discord.js/src/stores/GuildMemberStore.js
Isabella f3cad81f53
feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00

222 lines
8.1 KiB
JavaScript

const DataStore = require('./DataStore');
const GuildMember = require('../structures/GuildMember');
const { Events, OPCodes } = require('../util/Constants');
const Collection = require('../util/Collection');
const { Error, TypeError } = require('../errors');
/**
* Stores guild members.
* @extends {DataStore}
*/
class GuildMemberStore extends DataStore {
constructor(guild, iterable) {
super(guild.client, iterable, GuildMember);
this.guild = guild;
}
add(data, cache = true) {
return super.add(data, cache, { id: data.user.id, extras: [this.guild] });
}
/**
* Data that resolves to give a GuildMember object. This can be:
* * A GuildMember object
* * A User resolvable
* @typedef {GuildMember|UserResolvable} GuildMemberResolvable
*/
/**
* Resolves a GuildMemberResolvable to a GuildMember object.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?GuildMember}
*/
resolve(member) {
const memberResolvable = super.resolve(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveID(member);
if (userResolvable) return super.resolve(userResolvable);
return null;
}
/**
* Resolves a GuildMemberResolvable to an member ID string.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?Snowflake}
*/
resolveID(member) {
const memberResolvable = super.resolveID(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveID(member);
return this.has(userResolvable) ? userResolvable : null;
}
/**
* Options used to fetch a single member from a guild.
* @typedef {Object} FetchMemberOptions
* @property {UserResolvable} user The user to fetch
* @property {boolean} [cache=true] Whether or not to cache the fetched member
*/
/**
* Options used to fetch multiple members from a guild.
* @typedef {Object} FetchMembersOptions
* @property {string} [query=''] Limit fetch to members with similar usernames
* @property {number} [limit=0] Maximum number of members to request
*/
/**
* Fetches member(s) from Discord, even if they're offline.
* @param {UserResolvable|FetchMemberOptions|FetchMembersOptions} [options] If a UserResolvable, the user to fetch.
* If undefined, fetches all members.
* If a query, it limits the results to users with similar usernames.
* @returns {Promise<GuildMember>|Promise<Collection<Snowflake, GuildMember>>}
* @example
* // Fetch all members from a guild
* guild.members.fetch()
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member
* guild.members.fetch('66564597481480192')
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member without caching
* guild.members.fetch({ user, cache: false })
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch by query
* guild.members.fetch({ query: 'hydra', limit: 1 })
* .then(console.log)
* .catch(console.error);
*/
fetch(options) {
if (!options) return this._fetchMany();
const user = this.client.users.resolveID(options);
if (user) return this._fetchSingle({ user, cache: true });
if (options.user) {
options.user = this.client.users.resolveID(options.user);
if (options.user) return this._fetchSingle(options);
}
return this._fetchMany(options);
}
/**
* Prunes members from the guild based on how long they have been inactive.
* @param {Object} [options] Prune options
* @param {number} [options.days=7] Number of days of inactivity required to kick
* @param {boolean} [options.dry=false] Get number of users that will be kicked, without actually kicking them
* @param {string} [options.reason] Reason for this prune
* @returns {Promise<number>} The number of members that were/will be kicked
* @example
* // See how many members will be pruned
* guild.members.prune({ dry: true })
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // Actually prune the members
* guild.members.prune({ days: 1, reason: 'too many people!' })
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
*/
prune({ days = 7, dry = false, reason } = {}) {
if (typeof days !== 'number') throw new TypeError('PRUNE_DAYS_TYPE');
return this.client.api.guilds(this.guild.id).prune[dry ? 'get' : 'post']({ query: { days }, reason })
.then(data => data.pruned);
}
/**
* Bans a user from the guild.
* @param {UserResolvable} user The user to ban
* @param {Object} [options] Options for the ban
* @param {number} [options.days=0] Number of days of messages to delete
* @param {string} [options.reason] Reason for banning
* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user ID will be the result.
* @example
* // Ban a user by ID (or with a user/guild member object)
* guild.members.ban('84484653687267328')
* .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`))
* .catch(console.error);
*/
ban(user, options = { days: 0 }) {
if (options.days) options['delete-message-days'] = options.days;
const id = this.client.users.resolveID(user);
if (!id) return Promise.reject(new Error('BAN_RESOLVE_ID', true));
return this.client.api.guilds(this.guild.id).bans[id].put({ query: options })
.then(() => {
if (user instanceof GuildMember) return user;
const _user = this.client.users.resolve(id);
if (_user) {
const member = this.resolve(_user);
return member || _user;
}
return id;
});
}
/**
* Unbans a user from the guild.
* @param {UserResolvable} user The user to unban
* @param {string} [reason] Reason for unbanning user
* @returns {Promise<User>}
* @example
* // Unban a user by ID (or with a user/guild member object)
* guild.members.unban('84484653687267328')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
*/
unban(user, reason) {
const id = this.client.users.resolveID(user);
if (!id) throw new Error('BAN_RESOLVE_ID');
return this.client.api.guilds(this.guild.id).bans[id].delete({ reason })
.then(() => this.client.users.resolve(user));
}
_fetchSingle({ user, cache }) {
const existing = this.get(user);
if (existing && existing.joinedTimestamp) return Promise.resolve(existing);
return this.client.api.guilds(this.guild.id).members(user).get()
.then(data => this.add(data, cache));
}
_fetchMany({ query = '', limit = 0 } = {}) {
return new Promise((resolve, reject) => {
if (this.guild.memberCount === this.size) {
resolve(query || limit ? new Collection() : this);
return;
}
this.guild.shard.send({
op: OPCodes.REQUEST_GUILD_MEMBERS,
d: {
guild_id: this.guild.id,
query,
limit,
},
});
const fetchedMembers = new Collection();
const handler = (members, guild) => {
if (guild.id !== this.guild.id) return;
for (const member of members.values()) {
if (query || limit) fetchedMembers.set(member.id, member);
}
if (this.guild.memberCount <= this.size ||
((query || limit) && members.size < 1000) ||
(limit && fetchedMembers.size >= limit)) {
this.guild.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
resolve(query || limit ? fetchedMembers : this);
}
};
this.guild.client.on(Events.GUILD_MEMBERS_CHUNK, handler);
this.guild.client.setTimeout(() => {
this.guild.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
reject(new Error('GUILD_MEMBERS_TIMEOUT'));
}, 120e3);
});
}
}
module.exports = GuildMemberStore;