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fixed nether by adding some glowstone to have some light
(necessary in 1.12)
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1 changed files with 1 additions and 1 deletions
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@ -16,7 +16,7 @@ function generation ({version, seed, level = 50} = {}) {
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let data
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let data
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if (y < bedrockheightbottom) block = 7
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if (y < bedrockheightbottom) block = 7
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else if (y < level) block = 87
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else if (y < level) block = seedRand(50) === 0 ? 89 : 87
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else if (y > 127 - bedrockheighttop) block = 7
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else if (y > 127 - bedrockheighttop) block = 7
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const pos = new Vec3(x, y, z)
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const pos = new Vec3(x, y, z)
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