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show animation when player is hurt, start #17
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1 changed files with 5 additions and 0 deletions
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@ -11,6 +11,11 @@ function inject(serv, player)
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foodSaturation: 0.0,
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health: attackedPlayer.entity.health
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});
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attackedPlayer._writeOthers('animation',{
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entityId:attackedPlayer.entity.id,
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animation:1
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});
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}
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player._client.on("use_entity", function(packet) {
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