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https://github.com/danbulant/flying-squid
synced 2026-06-20 06:51:42 +00:00
improve command handling and expose setGameMode
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parent
0b78f258fa
commit
8dded86058
3 changed files with 34 additions and 29 deletions
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@ -60,6 +60,7 @@
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- [player.changeBlock(position,blockType)](#playerchangeblockpositionblocktype)
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- [player.sendInitialPosition()](#playersendinitialposition)
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- [player.spawn()](#playerspawn)
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- [player.setGameMode(gameMode)](#playersetgamemodegamemode)
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- [Low level properties](#low-level-properties)
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- [player._client](#player_client)
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- [Low level methods](#low-level-methods)
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@ -278,6 +279,9 @@ send its initial position to the player
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tell everybody else that the player spawned
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#### player.setGameMode(gameMode)
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set player gameMode to `gameMode`
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### Low level properties
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@ -2,35 +2,34 @@ module.exports=inject;
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function inject(serv, player, options)
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{
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player._client.on('chat', function (data) {
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if(data.message[0]=="/" && options.commands[data.message.slice(1)]) {
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player.chat("" + options.commands[data.message.slice(1)]);
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} else if(data.message == "/gamemode" || data.message == "/gamemode 0" || data.message == "/gamemode 1") {
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if(data.message == "/gamemode 0") {
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player._client.write("game_state_change", {
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reason: 3,
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gameMode: 0
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});
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player.gameMode = 0;
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player.chat("Gamemode changed to 0!");
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} else if(data.message == "/gamemode 1") {
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player._client.write("game_state_change", {
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reason: 3,
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gameMode: 1
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});
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player.gameMode = 1;
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player.chat("Gamemode changed to 1!")
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} else {
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player.chat("Invalid usage! Try using /gamemode 1");
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player._client.on('chat', function (packet) {
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if(!handleCommand(packet.message)) {
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serv.broadcast('<' + player.username + '>' + ' ' + packet.message);
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player.emit("chat",packet.message);
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}
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} else {
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serv.broadcast('<' + player.username + '>' + ' ' + data.message);
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player.emit("chat",data.message);
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}
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});
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function handleCommand(message)
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{
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var command;
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if(message[0]=="/")
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command=message.slice(1);
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else return false;
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if(options.commands[command]) {
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player.chat("" + options.commands[command]);
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return true;
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}
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var results;
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if(results=command.match(/^gamemode ([0-3])$/)) {
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var gameMode=parseInt(results[1]);
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player.setGameMode(gameMode);
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return true;
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}
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player.chat("Invalid command.");
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return true;
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}
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function chat(message) {
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player._client.write('chat', { message: JSON.stringify(message), position: 0 });
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}
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@ -80,12 +80,13 @@ function inject(serv,player)
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});
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}
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function updateGameState()
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function setGameMode(gameMode)
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{
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player._client.write('game_state_change', {
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reason: 3,
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gameMode: player.gameMode
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gameMode: gameMode
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});
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player.gameMode=gameMode;
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}
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function fillTabList()
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@ -179,7 +180,7 @@ function inject(serv,player)
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player.emit("spawned");
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updateTime();
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updateGameState();
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setGameMode(player.gameMode);
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fillTabList();
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spawnOthers();
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spawn();
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@ -188,6 +189,7 @@ function inject(serv,player)
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}
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player.setGameMode=setGameMode;
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player.login=login;
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player.sendInitialPosition=sendInitialPosition;
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player.spawn=spawn;
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