discord.js/src/client/websocket/packets/handlers/GuildMemberAdd.js

27 lines
759 B
JavaScript

// ##untested handler##
const AbstractHandler = require('./AbstractHandler');
const { Events, Status } = require('../../../../util/Constants');
class GuildMemberAddHandler extends AbstractHandler {
handle(packet) {
const client = this.packetManager.client;
const data = packet.d;
const guild = client.guilds.get(data.guild_id);
if (guild) {
guild.memberCount++;
const member = guild.members.create(data);
if (client.ws.connection.status === Status.READY) {
client.emit(Events.GUILD_MEMBER_ADD, member);
}
}
}
}
module.exports = GuildMemberAddHandler;
/**
* Emitted whenever a user joins a guild.
* @event Client#guildMemberAdd
* @param {GuildMember} member The member that has joined a guild
*/