Fix the windowrule changes.

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Nova Space 2025-03-24 01:20:07 -05:00 committed by GitHub
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@ -1,99 +1,51 @@
# ######## Window rules ########
windowrule = noblur,.*
# windowrule = opacity 0.89 override 0.89 override, .* # Applies transparency to EVERY WINDOW
windowrule = float, ^(blueberry.py)$
windowrule = float, ^(steam)$
windowrule = float, ^(guifetch)$ # FlafyDev/guifetch
windowrulev2 = tile, class:(dev.warp.Warp)
# General rule disable blur for all windows.
# (Using "class:.*" as a catch-all field since at least one field is required)
windowrulev2 = noblur, class:.*
# Uncomment to apply global transparency to all windows:
# windowrulev2 = opacity 0.89 override 0.89 override, class:.*
# Specific floating windows.
windowrulev2 = float, class:^(blueberry\.py)$
windowrulev2 = float, class:^(steam)$
windowrulev2 = float, class:^(guifetch)$ # FlafyDev/guifetch
# Tiling rule for a specific app.
windowrulev2 = tile, class:^dev\.warp\.Warp$
# Picture-in-Picture window (matched by title).
windowrulev2 = float, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
windowrule = center, title:^(Open File)(.*)$
windowrule = center, title:^(Select a File)(.*)$
windowrule = center, title:^(Choose wallpaper)(.*)$
windowrule = center, title:^(Open Folder)(.*)$
windowrule = center, title:^(Save As)(.*)$
windowrule = center, title:^(Library)(.*)$
windowrule = center, title:^(File Upload)(.*)$
# Picture-in-Picture
windowrulev2 = keepaspectratio, title:^(Picture(-| )in(-| )[Pp]icture)$
windowrulev2 = move 73% 72%,title:^(Picture(-| )in(-| )[Pp]icture)$
windowrulev2 = size 25%, title:^(Picture(-| )in(-| )[Pp]icture)$
windowrulev2 = float, title:^(Picture(-| )in(-| )[Pp]icture)$
windowrulev2 = pin, title:^(Picture(-| )in(-| )[Pp]icture)$
# Dialog windows center these windows.
windowrulev2 = center, title:^(Open File)(.*)$
windowrulev2 = center, title:^(Select a File)(.*)$
windowrulev2 = center, title:^(Choose wallpaper)(.*)$
windowrulev2 = center, title:^(Open Folder)(.*)$
windowrulev2 = center, title:^(Save As)(.*)$
windowrulev2 = center, title:^(Library)(.*)$
windowrulev2 = center, title:^(File Upload)(.*)$
# Dialogs
windowrule=float,title:^(Open File)(.*)$
windowrule=float,title:^(Select a File)(.*)$
windowrule=float,title:^(Choose wallpaper)(.*)$
windowrule=float,title:^(Open Folder)(.*)$
windowrule=float,title:^(Save As)(.*)$
windowrule=float,title:^(Library)(.*)$
windowrule=float,title:^(File Upload)(.*)$
# --- Picture-in-Picture enhancements ---
windowrulev2 = keepaspectratio, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
windowrulev2 = move 73% 72%, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
windowrulev2 = size 25%, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
windowrulev2 = float, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
windowrulev2 = pin, title:^([Pp]icture[-\s]?[Ii]n[-\s]?[Pp]icture)(.*)$
# Tearing
windowrule=immediate,.*\.exe
windowrulev2=immediate,class:(steam_app)
# Additional dialog rules to force floating.
windowrulev2 = float, title:^(Open File)(.*)$
windowrulev2 = float, title:^(Select a File)(.*)$
windowrulev2 = float, title:^(Choose wallpaper)(.*)$
windowrulev2 = float, title:^(Open Folder)(.*)$
windowrulev2 = float, title:^(Save As)(.*)$
windowrulev2 = float, title:^(Library)(.*)$
windowrulev2 = float, title:^(File Upload)(.*)$
# No shadow for tiled windows
windowrulev2 = noshadow,floating:0
# --- Tearing ---
windowrulev2 = immediate, title:.*\.exe
windowrulev2 = immediate, class:^(steam_app)$
# ######## Layer rules ########
layerrule = xray 1, .*
# layerrule = noanim, .*
layerrule = noanim, walker
layerrule = noanim, selection
layerrule = noanim, overview
layerrule = noanim, anyrun
layerrule = noanim, indicator.*
layerrule = noanim, osk
layerrule = noanim, hyprpicker
layerrule = blur, shell:*
layerrule = ignorealpha 0.6, shell:*
layerrule = noanim, noanim
layerrule = blur, gtk-layer-shell
layerrule = ignorezero, gtk-layer-shell
layerrule = blur, launcher
layerrule = ignorealpha 0.5, launcher
layerrule = blur, notifications
layerrule = ignorealpha 0.69, notifications
layerrule = blur, logout_dialog # wlogout
# ags
layerrule = animation slide left, sideleft.*
layerrule = animation slide right, sideright.*
layerrule = blur, session[0-9]*
layerrule = blur, bar[0-9]*
layerrule = ignorealpha 0.6, bar[0-9]*
layerrule = blur, barcorner.*
layerrule = ignorealpha 0.6, barcorner.*
layerrule = blur, dock[0-9]*
layerrule = ignorealpha 0.6, dock[0-9]*
layerrule = blur, indicator.*
layerrule = ignorealpha 0.6, indicator.*
layerrule = blur, overview[0-9]*
layerrule = ignorealpha 0.6, overview[0-9]*
layerrule = blur, cheatsheet[0-9]*
layerrule = ignorealpha 0.6, cheatsheet[0-9]*
layerrule = blur, sideright[0-9]*
layerrule = ignorealpha 0.6, sideright[0-9]*
layerrule = blur, sideleft[0-9]*
layerrule = ignorealpha 0.6, sideleft[0-9]*
layerrule = blur, indicator.*
layerrule = ignorealpha 0.6, indicator.*
layerrule = blur, osk[0-9]*
layerrule = ignorealpha 0.6, osk[0-9]*
# ######## Workspace rules ########
# Ref https://wiki.hyprland.org/Configuring/Workspace-Rules/
# "Smart gaps" / "No gaps when only"
# (replaces dwindle config setting "no_gaps_when_only = 1")
# uncomment all six of these if you wish to use that.
# workspace = w[tv1], gapsout:0, gapsin:0
# workspace = f[1], gapsout:0, gapsin:0
# windowrulev2 = bordersize 0, floating:0, onworkspace:w[tv1]
# windowrulev2 = rounding 0, floating:0, onworkspace:w[tv1]
# windowrulev2 = bordersize 0, floating:0, onworkspace:f[1]
# windowrulev2 = rounding 0, floating:0, onworkspace:f[1]
# No shadow for tiled windows (matches windows that are not floating).
windowrulev2 = noshadow, floating:0