Update docs on XP

This commit is contained in:
DemiPixel 2015-12-06 15:28:08 -08:00 committed by Romain Beaumont
parent 3becd22307
commit d2a62e53e9

View file

@ -45,6 +45,10 @@
- [server.playNoteBlock(world, position, pitch)](#serverplaynoteblockworld-position-pitch)
- [server.getNote(note)](#servergetnotenote)
- [server.emitParticle(particle, world, position, opt)](#serveremitparticleparticle-world-position-opt)
- [serv.getXpLevel(xp)](#servgetxplevelxp)
- [serv.getXpRequired(level, toLevel=level+1)](#servgetxprequiredlevel-tolevellevel1)
- [serv.getBaseXpFromLevel(level)](#servgetbasexpfromlevellevel)
- [serv.distanceToXpLevel(xp, toLevel=startLevel+1, startLevel=xp level)](#servdistancetoxplevelxp-tolevelstartlevel1-startlevelxp-level)
- [Low level methods](#low-level-methods)
- [server._writeAll(packetName, packetFields)](#server_writeallpacketname-packetfields)
- [server._writeArray(packetName, packetFields, playerArray)](#server_writearraypacketname-packetfields-playerarray)
@ -92,6 +96,9 @@
- [Properties](#properties-2)
- [player.username](#playerusername)
- [player.view](#playerview)
- [player.xp](#playerxp)
- [player.displayXp](#playerdisplayxp)
- [player.xpLevel](#playerxplevel)
- [Events](#events-2)
- ["connected"](#connected)
- ["spawned"](#spawned)
@ -132,6 +139,10 @@
- [player.spawnAPlayer(spawnedPlayer)](#playerspawnaplayerspawnedplayer)
- [player.updateAndSpawnNearbyPlayers()](#playerupdateandspawnnearbyplayers)
- [player.playSound(sound, opt)](#playerplaysoundsound-opt)
- [player.setXp(xp, opt)](#playersetxpxp-opt)
- [player.sendXp()](#playersendxp)
- [player.setXpLevel(level)](#playersetxplevellevel)
- [player.setDisplayXp(num)](#playersetdisplayxpnum)
- [Low level properties](#low-level-properties)
- [player._client](#player_client)
- [Low level methods](#low-level-methods-1)
@ -353,6 +364,28 @@ Opt:
- size: vec3 of the size. (0,0,0) will be at an exact position, (10,10,10) will be very spread out (particles less dense)
- count: Number of particles. 100,000,000+ will crash the client. Try not to go over 100,000 (sincerely, minecraft clients)
#### serv.getXpLevel(xp)
Get level given XP amount
#### serv.getXpRequired(level, toLevel=level+1)
Get's the amount of xp required to get from level to toLevel (or level to level+1)
#### serv.getBaseXpFromLevel(level)
Gets the minimum amount of xp required to be at that level (or "base xp" for that level)
#### serv.distanceToXpLevel(xp, toLevel=startLevel+1, startLevel=xp level)
Gets a number between 0 and 1 (used in player.displayXp as the green bar at the bottom) that is the progress of xp between startLevel and toLevel.
By default, startLevel will be the xp's lowest possible level: serv.getXpLevel(xp)
By default, toLevel is startLevel + 1.
This means when startLevel and toLevel are at their defaults, this function returns the progress to the next level of XP (from 0.0 to 1.0)
### Low level methods
#### server._writeAll(packetName, packetFields)
@ -605,6 +638,18 @@ The username of the player
The view size of the player, for example 8 for 16x16
#### player.xp
Total experience the player has (int). Set this using player.setXp()
#### player.displayXp
Number from 0 to 1.0 representing the progress bar at the bottom of the player's screen. Set this with player.setDisplayXp()
#### player.xpLevel
Level of xp the player has. Set this with player.setXpLevel()
### Events
#### "connected"
@ -876,6 +921,25 @@ Spawn and despawn the correct players depending on distance for `player`.
Easy way to only play a sound for one player. Same opt as serv.playSound except no `whitelist`.
#### player.setXp(xp, opt)
Sets the player's XP level. Options:
- setLevel: Calculate and set player.level (default: true)
- setDisplay: Calculate and set player.displayXp (default: true)
- send: Send xp packet (default: true)
#### player.sendXp()
Updates the player's xp based on player.xp, player.displayXp, and player.xpLevel
#### player.setXpLevel(level)
Sets and sends the player's new level
#### player.setDisplayXp(num)
Sets and sends the palyer's new display amount. num should be from 0 to 1.0
### Low level properties
#### player._client