mirror of
https://github.com/danbulant/discord.js
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49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
const Action = require('./Action');
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const Constants = require('../../util/Constants');
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class GuildRoleDeleteAction extends Action {
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constructor(client) {
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super(client);
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this.deleted = {};
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}
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handle(data) {
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const client = this.client;
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const guild = client.guilds.get(data.guild_id);
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if (guild) {
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let role = guild.roles.get(data.role_id);
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if (role) {
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guild.roles.delete(data.role_id);
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this.deleted[guild.id + data.role_id] = role;
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this.scheduleForDeletion(guild.id, data.role_id);
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client.emit(Constants.Events.GUILD_ROLE_DELETE, guild, role);
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} else {
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role = this.deleted[guild.id + data.role_id];
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}
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return {
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role,
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};
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}
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return {
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role: null,
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};
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}
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scheduleForDeletion(guildID, roleID) {
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this.client.setTimeout(() => delete this.deleted[guildID + roleID], this.client.options.rest_ws_bridge_timeout);
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}
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}
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/**
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* Emitted whenever a guild role is deleted.
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*
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* @event Client#guildRoleDelete
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* @param {Guild} guild the guild that the role was deleted in.
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* @param {Role} role the role that was deleted.
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*/
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module.exports = GuildRoleDeleteAction;
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