mirror of
https://github.com/danbulant/discord.js
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41 lines
1.1 KiB
JavaScript
41 lines
1.1 KiB
JavaScript
const Action = require('./Action');
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const Constants = require('../../util/Constants');
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class GuildRoleDeleteAction extends Action {
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constructor(client) {
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super(client);
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this.deleted = new Map();
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}
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handle(data) {
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const client = this.client;
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const guild = client.guilds.get(data.guild_id);
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let role;
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if (guild) {
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role = guild.roles.get(data.role_id);
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if (role) {
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guild.roles.delete(data.role_id);
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this.deleted.set(guild.id + data.role_id, role);
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this.scheduleForDeletion(guild.id, data.role_id);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, role);
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} else {
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role = this.deleted.get(guild.id + data.role_id) || null;
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}
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}
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return { role };
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}
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scheduleForDeletion(guildID, roleID) {
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this.client.setTimeout(() => this.deleted.delete(guildID + roleID), this.client.options.restWsBridgeTimeout);
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}
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}
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/**
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* Emitted whenever a guild role is deleted.
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* @event Client#roleDelete
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* @param {Role} role The role that was deleted
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*/
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module.exports = GuildRoleDeleteAction;
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