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basic digging implementation
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16
lib/playerPlugins/digging.js
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16
lib/playerPlugins/digging.js
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module.exports=inject;
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function inject(serv,player)
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{
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// doesn't check whether the player actually wait the correct time
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player._client.on("block_dig",function(packet){
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if(packet.status==2)
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{
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player._writeOthers("block_change",{
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location:packet.location,
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type:0
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});
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serv.world.setBlockType(packet.location.x,packet.location.y,packet.location.z,0);
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}
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});
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}
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