discord.js/src/client/actions
2016-09-25 14:16:03 +01:00
..
Action.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
ActionsManager.js Add Guild.fetchMember 2016-09-06 20:36:58 -04:00
ChannelCreate.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
ChannelDelete.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
ChannelUpdate.js Stop comparing for equality on update events and just emit for performance 2016-09-25 11:24:02 +01:00
GuildBanRemove.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
GuildDelete.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
GuildMemberGet.js Prevent Guild.fetchMember from messing with fetchMembers 2016-09-07 23:12:36 -04:00
GuildMemberRemove.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
GuildRoleCreate.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
GuildRoleDelete.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
GuildRoleUpdate.js Stop comparing for equality on update events and just emit for performance 2016-09-25 11:24:02 +01:00
GuildSync.js Change how presences are handled 2016-09-25 14:16:03 +01:00
GuildUpdate.js Stop comparing for equality on update events and just emit for performance 2016-09-25 11:24:02 +01:00
MessageCreate.js Add long message splitting 2016-09-11 01:01:36 -04:00
MessageDelete.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
MessageDeleteBulk.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
MessageUpdate.js Stop comparing for equality on update events and just emit for performance 2016-09-25 11:24:02 +01:00
UserGet.js Cleanup Part 2: Electric Boogaloo (Reloaded) (#594) 2016-09-04 10:08:09 +01:00
UserUpdate.js prevent further user inaccuracies 2016-09-11 16:57:09 +01:00