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https://github.com/danbulant/flying-squid
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use block from inventory instead of heldItem in block_place : fix placing in 1.12 (without breaking 1.8)
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3 changed files with 12 additions and 11 deletions
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@ -40,7 +40,7 @@ module.exports.player = function (player, serv, settings) {
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player.username = player._client.username
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serv.players.push(player)
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serv.uuidToPlayer[player._client.uuid] = player
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player.heldItemSlot = 36
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player.heldItemSlot = 0
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player.loadedChunks = {}
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}
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@ -13,20 +13,21 @@ const materialToSound = {
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module.exports.player = function (player, serv, {version}) {
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const blocks = require('minecraft-data')(version).blocks
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player._client.on('block_place', ({direction, heldItem, location} = {}) => {
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if (direction === -1 || heldItem.blockId === -1 || !blocks[heldItem.blockId]) return
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player._client.on('block_place', ({direction, location} = {}) => {
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const heldItem = player.inventory.slots[36 + player.heldItemSlot]
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if (direction === -1 || heldItem.type === -1 || !blocks[heldItem.type]) return
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const referencePosition = new Vec3(location.x, location.y, location.z)
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const directionVector = directionToVector[direction]
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const placedPosition = referencePosition.plus(directionVector)
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player.behavior('placeBlock', {
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direction: directionVector,
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heldItem: heldItem,
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id: heldItem.blockId,
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damage: heldItem.itemDamage,
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id: heldItem.type,
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damage: heldItem.metadata,
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position: placedPosition,
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reference: referencePosition,
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playSound: true,
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sound: 'dig.' + (materialToSound[blocks[heldItem.blockId].material] || 'stone')
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sound: 'dig.' + (materialToSound[blocks[heldItem.type].material] || 'stone')
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}, ({direction, heldItem, position, playSound, sound, id, damage}) => {
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if (playSound) {
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serv.playSound(sound, player.world, placedPosition.clone().add(new Vec3(0.5, 0.5, 0.5)), {
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@ -36,7 +37,7 @@ module.exports.player = function (player, serv, {version}) {
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player.inventory.slots[36 + player.heldItemSlot]--
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if (heldItem.blockId !== 323) {
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if (heldItem.type !== 323) {
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player.changeBlock(position, id, damage)
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} else if (direction === 1) {
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player.setBlock(position, 63, 0)
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@ -2,11 +2,11 @@ const Vec3 = require('vec3').Vec3
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module.exports.player = function (player, serv, {version}) {
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const items = require('minecraft-data')(version).items
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const Item = require('prismarine-item')(version)
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player._client.on('block_place', ({direction, heldItem, location} = {}) => {
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if (direction === -1 || heldItem.blockId === -1 || !items[heldItem.blockId]) return
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const item = Item.fromNotch(heldItem)
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player._client.on('block_place', ({direction, location} = {}) => {
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const heldItem = player.inventory.slots[36 + player.heldItemSlot]
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if (direction === -1 || heldItem.type === -1 || !items[heldItem.type]) return
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const item = heldItem
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const referencePosition = new Vec3(location.x, location.y, location.z)
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const directionVector = directionToVector[direction]
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const position = referencePosition.plus(directionVector)
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