fix positions : now players can be seen

This commit is contained in:
Romain Beaumont 2015-08-25 23:14:34 +02:00
parent 5839d97eaa
commit 62d97858d5

211
app.js
View file

@ -12,8 +12,7 @@ var options = {
motd: settings.motd,
'max-players': settings.maxPlayers,
port: settings.port,
'online-mode': settings.onlineMode,
reducedDebugInfo: false
'online-mode': settings.onlineMode
};
var world = new World();
@ -45,100 +44,6 @@ server.on('login', function(client) {
playersConnected.push(client);
uuidToPlayer[client.uuid]=client;
playersConnected.forEach(function(entry) {
if(entry != client) {
var pos=uuidToPlayer[entry.uuid].position;
client.write('named_entity_spawn', {
entityId: entry.id,
playerUUID: transformUuid(entry.uuid),
x: pos ? pos.x : 6,
y: pos ? pos.y : 52,
z: pos ? pos.z : 6,
yaw: 0,
pitch: 0,
currentItem: 0,
metadata: []
});
}
});
playersConnected.forEach(function(otherClient) {
otherClient.write('player_info', {
action: 0,
data: [{
UUID: transformUuid(client.uuid),
name: client.username,
properties: [],
gamemode: 0,
ping: 1,
hasDisplayName: true,
displayName: client.username
}]
});
});
playersConnected.forEach(function(entry) {
client.write('player_info', {
action: 0,
data: [{
UUID: entry.uuid.split("-").map(function(item) { return parseInt(item, 16); }),
name: entry.username,
properties: [],
gamemode: 0,
ping: 1,
hasDisplayName: true,
displayName: entry.username
}]
});
});
broadcast(client.username + ' joined the game.', "yellow");
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
client.on('end', function() {
broadcast(client.username + ' joined the game.', "yellow");
console.log("[INFO]: " + client.username+' disconnected', '('+addr+')');
log("[INFO]: " + client.username+' disconnected', '('+addr+')');
});
client.on('position', function(packet) {
var position = new vec3(packet.x,packet.y,packet.z);
var onGround=packet.onGround;
sendRelativePositionChange(client,position,onGround);
});
client.on('position_look', function(packet) {
var position = new vec3(packet.x,packet.y,packet.z);
var onGround=packet.onGround;
sendRelativePositionChange(client,position,onGround);
});
function sendRelativePositionChange(client,newPosition,onGround) {
if (uuidToPlayer[client.uuid].position) {
var diff = newPosition.minus(uuidToPlayer[client.uuid].position);
if(diff.distanceTo(new vec3(0,0,0))>0.1)
playersConnected.forEach(function (otherClient) {
if (otherClient != client) {
otherClient.write('rel_entity_move', {
entityId: uuidToPlayer[client.uuid].id,
dX: Math.floor(diff.x*32),
dY: Math.floor(diff.y*32),
dZ: Math.floor(diff.z*32),
onGround: onGround
});
}
});
}
uuidToPlayer[client.uuid].position = newPosition;
uuidToPlayer[client.uuid].onGround=onGround;
}
client.on('error', function(error) {
console.log('[ERR] ' + error.stack);
log('[ERR]: Client: ' + error.stack);
});
// send init data so client will start rendering world
client.write('login', {
@ -161,8 +66,6 @@ server.on('login', function(client) {
client.write('map_chunk', packetData);
//client.write('map_chunk', packetData);
client.write('position', {
x: 6,
y: 53,
@ -197,6 +100,118 @@ server.on('login', function(client) {
//console.log("[INFO] " + packet);
//log("[INFO] " + packet);
});
function getOtherClients()
{
return playersConnected.filter(function(otherClient){return otherClient!=client});
}
var otherClients=getOtherClients();
otherClients.forEach(function(otherClient) {
otherClient.write('player_info', {
action: 0,
data: [{
UUID: transformUuid(client.uuid),
name: client.username,
properties: [],
gamemode: 0,
ping: 1,
hasDisplayName: true,
displayName: client.username
}]
});
});
client.write('player_info', {
action: 0,
data: otherClients
.map(function(otherClient) {
return {
UUID: transformUuid(otherClient.uuid),
name: otherClient.username,
properties: [],
gamemode: 0,
ping: 1,
hasDisplayName: true,
displayName: otherClient.username
};
})
});
otherClients.forEach(function(otherClient) {
var pos=uuidToPlayer[otherClient.uuid].position;
client.write('named_entity_spawn', {
entityId: otherClient.id,
playerUUID: transformUuid(otherClient.uuid),
x: pos ? Math.floor(pos.x*32) : 6*32,
y: pos ? Math.floor(pos.y*32) : 53*32,
z: pos ? Math.floor(pos.z*32) : 6*32,
yaw: 0,
pitch: 0,
currentItem: 0,
metadata: []
});
otherClient.write('named_entity_spawn', {
entityId: client.id,
playerUUID: transformUuid(client.uuid),
x: 6*32,
y: 53*32,
z: 6*32,
yaw: 0,
pitch: 0,
currentItem: 0,
metadata: []
});
});
broadcast(client.username + ' joined the game.', "yellow");
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
client.on('end', function() {
broadcast(client.username + ' joined the game.', "yellow");
console.log("[INFO]: " + client.username+' disconnected', '('+addr+')');
log("[INFO]: " + client.username+' disconnected', '('+addr+')');
});
client.on('position', function(packet) {
var position = new vec3(packet.x,packet.y,packet.z);
var onGround=packet.onGround;
sendRelativePositionChange(client,position,onGround);
});
client.on('position_look', function(packet) {
var position = new vec3(packet.x,packet.y,packet.z);
var onGround=packet.onGround;
sendRelativePositionChange(client,position,onGround);
});
function sendRelativePositionChange(client,newPosition,onGround) {
if (uuidToPlayer[client.uuid].position) {
var diff = newPosition.minus(uuidToPlayer[client.uuid].position);
if(diff.distanceTo(new vec3(0,0,0))>0.1)
getOtherClients().forEach(function (otherClient) {
otherClient.write('rel_entity_move', {
entityId: uuidToPlayer[client.uuid].id,
dX: Math.floor(diff.x*32),
dY: Math.floor(diff.y*32),
dZ: Math.floor(diff.z*32),
onGround: onGround
});
});
}
uuidToPlayer[client.uuid].position = newPosition;
uuidToPlayer[client.uuid].onGround=onGround;
}
client.on('error', function(error) {
console.log('[ERR] ' + error.stack);
log('[ERR]: Client: ' + error.stack);
});
});
server.on('error', function(error) {