mirror of
https://github.com/danbulant/flying-squid
synced 2026-07-05 03:00:46 +00:00
add a server setting view-distance, and take the min of that settings and the player settings to get the distance to send chunks
I experimented with vanilla, and its "MultiplayerChunkCache" indicates this behavior for a vanilla server progress on #127
This commit is contained in:
parent
fb5450e3ca
commit
7f47dacc60
2 changed files with 4 additions and 3 deletions
|
|
@ -15,5 +15,6 @@
|
||||||
"plugins": {
|
"plugins": {
|
||||||
|
|
||||||
},
|
},
|
||||||
"modpe": false
|
"modpe": false,
|
||||||
|
"view-distance":10
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -51,7 +51,7 @@ module.exports.server=function(serv,{regionFolder,generation={"name":"diamond_sq
|
||||||
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
|
//serv.pregenWorld(serv.netherworld).then(() => serv.log('Pre-Generated Nether'));
|
||||||
};
|
};
|
||||||
|
|
||||||
module.exports.player=function(player,serv) {
|
module.exports.player=function(player,serv,settings) {
|
||||||
|
|
||||||
player.spawnEntity = entity => {
|
player.spawnEntity = entity => {
|
||||||
player._client.write(entity.spawnPacketName, entity.getSpawnPacket());
|
player._client.write(entity.spawnPacketName, entity.getSpawnPacket());
|
||||||
|
|
@ -151,7 +151,7 @@ module.exports.player=function(player,serv) {
|
||||||
player.sendRestMap = () =>
|
player.sendRestMap = () =>
|
||||||
{
|
{
|
||||||
player.sendingChunks=true;
|
player.sendingChunks=true;
|
||||||
player.sendNearbyChunks(player.view,true)
|
player.sendNearbyChunks(Math.min(player.view,settings["view-distance"]),true)
|
||||||
.then(() => player.sendingChunks=false)
|
.then(() => player.sendingChunks=false)
|
||||||
.catch((err)=> setTimeout(() => {throw err;},0));
|
.catch((err)=> setTimeout(() => {throw err;},0));
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue