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This leads to GuildMemberStore#_fetchMany to always reject because it expects more member than possible. Also no longer call the GuildMemberRemove handler locally to not decrement twice. |
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| .. | ||
| client | ||
| errors | ||
| rest | ||
| sharding | ||
| stores | ||
| structures | ||
| util | ||
| index.js | ||
| WebSocket.js | ||