dots-hyprland/.config/quickshell/ii/modules/common/widgets/WaveVisualizer.qml

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1.9 KiB
QML

import qs.services
import qs.modules.common
import qs.modules.common.widgets
import QtQuick
import QtQuick.Effects
Canvas { // Visualizer
id: root
property list<var> points
property list<var> smoothPoints
property real maxVisualizerValue: 1000
property int smoothing: 2
property bool live: true
property color color: Appearance.m3colors.m3primary
onPointsChanged: () => {
root.requestPaint()
}
anchors.fill: parent
onPaint: {
var ctx = getContext("2d");
ctx.clearRect(0, 0, width, height);
var points = root.points;
var maxVal = root.maxVisualizerValue || 1;
var h = height;
var w = width;
var n = points.length;
if (n < 2) return;
// Smoothing: simple moving average (optional)
var smoothWindow = root.smoothing; // adjust for more/less smoothing
root.smoothPoints = [];
for (var i = 0; i < n; ++i) {
var sum = 0, count = 0;
for (var j = -smoothWindow; j <= smoothWindow; ++j) {
var idx = Math.max(0, Math.min(n - 1, i + j));
sum += points[idx];
count++;
}
root.smoothPoints.push(sum / count);
}
if (!root.live) root.smoothPoints.fill(0); // If not playing, show no points
ctx.beginPath();
ctx.moveTo(0, h);
for (var i = 0; i < n; ++i) {
var x = i * w / (n - 1);
var y = h - (root.smoothPoints[i] / maxVal) * h;
ctx.lineTo(x, y);
}
ctx.lineTo(w, h);
ctx.closePath();
ctx.fillStyle = Qt.rgba(
root.color.r,
root.color.g,
root.color.b,
0.15
);
ctx.fill();
}
layer.enabled: true
layer.effect: MultiEffect { // Blur a bit to obscure away the points
source: root
saturation: 0.2
blurEnabled: true
blurMax: 7
blur: 1
}
}