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https://github.com/danbulant/flying-squid
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World Generation
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parent
0873206011
commit
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2 changed files with 114 additions and 7 deletions
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@ -5,5 +5,5 @@ module.exports=inject;
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function inject(serv,settings)
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{
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serv.gameMode=settings.gameMode;
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serv.spawnPoints=[new vec3(6,51,6),new vec3(3,51,6),new vec3(8,51,6)];
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}
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serv.spawnPoints=[new vec3(6,138,6),new vec3(3,138,6),new vec3(8,138,6)];
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}
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@ -2,17 +2,124 @@ var Chunk = require('prismarine-chunk')(require("../version"));
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var World = require('prismarine-world');
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var Vec3 = require('vec3');
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module.exports=inject;
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module.exports = inject;
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function inject(serv) {
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function DiamondSquare(size, roughness, seed) {
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// public fields
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this.size = size;
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this.roughness = roughness;
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this.seed = (seed ? seed : Math.random());
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var opCount = 0;
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// private field
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var data = new Array();
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// public methods
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this.value = function(x, y, v) {
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x = parseInt(x);
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y = parseInt(y);
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if (typeof(v) != 'undefined')
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val(x, y, v);
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else
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return val(x, y);
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}
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this.clear = function() {
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data = new Array();
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}
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this.opCount = function(v) {
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if (typeof(v) != 'undefined')
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opCount = v;
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else
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return opCount;
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}
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// private methods
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function val(x, y, v) {
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if (typeof(v) != 'undefined')
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data[x + '_' + y] = Math.max(0.0, Math.min(1.0, v));
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else {
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if (x <= 0 || x >= size || y <= 0 || y >= size) return 0.0;
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if (data[x + '_' + y] == null) {
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opCount++;
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var base = 1;
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while (((x & base) == 0) && ((y & base) == 0))
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base <<= 1;
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if (((x & base) != 0) && ((y & base) != 0))
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squareStep(x, y, base);
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else
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diamondStep(x, y, base);
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}
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return data[x + '_' + y];
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}
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}
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function randFromPair(x, y) {
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for (var i = 0; i < 80; i++) {
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var xm7 = x % 7;
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var xm13 = x % 13;
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var xm1301081 = x % 1301081;
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var ym8461 = y % 8461;
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var ym105467 = y % 105467;
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var ym105943 = y % 105943;
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//y = (i < 40 ? seed : x);
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y = x + seed;
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x += (xm7 + xm13 + xm1301081 + ym8461 + ym105467 + ym105943);
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}
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return (xm7 + xm13 + xm1301081 + ym8461 + ym105467 + ym105943) / 1520972.0;
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}
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function displace(v, blockSize, x, y) {
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return (v + (randFromPair(x, y, seed) - 0.5) * blockSize * 2 / size * roughness);
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}
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function squareStep(x, y, blockSize) {
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if (data[x + '_' + y] == null) {
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val(x, y,
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displace((val(x - blockSize, y - blockSize) +
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val(x + blockSize, y - blockSize) +
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val(x - blockSize, y + blockSize) +
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val(x + blockSize, y + blockSize)) / 4, blockSize, x, y));
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}
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}
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function diamondStep(x, y, blockSize) {
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if (data[x + '_' + y] == null) {
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val(x, y,
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displace((val(x - blockSize, y) +
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val(x + blockSize, y) +
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val(x, y - blockSize) +
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val(x, y + blockSize)) / 4, blockSize, x, y));
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}
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}
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}
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// Selected empirically
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var size = 10000000;
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var space = new DiamondSquare(size, size/1000, Math.random() * 10000);
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function generateSimpleChunk(chunkX, chunkZ) {
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var chunk=new Chunk();
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var chunk = new Chunk();
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var worldX = chunkX * 16 + size/2;
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var worldZ = chunkZ * 16 + size/2;
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for (var x = 0; x < 16;x++) {
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for (var z = 0; z < 16; z++) {
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chunk.setBlockType(new Vec3(x, 50, z), 2);
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var level = space.value(worldX + x, worldZ + z) * 138;
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for (var y = 0; y < 256; y++) {
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let block;
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if(y == 0) block = 7;
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else if(y < level) block = 3;
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else if (y == level) block = 2;
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else if (y < 20) block = 9;
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if(block) chunk.setBlockType(new Vec3(x, y, z), block);
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chunk.setSkyLight(new Vec3(x, y, z), 15);
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}
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}
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@ -21,5 +128,5 @@ function inject(serv) {
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return chunk;
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}
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serv.world=new World(generateSimpleChunk);
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}
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serv.world = new World(generateSimpleChunk);
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}
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