diff --git a/doc/api.md b/doc/api.md index 6f485f4..40a559b 100644 --- a/doc/api.md +++ b/doc/api.md @@ -38,7 +38,7 @@ - [server.getUUIDFromUsername(username,callback)](#servergetuuidfromusernameusernamecallback) - [server.setTime(time)](#serversettimetime) - [server.setTickInterval(ticksPerSecond)](#serversettickintervaltickspersecond) - - [server.setBlock(world, position, blockType)](#serversetblockworld-position-blocktype) + - [server.setBlock(world, position, blockType, blockData)](#serversetblockworld-position-blocktype-blockdata) - [Low level methods](#low-level-methods) - [server._writeAll(packetName, packetFields)](#server_writeallpacketname-packetfields) - [server._writeArray(packetName, packetFields, playerArray)](#server_writearraypacketname-packetfields-playerarray) @@ -234,7 +234,7 @@ Resets tick interval to occur `ticksPerSecond` times per second. Use `server.stopTickInterval()` if you want but this method already calls that and you can use `serv.doDaylightCycle` to stop it anyway. -#### server.setBlock(world, position, blockType) +#### server.setBlock(world, position, blockType, blockData) Saves block in world and sends block update to all players of the same world.