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* user settings bruh * remove development dump * emit stuff * i am so done * Update ClientUserSettings.js * modularize * Update ClientUserSettings.js * Update Constants.js * Update ClientUserSettings.js * Update RESTMethods.js * Update ClientUserSettings.js * <.<
77 lines
2.3 KiB
JavaScript
77 lines
2.3 KiB
JavaScript
const Constants = require('../util/Constants');
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const Util = require('../util/Util');
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/**
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* A wrapper around the ClientUser's settings
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*/
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class ClientUserSettings {
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constructor(user, data) {
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this.user = user;
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this.patch(data);
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}
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/**
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* Patch the data contained in this class with new partial data
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* @param {Object} data Data to patch this with
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*/
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patch(data) {
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for (const key of Object.keys(Constants.UserSettingsMap)) {
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const value = Constants.UserSettingsMap[key];
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if (!data.hasOwnProperty(key)) continue;
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if (typeof value === 'function') {
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this[value.name] = value(data[key]);
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} else {
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this[value] = data[key];
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}
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}
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}
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/**
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* Update a specific property of of user settings
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* @param {string} name Name of property
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* @param {value} value Value to patch
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* @returns {Promise<Object>}
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*/
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update(name, value) {
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return this.user.client.rest.methods.patchUserSettings({ [name]: value });
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}
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/**
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* @param {Guild} guild Guild to move
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* @param {number} position Absolute or relative position
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* @param {boolean} [relative=false] Whether to position relatively or absolutely
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* @returns {Promise<Guild>}
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*/
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setGuildPosition(guild, position, relative) {
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const temp = Object.assign([], this.guildPositions);
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Util.moveElementInArray(temp, guild.id, position, relative);
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return this.update('guild_positions', temp).then(() => guild);
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}
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/**
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* Add a guild to the list of restricted guilds
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* @param {Guild} guild Guild to add
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* @returns {Promise<Guild>}
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*/
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addRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted'));
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temp.push(guild.id);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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/**
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* Remove a guild from the list of restricted guilds
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* @param {Guild} guild Guild to remove
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* @returns {Promise<Guild>}
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*/
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removeRestrictedGuild(guild) {
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const temp = Object.assign([], this.restrictedGuilds);
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const index = temp.indexOf(guild.id);
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if (index < 0) return Promise.reject(new Error('Guild is not restricted'));
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temp.splice(index, 1);
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return this.update('restricted_guilds', temp).then(() => guild);
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}
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}
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module.exports = ClientUserSettings;
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