make portal test more general to test for several portal kinds

This commit is contained in:
Romain Beaumont 2015-12-13 20:07:45 +01:00
parent 539b9c1314
commit adcd35b985

View file

@ -3,146 +3,162 @@ var World = require('prismarine-world');
var Chunk = require('prismarine-chunk')(require("flying-squid").version);
var Vec3 = require("vec3").Vec3;
var assert = require('assert');
var range = require('range').range;
describe("Detect portal", function() {
var bottom=[new Vec3(3, 1, 1), new Vec3(4, 1, 1)];
var left=[new Vec3(2, 2, 1), new Vec3(2, 3, 1), new Vec3(2, 4, 1)];
var right=[new Vec3(5, 2, 1), new Vec3(5, 3, 1), new Vec3(5, 4, 1)];
var top=[new Vec3(3, 5, 1), new Vec3(4, 5, 1)];
var expectedBorder=[
bottom,
left,
right,
top
];
var air=[new Vec3(3, 2, 1),new Vec3(3, 3, 1),new Vec3(3, 4, 1),new Vec3(4, 2, 1),new Vec3(4, 3, 1),new Vec3(4, 4, 1)];
var world;
before(function(){
world=new World();
var chunk=new Chunk();
expectedBorder.forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
air.forEach(pos => chunk.setBlockType(pos,0));
return world.setColumn(0,0,chunk);
var portalData=[];
portalData.push({
name:"simple portal frame x",
bottom:[new Vec3(3, 1, 1), new Vec3(4, 1, 1)],
left:[new Vec3(2, 2, 1), new Vec3(2, 3, 1), new Vec3(2, 4, 1)],
right:[new Vec3(5, 2, 1), new Vec3(5, 3, 1), new Vec3(5, 4, 1)],
top:[new Vec3(3, 5, 1), new Vec3(4, 5, 1)],
air:[new Vec3(3, 2, 1),new Vec3(3, 3, 1),new Vec3(3, 4, 1),new Vec3(4, 2, 1),new Vec3(4, 3, 1),new Vec3(4, 4, 1)],
additionalAir:[],
additionalObsidian:[]
});
portalData.forEach(({name,bottom,left,right,top,air,additionalAir,additionalObsidian}) => {
describe("Detect "+name,() => {
var expectedBorder=[
bottom,
left,
right,
top
];
describe("detect potential first lines",function(){
it("detect potential first lines from bottom left", async function() {
let potentialLines=await findPotentialLines(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": bottom
}
]);
});
var world;
before(function(){
world=new World();
var chunk=new Chunk();
it("detect potential first lines from bottom right", async function() {
let potentialLines=await findPotentialLines(world,bottom[bottom.length-1],new Vec3(0,1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": bottom
}
]);
});
expectedBorder.forEach(border => border.forEach(pos => chunk.setBlockType(pos,49)));
air.forEach(pos => chunk.setBlockType(pos,0));
additionalAir.forEach(pos => chunk.setBlockType(pos,0));
additionalObsidian.forEach(pos => chunk.setBlockType(pos,49));
it("detect potential first lines from top left", async function() {
let potentialLines=await findPotentialLines(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": top
}
]);
});
return world.setColumn(0,0,chunk);
});
it("detect potential first lines from top right", async function() {
let potentialLines=await findPotentialLines(world,top[top.length-1],new Vec3(0,-1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": top
}
]);
});
it("detect potential first lines from left top", async function() {
let potentialLines=await findPotentialLines(world,left[left.length-1],new Vec3(1,0,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(0,1,0),
"line": left
}
]);
});
describe("detect potential first lines",function(){
it("detect potential first lines from bottom left", async function() {
let potentialLines=await findPotentialLines(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": bottom
}
]);
});
it("detect potential first lines from right bottom", async function() {
let potentialLines=await findPotentialLines(world,right[0],new Vec3(-1,0,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(0,1,0),
"line": right
}
]);
it("detect potential first lines from bottom right", async function() {
let potentialLines=await findPotentialLines(world,bottom[bottom.length-1],new Vec3(0,1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": bottom
}
]);
});
it("detect potential first lines from top left", async function() {
let potentialLines=await findPotentialLines(world,top[0],new Vec3(0,-1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": top
}
]);
});
it("detect potential first lines from top right", async function() {
let potentialLines=await findPotentialLines(world,top[top.length-1],new Vec3(0,-1,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(1,0,0),
"line": top
}
]);
});
it("detect potential first lines from left top", async function() {
let potentialLines=await findPotentialLines(world,left[left.length-1],new Vec3(1,0,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(0,1,0),
"line": left
}
]);
});
it("detect potential first lines from right bottom", async function() {
let potentialLines=await findPotentialLines(world,right[0],new Vec3(-1,0,0));
assert.deepEqual(potentialLines,[
{
"direction": new Vec3(0,1,0),
"line": right
}
]);
});
});
describe("find borders",function() {
it("find borders from bottom", async function () {
var border = await findBorder(world, {
"direction": new Vec3(1, 0, 0),
"line": bottom
}, new Vec3(0, 1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from top", async function () {
var border = await findBorder(world, {
"direction": new Vec3(1, 0, 0),
"line": top
}, new Vec3(0, -1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from left", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": left
}, new Vec3(1, 0, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from right", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": right
}, new Vec3(-1, 0, 0));
assert.deepEqual(border, expectedBorder)
});
});
describe("detect portals",function(){
it("detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[expectedBorder])
});
it("detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],new Vec3(-1,0,0));
assert.deepEqual(portals,[expectedBorder])
})
});
it("get air",function(){
var foundAir=getAir(expectedBorder);
assert.deepEqual(foundAir,air);
});
});
});
describe("find borders",function() {
it("find borders from bottom", async function () {
var border = await findBorder(world, {
"direction": new Vec3(1, 0, 0),
"line": bottom
}, new Vec3(0, 1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from top", async function () {
var border = await findBorder(world, {
"direction": new Vec3(1, 0, 0),
"line": top
}, new Vec3(0, -1, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from left", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": left
}, new Vec3(1, 0, 0));
assert.deepEqual(border, expectedBorder)
});
it("find borders from right", async function () {
var border = await findBorder(world, {
"direction": new Vec3(0, 1, 0),
"line": right
}, new Vec3(-1, 0, 0));
assert.deepEqual(border, expectedBorder)
});
});
describe("detect portals",function(){
it("detect portals from bottom left",async function() {
var portals=await detectFrame(world,bottom[0],new Vec3(0,1,0));
assert.deepEqual(portals,[expectedBorder])
});
it("detect portals from right top",async function() {
var portals=await detectFrame(world,right[right.length-1],new Vec3(-1,0,0));
assert.deepEqual(portals,[expectedBorder])
})
});
it("get air",function(){
var foundAir=getAir(expectedBorder);
assert.deepEqual(foundAir,air);
});
});