mirror of
https://github.com/danbulant/discord.js
synced 2026-05-25 21:12:06 +00:00
359 lines
No EOL
7.2 KiB
JavaScript
359 lines
No EOL
7.2 KiB
JavaScript
//discord.js modules
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var Endpoints = require("./Endpoints.js");
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var User = require("./User.js");
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var Server = require("./Server.js");
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var Channel = require("./Channel.js");
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var Message = require("./Message.js");
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//node modules
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var request = require("superagent");
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var WebSocket = require("ws");
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var defaultOptions = {
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cache_tokens: false
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}
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class Client {
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constructor(options = defaultOptions, token = undefined) {
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/*
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When created, if a token is specified the Client will
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try connecting with it. If the token is incorrect, no
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further efforts will be made to connect.
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*/
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this.options = options;
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this.token = token;
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this.state = 0;
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this.websocket = null;
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this.events = new Map();
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this.user = null;
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this.alreadySentData = false;
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/*
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State values:
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0 - idle
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1 - logging in
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2 - logged in
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3 - ready
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4 - disconnected
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*/
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this.userCache = [];
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this.channelCache = [];
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this.serverCache = [];
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}
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get ready() {
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return this.state === 3;
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}
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get servers() {
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return this.serverCache;
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}
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get channels() {
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return this.channelCache;
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}
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get users() {
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return this.userCache;
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}
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get messages() {
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var msgs = [];
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for (var channel of this.channelCache) {
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msgs = msgs.concat(channel.messages);
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}
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return msgs;
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}
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sendPacket(JSONObject) {
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if (this.websocket.readyState === 1) {
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this.websocket.send(JSON.stringify(JSONObject));
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}
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}
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//def debug
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debug(message) {
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console.log(message);
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}
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on(event, fn) {
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this.events.set(event, fn);
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}
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off(event, fn) {
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this.events.delete(event);
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}
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keepAlive() {
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this.debug("keep alive triggered");
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this.sendPacket({
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op: 1,
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d: Date.now()
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});
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}
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//def trigger
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trigger(event) {
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var args = [];
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for (var arg in arguments) {
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args.push(arguments[arg]);
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}
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var evt = this.events.get(event);
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if (evt) {
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evt.apply(this, args.slice(1));
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}
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}
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//def login
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login(email = "foo@bar.com", password = "pass1234", callback = function () { }) {
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var self = this;
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this.createws();
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if (this.state === 0 || this.state === 4) {
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this.state = 1; //set the state to logging in
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request
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.post(Endpoints.LOGIN)
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.send({
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email: email,
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password: password
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}).end(function (err, res) {
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if (err) {
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self.state = 4; //set state to disconnected
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self.trigger("disconnected");
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self.websocket.close();
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callback(err);
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} else {
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self.state = 2; //set state to logged in (not yet ready)
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self.token = res.body.token; //set our token
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self.trySendConnData();
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callback(null, self.token);
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}
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});
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}
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}
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//def createws
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createws() {
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if (this.websocket)
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return false;
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var self = this;
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//good to go
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this.websocket = new WebSocket(Endpoints.WEBSOCKET_HUB);
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//open
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this.websocket.onopen = function () {
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self.trySendConnData(); //try connecting
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};
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//close
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this.websocket.onclose = function () {
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self.trigger("disconnected");
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}
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//message
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this.websocket.onmessage = function (e) {
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var dat = false, data = {};
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try {
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dat = JSON.parse(e.data);
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data = dat.d;
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} catch (err) {
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self.trigger("error", err, e);
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return;
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}
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//valid message
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switch (dat.t) {
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case "READY":
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self.debug("received ready packet");
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self.user = self.addUser(data.user);
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for (var _server of data.guilds) {
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var server = self.addServer(_server);
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for (var channel of _server.channels) {
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server.channels.push(self.addChannel(channel, server.id));
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}
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}
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self.trigger("ready");
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self.debug(`cached ${self.serverCache.length} servers, ${self.channelCache.length} channels and ${self.userCache.length} users.`);
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setInterval(function () {
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self.keepAlive.apply(self);
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}, data.heartbeat_interval);
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break;
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case "MESSAGE_CREATE":
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self.debug("received message");
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var mentions = [];
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for (var mention of data.mentions) {
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mentions.push(self.addUser(mention));
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}
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var channel = self.getChannel("id", data.channel_id);
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var msg = channel.addMessage(new Message(data, channel, mentions, self.addUser(data.author)));
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self.trigger("message", msg);
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break;
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case "MESSAGE_DELETE":
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self.debug("message deleted");
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var channel = self.getChannel("id", data.channel_id);
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var message = channel.getMessage("id", data.id);
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if (message) {
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self.trigger("messageDelete", channel, message);
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channel.messages.splice(channel.messages.indexOf(message), 1);
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} else {
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//don't have the cache of that message ;(
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self.trigger("messageDelete", channel);
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}
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break;
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case "MESSAGE_UPDATE":
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self.debug("message updated");
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var channel = self.getChannel("id", data.channel_id);
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var formerMessage = channel.getMessage("id", data.id);
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if (formerMessage) {
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//new message might be partial, so we need to fill it with whatever the old message was.
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var info = {};
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for (var key in formerMessage) {
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info[key] = formerMessage[key];
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}
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for (var key in data) {
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info[key] = data[key];
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}
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var mentions = [];
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for (var mention of data.mentions) {
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mentions.push(self.addUser(mention));
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}
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var newMessage = new Message(info, channel, mentions, formerMessage.author);
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self.trigger("messageUpdate", newMessage, formerMessage);
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channel.messages[channel.messages.indexOf(formerMessage)] = newMessage;
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}
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// message isn't in cache, and if it's a partial it could cause
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// all hell to break loose... best to just act as if nothing happened
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break;
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default:
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self.debug("received unknown packet");
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self.trigger("unknown", dat);
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break;
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}
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}
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}
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//def addUser
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addUser(data) {
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if (!this.getUser("id", data.id)) {
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this.userCache.push(new User(data));
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}
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return this.getUser("id", data.id);
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}
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//def addChannel
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addChannel(data, serverId) {
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if (!this.getChannel("id", data.id)) {
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this.channelCache.push(new Channel(data, this.getServer("id", serverId)));
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}
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return this.getChannel("id", data.id);
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}
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//def addServer
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addServer(data) {
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if (!this.getServer("id", data.id)) {
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this.serverCache.push(new Server(data, this));
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}
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return this.getServer("id", data.id);
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}
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//def getUser
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getUser(key, value) {
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for (var user of this.userCache) {
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if (user[key] === value) {
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return user;
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}
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}
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return null;
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}
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//def getChannel
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getChannel(key, value) {
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for (var channel of this.channelCache) {
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if (channel[key] === value) {
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return channel;
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}
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}
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return null;
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}
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//def getServer
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getServer(key = "id", value = "abc123") {
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for (var server of this.serverCache) {
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if (server[key] === value) {
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return server;
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}
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}
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return null;
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}
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//def trySendConnData
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trySendConnData() {
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if (this.token && this.websocket.readyState === WebSocket.OPEN && !this.alreadySentData) {
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this.alreadySentData = true;
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var data = {
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op: 2,
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d: {
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token: this.token,
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v: 2,
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properties: {
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"$os": "discord.js",
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"$browser": "discord.js",
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"$device": "discord.js",
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"$referrer": "",
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"$referring_domain": ""
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}
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}
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};
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this.websocket.send(JSON.stringify(data));
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}
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}
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}
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module.exports = Client; |