discord.js/src/client/websocket/packets/handlers/PresenceUpdate.js
2016-08-13 14:44:49 +01:00

66 lines
1.9 KiB
JavaScript

const AbstractHandler = require('./AbstractHandler');
const Constants = require('../../../../util/Constants');
const cloneObject = require('../../../../util/CloneObject');
class PresenceUpdateHandler extends AbstractHandler {
handle(packet) {
const data = packet.d;
const client = this.packetManager.client;
let user = client.store.get('users', data.user.id);
const guild = client.store.get('guilds', data.guild_id);
function makeUser(newUser) {
return client.store.newUser(newUser);
}
// step 1
if (!user) {
if (data.user.username) {
user = makeUser(data.user);
} else {
return;
}
}
if (guild) {
const memberInGuild = guild.store.get('members', user.id);
if (!memberInGuild) {
const member = guild._addMember({
user,
roles: data.roles,
deaf: false,
mute: false,
}, true);
client.emit(Constants.Events.GUILD_MEMBER_AVAILABLE, guild, member);
}
}
data.user.username = data.user.username || user.username;
data.user.id = data.user.id || user.id;
data.user.discriminator = data.user.discriminator || user.discriminator;
// comment out avatar patching as it causes bugs (see #297)
// data.user.avatar = data.user.avatar || user.avatar;
data.user.status = data.status || user.status;
data.user.game = data.game;
const same = (
data.user.username === user.username &&
data.user.id === user.id &&
data.user.discriminator === user.discriminator &&
data.user.avatar === user.avatar &&
data.user.status === user.status &&
JSON.stringify(data.user.game) === JSON.stringify(user.game)
);
if (!same) {
const oldUser = cloneObject(user);
user.setup(data.user);
client.emit(Constants.Events.PRESENCE_UPDATE, oldUser, user);
}
}
}
module.exports = PresenceUpdateHandler;