const AbstractHandler = require('./AbstractHandler'); const { Events } = require('../../../../util/Constants'); class PresenceUpdateHandler extends AbstractHandler { handle(packet) { const client = this.packetManager.client; const data = packet.d; let user = client.users.get(data.user.id); const guild = client.guilds.get(data.guild_id); // Step 1 if (!user) { if (data.user.username) { user = client.users.add(data.user); } else { return; } } const oldUser = user._update(data.user); if (!user.equals(oldUser)) { client.emit(Events.USER_UPDATE, oldUser, user); } if (guild) { let member = guild.members.get(user.id); if (!member && data.status !== 'offline') { member = guild.members.add({ user, roles: data.roles, deaf: false, mute: false, }); client.emit(Events.GUILD_MEMBER_AVAILABLE, member); } if (member) { if (client.listenerCount(Events.PRESENCE_UPDATE) === 0) { guild.presences.add(data); return; } const oldMember = member._clone(); if (member.presence) { oldMember.frozenPresence = member.presence._clone(); } guild.presences.add(data); client.emit(Events.PRESENCE_UPDATE, oldMember, member); } else { guild.presences.add(data); } } } } /** * Emitted whenever a guild member's presence (e.g. status, activity) is changed. * @event Client#presenceUpdate * @param {GuildMember} oldMember The member before the presence update * @param {GuildMember} newMember The member after the presence update */ /** * Emitted whenever a user's details (e.g. username, avatar) is changed. * Disabling {@link Client#presenceUpdate} will cause this event to only fire * on {@link ClientUser} update. * @event Client#userUpdate * @param {User} oldUser The user before the update * @param {User} newUser The user after the update */ /** * Emitted whenever a member becomes available in a large guild. * @event Client#guildMemberAvailable * @param {GuildMember} member The member that became available */ module.exports = PresenceUpdateHandler;