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https://github.com/danbulant/ester_os
synced 2026-05-19 04:08:44 +00:00
Better logging
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parent
563d51cab5
commit
d31158ec33
2 changed files with 8 additions and 9 deletions
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@ -12,11 +12,10 @@ something as fast as possible, so they don't stare at white screen.
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*/
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export default class Boot implements RendererDef {
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name = "boot";
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removePrevious = true;
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state = RenderStates.Ready;
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render(){
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console.log("Boot renderer active");
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console.log("[BOOT] Active");
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this.state = RenderStates.Rendered;
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const body = document.body;
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@ -39,7 +38,7 @@ export default class Boot implements RendererDef {
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});
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}
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eject(){
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console.log("Boot renderer ejected");
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console.log("[BOOT] Ejected");
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this.state = RenderStates.Ejected;
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document.body.removeChild(document.getElementById("boot"));
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@ -6,18 +6,17 @@ import './styles/welcome.css';
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class Welcome implements RenderDef {
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name = "welcome";
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state = RenderStates.Init;
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removePrevious = false;
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element: HTMLElement = null;
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render() {
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console.log("Welcome renderer active");
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console.log("[WELCOME] Active");
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if(!this.element)throw Error("Trying to render before renderer is renderable");
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document.body.appendChild(this.element);
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var once = () => {
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console.log("Opening login")
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document.removeEventListener('keypress', once);
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document.removeEventListener('mousedown', once);
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var l = new Login();
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l.prepare().then(()=>{
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@ -26,6 +25,7 @@ class Welcome implements RenderDef {
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})
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}
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document.addEventListener('keypress', once, false);
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document.addEventListener('mousedown', once, false);
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this.state = RenderStates.Rendered;
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}
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@ -43,7 +43,7 @@ class Welcome implements RenderDef {
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var id:NodeJS.Timeout = setInterval(()=>{
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if(w.state != RenderStates.Rendered){
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console.log("Canceling timeout as welcome is no longer in state Rendered");
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console.log("[WELCOME] Timeout cancelled, not in state Rendered");
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return clearInterval(id);
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}
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var d: Date = new Date();
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@ -53,10 +53,10 @@ class Welcome implements RenderDef {
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el.appendChild(t);
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this.state = RenderStates.Ready;
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console.log("Welcome renderer prepared");
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console.log("[WELCOME] Ready");
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}
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eject() {
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console.log("Welcome renderer ejected");
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console.log("[WELCOME] Ejected");
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document.body.removeChild(this.element);
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this.state = RenderStates.Ejected;
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}
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