mirror of
https://github.com/danbulant/flying-squid
synced 2026-06-18 05:51:12 +00:00
fix positions : now players can be seen
This commit is contained in:
parent
5839d97eaa
commit
62d97858d5
1 changed files with 113 additions and 98 deletions
211
app.js
211
app.js
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@ -12,8 +12,7 @@ var options = {
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motd: settings.motd,
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'max-players': settings.maxPlayers,
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port: settings.port,
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'online-mode': settings.onlineMode,
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reducedDebugInfo: false
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'online-mode': settings.onlineMode
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};
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var world = new World();
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@ -45,100 +44,6 @@ server.on('login', function(client) {
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playersConnected.push(client);
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uuidToPlayer[client.uuid]=client;
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playersConnected.forEach(function(entry) {
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if(entry != client) {
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var pos=uuidToPlayer[entry.uuid].position;
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client.write('named_entity_spawn', {
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entityId: entry.id,
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playerUUID: transformUuid(entry.uuid),
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x: pos ? pos.x : 6,
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y: pos ? pos.y : 52,
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z: pos ? pos.z : 6,
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yaw: 0,
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pitch: 0,
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currentItem: 0,
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metadata: []
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});
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}
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});
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playersConnected.forEach(function(otherClient) {
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otherClient.write('player_info', {
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action: 0,
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data: [{
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UUID: transformUuid(client.uuid),
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name: client.username,
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properties: [],
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gamemode: 0,
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ping: 1,
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hasDisplayName: true,
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displayName: client.username
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}]
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});
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});
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playersConnected.forEach(function(entry) {
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client.write('player_info', {
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action: 0,
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data: [{
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UUID: entry.uuid.split("-").map(function(item) { return parseInt(item, 16); }),
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name: entry.username,
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properties: [],
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gamemode: 0,
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ping: 1,
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hasDisplayName: true,
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displayName: entry.username
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}]
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});
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});
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broadcast(client.username + ' joined the game.', "yellow");
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var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
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console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
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log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
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client.on('end', function() {
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broadcast(client.username + ' joined the game.', "yellow");
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console.log("[INFO]: " + client.username+' disconnected', '('+addr+')');
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log("[INFO]: " + client.username+' disconnected', '('+addr+')');
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});
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client.on('position', function(packet) {
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var position = new vec3(packet.x,packet.y,packet.z);
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var onGround=packet.onGround;
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sendRelativePositionChange(client,position,onGround);
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});
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client.on('position_look', function(packet) {
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var position = new vec3(packet.x,packet.y,packet.z);
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var onGround=packet.onGround;
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sendRelativePositionChange(client,position,onGround);
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});
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function sendRelativePositionChange(client,newPosition,onGround) {
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if (uuidToPlayer[client.uuid].position) {
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var diff = newPosition.minus(uuidToPlayer[client.uuid].position);
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if(diff.distanceTo(new vec3(0,0,0))>0.1)
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playersConnected.forEach(function (otherClient) {
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if (otherClient != client) {
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otherClient.write('rel_entity_move', {
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entityId: uuidToPlayer[client.uuid].id,
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dX: Math.floor(diff.x*32),
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dY: Math.floor(diff.y*32),
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dZ: Math.floor(diff.z*32),
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onGround: onGround
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});
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}
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});
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}
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uuidToPlayer[client.uuid].position = newPosition;
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uuidToPlayer[client.uuid].onGround=onGround;
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}
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client.on('error', function(error) {
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console.log('[ERR] ' + error.stack);
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log('[ERR]: Client: ' + error.stack);
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});
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// send init data so client will start rendering world
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client.write('login', {
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@ -161,8 +66,6 @@ server.on('login', function(client) {
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client.write('map_chunk', packetData);
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//client.write('map_chunk', packetData);
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client.write('position', {
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x: 6,
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y: 53,
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@ -197,6 +100,118 @@ server.on('login', function(client) {
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//console.log("[INFO] " + packet);
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//log("[INFO] " + packet);
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});
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function getOtherClients()
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{
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return playersConnected.filter(function(otherClient){return otherClient!=client});
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}
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var otherClients=getOtherClients();
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otherClients.forEach(function(otherClient) {
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otherClient.write('player_info', {
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action: 0,
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data: [{
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UUID: transformUuid(client.uuid),
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name: client.username,
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properties: [],
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gamemode: 0,
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ping: 1,
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hasDisplayName: true,
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displayName: client.username
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}]
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});
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});
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client.write('player_info', {
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action: 0,
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data: otherClients
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.map(function(otherClient) {
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return {
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UUID: transformUuid(otherClient.uuid),
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name: otherClient.username,
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properties: [],
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gamemode: 0,
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ping: 1,
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hasDisplayName: true,
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displayName: otherClient.username
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};
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})
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});
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otherClients.forEach(function(otherClient) {
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var pos=uuidToPlayer[otherClient.uuid].position;
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client.write('named_entity_spawn', {
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entityId: otherClient.id,
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playerUUID: transformUuid(otherClient.uuid),
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x: pos ? Math.floor(pos.x*32) : 6*32,
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y: pos ? Math.floor(pos.y*32) : 53*32,
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z: pos ? Math.floor(pos.z*32) : 6*32,
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yaw: 0,
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pitch: 0,
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currentItem: 0,
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metadata: []
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});
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otherClient.write('named_entity_spawn', {
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entityId: client.id,
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playerUUID: transformUuid(client.uuid),
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x: 6*32,
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y: 53*32,
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z: 6*32,
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yaw: 0,
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pitch: 0,
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currentItem: 0,
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metadata: []
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});
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});
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broadcast(client.username + ' joined the game.', "yellow");
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var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
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console.log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
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log("[INFO]: " + client.username + ' connected', '(' + addr + ')');
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client.on('end', function() {
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broadcast(client.username + ' joined the game.', "yellow");
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console.log("[INFO]: " + client.username+' disconnected', '('+addr+')');
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log("[INFO]: " + client.username+' disconnected', '('+addr+')');
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});
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client.on('position', function(packet) {
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var position = new vec3(packet.x,packet.y,packet.z);
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var onGround=packet.onGround;
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sendRelativePositionChange(client,position,onGround);
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});
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client.on('position_look', function(packet) {
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var position = new vec3(packet.x,packet.y,packet.z);
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var onGround=packet.onGround;
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sendRelativePositionChange(client,position,onGround);
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});
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function sendRelativePositionChange(client,newPosition,onGround) {
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if (uuidToPlayer[client.uuid].position) {
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var diff = newPosition.minus(uuidToPlayer[client.uuid].position);
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if(diff.distanceTo(new vec3(0,0,0))>0.1)
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getOtherClients().forEach(function (otherClient) {
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otherClient.write('rel_entity_move', {
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entityId: uuidToPlayer[client.uuid].id,
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dX: Math.floor(diff.x*32),
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dY: Math.floor(diff.y*32),
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dZ: Math.floor(diff.z*32),
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onGround: onGround
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});
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});
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}
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uuidToPlayer[client.uuid].position = newPosition;
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uuidToPlayer[client.uuid].onGround=onGround;
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}
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client.on('error', function(error) {
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console.log('[ERR] ' + error.stack);
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log('[ERR]: Client: ' + error.stack);
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});
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});
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server.on('error', function(error) {
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