#### player.setXp(xp, opt)
|
||||
|
||||
Sets the player's XP level. Options:
|
||||
- setLevel: Calculate and set player.level (default: true)
|
||||
- setDisplay: Calculate and set player.displayXp (default: true)
|
||||
- send: Send xp packet (default: true)
|
||||
|
||||
#### player.sendXp()
|
||||
|
||||
Updates the player's xp based on player.xp, player.displayXp, and player.xpLevel
|
||||
|
||||
#### player.setXpLevel(level)
|
||||
|
||||
Sets and sends the player's new level
|
||||
|
||||
#### player.setDisplayXp(num)
|
||||
|
||||
Sets and sends the palyer's new display amount. num should be from 0 to 1.0
|
||||
|
||||
### Low level properties
|
||||
|
||||
#### player._client
|
||||
|
|
|
|||
Loading…
Reference in a new issue