From 95234325f0b73d500114d5e572105e1374d6d7fe Mon Sep 17 00:00:00 2001 From: mhsjlw Date: Mon, 24 Aug 2015 09:02:36 -0400 Subject: [PATCH] Added logging --- app.js | 46 ++++++++++++++++++++++++++++++++++++---------- 1 file changed, 36 insertions(+), 10 deletions(-) diff --git a/app.js b/app.js index 5d0079b..e0e5837 100644 --- a/app.js +++ b/app.js @@ -1,12 +1,14 @@ var mc = require('minecraft-protocol'); var states = mc.states; var World = require('./world'); +var fs = require('fs'); +var timeStarted = Math.floor(new Date() / 1000).toString(); var options = { motd: 'Minecraft Server', 'max-players': 20, port: 25565, - 'online-mode': false, + 'online-mode': true, reducedDebugInfo: false }; @@ -18,16 +20,25 @@ for (var x = 0; x < 16;x++) { } var server = mc.createServer(options); + + createLog(); server.on('login', function(client) { broadcast({ text: client.username + ' joined the game.', color: "yellow" }); var addr = client.socket.remoteAddress + ':' + client.socket.remotePort; - console.log(client.username + ' connected', '(' + addr + ')'); + console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')'); + log("[INFO]: " + client.username + ' connected', '(' + addr + ')'); client.on('end', function() { broadcast({ text: client.username+' left the game.', color: "yellow" }); - console.log(client.username+' disconnected', '('+addr+')'); + console.log("[INFO]: " + client.username+' disconnected', '('+addr+')'); + log("[INFO]: " + client.username+' disconnected', '('+addr+')'); + }); + + client.on('error', function(error) { + console.log('[ERR] ' + error.stack); + log('[ERR]: Client: ' + error.stack); }); // send init data so client will start rendering world @@ -44,7 +55,7 @@ server.on('login', function(client) { var chunkBulk = world.packMapChunkBulk([0,0], function(err, packetData) { if (err) { - console.log(err); + console.log(err.stack); return; } client.write('map_chunk_bulk', packetData); @@ -57,8 +68,8 @@ server.on('login', function(client) { pitch: 0, flags: 0x00 }); - - console.log("Written position, player should spawn"); + console.log("[INFO]: position written, player spawning..."); + log("[INFO]: position written, player spawning..."); client.write('update_time', { age: [0,0], @@ -74,20 +85,24 @@ server.on('login', function(client) { client.on([states.PLAY, 'chat'], function(data) { var message = '<'+client.username+'>' + ' ' + data.message; broadcast(message, client.username); - console.log(message); + console.log("[INFO] " + message); + log("[INFO] " + message); }); client.on('packet', function(packet) { - console.log(packet); + console.log("[INFO] " + packet); + log("[INFO] " + message); }) }); server.on('error', function(error) { - console.log('Error:', error.stack); + console.log('[ERR] ', error.stack); + log('[ERR]: Server:', error.stack); }); server.on('listening', function() { - console.log('Server listening on port', server.socketServer.address().port); + console.log('[INFO]: Server listening on port', server.socketServer.address().port); + log('[INFO]: Server listening on port', server.socketServer.address().port); }); // function broadcast(message, username) { @@ -119,6 +134,17 @@ server.on('listening', function() { // client.write('success', { message: JSON.stringify(msg) }); // } +function createLog() { + fs.writeFile("logs/" + timeStarted + ".log", "[INFO]: Started logging...\n", function(err, data) { + if (err) return console.log(err); + }); +} + +function log(message) { + fs.appendFile("logs/" + timeStarted + ".log", message + "\n", function (err) { + }); +} + function broadcast(message, exclude, username) { var client, translate; translate = username ? 'chat.type.announcement' : 'chat.type.text';