discord.js/src/Client.js
2015-08-24 18:34:38 +01:00

359 lines
No EOL
7.2 KiB
JavaScript

//discord.js modules
var Endpoints = require("./Endpoints.js");
var User = require("./User.js");
var Server = require("./Server.js");
var Channel = require("./Channel.js");
var Message = require("./Message.js");
//node modules
var request = require("superagent");
var WebSocket = require("ws");
var defaultOptions = {
cache_tokens: false
}
class Client {
constructor(options = defaultOptions, token = undefined) {
/*
When created, if a token is specified the Client will
try connecting with it. If the token is incorrect, no
further efforts will be made to connect.
*/
this.options = options;
this.token = token;
this.state = 0;
this.websocket = null;
this.events = new Map();
this.user = null;
this.alreadySentData = false;
/*
State values:
0 - idle
1 - logging in
2 - logged in
3 - ready
4 - disconnected
*/
this.userCache = [];
this.channelCache = [];
this.serverCache = [];
}
get ready() {
return this.state === 3;
}
get servers() {
return this.serverCache;
}
get channels() {
return this.channelCache;
}
get users() {
return this.userCache;
}
get messages() {
var msgs = [];
for (var channel of this.channelCache) {
msgs = msgs.concat(channel.messages);
}
return msgs;
}
sendPacket(JSONObject) {
if (this.websocket.readyState === 1) {
this.websocket.send(JSON.stringify(JSONObject));
}
}
//def debug
debug(message) {
console.log(message);
}
on(event, fn) {
this.events.set(event, fn);
}
off(event, fn) {
this.events.delete(event);
}
keepAlive() {
this.debug("keep alive triggered");
this.sendPacket({
op: 1,
d: Date.now()
});
}
//def trigger
trigger(event) {
var args = [];
for (var arg in arguments) {
args.push(arguments[arg]);
}
var evt = this.events.get(event);
if (evt) {
evt.apply(this, args.slice(1));
}
}
//def login
login(email = "foo@bar.com", password = "pass1234", callback = function () { }) {
var self = this;
this.createws();
if (this.state === 0 || this.state === 4) {
this.state = 1; //set the state to logging in
request
.post(Endpoints.LOGIN)
.send({
email: email,
password: password
}).end(function (err, res) {
if (err) {
self.state = 4; //set state to disconnected
self.trigger("disconnected");
self.websocket.close();
callback(err);
} else {
self.state = 2; //set state to logged in (not yet ready)
self.token = res.body.token; //set our token
self.trySendConnData();
callback(null, self.token);
}
});
}
}
//def createws
createws() {
if (this.websocket)
return false;
var self = this;
//good to go
this.websocket = new WebSocket(Endpoints.WEBSOCKET_HUB);
//open
this.websocket.onopen = function () {
self.trySendConnData(); //try connecting
};
//close
this.websocket.onclose = function () {
self.trigger("disconnected");
}
//message
this.websocket.onmessage = function (e) {
var dat = false, data = {};
try {
dat = JSON.parse(e.data);
data = dat.d;
} catch (err) {
self.trigger("error", err, e);
return;
}
//valid message
switch (dat.t) {
case "READY":
self.debug("received ready packet");
self.user = self.addUser(data.user);
for (var _server of data.guilds) {
var server = self.addServer(_server);
for (var channel of _server.channels) {
server.channels.push(self.addChannel(channel, server.id));
}
}
self.trigger("ready");
self.debug(`cached ${self.serverCache.length} servers, ${self.channelCache.length} channels and ${self.userCache.length} users.`);
setInterval(function () {
self.keepAlive.apply(self);
}, data.heartbeat_interval);
break;
case "MESSAGE_CREATE":
self.debug("received message");
var mentions = [];
for (var mention of data.mentions) {
mentions.push(self.addUser(mention));
}
var channel = self.getChannel("id", data.channel_id);
var msg = channel.addMessage(new Message(data, channel, mentions, self.addUser(data.author)));
self.trigger("message", msg);
break;
case "MESSAGE_DELETE":
self.debug("message deleted");
var channel = self.getChannel("id", data.channel_id);
var message = channel.getMessage("id", data.id);
if (message) {
self.trigger("messageDelete", channel, message);
channel.messages.splice(channel.messages.indexOf(message), 1);
} else {
//don't have the cache of that message ;(
self.trigger("messageDelete", channel);
}
break;
case "MESSAGE_UPDATE":
self.debug("message updated");
var channel = self.getChannel("id", data.channel_id);
var formerMessage = channel.getMessage("id", data.id);
if (formerMessage) {
//new message might be partial, so we need to fill it with whatever the old message was.
var info = {};
for (var key in formerMessage) {
info[key] = formerMessage[key];
}
for (var key in data) {
info[key] = data[key];
}
var mentions = [];
for (var mention of data.mentions) {
mentions.push(self.addUser(mention));
}
var newMessage = new Message(info, channel, mentions, formerMessage.author);
self.trigger("messageUpdate", newMessage, formerMessage);
channel.messages[channel.messages.indexOf(formerMessage)] = newMessage;
}
// message isn't in cache, and if it's a partial it could cause
// all hell to break loose... best to just act as if nothing happened
break;
default:
self.debug("received unknown packet");
self.trigger("unknown", dat);
break;
}
}
}
//def addUser
addUser(data) {
if (!this.getUser("id", data.id)) {
this.userCache.push(new User(data));
}
return this.getUser("id", data.id);
}
//def addChannel
addChannel(data, serverId) {
if (!this.getChannel("id", data.id)) {
this.channelCache.push(new Channel(data, this.getServer("id", serverId)));
}
return this.getChannel("id", data.id);
}
//def addServer
addServer(data) {
if (!this.getServer("id", data.id)) {
this.serverCache.push(new Server(data, this));
}
return this.getServer("id", data.id);
}
//def getUser
getUser(key, value) {
for (var user of this.userCache) {
if (user[key] === value) {
return user;
}
}
return null;
}
//def getChannel
getChannel(key, value) {
for (var channel of this.channelCache) {
if (channel[key] === value) {
return channel;
}
}
return null;
}
//def getServer
getServer(key = "id", value = "abc123") {
for (var server of this.serverCache) {
if (server[key] === value) {
return server;
}
}
return null;
}
//def trySendConnData
trySendConnData() {
if (this.token && this.websocket.readyState === WebSocket.OPEN && !this.alreadySentData) {
this.alreadySentData = true;
var data = {
op: 2,
d: {
token: this.token,
v: 2,
properties: {
"$os": "discord.js",
"$browser": "discord.js",
"$device": "discord.js",
"$referrer": "",
"$referring_domain": ""
}
}
};
this.websocket.send(JSON.stringify(data));
}
}
}
module.exports = Client;