Merge pull request #239 from OverloadedWolf/master

[WIP] Weather Command
This commit is contained in:
Romain Beaumont 2016-04-30 01:24:48 +02:00
commit 17477c2155

View file

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module.exports.player = function(player, serv) { // Player is a type of entity (entity inject is called first) with added properties and functions
player.commands.add({
base: 'weather',
info: 'Sets ths weather.',
usage: '/weather <clear|rain|thunder> [duration]',
op: true,
parse(str) {
const args = str.split(' ');
if(args.length!=2)
return false;
let condition = player.selectorString(args[0]);
if(condition.length==0) throw new UserError("one condition");
let duration = player.selectorString(args[1]);
if(duration.length < 1) throw new UserError("one duration");
return {condition:condition[0],duration:duration[0]};
},
action({condition,duration}){
if(condition == 'rain'){
serv._writeAll('game_state_change',{reason:2,value:0});
} else if(condition == 'clear') {
serv._writeAll('game_state_change',{reason:1,value:0});
}
}
})
};