discord.js/src/structures/Channel.js
Amish Shah b8315b79c7 Store and Model Refactor (#1618)
* UserStore refactor

* Create ChannelStore, remove redundant methods in ClientDataManager

* Create GuildStore

* Emoji stuff

* Use a Base class where possible to reduce code duplication

* Remove unnecessary comments from ChannelStore

* Add Base._clone();

* Remove unused ClientDataManager methods

* Refactor some more stuff

* ESLint

* Move Client#fetchUser to client.users.fetch

* Remove .has checks and just see if .get is truthy

* Fix guild member chunk error

* ESLint

* Fix typo

* Fix channel storing for user bots

* Remove ClientDataManager

* GuildChannelStore

* Reduce use of Util.cloneObject

* and this one too

* update typings

* Fix MessageUpdate handling (#1507)

* Fix role updates (probably fixes #1525)

* fix for eslint

* Address some of appell's comments

* Use debug constant

* start message store crap if it's ugly tell me later k

* fix that

* message store but works™️

* clean up guild stuff

* clean up channel store stuff

* clean up channel event handling

* does this message stuff work? find out soon in the next episode of dIsCoRd.Js

* eslint

* emojis

* emojis and reactions

* hi my name is eslint and im A LIL SHIT

* so i forgot this huh

* user stuff

* Fix @class

* Fix message stuff

* Fix user store docs

* Document all the bases

* fix the super things

* tidy up remove

* fix textbasedchannel

* fix that too

* fix emoji store

* make voice state stuff less ugly

* make voice states even less ugly

* make members less bad

* fix bug

* fix that too

* fix reactions

* how was this broken for so long

* role store

* remove super._patch from UserConnection

* Rename UserProfile#setup to _patch

* remove unnecessary super calls

* update docgen dep (pls fix travis thx)

* doc messagestore

* fix docs

* message store docs

* things

* DOCS PLS

* more things

* Document TextBasedChannel#messages as a MessageStore

* Rebase

* All the stores!
2017-08-25 21:08:58 +01:00

99 lines
2.5 KiB
JavaScript

const Snowflake = require('../util/Snowflake');
const Base = require('./Base');
const Constants = require('../util/Constants');
/**
* Represents any channel on Discord.
* @extends {Base}
*/
class Channel extends Base {
constructor(client, data) {
super(client);
const type = Object.keys(Constants.ChannelTypes)[data.type];
/**
* The type of the channel, either:
* * `dm` - a DM channel
* * `group` - a Group DM channel
* * `text` - a guild text channel
* * `voice` - a guild voice channel
* * `unknown` - a generic channel of unknown type, could be Channel or GuildChannel
* @type {string}
*/
this.type = type ? type.toLowerCase() : 'unknown';
if (data) this._patch(data);
}
_patch(data) {
/**
* The unique ID of the channel
* @type {Snowflake}
*/
this.id = data.id;
}
/**
* The timestamp the channel was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the channel was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* Deletes this channel.
* @returns {Promise<Channel>}
* @example
* // Delete the channel
* channel.delete()
* .then() // Success
* .catch(console.error); // Log error
*/
delete() {
return this.client.api.channels(this.id).delete().then(() => this);
}
static create(client, data, guild) {
const DMChannel = require('./DMChannel');
const GroupDMChannel = require('./GroupDMChannel');
const TextChannel = require('./TextChannel');
const VoiceChannel = require('./VoiceChannel');
const GuildChannel = require('./GuildChannel');
const types = Constants.ChannelTypes;
let channel;
if (data.type === types.DM) {
channel = new DMChannel(client, data);
} else if (data.type === types.GROUP) {
channel = new GroupDMChannel(client, data);
} else {
guild = guild || client.guilds.get(data.guild_id);
if (guild) {
switch (data.type) {
case types.TEXT:
channel = new TextChannel(guild, data);
break;
case types.VOICE:
channel = new VoiceChannel(guild, data);
break;
default:
channel = new GuildChannel(guild, data);
}
guild.channels.set(channel.id, channel);
}
}
return channel;
}
}
module.exports = Channel;