dots-hyprland/.config/quickshell/modules/common/widgets/CircularProgress.qml
2025-06-07 11:14:28 +02:00

95 lines
2.6 KiB
QML

// From https://github.com/rafzby/circular-progressbar with modifications
// License: LGPL-3.0 - A copy can be found in `licenses` folder of repo
import QtQuick
import "root:/modules/common"
/**
* Material 3 circular progress. See https://m3.material.io/components/progress-indicators/specs
*/
Item {
id: root
property int size: 30
property int lineWidth: 2
property real value: 0
property color primaryColor: Appearance.m3colors.m3onSecondaryContainer
property color secondaryColor: Appearance.m3colors.m3secondaryContainer
property real gapAngle: Math.PI / 9
property bool fill: false
property int fillOverflow: 2
property int animationDuration: 1000
property var easingType: Easing.OutCubic
width: size
height: size
signal animationFinished();
onValueChanged: {
canvas.degree = value * 360;
}
onPrimaryColorChanged: {
canvas.requestPaint();
}
onSecondaryColorChanged: {
canvas.requestPaint();
}
Canvas {
id: canvas
property real degree: 0
anchors.fill: parent
antialiasing: true
onDegreeChanged: {
requestPaint();
}
onPaint: {
var ctx = getContext("2d");
var x = root.width / 2;
var y = root.height / 2;
var radius = root.size / 2 - root.lineWidth;
var startAngle = (Math.PI / 180) * 270;
var fullAngle = (Math.PI / 180) * (270 + 360);
var progressAngle = (Math.PI / 180) * (270 + degree);
var epsilon = 0.01; // Small angle in radians
ctx.reset();
if (root.fill) {
ctx.fillStyle = root.secondaryColor;
ctx.beginPath();
ctx.arc(x, y, radius + fillOverflow, startAngle, fullAngle);
ctx.fill();
}
ctx.lineCap = 'round';
ctx.lineWidth = root.lineWidth;
// Secondary
ctx.beginPath();
ctx.arc(x, y, radius, progressAngle + gapAngle, fullAngle - gapAngle);
ctx.strokeStyle = root.secondaryColor;
ctx.stroke();
// Primary (value indication)
var endAngle = progressAngle + (value > 0 ? 0 : epsilon);
ctx.beginPath();
ctx.arc(x, y, radius, startAngle, endAngle);
ctx.strokeStyle = root.primaryColor;
ctx.stroke();
}
Behavior on degree {
NumberAnimation {
duration: root.animationDuration
easing.type: root.easingType
}
}
}
}