/******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) { /******/ return installedModules[moduleId].exports; /******/ } /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.l = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // identity function for calling harmony imports with the correct context /******/ __webpack_require__.i = function(value) { return value; }; /******/ /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { /******/ configurable: false, /******/ enumerable: true, /******/ get: getter /******/ }); /******/ } /******/ }; /******/ /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = 181); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(process) {exports.Package = __webpack_require__(41); /** * Options for a client. * @typedef {Object} ClientOptions * @property {string} [apiRequestMethod='sequential'] One of `sequential` or `burst`. The sequential handler executes * all requests in the order they are triggered, whereas the burst handler runs multiple in parallel, and doesn't * provide the guarantee of any particular order. Burst mode is more likely to hit a 429 ratelimit error by its nature, * and is therefore slightly riskier to use. * @property {number} [shardId=0] ID of the shard to run * @property {number} [shardCount=0] Total number of shards * @property {number} [messageCacheMaxSize=200] Maximum number of messages to cache per channel * (-1 or Infinity for unlimited - don't do this without message sweeping, otherwise memory usage will climb * indefinitely) * @property {number} [messageCacheLifetime=0] How long a message should stay in the cache until it is considered * sweepable (in seconds, 0 for forever) * @property {number} [messageSweepInterval=0] How frequently to remove messages from the cache that are older than * the message cache lifetime (in seconds, 0 for never) * @property {boolean} [fetchAllMembers=false] Whether to cache all guild members and users upon startup, as well as * upon joining a guild (should be avoided whenever possible) * @property {boolean} [disableEveryone=false] Default value for {@link MessageOptions#disableEveryone} * @property {boolean} [sync=false] Whether to periodically sync guilds (for user accounts) * @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their * corresponding websocket events * @property {number} [restTimeOffset=500] Extra time in millseconds to wait before continuing to make REST * requests (higher values will reduce rate-limiting errors on bad connections) * @property {WSEventType[]} [disabledEvents] An array of disabled websocket events. Events in this array will not be * processed, potentially resulting in performance improvements for larger bots. Only disable events you are * 100% certain you don't need, as many are important, but not obviously so. The safest one to disable with the * most impact is typically `TYPING_START`. * @property {WebsocketOptions} [ws] Options for the WebSocket */ exports.DefaultOptions = { apiRequestMethod: 'sequential', shardId: 0, shardCount: 0, messageCacheMaxSize: 200, messageCacheLifetime: 0, messageSweepInterval: 0, fetchAllMembers: false, disableEveryone: false, sync: false, restWsBridgeTimeout: 5000, disabledEvents: [], restTimeOffset: 500, /** * WebSocket options (these are left as snake_case to match the API) * @typedef {Object} WebsocketOptions * @property {number} [large_threshold=250] Number of members in a guild to be considered large * @property {boolean} [compress=true] Whether to compress data sent on the connection * (defaults to `false` for browsers) */ ws: { large_threshold: 250, compress: __webpack_require__(24).platform() !== 'browser', properties: { $os: process ? process.platform : 'discord.js', $browser: 'discord.js', $device: 'discord.js', $referrer: '', $referring_domain: '', }, version: 6, }, http: { version: 7, host: 'https://discordapp.com', cdn: 'https://cdn.discordapp.com', }, }; exports.WSCodes = { 1000: 'Connection gracefully closed', 4004: 'Tried to identify with an invalid token', 4010: 'Sharding data provided was invalid', 4011: 'Shard would be on too many guilds if connected', }; exports.Errors = { NO_TOKEN: 'Request to use token, but token was unavailable to the client.', NO_BOT_ACCOUNT: 'Only bot accounts are able to make use of this feature.', NO_USER_ACCOUNT: 'Only user accounts are able to make use of this feature.', BAD_WS_MESSAGE: 'A bad message was received from the websocket; either bad compression, or not JSON.', TOOK_TOO_LONG: 'Something took too long to do.', NOT_A_PERMISSION: 'Invalid permission string or number.', INVALID_RATE_LIMIT_METHOD: 'Unknown rate limiting method.', BAD_LOGIN: 'Incorrect login details were provided.', INVALID_SHARD: 'Invalid shard settings were provided.', SHARDING_REQUIRED: 'This session would have handled too many guilds - Sharding is required.', INVALID_TOKEN: 'An invalid token was provided.', }; const AllowedImageFormats = [ 'webp', 'png', 'jpg', 'gif', ]; const AllowedImageSizes = [ 128, 256, 512, 1024, 2048, ]; const Endpoints = exports.Endpoints = { User: userID => { if (userID.id) userID = userID.id; const base = `/users/${userID}`; return { toString: () => base, channels: `${base}/channels`, profile: `${base}/profile`, relationships: `${base}/relationships`, settings: `${base}/settings`, Relationship: uID => `${base}/relationships/${uID}`, Guild: guildID => `${base}/guilds/${guildID}`, Note: id => `${base}/notes/${id}`, Mentions: (limit, roles, everyone, guildID) => `${base}/mentions?limit=${limit}&roles=${roles}&everyone=${everyone}${guildID ? `&guild_id=${guildID}` : ''}`, Avatar: (root, hash, format, size) => { if (userID === '1') return hash; return Endpoints.CDN(root).Avatar(userID, hash, format, size); }, }; }, guilds: '/guilds', Guild: guildID => { if (guildID.id) guildID = guildID.id; const base = `/guilds/${guildID}`; return { toString: () => base, prune: `${base}/prune`, embed: `${base}/embed`, bans: `${base}/bans`, integrations: `${base}/integrations`, members: `${base}/members`, channels: `${base}/channels`, invites: `${base}/invites`, roles: `${base}/roles`, emojis: `${base}/emojis`, search: `${base}/messages/search`, voiceRegions: `${base}/regions`, webhooks: `${base}/webhooks`, ack: `${base}/ack`, settings: `${base}/settings`, auditLogs: `${base}/audit-logs`, Emoji: emojiID => Endpoints.CDN(root).Emoji(emojiID), Icon: (root, hash, format, size) => Endpoints.CDN(root).Icon(guildID, hash, format, size), Splash: (root, hash) => Endpoints.CDN(root).Splash(guildID, hash), Role: roleID => `${base}/roles/${roleID}`, Member: memberID => { if (memberID.id) memberID = memberID.id; const mbase = `${base}/members/${memberID}`; return { toString: () => mbase, Role: roleID => `${mbase}/roles/${roleID}`, nickname: `${base}/members/@me/nick`, }; }, }; }, channels: '/channels', Channel: channelID => { if (channelID.id) channelID = channelID.id; const base = `/channels/${channelID}`; return { toString: () => base, messages: { toString: () => `${base}/messages`, bulkDelete: `${base}/messages/bulk-delete`, }, invites: `${base}/invites`, typing: `${base}/typing`, permissions: `${base}/permissions`, webhooks: `${base}/webhooks`, search: `${base}/messages/search`, pins: `${base}/pins`, Pin: messageID => `${base}/pins/${messageID}`, Recipient: recipientID => `${base}/recipients/${recipientID}`, Message: messageID => { if (messageID.id) messageID = messageID.id; const mbase = `${base}/messages/${messageID}`; return { toString: () => mbase, reactions: `${mbase}/reactions`, ack: `${mbase}/ack`, Reaction: (emoji, limit) => { const rbase = `${mbase}/reactions/${emoji}${limit ? `?limit=${limit}` : ''}`; return { toString: () => rbase, User: userID => `${rbase}/${userID}`, }; }, }; }, }; }, Message: m => exports.Endpoints.Channel(m.channel).Message(m), Member: m => exports.Endpoints.Guild(m.guild).Member(m), CDN(root) { return { Emoji: emojiID => `${root}/emojis/${emojiID}.png`, Asset: name => `${root}/assets/${name}`, Avatar: (userID, hash, format = 'default', size) => { if (format === 'default') format = hash.startsWith('a_') ? 'gif' : 'webp'; if (!AllowedImageFormats.includes(format)) throw new Error(`Invalid image format: ${format}`); if (size && !AllowedImageSizes.includes(size)) throw new RangeError(`Invalid size: ${size}`); return `${root}/avatars/${userID}/${hash}.${format}${size ? `?size=${size}` : ''}`; }, Icon: (guildID, hash, format = 'default', size) => { if (format === 'default') format = 'webp'; if (!AllowedImageFormats.includes(format)) throw new Error(`Invalid image format: ${format}`); if (size && !AllowedImageSizes.includes(size)) throw new RangeError(`Invalid size: ${size}`); return `${root}/icons/${guildID}/${hash}.${format}${size ? `?size=${size}` : ''}`; }, AppIcon: (clientID, hash, format = 'default', size) => { if (format === 'default') format = 'webp'; if (!AllowedImageFormats.includes(format)) throw new Error(`Invalid image format: ${format}`); if (size && !AllowedImageSizes.includes(size)) throw new RangeError(`Invalid size: ${size}`); return `${root}/app-icons/${clientID}/${hash}.${format}${size ? `?size=${size}` : ''}`; }, Splash: (guildID, hash) => `${root}/splashes/${guildID}/${hash}.jpg`, }; }, OAUTH2: { Application: appID => { const base = `/oauth2/applications/${appID}`; return { toString: () => base, reset: `${base}/reset`, }; }, App: appID => `/oauth2/authorize?client_id=${appID}`, }, login: '/auth/login', logout: '/auth/logout', voiceRegions: '/voice/regions', gateway: { toString: () => '/gateway', bot: '/gateway/bot', }, Invite: inviteID => `/invite/${inviteID}`, inviteLink: id => `https://discord.gg/${id}`, Webhook: (webhookID, token) => `/webhooks/${webhookID}${token ? `/${token}` : ''}`, }; /** * The current status of the client. Here are the available statuses: * - READY * - CONNECTING * - RECONNECTING * - IDLE * - NEARLY * - DISCONNECTED * @typedef {number} Status */ exports.Status = { READY: 0, CONNECTING: 1, RECONNECTING: 2, IDLE: 3, NEARLY: 4, DISCONNECTED: 5, }; /** * The current status of a voice connection. Here are the available statuses: * - CONNECTED * - CONNECTING * - AUTHENTICATING * - RECONNECTING * - DISCONNECTED * @typedef {number} VoiceStatus */ exports.VoiceStatus = { CONNECTED: 0, CONNECTING: 1, AUTHENTICATING: 2, RECONNECTING: 3, DISCONNECTED: 4, }; exports.ChannelTypes = { TEXT: 0, DM: 1, VOICE: 2, GROUP_DM: 3, }; exports.OPCodes = { DISPATCH: 0, HEARTBEAT: 1, IDENTIFY: 2, STATUS_UPDATE: 3, VOICE_STATE_UPDATE: 4, VOICE_GUILD_PING: 5, RESUME: 6, RECONNECT: 7, REQUEST_GUILD_MEMBERS: 8, INVALID_SESSION: 9, HELLO: 10, HEARTBEAT_ACK: 11, }; exports.VoiceOPCodes = { IDENTIFY: 0, SELECT_PROTOCOL: 1, READY: 2, HEARTBEAT: 3, SESSION_DESCRIPTION: 4, SPEAKING: 5, }; exports.Events = { READY: 'ready', GUILD_CREATE: 'guildCreate', GUILD_DELETE: 'guildDelete', GUILD_UPDATE: 'guildUpdate', GUILD_UNAVAILABLE: 'guildUnavailable', GUILD_AVAILABLE: 'guildAvailable', GUILD_MEMBER_ADD: 'guildMemberAdd', GUILD_MEMBER_REMOVE: 'guildMemberRemove', GUILD_MEMBER_UPDATE: 'guildMemberUpdate', GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable', GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking', GUILD_MEMBERS_CHUNK: 'guildMembersChunk', GUILD_ROLE_CREATE: 'roleCreate', GUILD_ROLE_DELETE: 'roleDelete', GUILD_ROLE_UPDATE: 'roleUpdate', GUILD_EMOJI_CREATE: 'emojiCreate', GUILD_EMOJI_DELETE: 'emojiDelete', GUILD_EMOJI_UPDATE: 'emojiUpdate', GUILD_BAN_ADD: 'guildBanAdd', GUILD_BAN_REMOVE: 'guildBanRemove', CHANNEL_CREATE: 'channelCreate', CHANNEL_DELETE: 'channelDelete', CHANNEL_UPDATE: 'channelUpdate', CHANNEL_PINS_UPDATE: 'channelPinsUpdate', MESSAGE_CREATE: 'message', MESSAGE_DELETE: 'messageDelete', MESSAGE_UPDATE: 'messageUpdate', MESSAGE_BULK_DELETE: 'messageDeleteBulk', MESSAGE_REACTION_ADD: 'messageReactionAdd', MESSAGE_REACTION_REMOVE: 'messageReactionRemove', MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll', USER_UPDATE: 'userUpdate', USER_NOTE_UPDATE: 'userNoteUpdate', USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate', PRESENCE_UPDATE: 'presenceUpdate', VOICE_STATE_UPDATE: 'voiceStateUpdate', TYPING_START: 'typingStart', TYPING_STOP: 'typingStop', DISCONNECT: 'disconnect', RECONNECTING: 'reconnecting', ERROR: 'error', WARN: 'warn', DEBUG: 'debug', }; /** * The type of a websocket message event, e.g. `MESSAGE_CREATE`. Here are the available events: * - READY * - RESUMED * - GUILD_SYNC * - GUILD_CREATE * - GUILD_DELETE * - GUILD_UPDATE * - GUILD_MEMBER_ADD * - GUILD_MEMBER_REMOVE * - GUILD_MEMBER_UPDATE * - GUILD_MEMBERS_CHUNK * - GUILD_ROLE_CREATE * - GUILD_ROLE_DELETE * - GUILD_ROLE_UPDATE * - GUILD_BAN_ADD * - GUILD_BAN_REMOVE * - CHANNEL_CREATE * - CHANNEL_DELETE * - CHANNEL_UPDATE * - CHANNEL_PINS_UPDATE * - MESSAGE_CREATE * - MESSAGE_DELETE * - MESSAGE_UPDATE * - MESSAGE_DELETE_BULK * - MESSAGE_REACTION_ADD * - MESSAGE_REACTION_REMOVE * - MESSAGE_REACTION_REMOVE_ALL * - USER_UPDATE * - USER_NOTE_UPDATE * - USER_SETTINGS_UPDATE * - PRESENCE_UPDATE * - VOICE_STATE_UPDATE * - TYPING_START * - VOICE_SERVER_UPDATE * - RELATIONSHIP_ADD * - RELATIONSHIP_REMOVE * @typedef {string} WSEventType */ exports.WSEvents = { READY: 'READY', RESUMED: 'RESUMED', GUILD_SYNC: 'GUILD_SYNC', GUILD_CREATE: 'GUILD_CREATE', GUILD_DELETE: 'GUILD_DELETE', GUILD_UPDATE: 'GUILD_UPDATE', GUILD_MEMBER_ADD: 'GUILD_MEMBER_ADD', GUILD_MEMBER_REMOVE: 'GUILD_MEMBER_REMOVE', GUILD_MEMBER_UPDATE: 'GUILD_MEMBER_UPDATE', GUILD_MEMBERS_CHUNK: 'GUILD_MEMBERS_CHUNK', GUILD_ROLE_CREATE: 'GUILD_ROLE_CREATE', GUILD_ROLE_DELETE: 'GUILD_ROLE_DELETE', GUILD_ROLE_UPDATE: 'GUILD_ROLE_UPDATE', GUILD_BAN_ADD: 'GUILD_BAN_ADD', GUILD_BAN_REMOVE: 'GUILD_BAN_REMOVE', GUILD_EMOJIS_UPDATE: 'GUILD_EMOJIS_UPDATE', CHANNEL_CREATE: 'CHANNEL_CREATE', CHANNEL_DELETE: 'CHANNEL_DELETE', CHANNEL_UPDATE: 'CHANNEL_UPDATE', CHANNEL_PINS_UPDATE: 'CHANNEL_PINS_UPDATE', MESSAGE_CREATE: 'MESSAGE_CREATE', MESSAGE_DELETE: 'MESSAGE_DELETE', MESSAGE_UPDATE: 'MESSAGE_UPDATE', MESSAGE_DELETE_BULK: 'MESSAGE_DELETE_BULK', MESSAGE_REACTION_ADD: 'MESSAGE_REACTION_ADD', MESSAGE_REACTION_REMOVE: 'MESSAGE_REACTION_REMOVE', MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL', USER_UPDATE: 'USER_UPDATE', USER_NOTE_UPDATE: 'USER_NOTE_UPDATE', USER_SETTINGS_UPDATE: 'USER_SETTINGS_UPDATE', PRESENCE_UPDATE: 'PRESENCE_UPDATE', VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE', TYPING_START: 'TYPING_START', VOICE_SERVER_UPDATE: 'VOICE_SERVER_UPDATE', RELATIONSHIP_ADD: 'RELATIONSHIP_ADD', RELATIONSHIP_REMOVE: 'RELATIONSHIP_REMOVE', }; exports.MessageTypes = [ 'DEFAULT', 'RECIPIENT_ADD', 'RECIPIENT_REMOVE', 'CALL', 'CHANNEL_NAME_CHANGE', 'CHANNEL_ICON_CHANGE', 'PINS_ADD', 'GUILD_MEMBER_JOIN', ]; exports.DefaultAvatars = { BLURPLE: '6debd47ed13483642cf09e832ed0bc1b', GREY: '322c936a8c8be1b803cd94861bdfa868', GREEN: 'dd4dbc0016779df1378e7812eabaa04d', ORANGE: '0e291f67c9274a1abdddeb3fd919cbaa', RED: '1cbd08c76f8af6dddce02c5138971129', }; exports.ExplicitContentFilterTypes = [ 'DISABLED', 'NON_FRIENDS', 'FRIENDS_AND_NON_FRIENDS', ]; exports.UserSettingsMap = { /** * Automatically convert emoticons in your messages to emoji * For example, when you type `:-)` Discord will convert it to 😃 * @name ClientUserSettings#convertEmoticons * @type {boolean} */ convert_emoticons: 'convertEmoticons', /** * If new guilds should automatically disable DMs between you and its members * @name ClientUserSettings#defaultGuildsRestricted * @type {boolean} */ default_guilds_restricted: 'defaultGuildsRestricted', /** * Automatically detect accounts from services like Steam and Blizzard when you open the Discord client * @name ClientUserSettings#detectPlatformAccounts * @type {boolean} */ detect_platform_accounts: 'detectPlatformAccounts', /** * Developer Mode exposes context menu items helpful for people writing bots using the Discord API * @name ClientUserSettings#developerMode * @type {boolean} */ developer_mode: 'developerMode', /** * Allow playback and usage of the `/tts` command * @name ClientUserSettings#enableTTSCommand * @type {boolean} */ enable_tts_command: 'enableTTSCommand', /** * The theme of the client. Either `light` or `dark` * @name ClientUserSettings#theme * @type {string} */ theme: 'theme', /** * Last status set in the client * @name ClientUserSettings#status * @type {PresenceStatus} */ status: 'status', /** * Display currently running game as status message * @name ClientUserSettings#showCurrentGame * @type {boolean} */ show_current_game: 'showCurrentGame', /** * Display images, videos, and lolcats when uploaded directly to Discord * @name ClientUserSettings#inlineAttachmentMedia * @type {boolean} */ inline_attachment_media: 'inlineAttachmentMedia', /** * Display images, videos, and lolcats when uploaded posted as links in chat * @name ClientUserSettings#inlineEmbedMedia * @type {boolean} */ inline_embed_media: 'inlineEmbedMedia', /** * Language the Discord client will use, as an RFC 3066 language identifier * @name ClientUserSettings#locale * @type {string} */ locale: 'locale', /** * Display messages in compact mode * @name ClientUserSettings#messageDisplayCompact * @type {boolean} */ message_display_compact: 'messageDisplayCompact', /** * Show emoji reactions on messages * @name ClientUserSettings#renderReactions * @type {boolean} */ render_reactions: 'renderReactions', /** * Array of snowflake IDs for guilds, in the order they appear in the Discord client * @name ClientUserSettings#guildPositions * @type {Snowflake[]} */ guild_positions: 'guildPositions', /** * Array of snowflake IDs for guilds which you will not recieve DMs from * @name ClientUserSettings#restrictedGuilds * @type {Snowflake[]} */ restricted_guilds: 'restrictedGuilds', explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching /** * Safe direct messaging; force people's messages with images to be scanned before they are sent to you * one of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS` * @name ClientUserSettings#explicitContentFilter * @type {string} */ return exports.ExplicitContentFilterTypes[type]; }, friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching /** * Who can add you as a friend * @name ClientUserSettings#friendSources * @type {Object} * @property {boolean} all Mutual friends and mutual guilds * @property {boolean} mutualGuilds Only mutual guilds * @property {boolean} mutualFriends Only mutual friends */ return { all: flags.all || false, mutualGuilds: flags.all ? true : flags.mutual_guilds || false, mutualFriends: flags.all ? true : flags.mutualFriends || false, }; }, }; exports.Colors = { DEFAULT: 0x000000, AQUA: 0x1ABC9C, GREEN: 0x2ECC71, BLUE: 0x3498DB, PURPLE: 0x9B59B6, GOLD: 0xF1C40F, ORANGE: 0xE67E22, RED: 0xE74C3C, GREY: 0x95A5A6, NAVY: 0x34495E, DARK_AQUA: 0x11806A, DARK_GREEN: 0x1F8B4C, DARK_BLUE: 0x206694, DARK_PURPLE: 0x71368A, DARK_GOLD: 0xC27C0E, DARK_ORANGE: 0xA84300, DARK_RED: 0x992D22, DARK_GREY: 0x979C9F, DARKER_GREY: 0x7F8C8D, LIGHT_GREY: 0xBCC0C0, DARK_NAVY: 0x2C3E50, BLURPLE: 0x7289DA, GREYPLE: 0x99AAB5, DARK_BUT_NOT_BLACK: 0x2C2F33, NOT_QUITE_BLACK: 0x23272A, }; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6))) /***/ }), /* 1 */ /***/ (function(module, exports) { class AbstractHandler { constructor(packetManager) { this.packetManager = packetManager; } handle(packet) { return packet; } } module.exports = AbstractHandler; /***/ }), /* 2 */ /***/ (function(module, exports) { /* ABOUT ACTIONS Actions are similar to WebSocket Packet Handlers, but since introducing the REST API methods, in order to prevent rewriting code to handle data, "actions" have been introduced. They're basically what Packet Handlers used to be but they're strictly for manipulating data and making sure that WebSocket events don't clash with REST methods. */ class GenericAction { constructor(client) { this.client = client; } handle(data) { return data; } } module.exports = GenericAction; /***/ }), /* 3 */ /***/ (function(module, exports) { /** * A Map with additional utility methods. This is used throughout discord.js rather than Arrays for anything that has * an ID, for significantly improved performance and ease-of-use. * @extends {Map} */ class Collection extends Map { constructor(iterable) { super(iterable); /** * Cached array for the `array()` method - will be reset to `null` whenever `set()` or `delete()` are called * @name Collection#_array * @type {?Array} * @private */ Object.defineProperty(this, '_array', { value: null, writable: true, configurable: true }); /** * Cached array for the `keyArray()` method - will be reset to `null` whenever `set()` or `delete()` are called * @name Collection#_keyArray * @type {?Array} * @private */ Object.defineProperty(this, '_keyArray', { value: null, writable: true, configurable: true }); } set(key, val) { this._array = null; this._keyArray = null; return super.set(key, val); } delete(key) { this._array = null; this._keyArray = null; return super.delete(key); } /** * Creates an ordered array of the values of this collection, and caches it internally. The array will only be * reconstructed if an item is added to or removed from the collection, or if you change the length of the array * itself. If you don't want this caching behaviour, use `Array.from(collection.values())` instead. * @returns {Array} */ array() { if (!this._array || this._array.length !== this.size) this._array = Array.from(this.values()); return this._array; } /** * Creates an ordered array of the keys of this collection, and caches it internally. The array will only be * reconstructed if an item is added to or removed from the collection, or if you change the length of the array * itself. If you don't want this caching behaviour, use `Array.from(collection.keys())` instead. * @returns {Array} */ keyArray() { if (!this._keyArray || this._keyArray.length !== this.size) this._keyArray = Array.from(this.keys()); return this._keyArray; } /** * Obtains the first item in this collection. * @returns {*} */ first() { return this.values().next().value; } /** * Obtains the first key in this collection. * @returns {*} */ firstKey() { return this.keys().next().value; } /** * Obtains the last item in this collection. This relies on the `array()` method, and thus the caching mechanism * applies here as well. * @returns {*} */ last() { const arr = this.array(); return arr[arr.length - 1]; } /** * Obtains the last key in this collection. This relies on the `keyArray()` method, and thus the caching mechanism * applies here as well. * @returns {*} */ lastKey() { const arr = this.keyArray(); return arr[arr.length - 1]; } /** * Obtains a random item from this collection. This relies on the `array()` method, and thus the caching mechanism * applies here as well. * @returns {*} */ random() { const arr = this.array(); return arr[Math.floor(Math.random() * arr.length)]; } /** * Obtains a random key from this collection. This relies on the `keyArray()` method, and thus the caching mechanism * applies here as well. * @returns {*} */ randomKey() { const arr = this.keyArray(); return arr[Math.floor(Math.random() * arr.length)]; } /** * Searches for all items where their specified property's value is identical to the given value * (`item[prop] === value`). * @param {string} prop The property to test against * @param {*} value The expected value * @returns {Array} * @example * collection.findAll('username', 'Bob'); */ findAll(prop, value) { if (typeof prop !== 'string') throw new TypeError('Key must be a string.'); if (typeof value === 'undefined') throw new Error('Value must be specified.'); const results = []; for (const item of this.values()) { if (item[prop] === value) results.push(item); } return results; } /** * Searches for a single item where its specified property's value is identical to the given value * (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to * [Array.find()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/find). * All collections used in Discord.js are mapped using their `id` property, and if you want to find by id you * should use the `get` method. See * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/get) for details. * @param {string|Function} propOrFn The property to test against, or the function to test with * @param {*} [value] The expected value - only applicable and required if using a property for the first argument * @returns {*} * @example * collection.find('username', 'Bob'); * @example * collection.find(val => val.username === 'Bob'); */ find(propOrFn, value) { if (typeof propOrFn === 'string') { if (typeof value === 'undefined') throw new Error('Value must be specified.'); for (const item of this.values()) { if (item[propOrFn] === value) return item; } return null; } else if (typeof propOrFn === 'function') { for (const [key, val] of this) { if (propOrFn(val, key, this)) return val; } return null; } else { throw new Error('First argument must be a property string or a function.'); } } /* eslint-disable max-len */ /** * Searches for the key of a single item where its specified property's value is identical to the given value * (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to * [Array.findIndex()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/findIndex). * @param {string|Function} propOrFn The property to test against, or the function to test with * @param {*} [value] The expected value - only applicable and required if using a property for the first argument * @returns {*} * @example * collection.findKey('username', 'Bob'); * @example * collection.findKey(val => val.username === 'Bob'); */ /* eslint-enable max-len */ findKey(propOrFn, value) { if (typeof propOrFn === 'string') { if (typeof value === 'undefined') throw new Error('Value must be specified.'); for (const [key, val] of this) { if (val[propOrFn] === value) return key; } return null; } else if (typeof propOrFn === 'function') { for (const [key, val] of this) { if (propOrFn(val, key, this)) return key; } return null; } else { throw new Error('First argument must be a property string or a function.'); } } /** * Searches for the existence of a single item where its specified property's value is identical to the given value * (`item[prop] === value`). * Do not use this to check for an item by its ID. Instead, use `collection.has(id)`. See * [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/has) for details. * @param {string} prop The property to test against * @param {*} value The expected value * @returns {boolean} * @example * if (collection.exists('username', 'Bob')) { * console.log('user here!'); * } */ exists(prop, value) { return Boolean(this.find(prop, value)); } /** * Identical to * [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter), * but returns a Collection instead of an Array. * @param {Function} fn Function used to test (should return a boolean) * @param {Object} [thisArg] Value to use as `this` when executing function * @returns {Collection} */ filter(fn, thisArg) { if (thisArg) fn = fn.bind(thisArg); const results = new Collection(); for (const [key, val] of this) { if (fn(val, key, this)) results.set(key, val); } return results; } /** * Identical to * [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter). * @param {Function} fn Function used to test (should return a boolean) * @param {Object} [thisArg] Value to use as `this` when executing function * @returns {Array} */ filterArray(fn, thisArg) { if (thisArg) fn = fn.bind(thisArg); const results = []; for (const [key, val] of this) { if (fn(val, key, this)) results.push(val); } return results; } /** * Identical to * [Array.map()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map). * @param {Function} fn Function that produces an element of the new array, taking three arguments * @param {*} [thisArg] Value to use as `this` when executing function * @returns {Array} */ map(fn, thisArg) { if (thisArg) fn = fn.bind(thisArg); const arr = new Array(this.size); let i = 0; for (const [key, val] of this) arr[i++] = fn(val, key, this); return arr; } /** * Identical to * [Array.some()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some). * @param {Function} fn Function used to test (should return a boolean) * @param {Object} [thisArg] Value to use as `this` when executing function * @returns {boolean} */ some(fn, thisArg) { if (thisArg) fn = fn.bind(thisArg); for (const [key, val] of this) { if (fn(val, key, this)) return true; } return false; } /** * Identical to * [Array.every()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/every). * @param {Function} fn Function used to test (should return a boolean) * @param {Object} [thisArg] Value to use as `this` when executing function * @returns {boolean} */ every(fn, thisArg) { if (thisArg) fn = fn.bind(thisArg); for (const [key, val] of this) { if (!fn(val, key, this)) return false; } return true; } /** * Identical to * [Array.reduce()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/reduce). * @param {Function} fn Function used to reduce, taking four arguments; `accumulator`, `currentValue`, `currentKey`, * and `collection` * @param {*} [initialValue] Starting value for the accumulator * @returns {*} */ reduce(fn, initialValue) { let accumulator; if (typeof initialValue !== 'undefined') { accumulator = initialValue; for (const [key, val] of this) accumulator = fn(accumulator, val, key, this); } else { let first = true; for (const [key, val] of this) { if (first) { accumulator = val; first = false; continue; } accumulator = fn(accumulator, val, key, this); } } return accumulator; } /** * Creates an identical shallow copy of this collection. * @returns {Collection} * @example const newColl = someColl.clone(); */ clone() { return new this.constructor(this); } /** * Combines this collection with others into a new collection. None of the source collections are modified. * @param {...Collection} collections Collections to merge * @returns {Collection} * @example const newColl = someColl.concat(someOtherColl, anotherColl, ohBoyAColl); */ concat(...collections) { const newColl = this.clone(); for (const coll of collections) { for (const [key, val] of coll) newColl.set(key, val); } return newColl; } /** * Calls the `delete()` method on all items that have it. * @returns {Promise[]} */ deleteAll() { const returns = []; for (const item of this.values()) { if (item.delete) returns.push(item.delete()); } return returns; } /** * Checks if this collection shares identical key-value pairings with another. * This is different to checking for equality using equal-signs, because * the collections may be different objects, but contain the same data. * @param {Collection} collection Collection to compare with * @returns {boolean} Whether the collections have identical contents */ equals(collection) { if (!collection) return false; if (this === collection) return true; if (this.size !== collection.size) return false; return !this.find((value, key) => { const testVal = collection.get(key); return testVal !== value || (testVal === undefined && !collection.has(key)); }); } /** * The sort() method sorts the elements of a collection in place and returns the collection. * The sort is not necessarily stable. The default sort order is according to string Unicode code points. * @param {Function} [compareFunction] Specifies a function that defines the sort order. * if omitted, the collection is sorted according to each character's Unicode code point value, * according to the string conversion of each element. * @returns {Collection} */ sort(compareFunction = (x, y) => +(x > y) || +(x === y) - 1) { return new Collection(Array.from(this.entries()).sort((a, b) => compareFunction(a[1], b[1], a[0], b[0]))); } } module.exports = Collection; /***/ }), /* 4 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {const snekfetch = __webpack_require__(39); const Constants = __webpack_require__(0); const ConstantsHttp = Constants.DefaultOptions.http; /** * Contains various general-purpose utility methods. These functions are also available on the base `Discord` object. */ class Util { constructor() { throw new Error(`The ${this.constructor.name} class may not be instantiated.`); } /** * Splits a string into multiple chunks at a designated character that do not exceed a specific length. * @param {string} text Content to split * @param {SplitOptions} [options] Options controlling the behaviour of the split * @returns {string|string[]} */ static splitMessage(text, { maxLength = 1950, char = '\n', prepend = '', append = '' } = {}) { if (text.length <= maxLength) return text; const splitText = text.split(char); if (splitText.length === 1) throw new Error('Message exceeds the max length and contains no split characters.'); const messages = ['']; let msg = 0; for (let i = 0; i < splitText.length; i++) { if (messages[msg].length + splitText[i].length + 1 > maxLength) { messages[msg] += append; messages.push(prepend); msg++; } messages[msg] += (messages[msg].length > 0 && messages[msg] !== prepend ? char : '') + splitText[i]; } return messages; } /** * Escapes any Discord-flavour markdown in a string. * @param {string} text Content to escape * @param {boolean} [onlyCodeBlock=false] Whether to only escape codeblocks (takes priority) * @param {boolean} [onlyInlineCode=false] Whether to only escape inline code * @returns {string} */ static escapeMarkdown(text, onlyCodeBlock = false, onlyInlineCode = false) { if (onlyCodeBlock) return text.replace(/```/g, '`\u200b``'); if (onlyInlineCode) return text.replace(/\\(`|\\)/g, '$1').replace(/(`|\\)/g, '\\$1'); return text.replace(/\\(\*|_|`|~|\\)/g, '$1').replace(/(\*|_|`|~|\\)/g, '\\$1'); } /** * Gets the recommended shard count from Discord. * @param {string} token Discord auth token * @param {number} [guildsPerShard=1000] Number of guilds per shard * @returns {Promise} The recommended number of shards */ static fetchRecommendedShards(token, guildsPerShard = 1000) { return new Promise((resolve, reject) => { if (!token) throw new Error('A token must be provided.'); snekfetch.get(`${ConstantsHttp.host}/api/v${ConstantsHttp.version}${Constants.Endpoints.gateway.bot}`) .set('Authorization', `Bot ${token.replace(/^Bot\s*/i, '')}`) .end((err, res) => { if (err) reject(err); resolve(res.body.shards * (1000 / guildsPerShard)); }); }); } /** * Parses emoji info out of a string. The string must be one of: * - A UTF-8 emoji (no ID) * - A URL-encoded UTF-8 emoji (no ID) * - A Discord custom emoji (`<:name:id>`) * @param {string} text Emoji string to parse * @returns {Object} Object with `name` and `id` properties * @private */ static parseEmoji(text) { if (text.includes('%')) text = decodeURIComponent(text); if (text.includes(':')) { const [name, id] = text.split(':'); return { name, id }; } else { return { name: text, id: null, }; } } /** * Checks whether the arrays are equal, also removes duplicated entries from b. * @param {Array<*>} a Array which will not be modified. * @param {Array<*>} b Array to remove duplicated entries from. * @returns {boolean} Whether the arrays are equal. * @private */ static arraysEqual(a, b) { if (a === b) return true; if (a.length !== b.length) return false; for (const item of a) { const ind = b.indexOf(item); if (ind !== -1) b.splice(ind, 1); } return b.length === 0; } /** * Shallow-copies an object with its class/prototype intact. * @param {Object} obj Object to clone * @returns {Object} * @private */ static cloneObject(obj) { return Object.assign(Object.create(obj), obj); } /** * Sets default properties on an object that aren't already specified. * @param {Object} def Default properties * @param {Object} given Object to assign defaults to * @returns {Object} * @private */ static mergeDefault(def, given) { if (!given) return def; for (const key in def) { if (!{}.hasOwnProperty.call(given, key)) { given[key] = def[key]; } else if (given[key] === Object(given[key])) { given[key] = this.mergeDefault(def[key], given[key]); } } return given; } /** * Converts an ArrayBuffer or string to a Buffer. * @param {ArrayBuffer|string} ab ArrayBuffer to convert * @returns {Buffer} * @private */ static convertToBuffer(ab) { if (typeof ab === 'string') ab = this.str2ab(ab); return Buffer.from(ab); } /** * Converts a string to an ArrayBuffer. * @param {string} str String to convert * @returns {ArrayBuffer} * @private */ static str2ab(str) { const buffer = new ArrayBuffer(str.length * 2); const view = new Uint16Array(buffer); for (var i = 0, strLen = str.length; i < strLen; i++) view[i] = str.charCodeAt(i); return buffer; } /** * Makes an Error from a plain info object. * @param {Object} obj Error info * @param {string} obj.name Error type * @param {string} obj.message Message for the error * @param {string} obj.stack Stack for the error * @returns {Error} * @private */ static makeError(obj) { const err = new Error(obj.message); err.name = obj.name; err.stack = obj.stack; return err; } /** * Makes a plain error info object from an Error. * @param {Error} err Error to get info from * @returns {Object} * @private */ static makePlainError(err) { const obj = {}; obj.name = err.name; obj.message = err.message; obj.stack = err.stack; return obj; } /** * Moves an element in an array *in place*. * @param {Array<*>} array Array to modify * @param {*} element Element to move * @param {number} newIndex Index or offset to move the element to * @param {boolean} [offset=false] Move the element by an offset amount rather than to a set index * @returns {number} * @private */ static moveElementInArray(array, element, newIndex, offset = false) { const index = array.indexOf(element); newIndex = (offset ? index : 0) + newIndex; if (newIndex > -1 && newIndex < array.length) { const removedElement = array.splice(index, 1)[0]; array.splice(newIndex, 0, removedElement); } return array.indexOf(element); } } module.exports = Util; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer)) /***/ }), /* 5 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) {/*! * The buffer module from node.js, for the browser. * * @author Feross Aboukhadijeh * @license MIT */ /* eslint-disable no-proto */ var base64 = __webpack_require__(77) var ieee754 = __webpack_require__(80) var isArray = __webpack_require__(58) exports.Buffer = Buffer exports.SlowBuffer = SlowBuffer exports.INSPECT_MAX_BYTES = 50 /** * If `Buffer.TYPED_ARRAY_SUPPORT`: * === true Use Uint8Array implementation (fastest) * === false Use Object implementation (most compatible, even IE6) * * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+, * Opera 11.6+, iOS 4.2+. * * Due to various browser bugs, sometimes the Object implementation will be used even * when the browser supports typed arrays. * * Note: * * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances, * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438. * * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function. * * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of * incorrect length in some situations. * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they * get the Object implementation, which is slower but behaves correctly. */ Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined ? global.TYPED_ARRAY_SUPPORT : typedArraySupport() /* * Export kMaxLength after typed array support is determined. */ exports.kMaxLength = kMaxLength() function typedArraySupport () { try { var arr = new Uint8Array(1) arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }} return arr.foo() === 42 && // typed array instances can be augmented typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray` arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray` } catch (e) { return false } } function kMaxLength () { return Buffer.TYPED_ARRAY_SUPPORT ? 0x7fffffff : 0x3fffffff } function createBuffer (that, length) { if (kMaxLength() < length) { throw new RangeError('Invalid typed array length') } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = new Uint8Array(length) that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class if (that === null) { that = new Buffer(length) } that.length = length } return that } /** * The Buffer constructor returns instances of `Uint8Array` that have their * prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of * `Uint8Array`, so the returned instances will have all the node `Buffer` methods * and the `Uint8Array` methods. Square bracket notation works as expected -- it * returns a single octet. * * The `Uint8Array` prototype remains unmodified. */ function Buffer (arg, encodingOrOffset, length) { if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) { return new Buffer(arg, encodingOrOffset, length) } // Common case. if (typeof arg === 'number') { if (typeof encodingOrOffset === 'string') { throw new Error( 'If encoding is specified then the first argument must be a string' ) } return allocUnsafe(this, arg) } return from(this, arg, encodingOrOffset, length) } Buffer.poolSize = 8192 // not used by this implementation // TODO: Legacy, not needed anymore. Remove in next major version. Buffer._augment = function (arr) { arr.__proto__ = Buffer.prototype return arr } function from (that, value, encodingOrOffset, length) { if (typeof value === 'number') { throw new TypeError('"value" argument must not be a number') } if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { return fromArrayBuffer(that, value, encodingOrOffset, length) } if (typeof value === 'string') { return fromString(that, value, encodingOrOffset) } return fromObject(that, value) } /** * Functionally equivalent to Buffer(arg, encoding) but throws a TypeError * if value is a number. * Buffer.from(str[, encoding]) * Buffer.from(array) * Buffer.from(buffer) * Buffer.from(arrayBuffer[, byteOffset[, length]]) **/ Buffer.from = function (value, encodingOrOffset, length) { return from(null, value, encodingOrOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { Buffer.prototype.__proto__ = Uint8Array.prototype Buffer.__proto__ = Uint8Array if (typeof Symbol !== 'undefined' && Symbol.species && Buffer[Symbol.species] === Buffer) { // Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97 Object.defineProperty(Buffer, Symbol.species, { value: null, configurable: true }) } } function assertSize (size) { if (typeof size !== 'number') { throw new TypeError('"size" argument must be a number') } else if (size < 0) { throw new RangeError('"size" argument must not be negative') } } function alloc (that, size, fill, encoding) { assertSize(size) if (size <= 0) { return createBuffer(that, size) } if (fill !== undefined) { // Only pay attention to encoding if it's a string. This // prevents accidentally sending in a number that would // be interpretted as a start offset. return typeof encoding === 'string' ? createBuffer(that, size).fill(fill, encoding) : createBuffer(that, size).fill(fill) } return createBuffer(that, size) } /** * Creates a new filled Buffer instance. * alloc(size[, fill[, encoding]]) **/ Buffer.alloc = function (size, fill, encoding) { return alloc(null, size, fill, encoding) } function allocUnsafe (that, size) { assertSize(size) that = createBuffer(that, size < 0 ? 0 : checked(size) | 0) if (!Buffer.TYPED_ARRAY_SUPPORT) { for (var i = 0; i < size; ++i) { that[i] = 0 } } return that } /** * Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance. * */ Buffer.allocUnsafe = function (size) { return allocUnsafe(null, size) } /** * Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance. */ Buffer.allocUnsafeSlow = function (size) { return allocUnsafe(null, size) } function fromString (that, string, encoding) { if (typeof encoding !== 'string' || encoding === '') { encoding = 'utf8' } if (!Buffer.isEncoding(encoding)) { throw new TypeError('"encoding" must be a valid string encoding') } var length = byteLength(string, encoding) | 0 that = createBuffer(that, length) var actual = that.write(string, encoding) if (actual !== length) { // Writing a hex string, for example, that contains invalid characters will // cause everything after the first invalid character to be ignored. (e.g. // 'abxxcd' will be treated as 'ab') that = that.slice(0, actual) } return that } function fromArrayLike (that, array) { var length = array.length < 0 ? 0 : checked(array.length) | 0 that = createBuffer(that, length) for (var i = 0; i < length; i += 1) { that[i] = array[i] & 255 } return that } function fromArrayBuffer (that, array, byteOffset, length) { array.byteLength // this throws if `array` is not a valid ArrayBuffer if (byteOffset < 0 || array.byteLength < byteOffset) { throw new RangeError('\'offset\' is out of bounds') } if (array.byteLength < byteOffset + (length || 0)) { throw new RangeError('\'length\' is out of bounds') } if (byteOffset === undefined && length === undefined) { array = new Uint8Array(array) } else if (length === undefined) { array = new Uint8Array(array, byteOffset) } else { array = new Uint8Array(array, byteOffset, length) } if (Buffer.TYPED_ARRAY_SUPPORT) { // Return an augmented `Uint8Array` instance, for best performance that = array that.__proto__ = Buffer.prototype } else { // Fallback: Return an object instance of the Buffer class that = fromArrayLike(that, array) } return that } function fromObject (that, obj) { if (Buffer.isBuffer(obj)) { var len = checked(obj.length) | 0 that = createBuffer(that, len) if (that.length === 0) { return that } obj.copy(that, 0, 0, len) return that } if (obj) { if ((typeof ArrayBuffer !== 'undefined' && obj.buffer instanceof ArrayBuffer) || 'length' in obj) { if (typeof obj.length !== 'number' || isnan(obj.length)) { return createBuffer(that, 0) } return fromArrayLike(that, obj) } if (obj.type === 'Buffer' && isArray(obj.data)) { return fromArrayLike(that, obj.data) } } throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.') } function checked (length) { // Note: cannot use `length < kMaxLength()` here because that fails when // length is NaN (which is otherwise coerced to zero.) if (length >= kMaxLength()) { throw new RangeError('Attempt to allocate Buffer larger than maximum ' + 'size: 0x' + kMaxLength().toString(16) + ' bytes') } return length | 0 } function SlowBuffer (length) { if (+length != length) { // eslint-disable-line eqeqeq length = 0 } return Buffer.alloc(+length) } Buffer.isBuffer = function isBuffer (b) { return !!(b != null && b._isBuffer) } Buffer.compare = function compare (a, b) { if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) { throw new TypeError('Arguments must be Buffers') } if (a === b) return 0 var x = a.length var y = b.length for (var i = 0, len = Math.min(x, y); i < len; ++i) { if (a[i] !== b[i]) { x = a[i] y = b[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } Buffer.isEncoding = function isEncoding (encoding) { switch (String(encoding).toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'latin1': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return true default: return false } } Buffer.concat = function concat (list, length) { if (!isArray(list)) { throw new TypeError('"list" argument must be an Array of Buffers') } if (list.length === 0) { return Buffer.alloc(0) } var i if (length === undefined) { length = 0 for (i = 0; i < list.length; ++i) { length += list[i].length } } var buffer = Buffer.allocUnsafe(length) var pos = 0 for (i = 0; i < list.length; ++i) { var buf = list[i] if (!Buffer.isBuffer(buf)) { throw new TypeError('"list" argument must be an Array of Buffers') } buf.copy(buffer, pos) pos += buf.length } return buffer } function byteLength (string, encoding) { if (Buffer.isBuffer(string)) { return string.length } if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' && (ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) { return string.byteLength } if (typeof string !== 'string') { string = '' + string } var len = string.length if (len === 0) return 0 // Use a for loop to avoid recursion var loweredCase = false for (;;) { switch (encoding) { case 'ascii': case 'latin1': case 'binary': return len case 'utf8': case 'utf-8': case undefined: return utf8ToBytes(string).length case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return len * 2 case 'hex': return len >>> 1 case 'base64': return base64ToBytes(string).length default: if (loweredCase) return utf8ToBytes(string).length // assume utf8 encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.byteLength = byteLength function slowToString (encoding, start, end) { var loweredCase = false // No need to verify that "this.length <= MAX_UINT32" since it's a read-only // property of a typed array. // This behaves neither like String nor Uint8Array in that we set start/end // to their upper/lower bounds if the value passed is out of range. // undefined is handled specially as per ECMA-262 6th Edition, // Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization. if (start === undefined || start < 0) { start = 0 } // Return early if start > this.length. Done here to prevent potential uint32 // coercion fail below. if (start > this.length) { return '' } if (end === undefined || end > this.length) { end = this.length } if (end <= 0) { return '' } // Force coersion to uint32. This will also coerce falsey/NaN values to 0. end >>>= 0 start >>>= 0 if (end <= start) { return '' } if (!encoding) encoding = 'utf8' while (true) { switch (encoding) { case 'hex': return hexSlice(this, start, end) case 'utf8': case 'utf-8': return utf8Slice(this, start, end) case 'ascii': return asciiSlice(this, start, end) case 'latin1': case 'binary': return latin1Slice(this, start, end) case 'base64': return base64Slice(this, start, end) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return utf16leSlice(this, start, end) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = (encoding + '').toLowerCase() loweredCase = true } } } // The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect // Buffer instances. Buffer.prototype._isBuffer = true function swap (b, n, m) { var i = b[n] b[n] = b[m] b[m] = i } Buffer.prototype.swap16 = function swap16 () { var len = this.length if (len % 2 !== 0) { throw new RangeError('Buffer size must be a multiple of 16-bits') } for (var i = 0; i < len; i += 2) { swap(this, i, i + 1) } return this } Buffer.prototype.swap32 = function swap32 () { var len = this.length if (len % 4 !== 0) { throw new RangeError('Buffer size must be a multiple of 32-bits') } for (var i = 0; i < len; i += 4) { swap(this, i, i + 3) swap(this, i + 1, i + 2) } return this } Buffer.prototype.swap64 = function swap64 () { var len = this.length if (len % 8 !== 0) { throw new RangeError('Buffer size must be a multiple of 64-bits') } for (var i = 0; i < len; i += 8) { swap(this, i, i + 7) swap(this, i + 1, i + 6) swap(this, i + 2, i + 5) swap(this, i + 3, i + 4) } return this } Buffer.prototype.toString = function toString () { var length = this.length | 0 if (length === 0) return '' if (arguments.length === 0) return utf8Slice(this, 0, length) return slowToString.apply(this, arguments) } Buffer.prototype.equals = function equals (b) { if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer') if (this === b) return true return Buffer.compare(this, b) === 0 } Buffer.prototype.inspect = function inspect () { var str = '' var max = exports.INSPECT_MAX_BYTES if (this.length > 0) { str = this.toString('hex', 0, max).match(/.{2}/g).join(' ') if (this.length > max) str += ' ... ' } return '' } Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) { if (!Buffer.isBuffer(target)) { throw new TypeError('Argument must be a Buffer') } if (start === undefined) { start = 0 } if (end === undefined) { end = target ? target.length : 0 } if (thisStart === undefined) { thisStart = 0 } if (thisEnd === undefined) { thisEnd = this.length } if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) { throw new RangeError('out of range index') } if (thisStart >= thisEnd && start >= end) { return 0 } if (thisStart >= thisEnd) { return -1 } if (start >= end) { return 1 } start >>>= 0 end >>>= 0 thisStart >>>= 0 thisEnd >>>= 0 if (this === target) return 0 var x = thisEnd - thisStart var y = end - start var len = Math.min(x, y) var thisCopy = this.slice(thisStart, thisEnd) var targetCopy = target.slice(start, end) for (var i = 0; i < len; ++i) { if (thisCopy[i] !== targetCopy[i]) { x = thisCopy[i] y = targetCopy[i] break } } if (x < y) return -1 if (y < x) return 1 return 0 } // Finds either the first index of `val` in `buffer` at offset >= `byteOffset`, // OR the last index of `val` in `buffer` at offset <= `byteOffset`. // // Arguments: // - buffer - a Buffer to search // - val - a string, Buffer, or number // - byteOffset - an index into `buffer`; will be clamped to an int32 // - encoding - an optional encoding, relevant is val is a string // - dir - true for indexOf, false for lastIndexOf function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) { // Empty buffer means no match if (buffer.length === 0) return -1 // Normalize byteOffset if (typeof byteOffset === 'string') { encoding = byteOffset byteOffset = 0 } else if (byteOffset > 0x7fffffff) { byteOffset = 0x7fffffff } else if (byteOffset < -0x80000000) { byteOffset = -0x80000000 } byteOffset = +byteOffset // Coerce to Number. if (isNaN(byteOffset)) { // byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer byteOffset = dir ? 0 : (buffer.length - 1) } // Normalize byteOffset: negative offsets start from the end of the buffer if (byteOffset < 0) byteOffset = buffer.length + byteOffset if (byteOffset >= buffer.length) { if (dir) return -1 else byteOffset = buffer.length - 1 } else if (byteOffset < 0) { if (dir) byteOffset = 0 else return -1 } // Normalize val if (typeof val === 'string') { val = Buffer.from(val, encoding) } // Finally, search either indexOf (if dir is true) or lastIndexOf if (Buffer.isBuffer(val)) { // Special case: looking for empty string/buffer always fails if (val.length === 0) { return -1 } return arrayIndexOf(buffer, val, byteOffset, encoding, dir) } else if (typeof val === 'number') { val = val & 0xFF // Search for a byte value [0-255] if (Buffer.TYPED_ARRAY_SUPPORT && typeof Uint8Array.prototype.indexOf === 'function') { if (dir) { return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset) } else { return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset) } } return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir) } throw new TypeError('val must be string, number or Buffer') } function arrayIndexOf (arr, val, byteOffset, encoding, dir) { var indexSize = 1 var arrLength = arr.length var valLength = val.length if (encoding !== undefined) { encoding = String(encoding).toLowerCase() if (encoding === 'ucs2' || encoding === 'ucs-2' || encoding === 'utf16le' || encoding === 'utf-16le') { if (arr.length < 2 || val.length < 2) { return -1 } indexSize = 2 arrLength /= 2 valLength /= 2 byteOffset /= 2 } } function read (buf, i) { if (indexSize === 1) { return buf[i] } else { return buf.readUInt16BE(i * indexSize) } } var i if (dir) { var foundIndex = -1 for (i = byteOffset; i < arrLength; i++) { if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) { if (foundIndex === -1) foundIndex = i if (i - foundIndex + 1 === valLength) return foundIndex * indexSize } else { if (foundIndex !== -1) i -= i - foundIndex foundIndex = -1 } } } else { if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength for (i = byteOffset; i >= 0; i--) { var found = true for (var j = 0; j < valLength; j++) { if (read(arr, i + j) !== read(val, j)) { found = false break } } if (found) return i } } return -1 } Buffer.prototype.includes = function includes (val, byteOffset, encoding) { return this.indexOf(val, byteOffset, encoding) !== -1 } Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, true) } Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) { return bidirectionalIndexOf(this, val, byteOffset, encoding, false) } function hexWrite (buf, string, offset, length) { offset = Number(offset) || 0 var remaining = buf.length - offset if (!length) { length = remaining } else { length = Number(length) if (length > remaining) { length = remaining } } // must be an even number of digits var strLen = string.length if (strLen % 2 !== 0) throw new TypeError('Invalid hex string') if (length > strLen / 2) { length = strLen / 2 } for (var i = 0; i < length; ++i) { var parsed = parseInt(string.substr(i * 2, 2), 16) if (isNaN(parsed)) return i buf[offset + i] = parsed } return i } function utf8Write (buf, string, offset, length) { return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length) } function asciiWrite (buf, string, offset, length) { return blitBuffer(asciiToBytes(string), buf, offset, length) } function latin1Write (buf, string, offset, length) { return asciiWrite(buf, string, offset, length) } function base64Write (buf, string, offset, length) { return blitBuffer(base64ToBytes(string), buf, offset, length) } function ucs2Write (buf, string, offset, length) { return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length) } Buffer.prototype.write = function write (string, offset, length, encoding) { // Buffer#write(string) if (offset === undefined) { encoding = 'utf8' length = this.length offset = 0 // Buffer#write(string, encoding) } else if (length === undefined && typeof offset === 'string') { encoding = offset length = this.length offset = 0 // Buffer#write(string, offset[, length][, encoding]) } else if (isFinite(offset)) { offset = offset | 0 if (isFinite(length)) { length = length | 0 if (encoding === undefined) encoding = 'utf8' } else { encoding = length length = undefined } // legacy write(string, encoding, offset, length) - remove in v0.13 } else { throw new Error( 'Buffer.write(string, encoding, offset[, length]) is no longer supported' ) } var remaining = this.length - offset if (length === undefined || length > remaining) length = remaining if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) { throw new RangeError('Attempt to write outside buffer bounds') } if (!encoding) encoding = 'utf8' var loweredCase = false for (;;) { switch (encoding) { case 'hex': return hexWrite(this, string, offset, length) case 'utf8': case 'utf-8': return utf8Write(this, string, offset, length) case 'ascii': return asciiWrite(this, string, offset, length) case 'latin1': case 'binary': return latin1Write(this, string, offset, length) case 'base64': // Warning: maxLength not taken into account in base64Write return base64Write(this, string, offset, length) case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': return ucs2Write(this, string, offset, length) default: if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding) encoding = ('' + encoding).toLowerCase() loweredCase = true } } } Buffer.prototype.toJSON = function toJSON () { return { type: 'Buffer', data: Array.prototype.slice.call(this._arr || this, 0) } } function base64Slice (buf, start, end) { if (start === 0 && end === buf.length) { return base64.fromByteArray(buf) } else { return base64.fromByteArray(buf.slice(start, end)) } } function utf8Slice (buf, start, end) { end = Math.min(buf.length, end) var res = [] var i = start while (i < end) { var firstByte = buf[i] var codePoint = null var bytesPerSequence = (firstByte > 0xEF) ? 4 : (firstByte > 0xDF) ? 3 : (firstByte > 0xBF) ? 2 : 1 if (i + bytesPerSequence <= end) { var secondByte, thirdByte, fourthByte, tempCodePoint switch (bytesPerSequence) { case 1: if (firstByte < 0x80) { codePoint = firstByte } break case 2: secondByte = buf[i + 1] if ((secondByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F) if (tempCodePoint > 0x7F) { codePoint = tempCodePoint } } break case 3: secondByte = buf[i + 1] thirdByte = buf[i + 2] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F) if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) { codePoint = tempCodePoint } } break case 4: secondByte = buf[i + 1] thirdByte = buf[i + 2] fourthByte = buf[i + 3] if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) { tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F) if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) { codePoint = tempCodePoint } } } } if (codePoint === null) { // we did not generate a valid codePoint so insert a // replacement char (U+FFFD) and advance only 1 byte codePoint = 0xFFFD bytesPerSequence = 1 } else if (codePoint > 0xFFFF) { // encode to utf16 (surrogate pair dance) codePoint -= 0x10000 res.push(codePoint >>> 10 & 0x3FF | 0xD800) codePoint = 0xDC00 | codePoint & 0x3FF } res.push(codePoint) i += bytesPerSequence } return decodeCodePointsArray(res) } // Based on http://stackoverflow.com/a/22747272/680742, the browser with // the lowest limit is Chrome, with 0x10000 args. // We go 1 magnitude less, for safety var MAX_ARGUMENTS_LENGTH = 0x1000 function decodeCodePointsArray (codePoints) { var len = codePoints.length if (len <= MAX_ARGUMENTS_LENGTH) { return String.fromCharCode.apply(String, codePoints) // avoid extra slice() } // Decode in chunks to avoid "call stack size exceeded". var res = '' var i = 0 while (i < len) { res += String.fromCharCode.apply( String, codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH) ) } return res } function asciiSlice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i] & 0x7F) } return ret } function latin1Slice (buf, start, end) { var ret = '' end = Math.min(buf.length, end) for (var i = start; i < end; ++i) { ret += String.fromCharCode(buf[i]) } return ret } function hexSlice (buf, start, end) { var len = buf.length if (!start || start < 0) start = 0 if (!end || end < 0 || end > len) end = len var out = '' for (var i = start; i < end; ++i) { out += toHex(buf[i]) } return out } function utf16leSlice (buf, start, end) { var bytes = buf.slice(start, end) var res = '' for (var i = 0; i < bytes.length; i += 2) { res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256) } return res } Buffer.prototype.slice = function slice (start, end) { var len = this.length start = ~~start end = end === undefined ? len : ~~end if (start < 0) { start += len if (start < 0) start = 0 } else if (start > len) { start = len } if (end < 0) { end += len if (end < 0) end = 0 } else if (end > len) { end = len } if (end < start) end = start var newBuf if (Buffer.TYPED_ARRAY_SUPPORT) { newBuf = this.subarray(start, end) newBuf.__proto__ = Buffer.prototype } else { var sliceLen = end - start newBuf = new Buffer(sliceLen, undefined) for (var i = 0; i < sliceLen; ++i) { newBuf[i] = this[i + start] } } return newBuf } /* * Need to make sure that buffer isn't trying to write out of bounds. */ function checkOffset (offset, ext, length) { if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint') if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length') } Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } return val } Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { checkOffset(offset, byteLength, this.length) } var val = this[offset + --byteLength] var mul = 1 while (byteLength > 0 && (mul *= 0x100)) { val += this[offset + --byteLength] * mul } return val } Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) return this[offset] } Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return this[offset] | (this[offset + 1] << 8) } Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) return (this[offset] << 8) | this[offset + 1] } Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ((this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16)) + (this[offset + 3] * 0x1000000) } Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] * 0x1000000) + ((this[offset + 1] << 16) | (this[offset + 2] << 8) | this[offset + 3]) } Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var val = this[offset] var mul = 1 var i = 0 while (++i < byteLength && (mul *= 0x100)) { val += this[offset + i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) { offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) checkOffset(offset, byteLength, this.length) var i = byteLength var mul = 1 var val = this[offset + --i] while (i > 0 && (mul *= 0x100)) { val += this[offset + --i] * mul } mul *= 0x80 if (val >= mul) val -= Math.pow(2, 8 * byteLength) return val } Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) { if (!noAssert) checkOffset(offset, 1, this.length) if (!(this[offset] & 0x80)) return (this[offset]) return ((0xff - this[offset] + 1) * -1) } Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset] | (this[offset + 1] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 2, this.length) var val = this[offset + 1] | (this[offset] << 8) return (val & 0x8000) ? val | 0xFFFF0000 : val } Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset]) | (this[offset + 1] << 8) | (this[offset + 2] << 16) | (this[offset + 3] << 24) } Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return (this[offset] << 24) | (this[offset + 1] << 16) | (this[offset + 2] << 8) | (this[offset + 3]) } Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, true, 23, 4) } Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 4, this.length) return ieee754.read(this, offset, false, 23, 4) } Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, true, 52, 8) } Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) { if (!noAssert) checkOffset(offset, 8, this.length) return ieee754.read(this, offset, false, 52, 8) } function checkInt (buf, value, offset, ext, max, min) { if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance') if (value > max || value < min) throw new RangeError('"value" argument is out of bounds') if (offset + ext > buf.length) throw new RangeError('Index out of range') } Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var mul = 1 var i = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 byteLength = byteLength | 0 if (!noAssert) { var maxBytes = Math.pow(2, 8 * byteLength) - 1 checkInt(this, value, offset, byteLength, maxBytes, 0) } var i = byteLength - 1 var mul = 1 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { this[offset + i] = (value / mul) & 0xFF } return offset + byteLength } Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) this[offset] = (value & 0xff) return offset + 1 } function objectWriteUInt16 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) { buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>> (littleEndian ? i : 1 - i) * 8 } } Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } function objectWriteUInt32 (buf, value, offset, littleEndian) { if (value < 0) value = 0xffffffff + value + 1 for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) { buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff } } Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset + 3] = (value >>> 24) this[offset + 2] = (value >>> 16) this[offset + 1] = (value >>> 8) this[offset] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = 0 var mul = 1 var sub = 0 this[offset] = value & 0xFF while (++i < byteLength && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) { value = +value offset = offset | 0 if (!noAssert) { var limit = Math.pow(2, 8 * byteLength - 1) checkInt(this, value, offset, byteLength, limit - 1, -limit) } var i = byteLength - 1 var mul = 1 var sub = 0 this[offset + i] = value & 0xFF while (--i >= 0 && (mul *= 0x100)) { if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) { sub = 1 } this[offset + i] = ((value / mul) >> 0) - sub & 0xFF } return offset + byteLength } Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80) if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value) if (value < 0) value = 0xff + value + 1 this[offset] = (value & 0xff) return offset + 1 } Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) } else { objectWriteUInt16(this, value, offset, true) } return offset + 2 } Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 8) this[offset + 1] = (value & 0xff) } else { objectWriteUInt16(this, value, offset, false) } return offset + 2 } Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value & 0xff) this[offset + 1] = (value >>> 8) this[offset + 2] = (value >>> 16) this[offset + 3] = (value >>> 24) } else { objectWriteUInt32(this, value, offset, true) } return offset + 4 } Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) { value = +value offset = offset | 0 if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000) if (value < 0) value = 0xffffffff + value + 1 if (Buffer.TYPED_ARRAY_SUPPORT) { this[offset] = (value >>> 24) this[offset + 1] = (value >>> 16) this[offset + 2] = (value >>> 8) this[offset + 3] = (value & 0xff) } else { objectWriteUInt32(this, value, offset, false) } return offset + 4 } function checkIEEE754 (buf, value, offset, ext, max, min) { if (offset + ext > buf.length) throw new RangeError('Index out of range') if (offset < 0) throw new RangeError('Index out of range') } function writeFloat (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38) } ieee754.write(buf, value, offset, littleEndian, 23, 4) return offset + 4 } Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) { return writeFloat(this, value, offset, true, noAssert) } Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) { return writeFloat(this, value, offset, false, noAssert) } function writeDouble (buf, value, offset, littleEndian, noAssert) { if (!noAssert) { checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308) } ieee754.write(buf, value, offset, littleEndian, 52, 8) return offset + 8 } Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) { return writeDouble(this, value, offset, true, noAssert) } Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) { return writeDouble(this, value, offset, false, noAssert) } // copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length) Buffer.prototype.copy = function copy (target, targetStart, start, end) { if (!start) start = 0 if (!end && end !== 0) end = this.length if (targetStart >= target.length) targetStart = target.length if (!targetStart) targetStart = 0 if (end > 0 && end < start) end = start // Copy 0 bytes; we're done if (end === start) return 0 if (target.length === 0 || this.length === 0) return 0 // Fatal error conditions if (targetStart < 0) { throw new RangeError('targetStart out of bounds') } if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds') if (end < 0) throw new RangeError('sourceEnd out of bounds') // Are we oob? if (end > this.length) end = this.length if (target.length - targetStart < end - start) { end = target.length - targetStart + start } var len = end - start var i if (this === target && start < targetStart && targetStart < end) { // descending copy from end for (i = len - 1; i >= 0; --i) { target[i + targetStart] = this[i + start] } } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) { // ascending copy from start for (i = 0; i < len; ++i) { target[i + targetStart] = this[i + start] } } else { Uint8Array.prototype.set.call( target, this.subarray(start, start + len), targetStart ) } return len } // Usage: // buffer.fill(number[, offset[, end]]) // buffer.fill(buffer[, offset[, end]]) // buffer.fill(string[, offset[, end]][, encoding]) Buffer.prototype.fill = function fill (val, start, end, encoding) { // Handle string cases: if (typeof val === 'string') { if (typeof start === 'string') { encoding = start start = 0 end = this.length } else if (typeof end === 'string') { encoding = end end = this.length } if (val.length === 1) { var code = val.charCodeAt(0) if (code < 256) { val = code } } if (encoding !== undefined && typeof encoding !== 'string') { throw new TypeError('encoding must be a string') } if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) { throw new TypeError('Unknown encoding: ' + encoding) } } else if (typeof val === 'number') { val = val & 255 } // Invalid ranges are not set to a default, so can range check early. if (start < 0 || this.length < start || this.length < end) { throw new RangeError('Out of range index') } if (end <= start) { return this } start = start >>> 0 end = end === undefined ? this.length : end >>> 0 if (!val) val = 0 var i if (typeof val === 'number') { for (i = start; i < end; ++i) { this[i] = val } } else { var bytes = Buffer.isBuffer(val) ? val : utf8ToBytes(new Buffer(val, encoding).toString()) var len = bytes.length for (i = 0; i < end - start; ++i) { this[i + start] = bytes[i % len] } } return this } // HELPER FUNCTIONS // ================ var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g function base64clean (str) { // Node strips out invalid characters like \n and \t from the string, base64-js does not str = stringtrim(str).replace(INVALID_BASE64_RE, '') // Node converts strings with length < 2 to '' if (str.length < 2) return '' // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not while (str.length % 4 !== 0) { str = str + '=' } return str } function stringtrim (str) { if (str.trim) return str.trim() return str.replace(/^\s+|\s+$/g, '') } function toHex (n) { if (n < 16) return '0' + n.toString(16) return n.toString(16) } function utf8ToBytes (string, units) { units = units || Infinity var codePoint var length = string.length var leadSurrogate = null var bytes = [] for (var i = 0; i < length; ++i) { codePoint = string.charCodeAt(i) // is surrogate component if (codePoint > 0xD7FF && codePoint < 0xE000) { // last char was a lead if (!leadSurrogate) { // no lead yet if (codePoint > 0xDBFF) { // unexpected trail if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } else if (i + 1 === length) { // unpaired lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) continue } // valid lead leadSurrogate = codePoint continue } // 2 leads in a row if (codePoint < 0xDC00) { if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) leadSurrogate = codePoint continue } // valid surrogate pair codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000 } else if (leadSurrogate) { // valid bmp char, but last char was a lead if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD) } leadSurrogate = null // encode utf8 if (codePoint < 0x80) { if ((units -= 1) < 0) break bytes.push(codePoint) } else if (codePoint < 0x800) { if ((units -= 2) < 0) break bytes.push( codePoint >> 0x6 | 0xC0, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x10000) { if ((units -= 3) < 0) break bytes.push( codePoint >> 0xC | 0xE0, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else if (codePoint < 0x110000) { if ((units -= 4) < 0) break bytes.push( codePoint >> 0x12 | 0xF0, codePoint >> 0xC & 0x3F | 0x80, codePoint >> 0x6 & 0x3F | 0x80, codePoint & 0x3F | 0x80 ) } else { throw new Error('Invalid code point') } } return bytes } function asciiToBytes (str) { var byteArray = [] for (var i = 0; i < str.length; ++i) { // Node's code seems to be doing this and not & 0x7F.. byteArray.push(str.charCodeAt(i) & 0xFF) } return byteArray } function utf16leToBytes (str, units) { var c, hi, lo var byteArray = [] for (var i = 0; i < str.length; ++i) { if ((units -= 2) < 0) break c = str.charCodeAt(i) hi = c >> 8 lo = c % 256 byteArray.push(lo) byteArray.push(hi) } return byteArray } function base64ToBytes (str) { return base64.toByteArray(base64clean(str)) } function blitBuffer (src, dst, offset, length) { for (var i = 0; i < length; ++i) { if ((i + offset >= dst.length) || (i >= src.length)) break dst[i + offset] = src[i] } return i } function isnan (val) { return val !== val // eslint-disable-line no-self-compare } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) /***/ }), /* 6 */ /***/ (function(module, exports) { // shim for using process in browser var process = module.exports = {}; // cached from whatever global is present so that test runners that stub it // don't break things. But we need to wrap it in a try catch in case it is // wrapped in strict mode code which doesn't define any globals. It's inside a // function because try/catches deoptimize in certain engines. var cachedSetTimeout; var cachedClearTimeout; function defaultSetTimout() { throw new Error('setTimeout has not been defined'); } function defaultClearTimeout () { throw new Error('clearTimeout has not been defined'); } (function () { try { if (typeof setTimeout === 'function') { cachedSetTimeout = setTimeout; } else { cachedSetTimeout = defaultSetTimout; } } catch (e) { cachedSetTimeout = defaultSetTimout; } try { if (typeof clearTimeout === 'function') { cachedClearTimeout = clearTimeout; } else { cachedClearTimeout = defaultClearTimeout; } } catch (e) { cachedClearTimeout = defaultClearTimeout; } } ()) function runTimeout(fun) { if (cachedSetTimeout === setTimeout) { //normal enviroments in sane situations return setTimeout(fun, 0); } // if setTimeout wasn't available but was latter defined if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { cachedSetTimeout = setTimeout; return setTimeout(fun, 0); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedSetTimeout(fun, 0); } catch(e){ try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedSetTimeout.call(null, fun, 0); } catch(e){ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error return cachedSetTimeout.call(this, fun, 0); } } } function runClearTimeout(marker) { if (cachedClearTimeout === clearTimeout) { //normal enviroments in sane situations return clearTimeout(marker); } // if clearTimeout wasn't available but was latter defined if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { cachedClearTimeout = clearTimeout; return clearTimeout(marker); } try { // when when somebody has screwed with setTimeout but no I.E. maddness return cachedClearTimeout(marker); } catch (e){ try { // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally return cachedClearTimeout.call(null, marker); } catch (e){ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. // Some versions of I.E. have different rules for clearTimeout vs setTimeout return cachedClearTimeout.call(this, marker); } } } var queue = []; var draining = false; var currentQueue; var queueIndex = -1; function cleanUpNextTick() { if (!draining || !currentQueue) { return; } draining = false; if (currentQueue.length) { queue = currentQueue.concat(queue); } else { queueIndex = -1; } if (queue.length) { drainQueue(); } } function drainQueue() { if (draining) { return; } var timeout = runTimeout(cleanUpNextTick); draining = true; var len = queue.length; while(len) { currentQueue = queue; queue = []; while (++queueIndex < len) { if (currentQueue) { currentQueue[queueIndex].run(); } } queueIndex = -1; len = queue.length; } currentQueue = null; draining = false; runClearTimeout(timeout); } process.nextTick = function (fun) { var args = new Array(arguments.length - 1); if (arguments.length > 1) { for (var i = 1; i < arguments.length; i++) { args[i - 1] = arguments[i]; } } queue.push(new Item(fun, args)); if (queue.length === 1 && !draining) { runTimeout(drainQueue); } }; // v8 likes predictible objects function Item(fun, array) { this.fun = fun; this.array = array; } Item.prototype.run = function () { this.fun.apply(null, this.array); }; process.title = 'browser'; process.browser = true; process.env = {}; process.argv = []; process.version = ''; // empty string to avoid regexp issues process.versions = {}; function noop() {} process.on = noop; process.addListener = noop; process.once = noop; process.off = noop; process.removeListener = noop; process.removeAllListeners = noop; process.emit = noop; process.binding = function (name) { throw new Error('process.binding is not supported'); }; process.cwd = function () { return '/' }; process.chdir = function (dir) { throw new Error('process.chdir is not supported'); }; process.umask = function() { return 0; }; /***/ }), /* 7 */ /***/ (function(module, exports, __webpack_require__) { const Long = __webpack_require__(35); // Discord epoch (2015-01-01T00:00:00.000Z) const EPOCH = 1420070400000; let INCREMENT = 0; /** * A container for useful snowflake-related methods. */ class SnowflakeUtil { constructor() { throw new Error(`The ${this.constructor.name} class may not be instantiated.`); } /** * A Twitter snowflake, except the epoch is 2015-01-01T00:00:00.000Z * ``` * If we have a snowflake '266241948824764416' we can represent it as binary: * * 64 22 17 12 0 * 000000111011000111100001101001000101000000 00001 00000 000000000000 * number of ms since Discord epoch worker pid increment * ``` * @typedef {string} Snowflake */ /** * Generates a Discord snowflake. * This hardcodes the worker ID as 1 and the process ID as 0. * @returns {Snowflake} The generated snowflake */ static generate() { if (INCREMENT >= 4095) INCREMENT = 0; const BINARY = `${pad((Date.now() - EPOCH).toString(2), 42)}0000100000${pad((INCREMENT++).toString(2), 12)}`; return Long.fromString(BINARY, 2).toString(); } /** * A deconstructed snowflake. * @typedef {Object} DeconstructedSnowflake * @property {number} timestamp Timestamp the snowflake was created * @property {Date} date Date the snowflake was created * @property {number} workerID Worker ID in the snowflake * @property {number} processID Process ID in the snowflake * @property {number} increment Increment in the snowflake * @property {string} binary Binary representation of the snowflake */ /** * Deconstructs a Discord snowflake. * @param {Snowflake} snowflake Snowflake to deconstruct * @returns {DeconstructedSnowflake} Deconstructed snowflake */ static deconstruct(snowflake) { const BINARY = pad(Long.fromString(snowflake).toString(2), 64); const res = { timestamp: parseInt(BINARY.substring(0, 42), 2) + EPOCH, workerID: parseInt(BINARY.substring(42, 47), 2), processID: parseInt(BINARY.substring(47, 52), 2), increment: parseInt(BINARY.substring(52, 64), 2), binary: BINARY, }; Object.defineProperty(res, 'date', { get: function get() { return new Date(this.timestamp); }, enumerable: true, }); return res; } } function pad(v, n, c = '0') { return String(v).length >= n ? String(v) : (String(c).repeat(n) + v).slice(-n); } module.exports = SnowflakeUtil; /***/ }), /* 8 */ /***/ (function(module, exports) { var g; // This works in non-strict mode g = (function() { return this; })(); try { // This works if eval is allowed (see CSP) g = g || Function("return this")() || (1,eval)("this"); } catch(e) { // This works if the window reference is available if(typeof window === "object") g = window; } // g can still be undefined, but nothing to do about it... // We return undefined, instead of nothing here, so it's // easier to handle this case. if(!global) { ...} module.exports = g; /***/ }), /* 9 */ /***/ (function(module, exports, __webpack_require__) { const Constants = __webpack_require__(0); const util = __webpack_require__(22); /** * Data structure that makes it easy to interact with a permission bitfield. All {@link GuildMember}s have a set of * permissions in their guild, and each channel in the guild may also have {@link PermissionOverwrites} for the member * that override their default permissions. */ class Permissions { /** * @param {GuildMember} [member] Member the permissions are for **(deprecated)** * @param {number|PermissionResolvable[]} permissions Permissions or bitfield to read from */ constructor(member, permissions) { permissions = typeof member === 'object' && !(member instanceof Array) ? permissions : member; /** * Member the permissions are for * @type {GuildMember} * @deprecated */ this._member = typeof member === 'object' ? member : null; /** * Bitfield of the packed permissions * @type {number} */ this.bitfield = typeof permissions === 'number' ? permissions : this.constructor.resolve(permissions); } get member() { return this._member; } set member(value) { this._member = value; } /** * Bitfield of the packed permissions * @type {number} * @see {@link Permissions#bitfield} * @deprecated * @readonly */ get raw() { return this.bitfield; } set raw(raw) { this.bitfield = raw; } /** * Checks whether the bitfield has a permission, or multiple permissions. * @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for * @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override * @returns {boolean} */ has(permission, checkAdmin = true) { if (permission instanceof Array) return permission.every(p => this.has(p, checkAdmin)); permission = this.constructor.resolve(permission); if (checkAdmin && (this.bitfield & this.constructor.FLAGS.ADMINISTRATOR) > 0) return true; return (this.bitfield & permission) === permission; } /** * Gets all given permissions that are missing from the bitfield. * @param {PermissionResolvable[]} permissions Permissions to check for * @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override * @returns {PermissionResolvable[]} */ missing(permissions, checkAdmin = true) { return permissions.filter(p => !this.has(p, checkAdmin)); } /** * Adds permissions to this one, creating a new instance to represent the new bitfield. * @param {...PermissionResolvable} permissions Permissions to add * @returns {Permissions} */ add(...permissions) { let total = 0; for (let p = 0; p < permissions.length; p++) { const perm = this.constructor.resolve(permissions[p]); if ((this.bitfield & perm) !== perm) total |= perm; } return new this.constructor(this.member, this.bitfield | total); } /** * Removes permissions to this one, creating a new instance to represent the new bitfield. * @param {...PermissionResolvable} permissions Permissions to remove * @returns {Permissions} */ remove(...permissions) { let total = 0; for (let p = 0; p < permissions.length; p++) { const perm = this.constructor.resolve(permissions[p]); if ((this.bitfield & perm) === perm) total |= perm; } return new this.constructor(this.member, this.bitfield & ~total); } /** * Gets an object mapping permission name (like `READ_MESSAGES`) to a {@link boolean} indicating whether the * permission is available. * @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override * @returns {Object} */ serialize(checkAdmin = true) { const serialized = {}; for (const perm in this.constructor.FLAGS) serialized[perm] = this.has(perm, checkAdmin); return serialized; } /** * Checks whether the user has a certain permission, e.g. `READ_MESSAGES`. * @param {PermissionResolvable} permission The permission to check for * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permission * @returns {boolean} * @see {@link Permissions#has} * @deprecated */ hasPermission(permission, explicit = false) { return this.has(permission, !explicit); } /** * Checks whether the user has all specified permissions. * @param {PermissionResolvable[]} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions * @returns {boolean} * @see {@link Permissions#has} * @deprecated */ hasPermissions(permissions, explicit = false) { return this.has(permissions, !explicit); } /** * Checks whether the user has all specified permissions, and lists any missing permissions. * @param {PermissionResolvable[]} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions * @returns {PermissionResolvable[]} * @see {@link Permissions#missing} * @deprecated */ missingPermissions(permissions, explicit = false) { return this.missing(permissions, !explicit); } /** * Data that can be resolved to give a permission number. This can be: * - A string (see {@link Permissions.flags}) * - A permission number * @typedef {string|number} PermissionResolvable */ /** * Resolves permissions to their numeric form. * @param {PermissionResolvable|PermissionResolvable[]} permission - Permission(s) to resolve * @returns {number} */ static resolve(permission) { if (permission instanceof Array) return permission.map(p => this.resolve(p)).reduce((prev, p) => prev | p, 0); if (typeof permission === 'string') permission = this.FLAGS[permission]; if (typeof permission !== 'number' || permission < 1) throw new RangeError(Constants.Errors.NOT_A_PERMISSION); return permission; } } /** * Numeric permission flags. All available properties: * - `ADMINISTRATOR` (implicitly has *all* permissions, and bypasses all channel overwrites) * - `CREATE_INSTANT_INVITE` (create invitations to the guild) * - `KICK_MEMBERS` * - `BAN_MEMBERS` * - `MANAGE_CHANNELS` (edit and reorder channels) * - `MANAGE_GUILD` (edit the guild information, region, etc.) * - `ADD_REACTIONS` (add new reactions to messages) * - `VIEW_AUDIT_LOG` * - `READ_MESSAGES` * - `SEND_MESSAGES` * - `SEND_TTS_MESSAGES` * - `MANAGE_MESSAGES` (delete messages and reactions) * - `EMBED_LINKS` (links posted will have a preview embedded) * - `ATTACH_FILES` * - `READ_MESSAGE_HISTORY` (view messages that were posted prior to opening Discord) * - `MENTION_EVERYONE` * - `USE_EXTERNAL_EMOJIS` (use emojis from different guilds) * - `EXTERNAL_EMOJIS` **(deprecated)** * - `CONNECT` (connect to a voice channel) * - `SPEAK` (speak in a voice channel) * - `MUTE_MEMBERS` (mute members across all voice channels) * - `DEAFEN_MEMBERS` (deafen members across all voice channels) * - `MOVE_MEMBERS` (move members between voice channels) * - `USE_VAD` (use voice activity detection) * - `CHANGE_NICKNAME` * - `MANAGE_NICKNAMES` (change other members' nicknames) * - `MANAGE_ROLES` * - `MANAGE_ROLES_OR_PERMISSIONS` **(deprecated)** * - `MANAGE_WEBHOOKS` * - `MANAGE_EMOJIS` * @type {Object} * @see {@link https://discordapp.com/developers/docs/topics/permissions} */ Permissions.FLAGS = { CREATE_INSTANT_INVITE: 1 << 0, KICK_MEMBERS: 1 << 1, BAN_MEMBERS: 1 << 2, ADMINISTRATOR: 1 << 3, MANAGE_CHANNELS: 1 << 4, MANAGE_GUILD: 1 << 5, ADD_REACTIONS: 1 << 6, VIEW_AUDIT_LOG: 1 << 7, READ_MESSAGES: 1 << 10, SEND_MESSAGES: 1 << 11, SEND_TTS_MESSAGES: 1 << 12, MANAGE_MESSAGES: 1 << 13, EMBED_LINKS: 1 << 14, ATTACH_FILES: 1 << 15, READ_MESSAGE_HISTORY: 1 << 16, MENTION_EVERYONE: 1 << 17, EXTERNAL_EMOJIS: 1 << 18, USE_EXTERNAL_EMOJIS: 1 << 18, CONNECT: 1 << 20, SPEAK: 1 << 21, MUTE_MEMBERS: 1 << 22, DEAFEN_MEMBERS: 1 << 23, MOVE_MEMBERS: 1 << 24, USE_VAD: 1 << 25, CHANGE_NICKNAME: 1 << 26, MANAGE_NICKNAMES: 1 << 27, MANAGE_ROLES: 1 << 28, MANAGE_ROLES_OR_PERMISSIONS: 1 << 28, MANAGE_WEBHOOKS: 1 << 29, MANAGE_EMOJIS: 1 << 30, }; /** * Bitfield representing every permission combined * @type {number} */ Permissions.ALL = Object.keys(Permissions.FLAGS).reduce((all, p) => all | Permissions.FLAGS[p], 0); /** * Bitfield representing the default permissions for users * @type {number} */ Permissions.DEFAULT = 104324097; /** * @class EvaluatedPermissions * @classdesc The final evaluated permissions for a member in a channel * @see {@link Permissions} * @deprecated */ Permissions.prototype.hasPermission = util.deprecate(Permissions.prototype.hasPermission, 'EvaluatedPermissions#hasPermission is deprecated, use Permissions#has instead'); Permissions.prototype.hasPermissions = util.deprecate(Permissions.prototype.hasPermissions, 'EvaluatedPermissions#hasPermissions is deprecated, use Permissions#has instead'); Permissions.prototype.missingPermissions = util.deprecate(Permissions.prototype.missingPermissions, 'EvaluatedPermissions#missingPermissions is deprecated, use Permissions#missing instead'); Object.defineProperty(Permissions.prototype, 'member', { get: util .deprecate(Object.getOwnPropertyDescriptor(Permissions.prototype, 'member').get, 'EvaluatedPermissions#member is deprecated'), }); module.exports = Permissions; /***/ }), /* 10 */ /***/ (function(module, exports) { if (typeof Object.create === 'function') { // implementation from standard node.js 'util' module module.exports = function inherits(ctor, superCtor) { ctor.super_ = superCtor ctor.prototype = Object.create(superCtor.prototype, { constructor: { value: ctor, enumerable: false, writable: true, configurable: true } }); }; } else { // old school shim for old browsers module.exports = function inherits(ctor, superCtor) { ctor.super_ = superCtor var TempCtor = function () {} TempCtor.prototype = superCtor.prototype ctor.prototype = new TempCtor() ctor.prototype.constructor = ctor } } /***/ }), /* 11 */ /***/ (function(module, exports) { /** * Represents a user's presence. */ class Presence { constructor(data = {}) { /** * The status of the presence: * * * **`online`** - user is online * * **`offline`** - user is offline or invisible * * **`idle`** - user is AFK * * **`dnd`** - user is in Do not Disturb * @type {string} */ this.status = data.status || 'offline'; /** * The game that the user is playing * @type {?Game} */ this.game = data.game ? new Game(data.game) : null; } update(data) { this.status = data.status || this.status; this.game = data.game ? new Game(data.game) : null; } /** * Whether this presence is equal to another * @param {Presence} presence The presence to compare with * @returns {boolean} */ equals(presence) { return this === presence || ( presence && this.status === presence.status && this.game ? this.game.equals(presence.game) : !presence.game ); } } /** * Represents a game that is part of a user's presence. */ class Game { constructor(data) { /** * The name of the game being played * @type {string} */ this.name = data.name; /** * The type of the game status * @type {number} */ this.type = data.type; /** * If the game is being streamed, a link to the stream * @type {?string} */ this.url = data.url || null; } /** * Whether or not the game is being streamed * @type {boolean} * @readonly */ get streaming() { return this.type === 1; } /** * Whether this game is equal to another game * @param {Game} game The game to compare with * @returns {boolean} */ equals(game) { return this === game || ( game && this.name === game.name && this.type === game.type && this.url === game.url ); } } exports.Presence = Presence; exports.Game = Game; /***/ }), /* 12 */ /***/ (function(module, exports) { // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. function EventEmitter() { this._events = this._events || {}; this._maxListeners = this._maxListeners || undefined; } module.exports = EventEmitter; // Backwards-compat with node 0.10.x EventEmitter.EventEmitter = EventEmitter; EventEmitter.prototype._events = undefined; EventEmitter.prototype._maxListeners = undefined; // By default EventEmitters will print a warning if more than 10 listeners are // added to it. This is a useful default which helps finding memory leaks. EventEmitter.defaultMaxListeners = 10; // Obviously not all Emitters should be limited to 10. This function allows // that to be increased. Set to zero for unlimited. EventEmitter.prototype.setMaxListeners = function(n) { if (!isNumber(n) || n < 0 || isNaN(n)) throw TypeError('n must be a positive number'); this._maxListeners = n; return this; }; EventEmitter.prototype.emit = function(type) { var er, handler, len, args, i, listeners; if (!this._events) this._events = {}; // If there is no 'error' event listener then throw. if (type === 'error') { if (!this._events.error || (isObject(this._events.error) && !this._events.error.length)) { er = arguments[1]; if (er instanceof Error) { throw er; // Unhandled 'error' event } else { // At least give some kind of context to the user var err = new Error('Uncaught, unspecified "error" event. (' + er + ')'); err.context = er; throw err; } } } handler = this._events[type]; if (isUndefined(handler)) return false; if (isFunction(handler)) { switch (arguments.length) { // fast cases case 1: handler.call(this); break; case 2: handler.call(this, arguments[1]); break; case 3: handler.call(this, arguments[1], arguments[2]); break; // slower default: args = Array.prototype.slice.call(arguments, 1); handler.apply(this, args); } } else if (isObject(handler)) { args = Array.prototype.slice.call(arguments, 1); listeners = handler.slice(); len = listeners.length; for (i = 0; i < len; i++) listeners[i].apply(this, args); } return true; }; EventEmitter.prototype.addListener = function(type, listener) { var m; if (!isFunction(listener)) throw TypeError('listener must be a function'); if (!this._events) this._events = {}; // To avoid recursion in the case that type === "newListener"! Before // adding it to the listeners, first emit "newListener". if (this._events.newListener) this.emit('newListener', type, isFunction(listener.listener) ? listener.listener : listener); if (!this._events[type]) // Optimize the case of one listener. Don't need the extra array object. this._events[type] = listener; else if (isObject(this._events[type])) // If we've already got an array, just append. this._events[type].push(listener); else // Adding the second element, need to change to array. this._events[type] = [this._events[type], listener]; // Check for listener leak if (isObject(this._events[type]) && !this._events[type].warned) { if (!isUndefined(this._maxListeners)) { m = this._maxListeners; } else { m = EventEmitter.defaultMaxListeners; } if (m && m > 0 && this._events[type].length > m) { this._events[type].warned = true; console.error('(node) warning: possible EventEmitter memory ' + 'leak detected. %d listeners added. ' + 'Use emitter.setMaxListeners() to increase limit.', this._events[type].length); if (typeof console.trace === 'function') { // not supported in IE 10 console.trace(); } } } return this; }; EventEmitter.prototype.on = EventEmitter.prototype.addListener; EventEmitter.prototype.once = function(type, listener) { if (!isFunction(listener)) throw TypeError('listener must be a function'); var fired = false; function g() { this.removeListener(type, g); if (!fired) { fired = true; listener.apply(this, arguments); } } g.listener = listener; this.on(type, g); return this; }; // emits a 'removeListener' event iff the listener was removed EventEmitter.prototype.removeListener = function(type, listener) { var list, position, length, i; if (!isFunction(listener)) throw TypeError('listener must be a function'); if (!this._events || !this._events[type]) return this; list = this._events[type]; length = list.length; position = -1; if (list === listener || (isFunction(list.listener) && list.listener === listener)) { delete this._events[type]; if (this._events.removeListener) this.emit('removeListener', type, listener); } else if (isObject(list)) { for (i = length; i-- > 0;) { if (list[i] === listener || (list[i].listener && list[i].listener === listener)) { position = i; break; } } if (position < 0) return this; if (list.length === 1) { list.length = 0; delete this._events[type]; } else { list.splice(position, 1); } if (this._events.removeListener) this.emit('removeListener', type, listener); } return this; }; EventEmitter.prototype.removeAllListeners = function(type) { var key, listeners; if (!this._events) return this; // not listening for removeListener, no need to emit if (!this._events.removeListener) { if (arguments.length === 0) this._events = {}; else if (this._events[type]) delete this._events[type]; return this; } // emit removeListener for all listeners on all events if (arguments.length === 0) { for (key in this._events) { if (key === 'removeListener') continue; this.removeAllListeners(key); } this.removeAllListeners('removeListener'); this._events = {}; return this; } listeners = this._events[type]; if (isFunction(listeners)) { this.removeListener(type, listeners); } else if (listeners) { // LIFO order while (listeners.length) this.removeListener(type, listeners[listeners.length - 1]); } delete this._events[type]; return this; }; EventEmitter.prototype.listeners = function(type) { var ret; if (!this._events || !this._events[type]) ret = []; else if (isFunction(this._events[type])) ret = [this._events[type]]; else ret = this._events[type].slice(); return ret; }; EventEmitter.prototype.listenerCount = function(type) { if (this._events) { var evlistener = this._events[type]; if (isFunction(evlistener)) return 1; else if (evlistener) return evlistener.length; } return 0; }; EventEmitter.listenerCount = function(emitter, type) { return emitter.listenerCount(type); }; function isFunction(arg) { return typeof arg === 'function'; } function isNumber(arg) { return typeof arg === 'number'; } function isObject(arg) { return typeof arg === 'object' && arg !== null; } function isUndefined(arg) { return arg === void 0; } /***/ }), /* 13 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // a duplex stream is just a stream that is both readable and writable. // Since JS doesn't have multiple prototypal inheritance, this class // prototypally inherits from Readable, and then parasitically from // Writable. /**/ var objectKeys = Object.keys || function (obj) { var keys = []; for (var key in obj) { keys.push(key); }return keys; }; /**/ module.exports = Duplex; /**/ var processNextTick = __webpack_require__(36); /**/ /**/ var util = __webpack_require__(20); util.inherits = __webpack_require__(10); /**/ var Readable = __webpack_require__(59); var Writable = __webpack_require__(38); util.inherits(Duplex, Readable); var keys = objectKeys(Writable.prototype); for (var v = 0; v < keys.length; v++) { var method = keys[v]; if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method]; } function Duplex(options) { if (!(this instanceof Duplex)) return new Duplex(options); Readable.call(this, options); Writable.call(this, options); if (options && options.readable === false) this.readable = false; if (options && options.writable === false) this.writable = false; this.allowHalfOpen = true; if (options && options.allowHalfOpen === false) this.allowHalfOpen = false; this.once('end', onend); } // the no-half-open enforcer function onend() { // if we allow half-open state, or if the writable side ended, // then we're ok. if (this.allowHalfOpen || this._writableState.ended) return; // no more data can be written. // But allow more writes to happen in this tick. processNextTick(onEndNT, this); } function onEndNT(self) { self.end(); } function forEach(xs, f) { for (var i = 0, l = xs.length; i < l; i++) { f(xs[i], i); } } /***/ }), /* 14 */ /***/ (function(module, exports, __webpack_require__) { const Snowflake = __webpack_require__(7); /** * Represents any channel on Discord. */ class Channel { constructor(client, data) { /** * The client that instantiated the Channel * @name Channel#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * The type of the channel, either: * * `dm` - a DM channel * * `group` - a Group DM channel * * `text` - a guild text channel * * `voice` - a guild voice channel * @type {string} */ this.type = null; if (data) this.setup(data); } setup(data) { /** * The unique ID of the channel * @type {Snowflake} */ this.id = data.id; } /** * The timestamp the channel was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the channel was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * Deletes the channel. * @returns {Promise} * @example * // Delete the channel * channel.delete() * .then() // Success * .catch(console.error); // Log error */ delete() { return this.client.rest.methods.deleteChannel(this); } } module.exports = Channel; /***/ }), /* 15 */ /***/ (function(module, exports, __webpack_require__) { const Snowflake = __webpack_require__(7); const Permissions = __webpack_require__(9); const util = __webpack_require__(22); /** * Represents a role on Discord. */ class Role { constructor(guild, data) { /** * The client that instantiated the role * @name Role#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: guild.client }); /** * The guild that the role belongs to * @type {Guild} */ this.guild = guild; if (data) this.setup(data); } setup(data) { /** * The ID of the role (unique to the guild it is part of) * @type {Snowflake} */ this.id = data.id; /** * The name of the role * @type {string} */ this.name = data.name; /** * The base 10 color of the role * @type {number} */ this.color = data.color; /** * If true, users that are part of this role will appear in a separate category in the users list * @type {boolean} */ this.hoist = data.hoist; /** * The position of the role from the API * @type {number} */ this.position = data.position; /** * The permissions bitfield of the role * @type {number} */ this.permissions = data.permissions; /** * Whether or not the role is managed by an external service * @type {boolean} */ this.managed = data.managed; /** * Whether or not the role can be mentioned by anyone * @type {boolean} */ this.mentionable = data.mentionable; } /** * The timestamp the role was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the role was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The hexadecimal version of the role color, with a leading hashtag * @type {string} * @readonly */ get hexColor() { let col = this.color.toString(16); while (col.length < 6) col = `0${col}`; return `#${col}`; } /** * The cached guild members that have this role * @type {Collection} * @readonly */ get members() { return this.guild.members.filter(m => m.roles.has(this.id)); } /** * Whether the role is editable by the client user * @type {boolean} * @readonly */ get editable() { if (this.managed) return false; const clientMember = this.guild.member(this.client.user); if (!clientMember.permissions.has(Permissions.FLAGS.MANAGE_ROLES_OR_PERMISSIONS)) return false; return clientMember.highestRole.comparePositionTo(this) > 0; } /** * The position of the role in the role manager * @type {number} * @readonly */ get calculatedPosition() { const sorted = this.guild._sortedRoles; return sorted.array().indexOf(sorted.get(this.id)); } /** * Get an object mapping permission names to whether or not the role enables that permission * @returns {Object} * @example * // Print the serialized role permissions * console.log(role.serialize()); */ serialize() { return new Permissions(this.permissions).serialize(); } /** * Checks if the role has a permission. * @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission * **(deprecated)** * @param {boolean} [checkAdmin] Whether to allow the administrator permission to override * (takes priority over `explicit`) * @returns {boolean} * @example * // See if a role can ban a member * if (role.hasPermission('BAN_MEMBERS')) { * console.log('This role can ban members'); * } else { * console.log('This role can\'t ban members'); * } */ hasPermission(permission, explicit = false, checkAdmin) { return new Permissions(this.permissions).has( permission, typeof checkAdmin !== 'undefined' ? checkAdmin : !explicit ); } /** * Checks if the role has all specified permissions. * @param {PermissionResolvable[]} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permissions * @returns {boolean} * @deprecated */ hasPermissions(permissions, explicit = false) { return new Permissions(this.permissions).has(permissions, !explicit); } /** * Compares this role's position to another role's. * @param {Role} role Role to compare to this one * @returns {number} Negative number if the this role's position is lower (other role's is higher), * positive number if the this one is higher (other's is lower), 0 if equal */ comparePositionTo(role) { return this.constructor.comparePositions(this, role); } /** * The data for a role. * @typedef {Object} RoleData * @property {string} [name] The name of the role * @property {ColorResolvable} [color] The color of the role, either a hex string or a base 10 number * @property {boolean} [hoist] Whether or not the role should be hoisted * @property {number} [position] The position of the role * @property {string[]} [permissions] The permissions of the role * @property {boolean} [mentionable] Whether or not the role should be mentionable */ /** * Edits the role. * @param {RoleData} data The new data for the role * @returns {Promise} * @example * // Edit a role * role.edit({name: 'new role'}) * .then(r => console.log(`Edited role ${r}`)) * .catch(console.error); */ edit(data) { return this.client.rest.methods.updateGuildRole(this, data); } /** * Set a new name for the role. * @param {string} name The new name of the role * @returns {Promise} * @example * // Set the name of the role * role.setName('new role') * .then(r => console.log(`Edited name of role ${r}`)) * .catch(console.error); */ setName(name) { return this.edit({ name }); } /** * Set a new color for the role. * @param {ColorResolvable} color The color of the role * @returns {Promise} * @example * // Set the color of a role * role.setColor('#FF0000') * .then(r => console.log(`Set color of role ${r}`)) * .catch(console.error); */ setColor(color) { return this.edit({ color }); } /** * Set whether or not the role should be hoisted. * @param {boolean} hoist Whether or not to hoist the role * @returns {Promise} * @example * // Set the hoist of the role * role.setHoist(true) * .then(r => console.log(`Role hoisted: ${r.hoist}`)) * .catch(console.error); */ setHoist(hoist) { return this.edit({ hoist }); } /** * Set the position of the role. * @param {number} position The position of the role * @param {boolean} [relative=false] Move the position relative to its current value * @returns {Promise} * @example * // Set the position of the role * role.setPosition(1) * .then(r => console.log(`Role position: ${r.position}`)) * .catch(console.error); */ setPosition(position, relative) { return this.guild.setRolePosition(this, position, relative).then(() => this); } /** * Set the permissions of the role. * @param {string[]} permissions The permissions of the role * @returns {Promise} * @example * // Set the permissions of the role * role.setPermissions(['KICK_MEMBERS', 'BAN_MEMBERS']) * .then(r => console.log(`Role updated ${r}`)) * .catch(console.error); */ setPermissions(permissions) { return this.edit({ permissions }); } /** * Set whether this role is mentionable. * @param {boolean} mentionable Whether this role should be mentionable * @returns {Promise} * @example * // Make the role mentionable * role.setMentionable(true) * .then(r => console.log(`Role updated ${r}`)) * .catch(console.error); */ setMentionable(mentionable) { return this.edit({ mentionable }); } /** * Deletes the role. * @returns {Promise} * @example * // Delete a role * role.delete() * .then(r => console.log(`Deleted role ${r}`)) * .catch(console.error); */ delete() { return this.client.rest.methods.deleteGuildRole(this); } /** * Whether this role equals another role. It compares all properties, so for most operations * it is advisable to just compare `role.id === role2.id` as it is much faster and is often * what most users need. * @param {Role} role Role to compare with * @returns {boolean} */ equals(role) { return role && this.id === role.id && this.name === role.name && this.color === role.color && this.hoist === role.hoist && this.position === role.position && this.permissions === role.permissions && this.managed === role.managed; } /** * When concatenated with a string, this automatically concatenates the role mention rather than the Role object. * @returns {string} */ toString() { if (this.id === this.guild.id) return '@everyone'; return `<@&${this.id}>`; } /** * Compares the positions of two roles. * @param {Role} role1 First role to compare * @param {Role} role2 Second role to compare * @returns {number} Negative number if the first role's position is lower (second role's is higher), * positive number if the first's is higher (second's is lower), 0 if equal */ static comparePositions(role1, role2) { if (role1.position === role2.position) return role2.id - role1.id; return role1.position - role2.position; } } Role.prototype.hasPermissions = util .deprecate(Role.prototype.hasPermissions, 'Role#hasPermissions is deprecated - use Role#hasPermission instead, it now takes an array'); module.exports = Role; /***/ }), /* 16 */ /***/ (function(module, exports, __webpack_require__) { const TextBasedChannel = __webpack_require__(23); const Constants = __webpack_require__(0); const Presence = __webpack_require__(11).Presence; const Snowflake = __webpack_require__(7); /** * Represents a user on Discord. * @implements {TextBasedChannel} */ class User { constructor(client, data) { /** * The client that created the instance of the the user * @name User#client * @type {} * @readonly */ Object.defineProperty(this, 'client', { value: client }); if (data) this.setup(data); } setup(data) { /** * The ID of the user * @type {Snowflake} */ this.id = data.id; /** * The username of the user * @type {string} */ this.username = data.username; /** * A discriminator based on username for the user * @type {string} */ this.discriminator = data.discriminator; /** * The ID of the user's avatar * @type {string} */ this.avatar = data.avatar; /** * Whether or not the user is a bot * @type {boolean} */ this.bot = Boolean(data.bot); /** * The ID of the last message sent by the user, if one was sent * @type {?Snowflake} */ this.lastMessageID = null; /** * The Message object of the last message sent by the user, if one was sent * @type {?Message} */ this.lastMessage = null; } patch(data) { for (const prop of ['id', 'username', 'discriminator', 'avatar', 'bot']) { if (typeof data[prop] !== 'undefined') this[prop] = data[prop]; } if (data.token) this.client.token = data.token; } /** * The timestamp the user was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the user was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The presence of this user * @type {Presence} * @readonly */ get presence() { if (this.client.presences.has(this.id)) return this.client.presences.get(this.id); for (const guild of this.client.guilds.values()) { if (guild.presences.has(this.id)) return guild.presences.get(this.id); } return new Presence(); } /** * A link to the user's avatar * @param {string} [format='webp'] One of `webp`, `png`, `jpg`, `gif`. If no format is provided, it will be `gif` * for animated avatars or otherwise `webp` * @param {number} [size=128] One of `128`, '256', `512`, `1024`, `2048` * @returns {?string} avatarURL */ avatarURL(format, size) { if (!this.avatar) return null; if (typeof format === 'number') { size = format; format = 'default'; } return Constants.Endpoints.User(this).Avatar(this.client.options.http.cdn, this.avatar, format, size); } /** * A link to the user's default avatar * @type {string} * @readonly */ get defaultAvatarURL() { const avatars = Object.keys(Constants.DefaultAvatars); const avatar = avatars[this.discriminator % avatars.length]; return Constants.Endpoints.CDN(this.client.options.http.host).Asset(`${Constants.DefaultAvatars[avatar]}.png`); } /** * A link to the user's avatar if they have one. Otherwise a link to their default avatar will be returned * @type {string} * @readonly */ get displayAvatarURL() { return this.avatarURL() || this.defaultAvatarURL; } /** * The Discord "tag" for this user * @type {string} * @readonly */ get tag() { return `${this.username}#${this.discriminator}`; } /** * The note that is set for the user * This is only available when using a user account. * @type {?string} * @readonly */ get note() { return this.client.user.notes.get(this.id) || null; } /** * Check whether the user is typing in a channel. * @param {ChannelResolvable} channel The channel to check in * @returns {boolean} */ typingIn(channel) { channel = this.client.resolver.resolveChannel(channel); return channel._typing.has(this.id); } /** * Get the time that the user started typing. * @param {ChannelResolvable} channel The channel to get the time in * @returns {?Date} */ typingSinceIn(channel) { channel = this.client.resolver.resolveChannel(channel); return channel._typing.has(this.id) ? new Date(channel._typing.get(this.id).since) : null; } /** * Get the amount of time the user has been typing in a channel for (in milliseconds), or -1 if they're not typing. * @param {ChannelResolvable} channel The channel to get the time in * @returns {number} */ typingDurationIn(channel) { channel = this.client.resolver.resolveChannel(channel); return channel._typing.has(this.id) ? channel._typing.get(this.id).elapsedTime : -1; } /** * The DM between the client's user and this user * @type {?DMChannel} * @readonly */ get dmChannel() { return this.client.channels.filter(c => c.type === 'dm').find(c => c.recipient.id === this.id); } /** * Creates a DM channel between the client and the user. * @returns {Promise} */ createDM() { return this.client.rest.methods.createDM(this); } /** * Deletes a DM channel (if one exists) between the client and the user. Resolves with the channel if successful. * @returns {Promise} */ deleteDM() { return this.client.rest.methods.deleteChannel(this); } /** * Sends a friend request to the user. * This is only available when using a user account. * @returns {Promise} */ addFriend() { return this.client.rest.methods.addFriend(this); } /** * Removes the user from your friends. * This is only available when using a user account. * @returns {Promise} */ removeFriend() { return this.client.rest.methods.removeFriend(this); } /** * Blocks the user. * This is only available when using a user account. * @returns {Promise} */ block() { return this.client.rest.methods.blockUser(this); } /** * Unblocks the user. * This is only available when using a user account. * @returns {Promise} */ unblock() { return this.client.rest.methods.unblockUser(this); } /** * Get the profile of the user. * This is only available when using a user account. * @returns {Promise} */ fetchProfile() { return this.client.rest.methods.fetchUserProfile(this); } /** * Sets a note for the user. * This is only available when using a user account. * @param {string} note The note to set for the user * @returns {Promise} */ setNote(note) { return this.client.rest.methods.setNote(this, note); } /** * Checks if the user is equal to another. It compares ID, username, discriminator, avatar, and bot flags. * It is recommended to compare equality by using `user.id === user2.id` unless you want to compare all properties. * @param {User} user User to compare with * @returns {boolean} */ equals(user) { let equal = user && this.id === user.id && this.username === user.username && this.discriminator === user.discriminator && this.avatar === user.avatar && this.bot === Boolean(user.bot); return equal; } /** * When concatenated with a string, this automatically concatenates the user's mention instead of the User object. * @returns {string} * @example * // logs: Hello from <@123456789>! * console.log(`Hello from ${user}!`); */ toString() { return `<@${this.id}>`; } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} sendMessage() {} sendEmbed() {} sendFile() {} sendCode() {} } TextBasedChannel.applyToClass(User); module.exports = User; /***/ }), /* 17 */ /***/ (function(module, exports, __webpack_require__) { const Constants = __webpack_require__(0); const Collection = __webpack_require__(3); const Snowflake = __webpack_require__(7); /** * Represents a custom emoji. */ class Emoji { constructor(guild, data) { /** * The client that instantiated this object * @name Emoji#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: guild.client }); /** * The guild this emoji is part of * @type {Guild} */ this.guild = guild; this.setup(data); } setup(data) { /** * The ID of the emoji * @type {Snowflake} */ this.id = data.id; /** * The name of the emoji * @type {string} */ this.name = data.name; /** * Whether or not this emoji requires colons surrounding it * @type {boolean} */ this.requiresColons = data.require_colons; /** * Whether this emoji is managed by an external service * @type {boolean} */ this.managed = data.managed; this._roles = data.roles; } /** * The timestamp the emoji was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the emoji was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * A collection of roles this emoji is active for (empty if all), mapped by role ID * @type {Collection} * @readonly */ get roles() { const roles = new Collection(); for (const role of this._roles) { if (this.guild.roles.has(role)) roles.set(role, this.guild.roles.get(role)); } return roles; } /** * The URL to the emoji file * @type {string} * @readonly */ get url() { return Constants.Endpoints.CDN(this.client.options.http.cdn).Emoji(this.id); } /** * The identifier of this emoji, used for message reactions * @type {string} * @readonly */ get identifier() { if (this.id) return `${this.name}:${this.id}`; return encodeURIComponent(this.name); } /** * Data for editing an emoji. * @typedef {Object} EmojiEditData * @property {string} [name] The name of the emoji * @property {Collection|Array} [roles] Roles to restrict emoji to */ /** * Edits the emoji. * @param {EmojiEditData} data The new data for the emoji * @returns {Promise} * @example * // Edit a emoji * emoji.edit({name: 'newemoji'}) * .then(e => console.log(`Edited emoji ${e}`)) * .catch(console.error); */ edit(data) { return this.client.rest.methods.updateEmoji(this, data); } /** * Set the name of the emoji. * @param {string} name The new name for the emoji * @returns {Promise} */ setName(name) { return this.edit({ name }); } /** * Add a role to the list of roles that can use this emoji. * @param {Role} role The role to add * @returns {Promise} */ addRestrictedRole(role) { return this.addRestrictedRoles([role]); } /** * Add multiple roles to the list of roles that can use this emoji. * @param {Role[]} roles Roles to add * @returns {Promise} */ addRestrictedRoles(roles) { const newRoles = new Collection(this.roles); for (const role of roles) { if (this.guild.roles.has(role.id)) newRoles.set(role.id, role); } return this.edit({ roles: newRoles }); } /** * Remove a role from the list of roles that can use this emoji. * @param {Role} role The role to remove * @returns {Promise} */ removeRestrictedRole(role) { return this.removeRestrictedRoles([role]); } /** * Remove multiple roles from the list of roles that can use this emoji. * @param {Role[]} roles Roles to remove * @returns {Promise} */ removeRestrictedRoles(roles) { const newRoles = new Collection(this.roles); for (const role of roles) { if (newRoles.has(role.id)) newRoles.delete(role.id); } return this.edit({ roles: newRoles }); } /** * When concatenated with a string, this automatically returns the emoji mention rather than the object. * @returns {string} * @example * // Send an emoji: * const emoji = guild.emojis.first(); * msg.reply(`Hello! ${emoji}`); */ toString() { return this.requiresColons ? `<:${this.name}:${this.id}>` : this.name; } /** * Whether this emoji is the same as another one. * @param {Emoji|Object} other The emoji to compare it to * @returns {boolean} Whether the emoji is equal to the given emoji or not */ equals(other) { if (other instanceof Emoji) { return ( other.id === this.id && other.name === this.name && other.managed === this.managed && other.requiresColons === this.requiresColons ); } else { return ( other.id === this.id && other.name === this.name ); } } } module.exports = Emoji; /***/ }), /* 18 */ /***/ (function(module, exports, __webpack_require__) { const TextBasedChannel = __webpack_require__(23); const Role = __webpack_require__(15); const Permissions = __webpack_require__(9); const Collection = __webpack_require__(3); const Presence = __webpack_require__(11).Presence; const util = __webpack_require__(22); /** * Represents a member of a guild on Discord. * @implements {TextBasedChannel} */ class GuildMember { constructor(guild, data) { /** * The client that instantiated this GuildMember * @name GuildMember#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: guild.client }); /** * The guild that this member is part of * @type {Guild} */ this.guild = guild; /** * The user that this guild member instance Represents * @type {User} */ this.user = {}; this._roles = []; if (data) this.setup(data); /** * The ID of the last message sent by the member in their guild, if one was sent * @type {?Snowflake} */ this.lastMessageID = null; /** * The Message object of the last message sent by the member in their guild, if one was sent * @type {?Message} */ this.lastMessage = null; } setup(data) { /** * Whether this member is deafened server-wide * @type {boolean} */ this.serverDeaf = data.deaf; /** * Whether this member is muted server-wide * @type {boolean} */ this.serverMute = data.mute; /** * Whether this member is self-muted * @type {boolean} */ this.selfMute = data.self_mute; /** * Whether this member is self-deafened * @type {boolean} */ this.selfDeaf = data.self_deaf; /** * The voice session ID of this member, if any * @type {?Snowflake} */ this.voiceSessionID = data.session_id; /** * The voice channel ID of this member, if any * @type {?Snowflake} */ this.voiceChannelID = data.channel_id; /** * Whether this member is speaking * @type {boolean} */ this.speaking = false; /** * The nickname of this guild member, if they have one * @type {?string} */ this.nickname = data.nick || null; /** * The timestamp the member joined the guild at * @type {number} */ this.joinedTimestamp = new Date(data.joined_at).getTime(); this.user = data.user; this._roles = data.roles; } /** * The time the member joined the guild * @type {Date} * @readonly */ get joinedAt() { return new Date(this.joinedTimestamp); } /** * The presence of this guild member * @type {Presence} * @readonly */ get presence() { return this.frozenPresence || this.guild.presences.get(this.id) || new Presence(); } /** * A list of roles that are applied to this GuildMember, mapped by the role ID * @type {Collection} * @readonly */ get roles() { const list = new Collection(); const everyoneRole = this.guild.roles.get(this.guild.id); if (everyoneRole) list.set(everyoneRole.id, everyoneRole); for (const roleID of this._roles) { const role = this.guild.roles.get(roleID); if (role) list.set(role.id, role); } return list; } /** * The role of the member with the highest position * @type {Role} * @readonly */ get highestRole() { return this.roles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev); } /** * The role of the member used to set their color * @type {?Role} * @readonly */ get colorRole() { const coloredRoles = this.roles.filter(role => role.color); if (!coloredRoles.size) return null; return coloredRoles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev); } /** * The displayed color of the member in base 10 * @type {number} * @readonly */ get displayColor() { const role = this.colorRole; return (role && role.color) || 0; } /** * The displayed color of the member in hexadecimal * @type {string} * @readonly */ get displayHexColor() { const role = this.colorRole; return (role && role.hexColor) || '#000000'; } /** * The role of the member used to hoist them in a separate category in the users list * @type {?Role} * @readonly */ get hoistRole() { const hoistedRoles = this.roles.filter(role => role.hoist); if (!hoistedRoles.size) return null; return hoistedRoles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev); } /** * Whether this member is muted in any way * @type {boolean} * @readonly */ get mute() { return this.selfMute || this.serverMute; } /** * Whether this member is deafened in any way * @type {boolean} * @readonly */ get deaf() { return this.selfDeaf || this.serverDeaf; } /** * The voice channel this member is in, if any * @type {?VoiceChannel} * @readonly */ get voiceChannel() { return this.guild.channels.get(this.voiceChannelID); } /** * The ID of this user * @type {Snowflake} * @readonly */ get id() { return this.user.id; } /** * The nickname of the member, or their username if they don't have one * @type {string} * @readonly */ get displayName() { return this.nickname || this.user.username; } /** * The overall set of permissions for the guild member, taking only roles into account * @type {Permissions} * @readonly */ get permissions() { if (this.user.id === this.guild.ownerID) return new Permissions(this, Permissions.ALL); let permissions = 0; const roles = this.roles; for (const role of roles.values()) permissions |= role.permissions; return new Permissions(this, permissions); } /** * Whether the member is kickable by the client user * @type {boolean} * @readonly */ get kickable() { if (this.user.id === this.guild.ownerID) return false; if (this.user.id === this.client.user.id) return false; const clientMember = this.guild.member(this.client.user); if (!clientMember.permissions.has(Permissions.FLAGS.KICK_MEMBERS)) return false; return clientMember.highestRole.comparePositionTo(this.highestRole) > 0; } /** * Whether the member is bannable by the client user * @type {boolean} * @readonly */ get bannable() { if (this.user.id === this.guild.ownerID) return false; if (this.user.id === this.client.user.id) return false; const clientMember = this.guild.member(this.client.user); if (!clientMember.permissions.has(Permissions.FLAGS.BAN_MEMBERS)) return false; return clientMember.highestRole.comparePositionTo(this.highestRole) > 0; } /** * Returns `channel.permissionsFor(guildMember)`. Returns permissions for a member in a guild channel, * taking into account roles and permission overwrites. * @param {ChannelResolvable} channel The guild channel to use as context * @returns {?Permissions} */ permissionsIn(channel) { channel = this.client.resolver.resolveChannel(channel); if (!channel || !channel.guild) throw new Error('Could not resolve channel to a guild channel.'); return channel.permissionsFor(this); } /** * Checks if any of the member's roles have a permission. * @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for * @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission * **(deprecated)** * @param {boolean} [checkAdmin] Whether to allow the administrator permission to override * (takes priority over `explicit`) * @param {boolean} [checkOwner] Whether to allow being the guild's owner to override * (takes priority over `explicit`) * @returns {boolean} */ hasPermission(permission, explicit = false, checkAdmin, checkOwner) { if (typeof checkAdmin === 'undefined') checkAdmin = !explicit; if (typeof checkOwner === 'undefined') checkOwner = !explicit; if (checkOwner && this.user.id === this.guild.ownerID) return true; return this.roles.some(r => r.hasPermission(permission, undefined, checkAdmin)); } /** * Checks whether the roles of the member allows them to perform specific actions. * @param {PermissionResolvable[]} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions * @returns {boolean} * @deprecated */ hasPermissions(permissions, explicit = false) { if (!explicit && this.user.id === this.guild.ownerID) return true; return this.hasPermission(permissions, explicit); } /** * Checks whether the roles of the member allows them to perform specific actions, and lists any missing permissions. * @param {PermissionResolvable[]} permissions The permissions to check for * @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions * @returns {PermissionResolvable[]} */ missingPermissions(permissions, explicit = false) { return permissions.missing(permissions, explicit); } /** * The data for editing a guild member. * @typedef {Object} GuildMemberEditData * @property {string} [nick] The nickname to set for the member * @property {Collection|Role[]|Snowflake[]} [roles] The roles or role IDs to apply * @property {boolean} [mute] Whether or not the member should be muted * @property {boolean} [deaf] Whether or not the member should be deafened * @property {ChannelResolvable} [channel] Channel to move member to (if they are connected to voice) */ /** * Edit a guild member. * @param {GuildMemberEditData} data The data to edit the member with * @returns {Promise} */ edit(data) { return this.client.rest.methods.updateGuildMember(this, data); } /** * Mute/unmute a user. * @param {boolean} mute Whether or not the member should be muted * @returns {Promise} */ setMute(mute) { return this.edit({ mute }); } /** * Deafen/undeafen a user. * @param {boolean} deaf Whether or not the member should be deafened * @returns {Promise} */ setDeaf(deaf) { return this.edit({ deaf }); } /** * Moves the guild member to the given channel. * @param {ChannelResolvable} channel The channel to move the member to * @returns {Promise} */ setVoiceChannel(channel) { return this.edit({ channel }); } /** * Sets the roles applied to the member. * @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to apply * @returns {Promise} */ setRoles(roles) { return this.edit({ roles }); } /** * Adds a single role to the member. * @param {Role|Snowflake} role The role or ID of the role to add * @returns {Promise} */ addRole(role) { if (!(role instanceof Role)) role = this.guild.roles.get(role); if (!role) throw new TypeError('Supplied parameter was neither a Role nor a Snowflake.'); return this.client.rest.methods.addMemberRole(this, role); } /** * Adds multiple roles to the member. * @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to add * @returns {Promise} */ addRoles(roles) { let allRoles; if (roles instanceof Collection) { allRoles = this._roles.slice(); for (const role of roles.values()) allRoles.push(role.id); } else { allRoles = this._roles.concat(roles); } return this.edit({ roles: allRoles }); } /** * Removes a single role from the member. * @param {Role|Snowflake} role The role or ID of the role to remove * @returns {Promise} */ removeRole(role) { if (!(role instanceof Role)) role = this.guild.roles.get(role); if (!role) throw new TypeError('Supplied parameter was neither a Role nor a Snowflake.'); return this.client.rest.methods.removeMemberRole(this, role); } /** * Removes multiple roles from the member. * @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to remove * @returns {Promise} */ removeRoles(roles) { const allRoles = this._roles.slice(); if (roles instanceof Collection) { for (const role of roles.values()) { const index = allRoles.indexOf(role.id); if (index >= 0) allRoles.splice(index, 1); } } else { for (const role of roles) { const index = allRoles.indexOf(role instanceof Role ? role.id : role); if (index >= 0) allRoles.splice(index, 1); } } return this.edit({ roles: allRoles }); } /** * Set the nickname for the guild member. * @param {string} nick The nickname for the guild member * @returns {Promise} */ setNickname(nick) { return this.edit({ nick }); } /** * Creates a DM channel between the client and the member. * @returns {Promise} */ createDM() { return this.user.createDM(); } /** * Deletes any DMs with this guild member. * @returns {Promise} */ deleteDM() { return this.user.deleteDM(); } /** * Kick this member from the guild. * @param {string} [reason] Reason for kicking user * @returns {Promise} */ kick(reason) { return this.client.rest.methods.kickGuildMember(this.guild, this, reason); } /** * Ban this guild member * @param {Object|number|string} [options] Ban options. If a number, the number of days to delete messages for, if a * string, the ban reason. Supplying an object allows you to do both. * @param {number} [options.days=0] Number of days of messages to delete * @param {string} [options.reason] Reason for banning * @returns {Promise} * @example * // ban a guild member * guildMember.ban(7); */ ban(options) { return this.guild.ban(this, options); } /** * When concatenated with a string, this automatically concatenates the user's mention instead of the Member object. * @returns {string} * @example * // Logs: Hello from <@123456789>! * console.log(`Hello from ${member}!`); */ toString() { return `<@${this.nickname ? '!' : ''}${this.user.id}>`; } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} sendMessage() {} sendEmbed() {} sendFile() {} sendCode() {} } TextBasedChannel.applyToClass(GuildMember); GuildMember.prototype.hasPermissions = util.deprecate(GuildMember.prototype.hasPermissions, 'GuildMember#hasPermissions is deprecated - use GuildMember#hasPermission, it now takes an array'); module.exports = GuildMember; /***/ }), /* 19 */ /***/ (function(module, exports, __webpack_require__) { const Mentions = __webpack_require__(50); const Attachment = __webpack_require__(47); const Embed = __webpack_require__(49); const MessageReaction = __webpack_require__(51); const ReactionCollector = __webpack_require__(55); const Util = __webpack_require__(4); const Collection = __webpack_require__(3); const Constants = __webpack_require__(0); const Permissions = __webpack_require__(9); let GuildMember; /** * Represents a message on Discord. */ class Message { constructor(channel, data, client) { /** * The client that instantiated the Message * @name Message#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * The channel that the message was sent in * @type {TextChannel|DMChannel|GroupDMChannel} */ this.channel = channel; if (data) this.setup(data); } setup(data) { // eslint-disable-line complexity /** * The ID of the message (unique in the channel it was sent) * @type {Snowflake} */ this.id = data.id; /** * The type of the message * @type {string} */ this.type = Constants.MessageTypes[data.type]; /** * The content of the message * @type {string} */ this.content = data.content; /** * The author of the message * @type {User} */ this.author = this.client.dataManager.newUser(data.author); /** * Represents the author of the message as a guild member. Only available if the message comes from a guild * where the author is still a member. * @type {?GuildMember} */ this.member = this.guild ? this.guild.member(this.author) || null : null; /** * Whether or not this message is pinned * @type {boolean} */ this.pinned = data.pinned; /** * Whether or not the message was Text-To-Speech * @type {boolean} */ this.tts = data.tts; /** * A random number or string used for checking message delivery * @type {string} */ this.nonce = data.nonce; /** * Whether or not this message was sent by Discord, not actually a user (e.g. pin notifications) * @type {boolean} */ this.system = data.type === 6; /** * A list of embeds in the message - e.g. YouTube Player * @type {MessageEmbed[]} */ this.embeds = data.embeds.map(e => new Embed(this, e)); /** * A collection of attachments in the message - e.g. Pictures - mapped by their ID * @type {Collection} */ this.attachments = new Collection(); for (const attachment of data.attachments) this.attachments.set(attachment.id, new Attachment(this, attachment)); /** * The timestamp the message was sent at * @type {number} */ this.createdTimestamp = new Date(data.timestamp).getTime(); /** * The timestamp the message was last edited at (if applicable) * @type {?number} */ this.editedTimestamp = data.edited_timestamp ? new Date(data.edited_timestamp).getTime() : null; /** * A collection of reactions to this message, mapped by the reaction ID * @type {Collection} */ this.reactions = new Collection(); if (data.reactions && data.reactions.length > 0) { for (const reaction of data.reactions) { const id = reaction.emoji.id ? `${reaction.emoji.name}:${reaction.emoji.id}` : reaction.emoji.name; this.reactions.set(id, new MessageReaction(this, reaction.emoji, reaction.count, reaction.me)); } } /** * All valid mentions that the message contains * @type {MessageMentions} */ this.mentions = new Mentions(this, data.mentions, data.mention_roles, data.mention_everyone); /** * ID of the webhook that sent the message, if applicable * @type {?Snowflake} */ this.webhookID = data.webhook_id || null; /** * Whether this message is a hit in a search * @type {?boolean} */ this.hit = typeof data.hit === 'boolean' ? data.hit : null; /** * The previous versions of the message, sorted with the most recent first * @type {Message[]} * @private */ this._edits = []; } /** * Updates the message. * @param {Object} data Raw Discord message update data * @private */ patch(data) { const clone = Util.cloneObject(this); this._edits.unshift(clone); this.editedTimestamp = new Date(data.edited_timestamp).getTime(); if ('content' in data) this.content = data.content; if ('pinned' in data) this.pinned = data.pinned; if ('tts' in data) this.tts = data.tts; if ('embeds' in data) this.embeds = data.embeds.map(e => new Embed(this, e)); else this.embeds = this.embeds.slice(); if ('attachments' in data) { this.attachments = new Collection(); for (const attachment of data.attachments) this.attachments.set(attachment.id, new Attachment(this, attachment)); } else { this.attachments = new Collection(this.attachments); } this.mentions = new Mentions( this, 'mentions' in data ? data.mentions : this.mentions.users, 'mentions_roles' in data ? data.mentions_roles : this.mentions.roles, 'mention_everyone' in data ? data.mention_everyone : this.mentions.everyone ); } /** * The time the message was sent * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The time the message was last edited at (if applicable) * @type {?Date} * @readonly */ get editedAt() { return this.editedTimestamp ? new Date(this.editedTimestamp) : null; } /** * The guild the message was sent in (if in a guild channel) * @type {?Guild} * @readonly */ get guild() { return this.channel.guild || null; } /** * The message contents with all mentions replaced by the equivalent text. If mentions cannot be resolved to a name, * the relevant mention in the message content will not be converted * @type {string} * @readonly */ get cleanContent() { return this.content .replace(/@(everyone|here)/g, '@\u200b$1') .replace(/<@!?[0-9]+>/g, input => { const id = input.replace(/<|!|>|@/g, ''); if (this.channel.type === 'dm' || this.channel.type === 'group') { return this.client.users.has(id) ? `@${this.client.users.get(id).username}` : input; } const member = this.channel.guild.members.get(id); if (member) { if (member.nickname) return `@${member.nickname}`; return `@${member.user.username}`; } else { const user = this.client.users.get(id); if (user) return `@${user.username}`; return input; } }) .replace(/<#[0-9]+>/g, input => { const channel = this.client.channels.get(input.replace(/<|#|>/g, '')); if (channel) return `#${channel.name}`; return input; }) .replace(/<@&[0-9]+>/g, input => { if (this.channel.type === 'dm' || this.channel.type === 'group') return input; const role = this.guild.roles.get(input.replace(/<|@|>|&/g, '')); if (role) return `@${role.name}`; return input; }); } /** * Creates a reaction collector. * @param {CollectorFilter} filter The filter to apply * @param {ReactionCollectorOptions} [options={}] Options to send to the collector * @returns {ReactionCollector} * @example * // Create a reaction collector * const collector = message.createReactionCollector( * (reaction, user) => reaction.emoji.id === '👌' && user.id === 'someID', * { time: 15000 } * ); * collector.on('collect', r => console.log(`Collected ${r.emoji.name}`)); * collector.on('end', collected => console.log(`Collected ${collected.size} items`)); */ createReactionCollector(filter, options = {}) { return new ReactionCollector(this, filter, options); } /** * An object containing the same properties as CollectorOptions, but a few more: * @typedef {ReactionCollectorOptions} AwaitReactionsOptions * @property {string[]} [errors] Stop/end reasons that cause the promise to reject */ /** * Similar to createCollector but in promise form. Resolves with a collection of reactions that pass the specified * filter. * @param {CollectorFilter} filter The filter function to use * @param {AwaitReactionsOptions} [options={}] Optional options to pass to the internal collector * @returns {Promise>} */ awaitReactions(filter, options = {}) { return new Promise((resolve, reject) => { const collector = this.createReactionCollector(filter, options); collector.once('end', (reactions, reason) => { if (options.errors && options.errors.includes(reason)) reject(reactions); else resolve(reactions); }); }); } /** * An array of cached versions of the message, including the current version * Sorted from latest (first) to oldest (last) * @type {Message[]} * @readonly */ get edits() { const copy = this._edits.slice(); copy.unshift(this); return copy; } /** * Whether the message is editable by the client user * @type {boolean} * @readonly */ get editable() { return this.author.id === this.client.user.id; } /** * Whether the message is deletable by the client user * @type {boolean} * @readonly */ get deletable() { return this.author.id === this.client.user.id || (this.guild && this.channel.permissionsFor(this.client.user).has(Permissions.FLAGS.MANAGE_MESSAGES) ); } /** * Whether the message is pinnable by the client user * @type {boolean} * @readonly */ get pinnable() { return !this.guild || this.channel.permissionsFor(this.client.user).has(Permissions.FLAGS.MANAGE_MESSAGES); } /** * Whether or not a user, channel or role is mentioned in this message. * @param {GuildChannel|User|Role|string} data Either a guild channel, user or a role object, or a string representing * the ID of any of these * @returns {boolean} */ isMentioned(data) { data = data && data.id ? data.id : data; return this.mentions.users.has(data) || this.mentions.channels.has(data) || this.mentions.roles.has(data); } /** * Whether or not a guild member is mentioned in this message. Takes into account * user mentions, role mentions, and @everyone/@here mentions. * @param {GuildMember|User} member The member/user to check for a mention of * @returns {boolean} */ isMemberMentioned(member) { // Lazy-loading is used here to get around a circular dependency that breaks things if (!GuildMember) GuildMember = __webpack_require__(18); if (this.mentions.everyone) return true; if (this.mentions.users.has(member.id)) return true; if (member instanceof GuildMember && member.roles.some(r => this.mentions.roles.has(r.id))) return true; return false; } /** * Options that can be passed into editMessage. * @typedef {Object} MessageEditOptions * @property {Object} [embed] An embed to be added/edited * @property {string|boolean} [code] Language for optional codeblock formatting to apply */ /** * Edit the content of the message. * @param {StringResolvable} [content] The new content for the message * @param {MessageEditOptions} [options] The options to provide * @returns {Promise} * @example * // Update the content of a message * message.edit('This is my new content!') * .then(msg => console.log(`Updated the content of a message from ${msg.author}`)) * .catch(console.error); */ edit(content, options) { if (!options && typeof content === 'object' && !(content instanceof Array)) { options = content; content = ''; } else if (!options) { options = {}; } return this.client.rest.methods.updateMessage(this, content, options); } /** * Edit the content of the message, with a code block. * @param {string} lang The language for the code block * @param {StringResolvable} content The new content for the message * @returns {Promise} */ editCode(lang, content) { content = Util.escapeMarkdown(this.client.resolver.resolveString(content), true); return this.edit(`\`\`\`${lang || ''}\n${content}\n\`\`\``); } /** * Pins this message to the channel's pinned messages. * @returns {Promise} */ pin() { return this.client.rest.methods.pinMessage(this); } /** * Unpins this message from the channel's pinned messages. * @returns {Promise} */ unpin() { return this.client.rest.methods.unpinMessage(this); } /** * Add a reaction to the message. * @param {string|Emoji|ReactionEmoji} emoji The emoji to react with * @returns {Promise} */ react(emoji) { emoji = this.client.resolver.resolveEmojiIdentifier(emoji); if (!emoji) throw new TypeError('Emoji must be a string or Emoji/ReactionEmoji'); return this.client.rest.methods.addMessageReaction(this, emoji); } /** * Remove all reactions from a message. * @returns {Promise} */ clearReactions() { return this.client.rest.methods.removeMessageReactions(this); } /** * Deletes the message. * @param {number} [timeout=0] How long to wait to delete the message in milliseconds * @returns {Promise} * @example * // Delete a message * message.delete() * .then(msg => console.log(`Deleted message from ${msg.author}`)) * .catch(console.error); */ delete(timeout = 0) { if (timeout <= 0) { return this.client.rest.methods.deleteMessage(this); } else { return new Promise(resolve => { this.client.setTimeout(() => { resolve(this.delete()); }, timeout); }); } } /** * Reply to the message. * @param {StringResolvable} [content] The content for the message * @param {MessageOptions} [options] The options to provide * @returns {Promise} * @example * // Reply to a message * message.reply('Hey, I\'m a reply!') * .then(msg => console.log(`Sent a reply to ${msg.author}`)) * .catch(console.error); */ reply(content, options) { if (!options && typeof content === 'object' && !(content instanceof Array)) { options = content; content = ''; } else if (!options) { options = {}; } return this.channel.send(content, Object.assign(options, { reply: this.member || this.author })); } /** * Marks the message as read. * This is only available when using a user account. * @returns {Promise} */ acknowledge() { return this.client.rest.methods.ackMessage(this); } /** * Fetches the webhook used to create this message. * @returns {Promise} */ fetchWebhook() { if (!this.webhookID) return Promise.reject(new Error('The message was not sent by a webhook.')); return this.client.fetchWebhook(this.webhookID); } /** * Used mainly internally. Whether two messages are identical in properties. If you want to compare messages * without checking all the properties, use `message.id === message2.id`, which is much more efficient. This * method allows you to see if there are differences in content, embeds, attachments, nonce and tts properties. * @param {Message} message The message to compare it to * @param {Object} rawData Raw data passed through the WebSocket about this message * @returns {boolean} */ equals(message, rawData) { if (!message) return false; const embedUpdate = !message.author && !message.attachments; if (embedUpdate) return this.id === message.id && this.embeds.length === message.embeds.length; let equal = this.id === message.id && this.author.id === message.author.id && this.content === message.content && this.tts === message.tts && this.nonce === message.nonce && this.embeds.length === message.embeds.length && this.attachments.length === message.attachments.length; if (equal && rawData) { equal = this.mentions.everyone === message.mentions.everyone && this.createdTimestamp === new Date(rawData.timestamp).getTime() && this.editedTimestamp === new Date(rawData.edited_timestamp).getTime(); } return equal; } /** * When concatenated with a string, this automatically concatenates the message's content instead of the object. * @returns {string} * @example * // Logs: Message: This is a message! * console.log(`Message: ${message}`); */ toString() { return this.content; } _addReaction(emoji, user) { const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : encodeURIComponent(emoji.name); let reaction; if (this.reactions.has(emojiID)) { reaction = this.reactions.get(emojiID); if (!reaction.me) reaction.me = user.id === this.client.user.id; } else { reaction = new MessageReaction(this, emoji, 0, user.id === this.client.user.id); this.reactions.set(emojiID, reaction); } if (!reaction.users.has(user.id)) reaction.users.set(user.id, user); reaction.count++; return reaction; } _removeReaction(emoji, user) { const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : encodeURIComponent(emoji.name); if (this.reactions.has(emojiID)) { const reaction = this.reactions.get(emojiID); if (reaction.users.has(user.id)) { reaction.users.delete(user.id); reaction.count--; if (user.id === this.client.user.id) reaction.me = false; if (reaction.count <= 0) this.reactions.delete(emojiID); return reaction; } } return null; } _clearReactions() { this.reactions.clear(); } } module.exports = Message; /***/ }), /* 20 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // NOTE: These type checking functions intentionally don't use `instanceof` // because it is fragile and can be easily faked with `Object.create()`. function isArray(arg) { if (Array.isArray) { return Array.isArray(arg); } return objectToString(arg) === '[object Array]'; } exports.isArray = isArray; function isBoolean(arg) { return typeof arg === 'boolean'; } exports.isBoolean = isBoolean; function isNull(arg) { return arg === null; } exports.isNull = isNull; function isNullOrUndefined(arg) { return arg == null; } exports.isNullOrUndefined = isNullOrUndefined; function isNumber(arg) { return typeof arg === 'number'; } exports.isNumber = isNumber; function isString(arg) { return typeof arg === 'string'; } exports.isString = isString; function isSymbol(arg) { return typeof arg === 'symbol'; } exports.isSymbol = isSymbol; function isUndefined(arg) { return arg === void 0; } exports.isUndefined = isUndefined; function isRegExp(re) { return objectToString(re) === '[object RegExp]'; } exports.isRegExp = isRegExp; function isObject(arg) { return typeof arg === 'object' && arg !== null; } exports.isObject = isObject; function isDate(d) { return objectToString(d) === '[object Date]'; } exports.isDate = isDate; function isError(e) { return (objectToString(e) === '[object Error]' || e instanceof Error); } exports.isError = isError; function isFunction(arg) { return typeof arg === 'function'; } exports.isFunction = isFunction; function isPrimitive(arg) { return arg === null || typeof arg === 'boolean' || typeof arg === 'number' || typeof arg === 'string' || typeof arg === 'symbol' || // ES6 symbol typeof arg === 'undefined'; } exports.isPrimitive = isPrimitive; exports.isBuffer = Buffer.isBuffer; function objectToString(o) { return Object.prototype.toString.call(o); } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer)) /***/ }), /* 21 */ /***/ (function(module, exports, __webpack_require__) { exports = module.exports = __webpack_require__(59); exports.Stream = exports; exports.Readable = exports; exports.Writable = __webpack_require__(38); exports.Duplex = __webpack_require__(13); exports.Transform = __webpack_require__(60); exports.PassThrough = __webpack_require__(85); /***/ }), /* 22 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global, process) {// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var formatRegExp = /%[sdj%]/g; exports.format = function(f) { if (!isString(f)) { var objects = []; for (var i = 0; i < arguments.length; i++) { objects.push(inspect(arguments[i])); } return objects.join(' '); } var i = 1; var args = arguments; var len = args.length; var str = String(f).replace(formatRegExp, function(x) { if (x === '%%') return '%'; if (i >= len) return x; switch (x) { case '%s': return String(args[i++]); case '%d': return Number(args[i++]); case '%j': try { return JSON.stringify(args[i++]); } catch (_) { return '[Circular]'; } default: return x; } }); for (var x = args[i]; i < len; x = args[++i]) { if (isNull(x) || !isObject(x)) { str += ' ' + x; } else { str += ' ' + inspect(x); } } return str; }; // Mark that a method should not be used. // Returns a modified function which warns once by default. // If --no-deprecation is set, then it is a no-op. exports.deprecate = function(fn, msg) { // Allow for deprecating things in the process of starting up. if (isUndefined(global.process)) { return function() { return exports.deprecate(fn, msg).apply(this, arguments); }; } if (process.noDeprecation === true) { return fn; } var warned = false; function deprecated() { if (!warned) { if (process.throwDeprecation) { throw new Error(msg); } else if (process.traceDeprecation) { console.trace(msg); } else { console.error(msg); } warned = true; } return fn.apply(this, arguments); } return deprecated; }; var debugs = {}; var debugEnviron; exports.debuglog = function(set) { if (isUndefined(debugEnviron)) debugEnviron = process.env.NODE_DEBUG || ''; set = set.toUpperCase(); if (!debugs[set]) { if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { var pid = process.pid; debugs[set] = function() { var msg = exports.format.apply(exports, arguments); console.error('%s %d: %s', set, pid, msg); }; } else { debugs[set] = function() {}; } } return debugs[set]; }; /** * Echos the value of a value. Trys to print the value out * in the best way possible given the different types. * * @param {Object} obj The object to print out. * @param {Object} opts Optional options object that alters the output. */ /* legacy: obj, showHidden, depth, colors*/ function inspect(obj, opts) { // default options var ctx = { seen: [], stylize: stylizeNoColor }; // legacy... if (arguments.length >= 3) ctx.depth = arguments[2]; if (arguments.length >= 4) ctx.colors = arguments[3]; if (isBoolean(opts)) { // legacy... ctx.showHidden = opts; } else if (opts) { // got an "options" object exports._extend(ctx, opts); } // set default options if (isUndefined(ctx.showHidden)) ctx.showHidden = false; if (isUndefined(ctx.depth)) ctx.depth = 2; if (isUndefined(ctx.colors)) ctx.colors = false; if (isUndefined(ctx.customInspect)) ctx.customInspect = true; if (ctx.colors) ctx.stylize = stylizeWithColor; return formatValue(ctx, obj, ctx.depth); } exports.inspect = inspect; // http://en.wikipedia.org/wiki/ANSI_escape_code#graphics inspect.colors = { 'bold' : [1, 22], 'italic' : [3, 23], 'underline' : [4, 24], 'inverse' : [7, 27], 'white' : [37, 39], 'grey' : [90, 39], 'black' : [30, 39], 'blue' : [34, 39], 'cyan' : [36, 39], 'green' : [32, 39], 'magenta' : [35, 39], 'red' : [31, 39], 'yellow' : [33, 39] }; // Don't use 'blue' not visible on cmd.exe inspect.styles = { 'special': 'cyan', 'number': 'yellow', 'boolean': 'yellow', 'undefined': 'grey', 'null': 'bold', 'string': 'green', 'date': 'magenta', // "name": intentionally not styling 'regexp': 'red' }; function stylizeWithColor(str, styleType) { var style = inspect.styles[styleType]; if (style) { return '\u001b[' + inspect.colors[style][0] + 'm' + str + '\u001b[' + inspect.colors[style][1] + 'm'; } else { return str; } } function stylizeNoColor(str, styleType) { return str; } function arrayToHash(array) { var hash = {}; array.forEach(function(val, idx) { hash[val] = true; }); return hash; } function formatValue(ctx, value, recurseTimes) { // Provide a hook for user-specified inspect functions. // Check that value is an object with an inspect function on it if (ctx.customInspect && value && isFunction(value.inspect) && // Filter out the util module, it's inspect function is special value.inspect !== exports.inspect && // Also filter out any prototype objects using the circular check. !(value.constructor && value.constructor.prototype === value)) { var ret = value.inspect(recurseTimes, ctx); if (!isString(ret)) { ret = formatValue(ctx, ret, recurseTimes); } return ret; } // Primitive types cannot have properties var primitive = formatPrimitive(ctx, value); if (primitive) { return primitive; } // Look up the keys of the object. var keys = Object.keys(value); var visibleKeys = arrayToHash(keys); if (ctx.showHidden) { keys = Object.getOwnPropertyNames(value); } // IE doesn't make error fields non-enumerable // http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx if (isError(value) && (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { return formatError(value); } // Some type of object without properties can be shortcutted. if (keys.length === 0) { if (isFunction(value)) { var name = value.name ? ': ' + value.name : ''; return ctx.stylize('[Function' + name + ']', 'special'); } if (isRegExp(value)) { return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); } if (isDate(value)) { return ctx.stylize(Date.prototype.toString.call(value), 'date'); } if (isError(value)) { return formatError(value); } } var base = '', array = false, braces = ['{', '}']; // Make Array say that they are Array if (isArray(value)) { array = true; braces = ['[', ']']; } // Make functions say that they are functions if (isFunction(value)) { var n = value.name ? ': ' + value.name : ''; base = ' [Function' + n + ']'; } // Make RegExps say that they are RegExps if (isRegExp(value)) { base = ' ' + RegExp.prototype.toString.call(value); } // Make dates with properties first say the date if (isDate(value)) { base = ' ' + Date.prototype.toUTCString.call(value); } // Make error with message first say the error if (isError(value)) { base = ' ' + formatError(value); } if (keys.length === 0 && (!array || value.length == 0)) { return braces[0] + base + braces[1]; } if (recurseTimes < 0) { if (isRegExp(value)) { return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); } else { return ctx.stylize('[Object]', 'special'); } } ctx.seen.push(value); var output; if (array) { output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); } else { output = keys.map(function(key) { return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); }); } ctx.seen.pop(); return reduceToSingleString(output, base, braces); } function formatPrimitive(ctx, value) { if (isUndefined(value)) return ctx.stylize('undefined', 'undefined'); if (isString(value)) { var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') .replace(/'/g, "\\'") .replace(/\\"/g, '"') + '\''; return ctx.stylize(simple, 'string'); } if (isNumber(value)) return ctx.stylize('' + value, 'number'); if (isBoolean(value)) return ctx.stylize('' + value, 'boolean'); // For some reason typeof null is "object", so special case here. if (isNull(value)) return ctx.stylize('null', 'null'); } function formatError(value) { return '[' + Error.prototype.toString.call(value) + ']'; } function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { var output = []; for (var i = 0, l = value.length; i < l; ++i) { if (hasOwnProperty(value, String(i))) { output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, String(i), true)); } else { output.push(''); } } keys.forEach(function(key) { if (!key.match(/^\d+$/)) { output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, key, true)); } }); return output; } function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { var name, str, desc; desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; if (desc.get) { if (desc.set) { str = ctx.stylize('[Getter/Setter]', 'special'); } else { str = ctx.stylize('[Getter]', 'special'); } } else { if (desc.set) { str = ctx.stylize('[Setter]', 'special'); } } if (!hasOwnProperty(visibleKeys, key)) { name = '[' + key + ']'; } if (!str) { if (ctx.seen.indexOf(desc.value) < 0) { if (isNull(recurseTimes)) { str = formatValue(ctx, desc.value, null); } else { str = formatValue(ctx, desc.value, recurseTimes - 1); } if (str.indexOf('\n') > -1) { if (array) { str = str.split('\n').map(function(line) { return ' ' + line; }).join('\n').substr(2); } else { str = '\n' + str.split('\n').map(function(line) { return ' ' + line; }).join('\n'); } } } else { str = ctx.stylize('[Circular]', 'special'); } } if (isUndefined(name)) { if (array && key.match(/^\d+$/)) { return str; } name = JSON.stringify('' + key); if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { name = name.substr(1, name.length - 2); name = ctx.stylize(name, 'name'); } else { name = name.replace(/'/g, "\\'") .replace(/\\"/g, '"') .replace(/(^"|"$)/g, "'"); name = ctx.stylize(name, 'string'); } } return name + ': ' + str; } function reduceToSingleString(output, base, braces) { var numLinesEst = 0; var length = output.reduce(function(prev, cur) { numLinesEst++; if (cur.indexOf('\n') >= 0) numLinesEst++; return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; }, 0); if (length > 60) { return braces[0] + (base === '' ? '' : base + '\n ') + ' ' + output.join(',\n ') + ' ' + braces[1]; } return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; } // NOTE: These type checking functions intentionally don't use `instanceof` // because it is fragile and can be easily faked with `Object.create()`. function isArray(ar) { return Array.isArray(ar); } exports.isArray = isArray; function isBoolean(arg) { return typeof arg === 'boolean'; } exports.isBoolean = isBoolean; function isNull(arg) { return arg === null; } exports.isNull = isNull; function isNullOrUndefined(arg) { return arg == null; } exports.isNullOrUndefined = isNullOrUndefined; function isNumber(arg) { return typeof arg === 'number'; } exports.isNumber = isNumber; function isString(arg) { return typeof arg === 'string'; } exports.isString = isString; function isSymbol(arg) { return typeof arg === 'symbol'; } exports.isSymbol = isSymbol; function isUndefined(arg) { return arg === void 0; } exports.isUndefined = isUndefined; function isRegExp(re) { return isObject(re) && objectToString(re) === '[object RegExp]'; } exports.isRegExp = isRegExp; function isObject(arg) { return typeof arg === 'object' && arg !== null; } exports.isObject = isObject; function isDate(d) { return isObject(d) && objectToString(d) === '[object Date]'; } exports.isDate = isDate; function isError(e) { return isObject(e) && (objectToString(e) === '[object Error]' || e instanceof Error); } exports.isError = isError; function isFunction(arg) { return typeof arg === 'function'; } exports.isFunction = isFunction; function isPrimitive(arg) { return arg === null || typeof arg === 'boolean' || typeof arg === 'number' || typeof arg === 'string' || typeof arg === 'symbol' || // ES6 symbol typeof arg === 'undefined'; } exports.isPrimitive = isPrimitive; exports.isBuffer = __webpack_require__(104); function objectToString(o) { return Object.prototype.toString.call(o); } function pad(n) { return n < 10 ? '0' + n.toString(10) : n.toString(10); } var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec']; // 26 Feb 16:19:34 function timestamp() { var d = new Date(); var time = [pad(d.getHours()), pad(d.getMinutes()), pad(d.getSeconds())].join(':'); return [d.getDate(), months[d.getMonth()], time].join(' '); } // log is just a thin wrapper to console.log that prepends a timestamp exports.log = function() { console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); }; /** * Inherit the prototype methods from one constructor into another. * * The Function.prototype.inherits from lang.js rewritten as a standalone * function (not on Function.prototype). NOTE: If this file is to be loaded * during bootstrapping this function needs to be rewritten using some native * functions as prototype setup using normal JavaScript does not work as * expected during bootstrapping (see mirror.js in r114903). * * @param {function} ctor Constructor function which needs to inherit the * prototype. * @param {function} superCtor Constructor function to inherit prototype from. */ exports.inherits = __webpack_require__(103); exports._extend = function(origin, add) { // Don't do anything if add isn't an object if (!add || !isObject(add)) return origin; var keys = Object.keys(add); var i = keys.length; while (i--) { origin[keys[i]] = add[keys[i]]; } return origin; }; function hasOwnProperty(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8), __webpack_require__(6))) /***/ }), /* 23 */ /***/ (function(module, exports, __webpack_require__) { const path = __webpack_require__(28); const Message = __webpack_require__(19); const MessageCollector = __webpack_require__(48); const Collection = __webpack_require__(3); const util = __webpack_require__(22); /** * Interface for classes that have text-channel-like features. * @interface */ class TextBasedChannel { constructor() { /** * A collection containing the messages sent to this channel * @type {Collection} */ this.messages = new Collection(); /** * The ID of the last message in the channel, if one was sent * @type {?Snowflake} */ this.lastMessageID = null; /** * The Message object of the last message in the channel, if one was sent * @type {?Message} */ this.lastMessage = null; } /** * Options provided when sending or editing a message. * @typedef {Object} MessageOptions * @property {boolean} [tts=false] Whether or not the message should be spoken aloud * @property {string} [nonce=''] The nonce for the message * @property {RichEmbed|Object} [embed] An embed for the message * (see [here](https://discordapp.com/developers/docs/resources/channel#embed-object) for more details) * @property {boolean} [disableEveryone=this.client.options.disableEveryone] Whether or not @everyone and @here * should be replaced with plain-text * @property {FileOptions|string} [file] A file to send with the message **(deprecated)** * @property {FileOptions[]|string[]} [files] Files to send with the message * @property {string|boolean} [code] Language for optional codeblock formatting to apply * @property {boolean|SplitOptions} [split=false] Whether or not the message should be split into multiple messages if * it exceeds the character limit. If an object is provided, these are the options for splitting the message * @property {UserResolvable} [reply] User to reply to (prefixes the message with a mention, except in DMs) */ /** * @typedef {Object} FileOptions * @property {BufferResolvable} attachment File to attach * @property {string} [name='file.jpg'] Filename of the attachment */ /** * Options for splitting a message. * @typedef {Object} SplitOptions * @property {number} [maxLength=1950] Maximum character length per message piece * @property {string} [char='\n'] Character to split the message with * @property {string} [prepend=''] Text to prepend to every piece except the first * @property {string} [append=''] Text to append to every piece except the last */ /** * Send a message to this channel. * @param {StringResolvable} [content] Text for the message * @param {MessageOptions} [options={}] Options for the message * @returns {Promise} * @example * // Send a message * channel.send('hello!') * .then(message => console.log(`Sent message: ${message.content}`)) * .catch(console.error); */ send(content, options) { if (!options && typeof content === 'object' && !(content instanceof Array)) { options = content; content = ''; } else if (!options) { options = {}; } if (options.embed && options.embed.file) options.file = options.embed.file; if (options.file) { if (options.files) options.files.push(options.file); else options.files = [options.file]; } if (options.files) { for (const i in options.files) { let file = options.files[i]; if (typeof file === 'string') file = { attachment: file }; if (!file.name) { if (typeof file.attachment === 'string') { file.name = path.basename(file.attachment); } else if (file.attachment && file.attachment.path) { file.name = path.basename(file.attachment.path); } else { file.name = 'file.jpg'; } } options.files[i] = file; } return Promise.all(options.files.map(file => this.client.resolver.resolveBuffer(file.attachment).then(buffer => { file.file = buffer; return file; }) )).then(files => this.client.rest.methods.sendMessage(this, content, options, files)); } return this.client.rest.methods.sendMessage(this, content, options); } /** * Gets a single message from this channel, regardless of it being cached or not. Since the single message fetching * endpoint is reserved for bot accounts, this abstracts the `fetchMessages` method to obtain the single message when * using a user account. * @param {Snowflake} messageID ID of the message to get * @returns {Promise} * @example * // Get message * channel.fetchMessage('99539446449315840') * .then(message => console.log(message.content)) * .catch(console.error); */ fetchMessage(messageID) { if (!this.client.user.bot) { return this.fetchMessages({ limit: 1, around: messageID }).then(messages => { const msg = messages.get(messageID); if (!msg) throw new Error('Message not found.'); return msg; }); } return this.client.rest.methods.getChannelMessage(this, messageID).then(data => { const msg = data instanceof Message ? data : new Message(this, data, this.client); this._cacheMessage(msg); return msg; }); } /** * The parameters to pass in when requesting previous messages from a channel. `around`, `before` and * `after` are mutually exclusive. All the parameters are optional. * @typedef {Object} ChannelLogsQueryOptions * @property {number} [limit=50] Number of messages to acquire * @property {Snowflake} [before] ID of a message to get the messages that were posted before it * @property {Snowflake} [after] ID of a message to get the messages that were posted after it * @property {Snowflake} [around] ID of a message to get the messages that were posted around it */ /** * Gets the past messages sent in this channel. Resolves with a collection mapping message ID's to Message objects. * @param {ChannelLogsQueryOptions} [options={}] Query parameters to pass in * @returns {Promise>} * @example * // Get messages * channel.fetchMessages({limit: 10}) * .then(messages => console.log(`Received ${messages.size} messages`)) * .catch(console.error); */ fetchMessages(options = {}) { return this.client.rest.methods.getChannelMessages(this, options).then(data => { const messages = new Collection(); for (const message of data) { const msg = new Message(this, message, this.client); messages.set(message.id, msg); this._cacheMessage(msg); } return messages; }); } /** * Fetches the pinned messages of this channel and returns a collection of them. * @returns {Promise>} */ fetchPinnedMessages() { return this.client.rest.methods.getChannelPinnedMessages(this).then(data => { const messages = new Collection(); for (const message of data) { const msg = new Message(this, message, this.client); messages.set(message.id, msg); this._cacheMessage(msg); } return messages; }); } /** * @typedef {Object} MessageSearchOptions * @property {string} [content] Message content * @property {Snowflake} [maxID] Maximum ID for the filter * @property {Snowflake} [minID] Minimum ID for the filter * @property {string} [has] One of `link`, `embed`, `file`, `video`, `image`, or `sound`, * or add `-` to negate (e.g. `-file`) * @property {ChannelResolvable} [channel] Channel to limit search to (only for guild search endpoint) * @property {UserResolvable} [author] Author to limit search * @property {string} [authorType] One of `user`, `bot`, `webhook`, or add `-` to negate (e.g. `-webhook`) * @property {string} [sortBy='recent'] `recent` or `relevant` * @property {string} [sortOrder='desc'] `asc` or `desc` * @property {number} [contextSize=2] How many messages to get around the matched message (0 to 2) * @property {number} [limit=25] Maximum number of results to get (1 to 25) * @property {number} [offset=0] Offset the "pages" of results (since you can only see 25 at a time) * @property {UserResolvable} [mentions] Mentioned user filter * @property {boolean} [mentionsEveryone] If everyone is mentioned * @property {string} [linkHostname] Filter links by hostname * @property {string} [embedProvider] The name of an embed provider * @property {string} [embedType] one of `image`, `video`, `url`, `rich` * @property {string} [attachmentFilename] The name of an attachment * @property {string} [attachmentExtension] The extension of an attachment * @property {Date} [before] Date to find messages before * @property {Date} [after] Date to find messages before * @property {Date} [during] Date to find messages during (range of date to date + 24 hours) */ /** * Performs a search within the channel. * This is only available when using a user account. * @param {MessageSearchOptions} [options={}] Options to pass to the search * @returns {Promise>} * An array containing arrays of messages. Each inner array is a search context cluster * The message which has triggered the result will have the `hit` property set to `true` * @example * channel.search({ * content: 'discord.js', * before: '2016-11-17' * }).then(res => { * const hit = res.messages[0].find(m => m.hit).content; * console.log(`I found: **${hit}**, total results: ${res.totalResults}`); * }).catch(console.error); */ search(options = {}) { return this.client.rest.methods.search(this, options); } /** * Starts a typing indicator in the channel. * @param {number} [count] The number of times startTyping should be considered to have been called * @example * // Start typing in a channel * channel.startTyping(); */ startTyping(count) { if (typeof count !== 'undefined' && count < 1) throw new RangeError('Count must be at least 1.'); if (!this.client.user._typing.has(this.id)) { this.client.user._typing.set(this.id, { count: count || 1, interval: this.client.setInterval(() => { this.client.rest.methods.sendTyping(this.id); }, 9000), }); this.client.rest.methods.sendTyping(this.id); } else { const entry = this.client.user._typing.get(this.id); entry.count = count || entry.count + 1; } } /** * Stops the typing indicator in the channel. * The indicator will only stop if this is called as many times as startTyping(). * It can take a few seconds for the client user to stop typing. * @param {boolean} [force=false] Whether or not to reset the call count and force the indicator to stop * @example * // Stop typing in a channel * channel.stopTyping(); * @example * // Force typing to fully stop in a channel * channel.stopTyping(true); */ stopTyping(force = false) { if (this.client.user._typing.has(this.id)) { const entry = this.client.user._typing.get(this.id); entry.count--; if (entry.count <= 0 || force) { this.client.clearInterval(entry.interval); this.client.user._typing.delete(this.id); } } } /** * Whether or not the typing indicator is being shown in the channel * @type {boolean} * @readonly */ get typing() { return this.client.user._typing.has(this.id); } /** * Number of times `startTyping` has been called * @type {number} * @readonly */ get typingCount() { if (this.client.user._typing.has(this.id)) return this.client.user._typing.get(this.id).count; return 0; } /** * Creates a Message Collector * @param {CollectorFilter} filter The filter to create the collector with * @param {MessageCollectorOptions} [options={}] The options to pass to the collector * @returns {MessageCollector} * @deprecated */ createCollector(filter, options) { return this.createMessageCollector(filter, options); } /** * Creates a Message Collector. * @param {CollectorFilter} filter The filter to create the collector with * @param {MessageCollectorOptions} [options={}] The options to pass to the collector * @returns {MessageCollector} * @example * // Create a message collector * const collector = channel.createCollector( * m => m.content.includes('discord'), * { time: 15000 } * ); * collector.on('message', m => console.log(`Collected ${m.content}`)); * collector.on('end', collected => console.log(`Collected ${collected.size} items`)); */ createMessageCollector(filter, options = {}) { return new MessageCollector(this, filter, options); } /** * An object containing the same properties as CollectorOptions, but a few more: * @typedef {MessageCollectorOptions} AwaitMessagesOptions * @property {string[]} [errors] Stop/end reasons that cause the promise to reject */ /** * Similar to createCollector but in promise form. Resolves with a collection of messages that pass the specified * filter. * @param {CollectorFilter} filter The filter function to use * @param {AwaitMessagesOptions} [options={}] Optional options to pass to the internal collector * @returns {Promise>} * @example * // Await !vote messages * const filter = m => m.content.startsWith('!vote'); * // Errors: ['time'] treats ending because of the time limit as an error * channel.awaitMessages(filter, { max: 4, time: 60000, errors: ['time'] }) * .then(collected => console.log(collected.size)) * .catch(collected => console.log(`After a minute, only ${collected.size} out of 4 voted.`)); */ awaitMessages(filter, options = {}) { return new Promise((resolve, reject) => { const collector = this.createCollector(filter, options); collector.once('end', (collection, reason) => { if (options.errors && options.errors.includes(reason)) { reject(collection); } else { resolve(collection); } }); }); } /** * Bulk delete given messages that are newer than two weeks. * This is only available when using a bot account. * @param {Collection|Message[]|number} messages Messages or number of messages to delete * @param {boolean} [filterOld=false] Filter messages to remove those which are older than two weeks automatically * @returns {Promise>} Deleted messages */ bulkDelete(messages, filterOld = false) { if (!isNaN(messages)) return this.fetchMessages({ limit: messages }).then(msgs => this.bulkDelete(msgs, filterOld)); if (messages instanceof Array || messages instanceof Collection) { const messageIDs = messages instanceof Collection ? messages.keyArray() : messages.map(m => m.id); return this.client.rest.methods.bulkDeleteMessages(this, messageIDs, filterOld); } throw new TypeError('The messages must be an Array, Collection, or number.'); } /** * Marks all messages in this channel as read. * This is only available when using a user account. * @returns {Promise} */ acknowledge() { if (!this.lastMessageID) return Promise.resolve(this); return this.client.rest.methods.ackTextChannel(this); } _cacheMessage(message) { const maxSize = this.client.options.messageCacheMaxSize; if (maxSize === 0) return null; if (this.messages.size >= maxSize && maxSize > 0) this.messages.delete(this.messages.firstKey()); this.messages.set(message.id, message); return message; } } /** @lends TextBasedChannel.prototype */ const Deprecated = { /** * Send a message to this channel. * @param {StringResolvable} [content] Text for the message * @param {MessageOptions} [options={}] Options for the message * @returns {Promise} * @deprecated * @example * // Send a message * channel.sendMessage('hello!') * .then(message => console.log(`Sent message: ${message.content}`)) * .catch(console.error); */ sendMessage(content, options) { return this.send(content, options); }, /** * Send an embed to this channel. * @param {RichEmbed|Object} embed Embed for the message * @param {string} [content] Text for the message * @param {MessageOptions} [options] Options for the message * @returns {Promise} * @deprecated */ sendEmbed(embed, content, options) { if (!options && typeof content === 'object' && !(content instanceof Array)) { options = content; content = ''; } else if (!options) { options = {}; } return this.send(content, Object.assign(options, { embed })); }, /** * Send files to this channel. * @param {FileOptions[]|string[]} files Files to send with the message * @param {StringResolvable} [content] Text for the message * @param {MessageOptions} [options] Options for the message * @returns {Promise} * @deprecated */ sendFiles(files, content, options = {}) { return this.send(content, Object.assign(options, { files })); }, /** * Send a file to this channel. * @param {BufferResolvable} attachment File to send * @param {string} [name='file.jpg'] Name and extension of the file * @param {StringResolvable} [content] Text for the message * @param {MessageOptions} [options] Options for the message * @returns {Promise} * @deprecated */ sendFile(attachment, name, content, options = {}) { return this.send({ files: [{ attachment, name }], content, options }); }, /** * Send a code block to this channel. * @param {string} lang Language for the code block * @param {StringResolvable} content Content of the code block * @param {MessageOptions} [options] Options for the message * @returns {Promise} * @deprecated */ sendCode(lang, content, options = {}) { return this.send(content, Object.assign(options, { code: lang })); }, }; for (const key of Object.keys(Deprecated)) { TextBasedChannel.prototype[key] = util.deprecate(Deprecated[key], `TextChannel#${key}: use TextChannel#send instead`); } exports.applyToClass = (structure, full = false, ignore = []) => { const props = ['send', 'sendMessage', 'sendEmbed', 'sendFile', 'sendFiles', 'sendCode']; if (full) { props.push( '_cacheMessage', 'acknowledge', 'fetchMessages', 'fetchMessage', 'search', 'bulkDelete', 'startTyping', 'stopTyping', 'typing', 'typingCount', 'fetchPinnedMessages', 'createCollector', 'createMessageCollector', 'awaitMessages' ); } for (const prop of props) { if (ignore.includes(prop)) continue; Object.defineProperty(structure.prototype, prop, Object.getOwnPropertyDescriptor(TextBasedChannel.prototype, prop)); } }; /***/ }), /* 24 */ /***/ (function(module, exports) { exports.endianness = function () { return 'LE' }; exports.hostname = function () { if (typeof location !== 'undefined') { return location.hostname } else return ''; }; exports.loadavg = function () { return [] }; exports.uptime = function () { return 0 }; exports.freemem = function () { return Number.MAX_VALUE; }; exports.totalmem = function () { return Number.MAX_VALUE; }; exports.cpus = function () { return [] }; exports.type = function () { return 'Browser' }; exports.release = function () { if (typeof navigator !== 'undefined') { return navigator.appVersion; } return ''; }; exports.networkInterfaces = exports.getNetworkInterfaces = function () { return {} }; exports.arch = function () { return 'javascript' }; exports.platform = function () { return 'browser' }; exports.tmpdir = exports.tmpDir = function () { return '/tmp'; }; exports.EOL = '\n'; /***/ }), /* 25 */ /***/ (function(module, exports, __webpack_require__) { const Long = __webpack_require__(35); const User = __webpack_require__(16); const Role = __webpack_require__(15); const Emoji = __webpack_require__(17); const Presence = __webpack_require__(11).Presence; const GuildMember = __webpack_require__(18); const Constants = __webpack_require__(0); const Collection = __webpack_require__(3); const Util = __webpack_require__(4); const Snowflake = __webpack_require__(7); /** * Represents a guild (or a server) on Discord. * It's recommended to see if a guild is available before performing operations or reading data from it. You can * check this with `guild.available`. */ class Guild { constructor(client, data) { /** * The client that created the instance of the the guild * @name Guild#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * A collection of members that are in this guild. The key is the member's ID, the value is the member * @type {Collection} */ this.members = new Collection(); /** * A collection of channels that are in this guild. The key is the channel's ID, the value is the channel * @type {Collection} */ this.channels = new Collection(); /** * A collection of roles that are in this guild. The key is the role's ID, the value is the role * @type {Collection} */ this.roles = new Collection(); /** * A collection of presences in this guild * @type {Collection} */ this.presences = new Collection(); if (!data) return; if (data.unavailable) { /** * Whether the guild is available to access. If it is not available, it indicates a server outage * @type {boolean} */ this.available = false; /** * The Unique ID of the guild, useful for comparisons * @type {Snowflake} */ this.id = data.id; } else { this.available = true; this.setup(data); } } /** * Sets up the guild. * @param {*} data The raw data of the guild * @private */ setup(data) { /** * The name of the guild * @type {string} */ this.name = data.name; /** * The hash of the guild icon * @type {?string} */ this.icon = data.icon; /** * The hash of the guild splash image (VIP only) * @type {?string} */ this.splash = data.splash; /** * The region the guild is located in * @type {string} */ this.region = data.region; /** * The full amount of members in this guild as of `READY` * @type {number} */ this.memberCount = data.member_count || this.memberCount; /** * Whether the guild is "large" (has more than 250 members) * @type {boolean} */ this.large = Boolean('large' in data ? data.large : this.large); /** * An array of guild features * @type {Object[]} */ this.features = data.features; /** * The ID of the application that created this guild (if applicable) * @type {?Snowflake} */ this.applicationID = data.application_id; /** * The time in seconds before a user is counted as "away from keyboard" * @type {?number} */ this.afkTimeout = data.afk_timeout; /** * The ID of the voice channel where AFK members are moved * @type {?string} */ this.afkChannelID = data.afk_channel_id; /** * Whether embedded images are enabled on this guild * @type {boolean} */ this.embedEnabled = data.embed_enabled; /** * The verification level of the guild * @type {number} */ this.verificationLevel = data.verification_level; /** * The explicit content filter level of the guild * @type {number} */ this.explicitContentFilter = data.explicit_content_filter; /** * The timestamp the client user joined the guild at * @type {number} */ this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp; this.id = data.id; this.available = !data.unavailable; this.features = data.features || this.features || []; if (data.members) { this.members.clear(); for (const guildUser of data.members) this._addMember(guildUser, false); } if (data.owner_id) { /** * The user ID of this guild's owner * @type {Snowflake} */ this.ownerID = data.owner_id; } if (data.channels) { this.channels.clear(); for (const channel of data.channels) this.client.dataManager.newChannel(channel, this); } if (data.roles) { this.roles.clear(); for (const role of data.roles) { const newRole = new Role(this, role); this.roles.set(newRole.id, newRole); } } if (data.presences) { for (const presence of data.presences) { this._setPresence(presence.user.id, presence); } } this._rawVoiceStates = new Collection(); if (data.voice_states) { for (const voiceState of data.voice_states) { this._rawVoiceStates.set(voiceState.user_id, voiceState); const member = this.members.get(voiceState.user_id); if (member) { member.serverMute = voiceState.mute; member.serverDeaf = voiceState.deaf; member.selfMute = voiceState.self_mute; member.selfDeaf = voiceState.self_deaf; member.voiceSessionID = voiceState.session_id; member.voiceChannelID = voiceState.channel_id; this.channels.get(voiceState.channel_id).members.set(member.user.id, member); } } } if (!this.emojis) { /** * A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji. * @type {Collection} */ this.emojis = new Collection(); for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji)); } else { this.client.actions.GuildEmojisUpdate.handle({ guild_id: this.id, emojis: data.emojis, }); } } /** * The timestamp the guild was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the guild was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The time the client user joined the guild * @type {Date} * @readonly */ get joinedAt() { return new Date(this.joinedTimestamp); } /** * Gets the URL to this guild's icon * @param {string} [format='webp'] One of `webp`, `png`, `jpg`, `gif` * @param {number} [size=128] One of `128`, '256', `512`, `1024`, `2048` * @returns {?string} */ iconURL(format, size) { if (!this.icon) return null; if (typeof format === 'number') { size = format; format = 'default'; } return Constants.Endpoints.Guild(this).Icon(this.client.options.http.cdn, this.icon, format, size); } /** * Gets the acronym that shows up in place of a guild icon * @type {string} * @readonly */ get nameAcronym() { return this.name.replace(/\w+/g, name => name[0]).replace(/\s/g, ''); } /** * The URL to this guild's splash * @type {?string} * @readonly */ get splashURL() { if (!this.splash) return null; return Constants.Endpoints.Guild(this).Splash(this.client.options.http.cdn, this.splash); } /** * The owner of the guild * @type {GuildMember} * @readonly */ get owner() { return this.members.get(this.ownerID); } /** * If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection * @type {?VoiceConnection} * @readonly */ get voiceConnection() { if (this.client.browser) return null; return this.client.voice.connections.get(this.id) || null; } /** * The `#general` TextChannel of the guild * @type {TextChannel} * @readonly */ get defaultChannel() { return this.channels.get(this.id); } /** * The position of this guild * This is only available when using a user account. * @type {?number} */ get position() { if (this.client.user.bot) return null; if (!this.client.user.settings.guildPositions) return null; return this.client.user.settings.guildPositions.indexOf(this.id); } /** * The `@everyone` role of the guild * @type {Role} * @readonly */ get defaultRole() { return this.roles.get(this.id); } /** * The client user as a GuildMember of this guild * @type {?GuildMember} * @readonly */ get me() { return this.members.get(this.client.user.id); } /** * Fetches a collection of roles in the current guild sorted by position * @type {Collection} * @readonly * @private */ get _sortedRoles() { return this._sortPositionWithID(this.roles); } /** * Returns the GuildMember form of a User object, if the user is present in the guild. * @param {UserResolvable} user The user that you want to obtain the GuildMember of * @returns {?GuildMember} * @example * // Get the guild member of a user * const member = guild.member(message.author); */ member(user) { return this.client.resolver.resolveGuildMember(this, user); } /** * Fetch a collection of banned users in this guild. * @returns {Promise>} */ fetchBans() { return this.client.rest.methods.getGuildBans(this) // This entire re-mapping can be removed in the next major release .then(bans => { const users = new Collection(); for (const ban of bans.values()) users.set(ban.user.id, ban.user); return users; }); } /** * Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes. * @returns {Promise>} */ fetchInvites() { return this.client.rest.methods.getGuildInvites(this); } /** * Fetch all webhooks for the guild. * @returns {Collection} */ fetchWebhooks() { return this.client.rest.methods.getGuildWebhooks(this); } /** * Fetch available voice regions. * @returns {Collection} */ fetchVoiceRegions() { return this.client.rest.methods.fetchVoiceRegions(this.id); } /** * Fetch audit logs for this guild. * @param {Object} [options={}] Options for fetching audit logs * @param {Snowflake|GuildAuditLogsEntry} [options.before] Limit to entries from before specified entry * @param {Snowflake|GuildAuditLogsEntry} [options.after] Limit to entries from after specified entry * @param {number} [options.limit] Limit number of entries * @param {UserResolvable} [options.user] Only show entries involving this user * @param {string|number} [options.type] Only show entries involving this action type * @returns {Promise} */ fetchAuditLogs(options) { return this.client.rest.methods.getGuildAuditLogs(this, options); } /** * Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission. * @param {UserResolvable} user User to add to the guild * @param {Object} options Options for the addition * @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the * bot's application * @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`) * @param {Collection|Role[]|Snowflake[]} [options.roles] Roles to add to the member * (requires `MANAGE_ROLES`) * @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`) * @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`) * @returns {Promise} */ addMember(user, options) { if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id)); return this.client.rest.methods.putGuildMember(this, user, options); } /** * Fetch a single guild member from a user. * @param {UserResolvable} user The user to fetch the member for * @param {boolean} [cache=true] Insert the user into the users cache * @returns {Promise} */ fetchMember(user, cache = true) { user = this.client.resolver.resolveUser(user); if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.')); if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id)); return this.client.rest.methods.getGuildMember(this, user, cache); } /** * Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members, * this should not be necessary. * @param {string} [query=''] Limit fetch to members with similar usernames * @param {number} [limit=0] Maximum number of members to request * @returns {Promise} */ fetchMembers(query = '', limit = 0) { return new Promise((resolve, reject) => { if (this.memberCount === this.members.size) { // Uncomment in v12 // resolve(this.members) resolve(this); return; } this.client.ws.send({ op: Constants.OPCodes.REQUEST_GUILD_MEMBERS, d: { guild_id: this.id, query, limit, }, }); const handler = (members, guild) => { if (guild.id !== this.id) return; if (this.memberCount === this.members.size || members.length < 1000) { this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler); // Uncomment in v12 // resolve(this.members) resolve(this); } }; this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler); this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000); }); } /** * Performs a search within the entire guild. * This is only available when using a user account. * @param {MessageSearchOptions} [options={}] Options to pass to the search * @returns {Promise>} * An array containing arrays of messages. Each inner array is a search context cluster. * The message which has triggered the result will have the `hit` property set to `true`. * @example * guild.search({ * content: 'discord.js', * before: '2016-11-17' * }).then(res => { * const hit = res.messages[0].find(m => m.hit).content; * console.log(`I found: **${hit}**, total results: ${res.totalResults}`); * }).catch(console.error); */ search(options = {}) { return this.client.rest.methods.search(this, options); } /** * The data for editing a guild. * @typedef {Object} GuildEditData * @property {string} [name] The name of the guild * @property {string} [region] The region of the guild * @property {number} [verificationLevel] The verification level of the guild * @property {ChannelResolvable} [afkChannel] The AFK channel of the guild * @property {number} [afkTimeout] The AFK timeout of the guild * @property {Base64Resolvable} [icon] The icon of the guild * @property {GuildMemberResolvable} [owner] The owner of the guild * @property {Base64Resolvable} [splash] The splash screen of the guild */ /** * Updates the guild with new information - e.g. a new name. * @param {GuildEditData} data The data to update the guild with * @returns {Promise} * @example * // Set the guild name and region * guild.edit({ * name: 'Discord Guild', * region: 'london', * }) * .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`)) * .catch(console.error); */ edit(data) { return this.client.rest.methods.updateGuild(this, data); } /** * Edit the name of the guild. * @param {string} name The new name of the guild * @returns {Promise} * @example * // Edit the guild name * guild.setName('Discord Guild') * .then(updated => console.log(`Updated guild name to ${guild.name}`)) * .catch(console.error); */ setName(name) { return this.edit({ name }); } /** * Edit the region of the guild. * @param {string} region The new region of the guild * @returns {Promise} * @example * // Edit the guild region * guild.setRegion('london') * .then(updated => console.log(`Updated guild region to ${guild.region}`)) * .catch(console.error); */ setRegion(region) { return this.edit({ region }); } /** * Edit the verification level of the guild. * @param {number} verificationLevel The new verification level of the guild * @returns {Promise} * @example * // Edit the guild verification level * guild.setVerificationLevel(1) * .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`)) * .catch(console.error); */ setVerificationLevel(verificationLevel) { return this.edit({ verificationLevel }); } /** * Edit the AFK channel of the guild. * @param {ChannelResolvable} afkChannel The new AFK channel * @returns {Promise} * @example * // Edit the guild AFK channel * guild.setAFKChannel(channel) * .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`)) * .catch(console.error); */ setAFKChannel(afkChannel) { return this.edit({ afkChannel }); } /** * Edit the AFK timeout of the guild. * @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK * @returns {Promise} * @example * // Edit the guild AFK channel * guild.setAFKTimeout(60) * .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`)) * .catch(console.error); */ setAFKTimeout(afkTimeout) { return this.edit({ afkTimeout }); } /** * Set a new guild icon. * @param {Base64Resolvable} icon The new icon of the guild * @returns {Promise} * @example * // Edit the guild icon * guild.setIcon(fs.readFileSync('./icon.png')) * .then(updated => console.log('Updated the guild icon')) * .catch(console.error); */ setIcon(icon) { return this.edit({ icon }); } /** * Sets a new owner of the guild. * @param {GuildMemberResolvable} owner The new owner of the guild * @returns {Promise} * @example * // Edit the guild owner * guild.setOwner(guild.members.first()) * .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`)) * .catch(console.error); */ setOwner(owner) { return this.edit({ owner }); } /** * Set a new guild splash screen. * @param {Base64Resolvable} splash The new splash screen of the guild * @returns {Promise} * @example * // Edit the guild splash * guild.setIcon(fs.readFileSync('./splash.png')) * .then(updated => console.log('Updated the guild splash')) * .catch(console.error); */ setSplash(splash) { return this.edit({ splash }); } /** * @param {number} position Absolute or relative position * @param {boolean} [relative=false] Whether to position relatively or absolutely * @returns {Promise} */ setPosition(position, relative) { if (this.client.user.bot) { return Promise.reject(new Error('Setting guild position is only available for user accounts')); } return this.client.user.settings.setGuildPosition(this, position, relative); } /** * Marks all messages in this guild as read. * This is only available when using a user account. * @returns {Promise} This guild */ acknowledge() { return this.client.rest.methods.ackGuild(this); } /** * Allow direct messages from guild members. * @param {boolean} allow Whether to allow direct messages * @returns {Promise} */ allowDMs(allow) { const settings = this.client.user.settings; if (allow) return settings.removeRestrictedGuild(this); else return settings.addRestrictedGuild(this); } /** * Bans a user from the guild. * @param {UserResolvable} user The user to ban * @param {Object|number|string} [options] Ban options. If a number, the number of days to delete messages for, if a * string, the ban reason. Supplying an object allows you to do both. * @param {number} [options.days=0] Number of days of messages to delete * @param {string} [options.reason] Reason for banning * @returns {Promise} Result object will be resolved as specifically as possible. * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot * be resolved, the user ID will be the result. * @example * // Ban a user by ID (or with a user/guild member object) * guild.ban('some user ID') * .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`)) * .catch(console.error); */ ban(user, options = {}) { if (typeof options === 'number') { options = { reason: null, 'delete-message-days': options }; } else if (typeof options === 'string') { options = { reason: options, 'delete-message-days': 0 }; } if (options.days) options['delete-message-days'] = options.days; return this.client.rest.methods.banGuildMember(this, user, options); } /** * Unbans a user from the guild. * @param {UserResolvable} user The user to unban * @returns {Promise} * @example * // Unban a user by ID (or with a user/guild member object) * guild.unban('some user ID') * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`)) * .catch(console.error); */ unban(user) { return this.client.rest.methods.unbanGuildMember(this, user); } /** * Prunes members from the guild based on how long they have been inactive. * @param {number} days Number of days of inactivity required to kick * @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it * @returns {Promise} The number of members that were/will be kicked * @example * // See how many members will be pruned * guild.pruneMembers(12, true) * .then(pruned => console.log(`This will prune ${pruned} people!`)) * .catch(console.error); * @example * // Actually prune the members * guild.pruneMembers(12) * .then(pruned => console.log(`I just pruned ${pruned} people!`)) * .catch(console.error); */ pruneMembers(days, dry = false) { if (typeof days !== 'number') throw new TypeError('Days must be a number.'); return this.client.rest.methods.pruneGuildMembers(this, days, dry); } /** * Syncs this guild (already done automatically every 30 seconds). * This is only available when using a user account. */ sync() { if (!this.client.user.bot) this.client.syncGuilds([this]); } /** * Creates a new channel in the guild. * @param {string} name The name of the new channel * @param {string} type The type of the new channel, either `text` or `voice` * @param {Array} overwrites Permission overwrites to apply to the new channel * @returns {Promise} * @example * // Create a new text channel * guild.createChannel('new-general', 'text') * .then(channel => console.log(`Created new channel ${channel}`)) * .catch(console.error); */ createChannel(name, type, overwrites) { return this.client.rest.methods.createChannel(this, name, type, overwrites); } /** * The data needed for updating a channel's position. * @typedef {Object} ChannelPosition * @property {ChannelResolvable} channel Channel to update * @property {number} position New position for the channel */ /** * Batch-updates the guild's channels' positions. * @param {ChannelPosition[]} channelPositions Channel positions to update * @returns {Promise} * @example * guild.updateChannels([{ channel: channelID, position: newChannelIndex }]) * .then(guild => console.log(`Updated channel positions for ${guild.id}`)) * .catch(console.error); */ setChannelPositions(channelPositions) { return this.client.rest.methods.updateChannelPositions(this.id, channelPositions); } /** * Creates a new role in the guild with given information * @param {RoleData} [data] The data to update the role with * @returns {Promise} * @example * // Create a new role * guild.createRole() * .then(role => console.log(`Created role ${role}`)) * .catch(console.error); * @example * // Create a new role with data * guild.createRole({ * name: 'Super Cool People', * color: 'BLUE', * }) * .then(role => console.log(`Created role ${role}`)) * .catch(console.error) */ createRole(data = {}) { return this.client.rest.methods.createGuildRole(this, data); } /** * Creates a new custom emoji in the guild. * @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji * @param {string} name The name for the emoji * @param {Collection|Role[]} [roles] Roles to limit the emoji to * @returns {Promise} The created emoji * @example * // Create a new emoji from a url * guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip') * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`)) * .catch(console.error); * @example * // Create a new emoji from a file on your computer * guild.createEmoji('./memes/banana.png', 'banana') * .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`)) * .catch(console.error); */ createEmoji(attachment, name, roles) { return new Promise(resolve => { if (typeof attachment === 'string' && attachment.startsWith('data:')) { resolve(this.client.rest.methods.createEmoji(this, attachment, name, roles)); } else { this.client.resolver.resolveBuffer(attachment).then(data => { const dataURI = this.client.resolver.resolveBase64(data); resolve(this.client.rest.methods.createEmoji(this, dataURI, name, roles)); }); } }); } /** * Delete an emoji. * @param {Emoji|string} emoji The emoji to delete * @returns {Promise} */ deleteEmoji(emoji) { if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji); return this.client.rest.methods.deleteEmoji(emoji); } /** * Causes the client to leave the guild. * @returns {Promise} * @example * // Leave a guild * guild.leave() * .then(g => console.log(`Left the guild ${g}`)) * .catch(console.error); */ leave() { return this.client.rest.methods.leaveGuild(this); } /** * Causes the client to delete the guild. * @returns {Promise} * @example * // Delete a guild * guild.delete() * .then(g => console.log(`Deleted the guild ${g}`)) * .catch(console.error); */ delete() { return this.client.rest.methods.deleteGuild(this); } /** * Whether this guild equals another guild. It compares all properties, so for most operations * it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often * what most users need. * @param {Guild} guild The guild to compare with * @returns {boolean} */ equals(guild) { let equal = guild && this.id === guild.id && this.available === !guild.unavailable && this.splash === guild.splash && this.region === guild.region && this.name === guild.name && this.memberCount === guild.member_count && this.large === guild.large && this.icon === guild.icon && Util.arraysEqual(this.features, guild.features) && this.ownerID === guild.owner_id && this.verificationLevel === guild.verification_level && this.embedEnabled === guild.embed_enabled; if (equal) { if (this.embedChannel) { if (this.embedChannel.id !== guild.embed_channel_id) equal = false; } else if (guild.embed_channel_id) { equal = false; } } return equal; } /** * When concatenated with a string, this automatically concatenates the guild's name instead of the guild object. * @returns {string} * @example * // Logs: Hello from My Guild! * console.log(`Hello from ${guild}!`); * @example * // Logs: Hello from My Guild! * console.log('Hello from ' + guild + '!'); */ toString() { return this.name; } _addMember(guildUser, emitEvent = true) { const existing = this.members.has(guildUser.user.id); if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user); guildUser.joined_at = guildUser.joined_at || 0; const member = new GuildMember(this, guildUser); this.members.set(member.id, member); if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) { const voiceState = this._rawVoiceStates.get(member.user.id); member.serverMute = voiceState.mute; member.serverDeaf = voiceState.deaf; member.selfMute = voiceState.self_mute; member.selfDeaf = voiceState.self_deaf; member.voiceSessionID = voiceState.session_id; member.voiceChannelID = voiceState.channel_id; if (this.client.channels.has(voiceState.channel_id)) { this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member); } else { this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`); } } /** * Emitted whenever a user joins a guild. * @event Client#guildMemberAdd * @param {GuildMember} member The member that has joined a guild */ if (this.client.ws.connection.status === Constants.Status.READY && emitEvent && !existing) { this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member); } return member; } _updateMember(member, data) { const oldMember = Util.cloneObject(member); if (data.roles) member._roles = data.roles; if (typeof data.nick !== 'undefined') member.nickname = data.nick; const notSame = member.nickname !== oldMember.nickname || !Util.arraysEqual(member._roles, oldMember._roles); if (this.client.ws.connection.status === Constants.Status.READY && notSame) { /** * Emitted whenever a guild member changes - i.e. new role, removed role, nickname. * @event Client#guildMemberUpdate * @param {GuildMember} oldMember The member before the update * @param {GuildMember} newMember The member after the update */ this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member); } return { old: oldMember, mem: member, }; } _removeMember(guildMember) { this.members.delete(guildMember.id); } _memberSpeakUpdate(user, speaking) { const member = this.members.get(user); if (member && member.speaking !== speaking) { member.speaking = speaking; /** * Emitted once a guild member starts/stops speaking. * @event Client#guildMemberSpeaking * @param {GuildMember} member The member that started/stopped speaking * @param {boolean} speaking Whether or not the member is speaking */ this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking); } } _setPresence(id, presence) { if (this.presences.get(id)) { this.presences.get(id).update(presence); return; } this.presences.set(id, new Presence(presence)); } /** * Set the position of a role in this guild. * @param {string|Role} role The role to edit, can be a role object or a role ID * @param {number} position The new position of the role * @param {boolean} [relative=false] Position Moves the role relative to its current position * @returns {Promise} */ setRolePosition(role, position, relative = false) { if (typeof role === 'string') { role = this.roles.get(role); if (!role) return Promise.reject(new Error('Supplied role is not a role or snowflake.')); } position = Number(position); if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.')); let updatedRoles = this._sortedRoles.array(); Util.moveElementInArray(updatedRoles, role, position, relative); updatedRoles = updatedRoles.map((r, i) => ({ id: r.id, position: i })); return this.client.rest.methods.setRolePositions(this.id, updatedRoles); } /** * Set the position of a channel in this guild. * @param {string|GuildChannel} channel The channel to edit, can be a channel object or a channel ID * @param {number} position The new position of the channel * @param {boolean} [relative=false] Position Moves the channel relative to its current position * @returns {Promise} */ setChannelPosition(channel, position, relative = false) { if (typeof channel === 'string') { channel = this.channels.get(channel); if (!channel) return Promise.reject(new Error('Supplied channel is not a channel or snowflake.')); } position = Number(position); if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.')); let updatedChannels = this._sortedChannels(channel.type).array(); Util.moveElementInArray(updatedChannels, channel, position, relative); updatedChannels = updatedChannels.map((r, i) => ({ id: r.id, position: i })); return this.client.rest.methods.setChannelPositions(this.id, updatedChannels); } /** * Fetches a collection of channels in the current guild sorted by position. * @param {string} type The channel type * @returns {Collection} * @private */ _sortedChannels(type) { return this._sortPositionWithID(this.channels.filter(c => { if (type === 'voice' && c.type === 'voice') return true; else if (type !== 'voice' && c.type !== 'voice') return true; else return type === c.type; })); } /** * Sorts a collection by object position or ID if the positions are equivalent. * Intended to be identical to Discord's sorting method. * @param {Collection} collection The collection to sort * @returns {Collection} * @private */ _sortPositionWithID(collection) { return collection.sort((a, b) => a.position !== b.position ? a.position - b.position : Long.fromString(a.id).sub(Long.fromString(b.id)).toNumber() ); } } module.exports = Guild; /***/ }), /* 26 */ /***/ (function(module, exports, __webpack_require__) { const Channel = __webpack_require__(14); const Role = __webpack_require__(15); const PermissionOverwrites = __webpack_require__(54); const Permissions = __webpack_require__(9); const Collection = __webpack_require__(3); /** * Represents a guild channel (i.e. text channels and voice channels). * @extends {Channel} */ class GuildChannel extends Channel { constructor(guild, data) { super(guild.client, data); /** * The guild the channel is in * @type {Guild} */ this.guild = guild; } setup(data) { super.setup(data); /** * The name of the guild channel * @type {string} */ this.name = data.name; /** * The position of the channel in the list * @type {number} */ this.position = data.position; /** * A map of permission overwrites in this channel for roles and users * @type {Collection} */ this.permissionOverwrites = new Collection(); if (data.permission_overwrites) { for (const overwrite of data.permission_overwrites) { this.permissionOverwrites.set(overwrite.id, new PermissionOverwrites(this, overwrite)); } } } /** * The position of the channel * @type {number} * @readonly */ get calculatedPosition() { const sorted = this.guild._sortedChannels(this.type); return sorted.array().indexOf(sorted.get(this.id)); } /** * Gets the overall set of permissions for a user in this channel, taking into account roles and permission * overwrites. * @param {GuildMemberResolvable} member The user that you want to obtain the overall permissions for * @returns {?Permissions} */ permissionsFor(member) { member = this.client.resolver.resolveGuildMember(this.guild, member); if (!member) return null; if (member.id === this.guild.ownerID) return new Permissions(member, Permissions.ALL); let permissions = 0; const roles = member.roles; for (const role of roles.values()) permissions |= role.permissions; const overwrites = this.overwritesFor(member, true, roles); if (overwrites.everyone) { permissions &= ~overwrites.everyone.deny; permissions |= overwrites.everyone.allow; } let allow = 0; for (const overwrite of overwrites.roles) { permissions &= ~overwrite.deny; allow |= overwrite.allow; } permissions |= allow; if (overwrites.member) { permissions &= ~overwrites.member.deny; permissions |= overwrites.member.allow; } const admin = Boolean(permissions & Permissions.FLAGS.ADMINISTRATOR); if (admin) permissions = Permissions.ALL; return new Permissions(member, permissions); } overwritesFor(member, verified = false, roles = null) { if (!verified) member = this.client.resolver.resolveGuildMember(this.guild, member); if (!member) return []; roles = roles || member.roles; const roleOverwrites = []; let memberOverwrites; let everyoneOverwrites; for (const overwrite of this.permissionOverwrites.values()) { if (overwrite.id === this.guild.id) { everyoneOverwrites = overwrite; } else if (roles.has(overwrite.id)) { roleOverwrites.push(overwrite); } else if (overwrite.id === member.id) { memberOverwrites = overwrite; } } return { everyone: everyoneOverwrites, roles: roleOverwrites, member: memberOverwrites, }; } /** * An object mapping permission flags to `true` (enabled) or `false` (disabled). * ```js * { * 'SEND_MESSAGES': true, * 'ATTACH_FILES': false, * } * ``` * @typedef {Object} PermissionOverwriteOptions */ /** * Overwrites the permissions for a user or role in this channel. * @param {RoleResolvable|UserResolvable} userOrRole The user or role to update * @param {PermissionOverwriteOptions} options The configuration for the update * @returns {Promise} * @example * // Overwrite permissions for a message author * message.channel.overwritePermissions(message.author, { * SEND_MESSAGES: false * }) * .then(() => console.log('Done!')) * .catch(console.error); */ overwritePermissions(userOrRole, options) { const payload = { allow: 0, deny: 0, }; if (userOrRole instanceof Role) { payload.type = 'role'; } else if (this.guild.roles.has(userOrRole)) { userOrRole = this.guild.roles.get(userOrRole); payload.type = 'role'; } else { userOrRole = this.client.resolver.resolveUser(userOrRole); payload.type = 'member'; if (!userOrRole) return Promise.reject(new TypeError('Supplied parameter was neither a User nor a Role.')); } payload.id = userOrRole.id; const prevOverwrite = this.permissionOverwrites.get(userOrRole.id); if (prevOverwrite) { payload.allow = prevOverwrite.allow; payload.deny = prevOverwrite.deny; } for (const perm in options) { if (options[perm] === true) { payload.allow |= Permissions.FLAGS[perm] || 0; payload.deny &= ~(Permissions.FLAGS[perm] || 0); } else if (options[perm] === false) { payload.allow &= ~(Permissions.FLAGS[perm] || 0); payload.deny |= Permissions.FLAGS[perm] || 0; } else if (options[perm] === null) { payload.allow &= ~(Permissions.FLAGS[perm] || 0); payload.deny &= ~(Permissions.FLAGS[perm] || 0); } } return this.client.rest.methods.setChannelOverwrite(this, payload); } /** * The data for a guild channel. * @typedef {Object} ChannelData * @property {string} [name] The name of the channel * @property {number} [position] The position of the channel * @property {string} [topic] The topic of the text channel * @property {number} [bitrate] The bitrate of the voice channel * @property {number} [userLimit] The user limit of the channel */ /** * Edits the channel. * @param {ChannelData} data The new data for the channel * @returns {Promise} * @example * // Edit a channel * channel.edit({name: 'new-channel'}) * .then(c => console.log(`Edited channel ${c}`)) * .catch(console.error); */ edit(data) { return this.client.rest.methods.updateChannel(this, data); } /** * Set a new name for the guild channel. * @param {string} name The new name for the guild channel * @returns {Promise} * @example * // Set a new channel name * channel.setName('not_general') * .then(newChannel => console.log(`Channel's new name is ${newChannel.name}`)) * .catch(console.error); */ setName(name) { return this.edit({ name }); } /** * Set a new position for the guild channel. * @param {number} position The new position for the guild channel * @param {boolean} [relative=false] Move the position relative to its current value * @returns {Promise} * @example * // Set a new channel position * channel.setPosition(2) * .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`)) * .catch(console.error); */ setPosition(position, relative) { return this.guild.setChannelPosition(this, position, relative).then(() => this); } /** * Set a new topic for the guild channel. * @param {string} topic The new topic for the guild channel * @returns {Promise} * @example * // Set a new channel topic * channel.setTopic('needs more rate limiting') * .then(newChannel => console.log(`Channel's new topic is ${newChannel.topic}`)) * .catch(console.error); */ setTopic(topic) { return this.client.rest.methods.updateChannel(this, { topic }); } /** * Options given when creating a guild channel invite. * @typedef {Object} InviteOptions */ /** * Create an invite to this guild channel. * @param {InviteOptions} [options={}] Options for the invite * @param {boolean} [options.temporary=false] Whether members that joined via the invite should be automatically * kicked after 24 hours if they have not yet received a role * @param {number} [options.maxAge=86400] How long the invite should last (in seconds, 0 for forever) * @param {number} [options.maxUses=0] Maximum number of uses * @returns {Promise} */ createInvite(options = {}) { return this.client.rest.methods.createChannelInvite(this, options); } /** * Clone this channel. * @param {string} [name=this.name] Optional name for the new channel, otherwise it has the name of this channel * @param {boolean} [withPermissions=true] Whether to clone the channel with this channel's permission overwrites * @param {boolean} [withTopic=true] Whether to clone the channel with this channel's topic * @returns {Promise} */ clone(name = this.name, withPermissions = true, withTopic = true) { return this.guild.createChannel(name, this.type, withPermissions ? this.permissionOverwrites : []) .then(channel => withTopic ? channel.setTopic(this.topic) : channel); } /** * Checks if this channel has the same type, topic, position, name, overwrites and ID as another channel. * In most cases, a simple `channel.id === channel2.id` will do, and is much faster too. * @param {GuildChannel} channel Channel to compare with * @returns {boolean} */ equals(channel) { let equal = channel && this.id === channel.id && this.type === channel.type && this.topic === channel.topic && this.position === channel.position && this.name === channel.name; if (equal) { if (this.permissionOverwrites && channel.permissionOverwrites) { equal = this.permissionOverwrites.equals(channel.permissionOverwrites); } else { equal = !this.permissionOverwrites && !channel.permissionOverwrites; } } return equal; } /** * Whether the channel is deletable by the client user * @type {boolean} * @readonly */ get deletable() { return this.id !== this.guild.id && this.permissionsFor(this.client.user).has(Permissions.FLAGS.MANAGE_CHANNELS); } /** * When concatenated with a string, this automatically returns the channel's mention instead of the Channel object. * @returns {string} * @example * // Outputs: Hello from #general * console.log(`Hello from ${channel}`); * @example * // Outputs: Hello from #general * console.log('Hello from ' + channel); */ toString() { return `<#${this.id}>`; } } module.exports = GuildChannel; /***/ }), /* 27 */ /***/ (function(module, exports, __webpack_require__) { const Snowflake = __webpack_require__(7); const Constants = __webpack_require__(0); /** * Represents an OAuth2 Application. */ class OAuth2Application { constructor(client, data) { /** * The client that instantiated the application * @name OAuth2Application#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); this.setup(data); } setup(data) { /** * The ID of the app * @type {Snowflake} */ this.id = data.id; /** * The name of the app * @type {string} */ this.name = data.name; /** * The app's description * @type {string} */ this.description = data.description; /** * The app's icon hash * @type {string} */ this.icon = data.icon; /** * The app's RPC origins * @type {?string[]} */ this.rpcOrigins = data.rpc_origins; /** * The app's redirect URIs * @type {string[]} */ this.redirectURIs = data.redirect_uris; /** * If this app's bot requires a code grant when using the OAuth2 flow * @type {boolean} */ this.botRequireCodeGrant = data.bot_require_code_grant; /** * If this app's bot is public * @type {boolean} */ this.botPublic = data.bot_public; /** * If this app can use rpc * @type {boolean} */ this.rpcApplicationState = data.rpc_application_state; /** * Object containing basic info about this app's bot * @type {Object} */ this.bot = data.bot; /** * The flags for the app * @type {number} */ this.flags = data.flags; /** * OAuth2 secret for the application * @type {boolean} */ this.secret = data.secret; if (data.owner) { /** * The owner of this OAuth application * @type {?User} */ this.owner = this.client.dataManager.newUser(data.owner); } } /** * The timestamp the app was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time the app was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * A link to the application's icon * @param {string} [format='webp'] One of `webp`, `png`, `jpg`, `gif`. * @param {number} [size=128] One of `128`, '256', `512`, `1024`, `2048` * @returns {?string} URL to the icon */ iconURL(format, size) { if (!this.icon) return null; if (typeof format === 'number') { size = format; format = 'default'; } return Constants.Endpoints.CDN(this.client.options.http.cdn).AppIcon(this.id, this.icon, format, size); } /** * Reset the app's secret and bot token. * @returns {OAuth2Application} */ reset() { return this.client.rest.methods.resetApplication(this.id); } /** * When concatenated with a string, this automatically concatenates the app name rather than the app object. * @returns {string} */ toString() { return this.name; } } module.exports = OAuth2Application; /***/ }), /* 28 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // resolves . and .. elements in a path array with directory names there // must be no slashes, empty elements, or device names (c:\) in the array // (so also no leading and trailing slashes - it does not distinguish // relative and absolute paths) function normalizeArray(parts, allowAboveRoot) { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up--; up) { parts.unshift('..'); } } return parts; } // Split a filename into [root, dir, basename, ext], unix version // 'root' is just a slash, or nothing. var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; var splitPath = function(filename) { return splitPathRe.exec(filename).slice(1); }; // path.resolve([from ...], to) // posix version exports.resolve = function() { var resolvedPath = '', resolvedAbsolute = false; for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? arguments[i] : process.cwd(); // Skip empty and invalid entries if (typeof path !== 'string') { throw new TypeError('Arguments to path.resolve must be strings'); } else if (!path) { continue; } resolvedPath = path + '/' + resolvedPath; resolvedAbsolute = path.charAt(0) === '/'; } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) // Normalize the path resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) { return !!p; }), !resolvedAbsolute).join('/'); return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; }; // path.normalize(path) // posix version exports.normalize = function(path) { var isAbsolute = exports.isAbsolute(path), trailingSlash = substr(path, -1) === '/'; // Normalize the path path = normalizeArray(filter(path.split('/'), function(p) { return !!p; }), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; }; // posix version exports.isAbsolute = function(path) { return path.charAt(0) === '/'; }; // posix version exports.join = function() { var paths = Array.prototype.slice.call(arguments, 0); return exports.normalize(filter(paths, function(p, index) { if (typeof p !== 'string') { throw new TypeError('Arguments to path.join must be strings'); } return p; }).join('/')); }; // path.relative(from, to) // posix version exports.relative = function(from, to) { from = exports.resolve(from).substr(1); to = exports.resolve(to).substr(1); function trim(arr) { var start = 0; for (; start < arr.length; start++) { if (arr[start] !== '') break; } var end = arr.length - 1; for (; end >= 0; end--) { if (arr[end] !== '') break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split('/')); var toParts = trim(to.split('/')); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push('..'); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join('/'); }; exports.sep = '/'; exports.delimiter = ':'; exports.dirname = function(path) { var result = splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.substr(0, dir.length - 1); } return root + dir; }; exports.basename = function(path, ext) { var f = splitPath(path)[2]; // TODO: make this comparison case-insensitive on windows? if (ext && f.substr(-1 * ext.length) === ext) { f = f.substr(0, f.length - ext.length); } return f; }; exports.extname = function(path) { return splitPath(path)[3]; }; function filter (xs, f) { if (xs.filter) return xs.filter(f); var res = []; for (var i = 0; i < xs.length; i++) { if (f(xs[i], i, xs)) res.push(xs[i]); } return res; } // String.prototype.substr - negative index don't work in IE8 var substr = 'ab'.substr(-1) === 'b' ? function (str, start, len) { return str.substr(start, len) } : function (str, start, len) { if (start < 0) start = str.length + start; return str.substr(start, len); } ; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6))) /***/ }), /* 29 */ /***/ (function(module, exports) { /***/ }), /* 30 */ /***/ (function(module, exports, __webpack_require__) { const Channel = __webpack_require__(14); const TextBasedChannel = __webpack_require__(23); const Collection = __webpack_require__(3); /* { type: 3, recipients: [ { username: 'Charlie', id: '123', discriminator: '6631', avatar: '123' }, { username: 'Ben', id: '123', discriminator: '2055', avatar: '123' }, { username: 'Adam', id: '123', discriminator: '2406', avatar: '123' } ], owner_id: '123', name: null, last_message_id: '123', id: '123', icon: null } */ /** * Represents a Group DM on Discord. * @extends {Channel} * @implements {TextBasedChannel} */ class GroupDMChannel extends Channel { constructor(client, data) { super(client, data); this.type = 'group'; this.messages = new Collection(); this._typing = new Map(); } setup(data) { super.setup(data); /** * The name of this Group DM, can be null if one isn't set * @type {string} */ this.name = data.name; /** * A hash of the Group DM icon. * @type {string} */ this.icon = data.icon; /** * The user ID of this Group DM's owner * @type {string} */ this.ownerID = data.owner_id; /** * If the DM is managed by an application * @type {boolean} */ this.managed = data.managed; /** * Application ID of the application that made this Group DM, if applicable * @type {?string} */ this.applicationID = data.application_id; /** * Nicknames for group members * @type {?Collection} */ if (data.nicks) this.nicks = new Collection(data.nicks.map(n => [n.id, n.nick])); if (!this.recipients) { /** * A collection of the recipients of this DM, mapped by their ID * @type {Collection} */ this.recipients = new Collection(); } if (data.recipients) { for (const recipient of data.recipients) { const user = this.client.dataManager.newUser(recipient); this.recipients.set(user.id, user); } } this.lastMessageID = data.last_message_id; } /** * The owner of this Group DM * @type {User} * @readonly */ get owner() { return this.client.users.get(this.ownerID); } /** * Whether this channel equals another channel. It compares all properties, so for most operations * it is advisable to just compare `channel.id === channel2.id` as it is much faster and is often * what most users need. * @param {GroupDMChannel} channel Channel to compare with * @returns {boolean} */ equals(channel) { const equal = channel && this.id === channel.id && this.name === channel.name && this.icon === channel.icon && this.ownerID === channel.ownerID; if (equal) { return this.recipients.equals(channel.recipients); } return equal; } /** * Add a user to the DM * @param {UserResolvable|string} accessTokenOrID Access token or user resolvable * @param {string} [nick] Permanent nickname to give the user (only available if a bot is creating the DM) */ addUser(accessTokenOrID, nick) { return this.client.rest.methods.addUserToGroupDM(this, { nick, id: this.client.resolver.resolveUserID(accessTokenOrID), accessToken: accessTokenOrID, }); } /** * When concatenated with a string, this automatically concatenates the channel's name instead of the Channel object. * @returns {string} * @example * // Logs: Hello from My Group DM! * console.log(`Hello from ${channel}!`); * @example * // Logs: Hello from My Group DM! * console.log(`Hello from ' + channel + '!'); */ toString() { return this.name; } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} sendMessage() {} sendEmbed() {} sendFile() {} sendFiles() {} sendCode() {} fetchMessage() {} fetchMessages() {} fetchPinnedMessages() {} search() {} startTyping() {} stopTyping() {} get typing() {} get typingCount() {} createCollector() {} awaitMessages() {} // Doesn't work on Group DMs; bulkDelete() {} acknowledge() {} _cacheMessage() {} } TextBasedChannel.applyToClass(GroupDMChannel, true, ['bulkDelete']); module.exports = GroupDMChannel; /***/ }), /* 31 */ /***/ (function(module, exports) { /** * Represents a limited emoji set used for both custom and unicode emojis. Custom emojis * will use this class opposed to the Emoji class when the client doesn't know enough * information about them. */ class ReactionEmoji { constructor(reaction, name, id) { /** * The message reaction this emoji refers to * @type {MessageReaction} */ this.reaction = reaction; /** * The name of this reaction emoji * @type {string} */ this.name = name; /** * The ID of this reaction emoji * @type {?Snowflake} */ this.id = id; } /** * The identifier of this emoji, used for message reactions * @type {string} * @readonly */ get identifier() { if (this.id) return `${this.name}:${this.id}`; return encodeURIComponent(this.name); } /** * Creates the text required to form a graphical emoji on Discord. * @example * // Send the emoji used in a reaction to the channel the reaction is part of * reaction.message.channel.sendMessage(`The emoji used is ${reaction.emoji}`); * @returns {string} */ toString() { return this.id ? `<:${this.name}:${this.id}>` : this.name; } } module.exports = ReactionEmoji; /***/ }), /* 32 */ /***/ (function(module, exports, __webpack_require__) { const path = __webpack_require__(28); /** * Represents a webhook. */ class Webhook { constructor(client, dataOrID, token) { if (client) { /** * The client that instantiated the webhook * @name Webhook#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); if (dataOrID) this.setup(dataOrID); } else { this.id = dataOrID; this.token = token; Object.defineProperty(this, 'client', { value: this }); } } setup(data) { /** * The name of the webhook * @type {string} */ this.name = data.name; /** * The token for the webhook * @type {string} */ this.token = data.token; /** * The avatar for the webhook * @type {string} */ this.avatar = data.avatar; /** * The ID of the webhook * @type {Snowflake} */ this.id = data.id; /** * The guild the webhook belongs to * @type {Snowflake} */ this.guildID = data.guild_id; /** * The channel the webhook belongs to * @type {Snowflake} */ this.channelID = data.channel_id; if (data.user) { /** * The owner of the webhook * @type {?User|Object} */ this.owner = this.client.users ? this.client.users.get(data.user.id) : data.user; } else { this.owner = null; } } /** * Options that can be passed into send, sendMessage, sendFile, sendEmbed, and sendCode. * @typedef {Object} WebhookMessageOptions * @property {string} [username=this.name] Username override for the message * @property {string} [avatarURL] Avatar URL override for the message * @property {boolean} [tts=false] Whether or not the message should be spoken aloud * @property {string} [nonce=''] The nonce for the message * @property {Object[]} [embeds] An array of embeds for the message * (see [here](https://discordapp.com/developers/docs/resources/channel#embed-object) for more details) * @property {boolean} [disableEveryone=this.client.options.disableEveryone] Whether or not @everyone and @here * should be replaced with plain-text * @property {FileOptions|string} [file] A file to send with the message * @property {FileOptions[]|string[]} [files] Files to send with the message * @property {string|boolean} [code] Language for optional codeblock formatting to apply * @property {boolean|SplitOptions} [split=false] Whether or not the message should be split into multiple messages if * it exceeds the character limit. If an object is provided, these are the options for splitting the message. */ /** * Send a message with this webhook. * @param {StringResolvable} [content] The content to send * @param {WebhookMessageOptions} [options={}] The options to provide * @returns {Promise} * @example * // Send a message * webhook.send('hello!') * .then(message => console.log(`Sent message: ${message.content}`)) * .catch(console.error); */ send(content, options) { if (!options && typeof content === 'object' && !(content instanceof Array)) { options = content; content = ''; } else if (!options) { options = {}; } if (options.file) { if (options.files) options.files.push(options.file); else options.files = [options.file]; } if (options.files) { for (const i in options.files) { let file = options.files[i]; if (typeof file === 'string') file = { attachment: file }; if (!file.name) { if (typeof file.attachment === 'string') { file.name = path.basename(file.attachment); } else if (file.attachment && file.attachment.path) { file.name = path.basename(file.attachment.path); } else { file.name = 'file.jpg'; } } options.files[i] = file; } return Promise.all(options.files.map(file => this.client.resolver.resolveBuffer(file.attachment).then(buffer => { file.file = buffer; return file; }) )).then(files => this.client.rest.methods.sendWebhookMessage(this, content, options, files)); } return this.client.rest.methods.sendWebhookMessage(this, content, options); } /** * Send a message with this webhook * @param {StringResolvable} content The content to send * @param {WebhookMessageOptions} [options={}] The options to provide * @returns {Promise} * @example * // Send a message * webhook.sendMessage('hello!') * .then(message => console.log(`Sent message: ${message.content}`)) * .catch(console.error); */ sendMessage(content, options = {}) { return this.send(content, options); } /** * Send a file with this webhook. * @param {BufferResolvable} attachment The file to send * @param {string} [name='file.jpg'] The name and extension of the file * @param {StringResolvable} [content] Text message to send with the attachment * @param {WebhookMessageOptions} [options] The options to provide * @returns {Promise} */ sendFile(attachment, name, content, options = {}) { return this.send(content, Object.assign(options, { file: { attachment, name } })); } /** * Send a code block with this webhook. * @param {string} lang Language for the code block * @param {StringResolvable} content Content of the code block * @param {WebhookMessageOptions} options The options to provide * @returns {Promise} */ sendCode(lang, content, options = {}) { return this.send(content, Object.assign(options, { code: lang })); } /** * Send a raw slack message with this webhook. * @param {Object} body The raw body to send * @returns {Promise} * @example * // Send a slack message * webhook.sendSlackMessage({ * 'username': 'Wumpus', * 'attachments': [{ * 'pretext': 'this looks pretty cool', * 'color': '#F0F', * 'footer_icon': 'http://snek.s3.amazonaws.com/topSnek.png', * 'footer': 'Powered by sneks', * 'ts': Date.now() / 1000 * }] * }).catch(console.error); */ sendSlackMessage(body) { return this.client.rest.methods.sendSlackWebhookMessage(this, body); } /** * Edit the webhook. * @param {string} name The new name for the webhook * @param {BufferResolvable} avatar The new avatar for the webhook * @returns {Promise} */ edit(name = this.name, avatar) { if (avatar) { return this.client.resolver.resolveBuffer(avatar).then(file => { const dataURI = this.client.resolver.resolveBase64(file); return this.client.rest.methods.editWebhook(this, name, dataURI); }); } return this.client.rest.methods.editWebhook(this, name).then(data => { this.setup(data); return this; }); } /** * Delete the webhook. * @returns {Promise} */ delete() { return this.client.rest.methods.deleteWebhook(this); } } module.exports = Webhook; /***/ }), /* 33 */ /***/ (function(module, exports, __webpack_require__) { const Collection = __webpack_require__(3); const EventEmitter = __webpack_require__(12).EventEmitter; /** * Filter to be applied to the collector. * @typedef {Function} CollectorFilter * @param {...*} args Any arguments received by the listener * @returns {boolean} To collect or not collect */ /** * Options to be applied to the collector. * @typedef {Object} CollectorOptions * @property {number} [time] How long to run the collector for */ /** * Abstract class for defining a new Collector. * @abstract */ class Collector extends EventEmitter { constructor(client, filter, options = {}) { super(); /** * The client * @name Collector#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * The filter applied to this collector * @type {CollectorFilter} */ this.filter = filter; /** * The options of this collector * @type {CollectorOptions} */ this.options = options; /** * The items collected by this collector * @type {Collection} */ this.collected = new Collection(); /** * Whether this collector has finished collecting * @type {boolean} */ this.ended = false; /** * Timeout for cleanup * @type {?Timeout} * @private */ this._timeout = null; /** * Call this to handle an event as a collectable element * Accepts any event data as parameters * @type {Function} * @private */ this.listener = this._handle.bind(this); if (options.time) this._timeout = this.client.setTimeout(() => this.stop('time'), options.time); } /** * @param {...*} args The arguments emitted by the listener * @emits Collector#collect * @private */ _handle(...args) { const collect = this.handle(...args); if (!collect || !this.filter(...args)) return; this.collected.set(collect.key, collect.value); /** * Emitted whenever an element is collected. * @event Collector#collect * @param {*} element The element that got collected * @param {Collector} collector The collector */ this.emit('collect', collect.value, this); const post = this.postCheck(...args); if (post) this.stop(post); } /** * Return a promise that resolves with the next collected element; * rejects with collected elements if the collector finishes without receving a next element * @type {Promise} * @readonly */ get next() { return new Promise((resolve, reject) => { if (this.ended) { reject(this.collected); return; } const cleanup = () => { this.removeListener('collect', onCollect); this.removeListener('end', onEnd); }; const onCollect = item => { cleanup(); resolve(item); }; const onEnd = () => { cleanup(); reject(this.collected); // eslint-disable-line prefer-promise-reject-errors }; this.on('collect', onCollect); this.on('end', onEnd); }); } /** * Stop this collector and emit the `end` event. * @param {string} [reason='user'] The reason this collector is ending * @emits Collector#end */ stop(reason = 'user') { if (this.ended) return; if (this._timeout) this.client.clearTimeout(this._timeout); this.ended = true; this.cleanup(); /** * Emitted when the collector is finished collecting. * @event Collector#end * @param {Collection} collected The elements collected by the collector * @param {string} reason The reason the collector ended */ this.emit('end', this.collected, reason); } /* eslint-disable no-empty-function, valid-jsdoc */ /** * Handles incoming events from the `listener` function. Returns null if the event should not be collected, * or returns an object describing the data that should be stored. * @see Collector#listener * @param {...*} args Any args the event listener emits * @returns {?{key: string, value}} Data to insert into collection, if any * @abstract */ handle() {} /** * This method runs after collection to see if the collector should finish. * @param {...*} args Any args the event listener emits * @returns {?string} Reason to end the collector, if any * @abstract */ postCheck() {} /** * Called when the collector is ending. * @abstract */ cleanup() {} /* eslint-enable no-empty-function, valid-jsdoc */ } module.exports = Collector; /***/ }), /* 34 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(global) { var buffer = __webpack_require__(5); var Buffer = buffer.Buffer; var SlowBuffer = buffer.SlowBuffer; var MAX_LEN = buffer.kMaxLength || 2147483647; exports.alloc = function alloc(size, fill, encoding) { if (typeof Buffer.alloc === 'function') { return Buffer.alloc(size, fill, encoding); } if (typeof encoding === 'number') { throw new TypeError('encoding must not be number'); } if (typeof size !== 'number') { throw new TypeError('size must be a number'); } if (size > MAX_LEN) { throw new RangeError('size is too large'); } var enc = encoding; var _fill = fill; if (_fill === undefined) { enc = undefined; _fill = 0; } var buf = new Buffer(size); if (typeof _fill === 'string') { var fillBuf = new Buffer(_fill, enc); var flen = fillBuf.length; var i = -1; while (++i < size) { buf[i] = fillBuf[i % flen]; } } else { buf.fill(_fill); } return buf; } exports.allocUnsafe = function allocUnsafe(size) { if (typeof Buffer.allocUnsafe === 'function') { return Buffer.allocUnsafe(size); } if (typeof size !== 'number') { throw new TypeError('size must be a number'); } if (size > MAX_LEN) { throw new RangeError('size is too large'); } return new Buffer(size); } exports.from = function from(value, encodingOrOffset, length) { if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) { return Buffer.from(value, encodingOrOffset, length); } if (typeof value === 'number') { throw new TypeError('"value" argument must not be a number'); } if (typeof value === 'string') { return new Buffer(value, encodingOrOffset); } if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) { var offset = encodingOrOffset; if (arguments.length === 1) { return new Buffer(value); } if (typeof offset === 'undefined') { offset = 0; } var len = length; if (typeof len === 'undefined') { len = value.byteLength - offset; } if (offset >= value.byteLength) { throw new RangeError('\'offset\' is out of bounds'); } if (len > value.byteLength - offset) { throw new RangeError('\'length\' is out of bounds'); } return new Buffer(value.slice(offset, offset + len)); } if (Buffer.isBuffer(value)) { var out = new Buffer(value.length); value.copy(out, 0, 0, value.length); return out; } if (value) { if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) { return new Buffer(value); } if (value.type === 'Buffer' && Array.isArray(value.data)) { return new Buffer(value.data); } } throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.'); } exports.allocUnsafeSlow = function allocUnsafeSlow(size) { if (typeof Buffer.allocUnsafeSlow === 'function') { return Buffer.allocUnsafeSlow(size); } if (typeof size !== 'number') { throw new TypeError('size must be a number'); } if (size >= MAX_LEN) { throw new RangeError('size is too large'); } return new SlowBuffer(size); } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) /***/ }), /* 35 */ /***/ (function(module, exports, __webpack_require__) { var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/* Copyright 2013 Daniel Wirtz Copyright 2009 The Closure Library Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ /** * @license long.js (c) 2013 Daniel Wirtz * Released under the Apache License, Version 2.0 * see: https://github.com/dcodeIO/long.js for details */ (function(global, factory) { /* AMD */ if (true) !(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory), __WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ? (__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); /* CommonJS */ else if (typeof require === 'function' && typeof module === "object" && module && module["exports"]) module["exports"] = factory(); /* Global */ else (global["dcodeIO"] = global["dcodeIO"] || {})["Long"] = factory(); })(this, function() { "use strict"; /** * Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers. * See the from* functions below for more convenient ways of constructing Longs. * @exports Long * @class A Long class for representing a 64 bit two's-complement integer value. * @param {number} low The low (signed) 32 bits of the long * @param {number} high The high (signed) 32 bits of the long * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @constructor */ function Long(low, high, unsigned) { /** * The low 32 bits as a signed value. * @type {number} */ this.low = low | 0; /** * The high 32 bits as a signed value. * @type {number} */ this.high = high | 0; /** * Whether unsigned or not. * @type {boolean} */ this.unsigned = !!unsigned; } // The internal representation of a long is the two given signed, 32-bit values. // We use 32-bit pieces because these are the size of integers on which // Javascript performs bit-operations. For operations like addition and // multiplication, we split each number into 16 bit pieces, which can easily be // multiplied within Javascript's floating-point representation without overflow // or change in sign. // // In the algorithms below, we frequently reduce the negative case to the // positive case by negating the input(s) and then post-processing the result. // Note that we must ALWAYS check specially whether those values are MIN_VALUE // (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as // a positive number, it overflows back into a negative). Not handling this // case would often result in infinite recursion. // // Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from* // methods on which they depend. /** * An indicator used to reliably determine if an object is a Long or not. * @type {boolean} * @const * @private */ Long.prototype.__isLong__; Object.defineProperty(Long.prototype, "__isLong__", { value: true, enumerable: false, configurable: false }); /** * @function * @param {*} obj Object * @returns {boolean} * @inner */ function isLong(obj) { return (obj && obj["__isLong__"]) === true; } /** * Tests if the specified object is a Long. * @function * @param {*} obj Object * @returns {boolean} */ Long.isLong = isLong; /** * A cache of the Long representations of small integer values. * @type {!Object} * @inner */ var INT_CACHE = {}; /** * A cache of the Long representations of small unsigned integer values. * @type {!Object} * @inner */ var UINT_CACHE = {}; /** * @param {number} value * @param {boolean=} unsigned * @returns {!Long} * @inner */ function fromInt(value, unsigned) { var obj, cachedObj, cache; if (unsigned) { value >>>= 0; if (cache = (0 <= value && value < 256)) { cachedObj = UINT_CACHE[value]; if (cachedObj) return cachedObj; } obj = fromBits(value, (value | 0) < 0 ? -1 : 0, true); if (cache) UINT_CACHE[value] = obj; return obj; } else { value |= 0; if (cache = (-128 <= value && value < 128)) { cachedObj = INT_CACHE[value]; if (cachedObj) return cachedObj; } obj = fromBits(value, value < 0 ? -1 : 0, false); if (cache) INT_CACHE[value] = obj; return obj; } } /** * Returns a Long representing the given 32 bit integer value. * @function * @param {number} value The 32 bit integer in question * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value */ Long.fromInt = fromInt; /** * @param {number} value * @param {boolean=} unsigned * @returns {!Long} * @inner */ function fromNumber(value, unsigned) { if (isNaN(value) || !isFinite(value)) return unsigned ? UZERO : ZERO; if (unsigned) { if (value < 0) return UZERO; if (value >= TWO_PWR_64_DBL) return MAX_UNSIGNED_VALUE; } else { if (value <= -TWO_PWR_63_DBL) return MIN_VALUE; if (value + 1 >= TWO_PWR_63_DBL) return MAX_VALUE; } if (value < 0) return fromNumber(-value, unsigned).neg(); return fromBits((value % TWO_PWR_32_DBL) | 0, (value / TWO_PWR_32_DBL) | 0, unsigned); } /** * Returns a Long representing the given value, provided that it is a finite number. Otherwise, zero is returned. * @function * @param {number} value The number in question * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value */ Long.fromNumber = fromNumber; /** * @param {number} lowBits * @param {number} highBits * @param {boolean=} unsigned * @returns {!Long} * @inner */ function fromBits(lowBits, highBits, unsigned) { return new Long(lowBits, highBits, unsigned); } /** * Returns a Long representing the 64 bit integer that comes by concatenating the given low and high bits. Each is * assumed to use 32 bits. * @function * @param {number} lowBits The low 32 bits * @param {number} highBits The high 32 bits * @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed * @returns {!Long} The corresponding Long value */ Long.fromBits = fromBits; /** * @function * @param {number} base * @param {number} exponent * @returns {number} * @inner */ var pow_dbl = Math.pow; // Used 4 times (4*8 to 15+4) /** * @param {string} str * @param {(boolean|number)=} unsigned * @param {number=} radix * @returns {!Long} * @inner */ function fromString(str, unsigned, radix) { if (str.length === 0) throw Error('empty string'); if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity") return ZERO; if (typeof unsigned === 'number') { // For goog.math.long compatibility radix = unsigned, unsigned = false; } else { unsigned = !! unsigned; } radix = radix || 10; if (radix < 2 || 36 < radix) throw RangeError('radix'); var p; if ((p = str.indexOf('-')) > 0) throw Error('interior hyphen'); else if (p === 0) { return fromString(str.substring(1), unsigned, radix).neg(); } // Do several (8) digits each time through the loop, so as to // minimize the calls to the very expensive emulated div. var radixToPower = fromNumber(pow_dbl(radix, 8)); var result = ZERO; for (var i = 0; i < str.length; i += 8) { var size = Math.min(8, str.length - i), value = parseInt(str.substring(i, i + size), radix); if (size < 8) { var power = fromNumber(pow_dbl(radix, size)); result = result.mul(power).add(fromNumber(value)); } else { result = result.mul(radixToPower); result = result.add(fromNumber(value)); } } result.unsigned = unsigned; return result; } /** * Returns a Long representation of the given string, written using the specified radix. * @function * @param {string} str The textual representation of the Long * @param {(boolean|number)=} unsigned Whether unsigned or not, defaults to `false` for signed * @param {number=} radix The radix in which the text is written (2-36), defaults to 10 * @returns {!Long} The corresponding Long value */ Long.fromString = fromString; /** * @function * @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val * @returns {!Long} * @inner */ function fromValue(val) { if (val /* is compatible */ instanceof Long) return val; if (typeof val === 'number') return fromNumber(val); if (typeof val === 'string') return fromString(val); // Throws for non-objects, converts non-instanceof Long: return fromBits(val.low, val.high, val.unsigned); } /** * Converts the specified value to a Long. * @function * @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val Value * @returns {!Long} */ Long.fromValue = fromValue; // NOTE: the compiler should inline these constant values below and then remove these variables, so there should be // no runtime penalty for these. /** * @type {number} * @const * @inner */ var TWO_PWR_16_DBL = 1 << 16; /** * @type {number} * @const * @inner */ var TWO_PWR_24_DBL = 1 << 24; /** * @type {number} * @const * @inner */ var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL; /** * @type {number} * @const * @inner */ var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL; /** * @type {number} * @const * @inner */ var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2; /** * @type {!Long} * @const * @inner */ var TWO_PWR_24 = fromInt(TWO_PWR_24_DBL); /** * @type {!Long} * @inner */ var ZERO = fromInt(0); /** * Signed zero. * @type {!Long} */ Long.ZERO = ZERO; /** * @type {!Long} * @inner */ var UZERO = fromInt(0, true); /** * Unsigned zero. * @type {!Long} */ Long.UZERO = UZERO; /** * @type {!Long} * @inner */ var ONE = fromInt(1); /** * Signed one. * @type {!Long} */ Long.ONE = ONE; /** * @type {!Long} * @inner */ var UONE = fromInt(1, true); /** * Unsigned one. * @type {!Long} */ Long.UONE = UONE; /** * @type {!Long} * @inner */ var NEG_ONE = fromInt(-1); /** * Signed negative one. * @type {!Long} */ Long.NEG_ONE = NEG_ONE; /** * @type {!Long} * @inner */ var MAX_VALUE = fromBits(0xFFFFFFFF|0, 0x7FFFFFFF|0, false); /** * Maximum signed value. * @type {!Long} */ Long.MAX_VALUE = MAX_VALUE; /** * @type {!Long} * @inner */ var MAX_UNSIGNED_VALUE = fromBits(0xFFFFFFFF|0, 0xFFFFFFFF|0, true); /** * Maximum unsigned value. * @type {!Long} */ Long.MAX_UNSIGNED_VALUE = MAX_UNSIGNED_VALUE; /** * @type {!Long} * @inner */ var MIN_VALUE = fromBits(0, 0x80000000|0, false); /** * Minimum signed value. * @type {!Long} */ Long.MIN_VALUE = MIN_VALUE; /** * @alias Long.prototype * @inner */ var LongPrototype = Long.prototype; /** * Converts the Long to a 32 bit integer, assuming it is a 32 bit integer. * @returns {number} */ LongPrototype.toInt = function toInt() { return this.unsigned ? this.low >>> 0 : this.low; }; /** * Converts the Long to a the nearest floating-point representation of this value (double, 53 bit mantissa). * @returns {number} */ LongPrototype.toNumber = function toNumber() { if (this.unsigned) return ((this.high >>> 0) * TWO_PWR_32_DBL) + (this.low >>> 0); return this.high * TWO_PWR_32_DBL + (this.low >>> 0); }; /** * Converts the Long to a string written in the specified radix. * @param {number=} radix Radix (2-36), defaults to 10 * @returns {string} * @override * @throws {RangeError} If `radix` is out of range */ LongPrototype.toString = function toString(radix) { radix = radix || 10; if (radix < 2 || 36 < radix) throw RangeError('radix'); if (this.isZero()) return '0'; if (this.isNegative()) { // Unsigned Longs are never negative if (this.eq(MIN_VALUE)) { // We need to change the Long value before it can be negated, so we remove // the bottom-most digit in this base and then recurse to do the rest. var radixLong = fromNumber(radix), div = this.div(radixLong), rem1 = div.mul(radixLong).sub(this); return div.toString(radix) + rem1.toInt().toString(radix); } else return '-' + this.neg().toString(radix); } // Do several (6) digits each time through the loop, so as to // minimize the calls to the very expensive emulated div. var radixToPower = fromNumber(pow_dbl(radix, 6), this.unsigned), rem = this; var result = ''; while (true) { var remDiv = rem.div(radixToPower), intval = rem.sub(remDiv.mul(radixToPower)).toInt() >>> 0, digits = intval.toString(radix); rem = remDiv; if (rem.isZero()) return digits + result; else { while (digits.length < 6) digits = '0' + digits; result = '' + digits + result; } } }; /** * Gets the high 32 bits as a signed integer. * @returns {number} Signed high bits */ LongPrototype.getHighBits = function getHighBits() { return this.high; }; /** * Gets the high 32 bits as an unsigned integer. * @returns {number} Unsigned high bits */ LongPrototype.getHighBitsUnsigned = function getHighBitsUnsigned() { return this.high >>> 0; }; /** * Gets the low 32 bits as a signed integer. * @returns {number} Signed low bits */ LongPrototype.getLowBits = function getLowBits() { return this.low; }; /** * Gets the low 32 bits as an unsigned integer. * @returns {number} Unsigned low bits */ LongPrototype.getLowBitsUnsigned = function getLowBitsUnsigned() { return this.low >>> 0; }; /** * Gets the number of bits needed to represent the absolute value of this Long. * @returns {number} */ LongPrototype.getNumBitsAbs = function getNumBitsAbs() { if (this.isNegative()) // Unsigned Longs are never negative return this.eq(MIN_VALUE) ? 64 : this.neg().getNumBitsAbs(); var val = this.high != 0 ? this.high : this.low; for (var bit = 31; bit > 0; bit--) if ((val & (1 << bit)) != 0) break; return this.high != 0 ? bit + 33 : bit + 1; }; /** * Tests if this Long's value equals zero. * @returns {boolean} */ LongPrototype.isZero = function isZero() { return this.high === 0 && this.low === 0; }; /** * Tests if this Long's value is negative. * @returns {boolean} */ LongPrototype.isNegative = function isNegative() { return !this.unsigned && this.high < 0; }; /** * Tests if this Long's value is positive. * @returns {boolean} */ LongPrototype.isPositive = function isPositive() { return this.unsigned || this.high >= 0; }; /** * Tests if this Long's value is odd. * @returns {boolean} */ LongPrototype.isOdd = function isOdd() { return (this.low & 1) === 1; }; /** * Tests if this Long's value is even. * @returns {boolean} */ LongPrototype.isEven = function isEven() { return (this.low & 1) === 0; }; /** * Tests if this Long's value equals the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.equals = function equals(other) { if (!isLong(other)) other = fromValue(other); if (this.unsigned !== other.unsigned && (this.high >>> 31) === 1 && (other.high >>> 31) === 1) return false; return this.high === other.high && this.low === other.low; }; /** * Tests if this Long's value equals the specified's. This is an alias of {@link Long#equals}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.eq = LongPrototype.equals; /** * Tests if this Long's value differs from the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.notEquals = function notEquals(other) { return !this.eq(/* validates */ other); }; /** * Tests if this Long's value differs from the specified's. This is an alias of {@link Long#notEquals}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.neq = LongPrototype.notEquals; /** * Tests if this Long's value is less than the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.lessThan = function lessThan(other) { return this.comp(/* validates */ other) < 0; }; /** * Tests if this Long's value is less than the specified's. This is an alias of {@link Long#lessThan}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.lt = LongPrototype.lessThan; /** * Tests if this Long's value is less than or equal the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.lessThanOrEqual = function lessThanOrEqual(other) { return this.comp(/* validates */ other) <= 0; }; /** * Tests if this Long's value is less than or equal the specified's. This is an alias of {@link Long#lessThanOrEqual}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.lte = LongPrototype.lessThanOrEqual; /** * Tests if this Long's value is greater than the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.greaterThan = function greaterThan(other) { return this.comp(/* validates */ other) > 0; }; /** * Tests if this Long's value is greater than the specified's. This is an alias of {@link Long#greaterThan}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.gt = LongPrototype.greaterThan; /** * Tests if this Long's value is greater than or equal the specified's. * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.greaterThanOrEqual = function greaterThanOrEqual(other) { return this.comp(/* validates */ other) >= 0; }; /** * Tests if this Long's value is greater than or equal the specified's. This is an alias of {@link Long#greaterThanOrEqual}. * @function * @param {!Long|number|string} other Other value * @returns {boolean} */ LongPrototype.gte = LongPrototype.greaterThanOrEqual; /** * Compares this Long's value with the specified's. * @param {!Long|number|string} other Other value * @returns {number} 0 if they are the same, 1 if the this is greater and -1 * if the given one is greater */ LongPrototype.compare = function compare(other) { if (!isLong(other)) other = fromValue(other); if (this.eq(other)) return 0; var thisNeg = this.isNegative(), otherNeg = other.isNegative(); if (thisNeg && !otherNeg) return -1; if (!thisNeg && otherNeg) return 1; // At this point the sign bits are the same if (!this.unsigned) return this.sub(other).isNegative() ? -1 : 1; // Both are positive if at least one is unsigned return (other.high >>> 0) > (this.high >>> 0) || (other.high === this.high && (other.low >>> 0) > (this.low >>> 0)) ? -1 : 1; }; /** * Compares this Long's value with the specified's. This is an alias of {@link Long#compare}. * @function * @param {!Long|number|string} other Other value * @returns {number} 0 if they are the same, 1 if the this is greater and -1 * if the given one is greater */ LongPrototype.comp = LongPrototype.compare; /** * Negates this Long's value. * @returns {!Long} Negated Long */ LongPrototype.negate = function negate() { if (!this.unsigned && this.eq(MIN_VALUE)) return MIN_VALUE; return this.not().add(ONE); }; /** * Negates this Long's value. This is an alias of {@link Long#negate}. * @function * @returns {!Long} Negated Long */ LongPrototype.neg = LongPrototype.negate; /** * Returns the sum of this and the specified Long. * @param {!Long|number|string} addend Addend * @returns {!Long} Sum */ LongPrototype.add = function add(addend) { if (!isLong(addend)) addend = fromValue(addend); // Divide each number into 4 chunks of 16 bits, and then sum the chunks. var a48 = this.high >>> 16; var a32 = this.high & 0xFFFF; var a16 = this.low >>> 16; var a00 = this.low & 0xFFFF; var b48 = addend.high >>> 16; var b32 = addend.high & 0xFFFF; var b16 = addend.low >>> 16; var b00 = addend.low & 0xFFFF; var c48 = 0, c32 = 0, c16 = 0, c00 = 0; c00 += a00 + b00; c16 += c00 >>> 16; c00 &= 0xFFFF; c16 += a16 + b16; c32 += c16 >>> 16; c16 &= 0xFFFF; c32 += a32 + b32; c48 += c32 >>> 16; c32 &= 0xFFFF; c48 += a48 + b48; c48 &= 0xFFFF; return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned); }; /** * Returns the difference of this and the specified Long. * @param {!Long|number|string} subtrahend Subtrahend * @returns {!Long} Difference */ LongPrototype.subtract = function subtract(subtrahend) { if (!isLong(subtrahend)) subtrahend = fromValue(subtrahend); return this.add(subtrahend.neg()); }; /** * Returns the difference of this and the specified Long. This is an alias of {@link Long#subtract}. * @function * @param {!Long|number|string} subtrahend Subtrahend * @returns {!Long} Difference */ LongPrototype.sub = LongPrototype.subtract; /** * Returns the product of this and the specified Long. * @param {!Long|number|string} multiplier Multiplier * @returns {!Long} Product */ LongPrototype.multiply = function multiply(multiplier) { if (this.isZero()) return ZERO; if (!isLong(multiplier)) multiplier = fromValue(multiplier); if (multiplier.isZero()) return ZERO; if (this.eq(MIN_VALUE)) return multiplier.isOdd() ? MIN_VALUE : ZERO; if (multiplier.eq(MIN_VALUE)) return this.isOdd() ? MIN_VALUE : ZERO; if (this.isNegative()) { if (multiplier.isNegative()) return this.neg().mul(multiplier.neg()); else return this.neg().mul(multiplier).neg(); } else if (multiplier.isNegative()) return this.mul(multiplier.neg()).neg(); // If both longs are small, use float multiplication if (this.lt(TWO_PWR_24) && multiplier.lt(TWO_PWR_24)) return fromNumber(this.toNumber() * multiplier.toNumber(), this.unsigned); // Divide each long into 4 chunks of 16 bits, and then add up 4x4 products. // We can skip products that would overflow. var a48 = this.high >>> 16; var a32 = this.high & 0xFFFF; var a16 = this.low >>> 16; var a00 = this.low & 0xFFFF; var b48 = multiplier.high >>> 16; var b32 = multiplier.high & 0xFFFF; var b16 = multiplier.low >>> 16; var b00 = multiplier.low & 0xFFFF; var c48 = 0, c32 = 0, c16 = 0, c00 = 0; c00 += a00 * b00; c16 += c00 >>> 16; c00 &= 0xFFFF; c16 += a16 * b00; c32 += c16 >>> 16; c16 &= 0xFFFF; c16 += a00 * b16; c32 += c16 >>> 16; c16 &= 0xFFFF; c32 += a32 * b00; c48 += c32 >>> 16; c32 &= 0xFFFF; c32 += a16 * b16; c48 += c32 >>> 16; c32 &= 0xFFFF; c32 += a00 * b32; c48 += c32 >>> 16; c32 &= 0xFFFF; c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48; c48 &= 0xFFFF; return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned); }; /** * Returns the product of this and the specified Long. This is an alias of {@link Long#multiply}. * @function * @param {!Long|number|string} multiplier Multiplier * @returns {!Long} Product */ LongPrototype.mul = LongPrototype.multiply; /** * Returns this Long divided by the specified. The result is signed if this Long is signed or * unsigned if this Long is unsigned. * @param {!Long|number|string} divisor Divisor * @returns {!Long} Quotient */ LongPrototype.divide = function divide(divisor) { if (!isLong(divisor)) divisor = fromValue(divisor); if (divisor.isZero()) throw Error('division by zero'); if (this.isZero()) return this.unsigned ? UZERO : ZERO; var approx, rem, res; if (!this.unsigned) { // This section is only relevant for signed longs and is derived from the // closure library as a whole. if (this.eq(MIN_VALUE)) { if (divisor.eq(ONE) || divisor.eq(NEG_ONE)) return MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE else if (divisor.eq(MIN_VALUE)) return ONE; else { // At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|. var halfThis = this.shr(1); approx = halfThis.div(divisor).shl(1); if (approx.eq(ZERO)) { return divisor.isNegative() ? ONE : NEG_ONE; } else { rem = this.sub(divisor.mul(approx)); res = approx.add(rem.div(divisor)); return res; } } } else if (divisor.eq(MIN_VALUE)) return this.unsigned ? UZERO : ZERO; if (this.isNegative()) { if (divisor.isNegative()) return this.neg().div(divisor.neg()); return this.neg().div(divisor).neg(); } else if (divisor.isNegative()) return this.div(divisor.neg()).neg(); res = ZERO; } else { // The algorithm below has not been made for unsigned longs. It's therefore // required to take special care of the MSB prior to running it. if (!divisor.unsigned) divisor = divisor.toUnsigned(); if (divisor.gt(this)) return UZERO; if (divisor.gt(this.shru(1))) // 15 >>> 1 = 7 ; with divisor = 8 ; true return UONE; res = UZERO; } // Repeat the following until the remainder is less than other: find a // floating-point that approximates remainder / other *from below*, add this // into the result, and subtract it from the remainder. It is critical that // the approximate value is less than or equal to the real value so that the // remainder never becomes negative. rem = this; while (rem.gte(divisor)) { // Approximate the result of division. This may be a little greater or // smaller than the actual value. approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber())); // We will tweak the approximate result by changing it in the 48-th digit or // the smallest non-fractional digit, whichever is larger. var log2 = Math.ceil(Math.log(approx) / Math.LN2), delta = (log2 <= 48) ? 1 : pow_dbl(2, log2 - 48), // Decrease the approximation until it is smaller than the remainder. Note // that if it is too large, the product overflows and is negative. approxRes = fromNumber(approx), approxRem = approxRes.mul(divisor); while (approxRem.isNegative() || approxRem.gt(rem)) { approx -= delta; approxRes = fromNumber(approx, this.unsigned); approxRem = approxRes.mul(divisor); } // We know the answer can't be zero... and actually, zero would cause // infinite recursion since we would make no progress. if (approxRes.isZero()) approxRes = ONE; res = res.add(approxRes); rem = rem.sub(approxRem); } return res; }; /** * Returns this Long divided by the specified. This is an alias of {@link Long#divide}. * @function * @param {!Long|number|string} divisor Divisor * @returns {!Long} Quotient */ LongPrototype.div = LongPrototype.divide; /** * Returns this Long modulo the specified. * @param {!Long|number|string} divisor Divisor * @returns {!Long} Remainder */ LongPrototype.modulo = function modulo(divisor) { if (!isLong(divisor)) divisor = fromValue(divisor); return this.sub(this.div(divisor).mul(divisor)); }; /** * Returns this Long modulo the specified. This is an alias of {@link Long#modulo}. * @function * @param {!Long|number|string} divisor Divisor * @returns {!Long} Remainder */ LongPrototype.mod = LongPrototype.modulo; /** * Returns the bitwise NOT of this Long. * @returns {!Long} */ LongPrototype.not = function not() { return fromBits(~this.low, ~this.high, this.unsigned); }; /** * Returns the bitwise AND of this Long and the specified. * @param {!Long|number|string} other Other Long * @returns {!Long} */ LongPrototype.and = function and(other) { if (!isLong(other)) other = fromValue(other); return fromBits(this.low & other.low, this.high & other.high, this.unsigned); }; /** * Returns the bitwise OR of this Long and the specified. * @param {!Long|number|string} other Other Long * @returns {!Long} */ LongPrototype.or = function or(other) { if (!isLong(other)) other = fromValue(other); return fromBits(this.low | other.low, this.high | other.high, this.unsigned); }; /** * Returns the bitwise XOR of this Long and the given one. * @param {!Long|number|string} other Other Long * @returns {!Long} */ LongPrototype.xor = function xor(other) { if (!isLong(other)) other = fromValue(other); return fromBits(this.low ^ other.low, this.high ^ other.high, this.unsigned); }; /** * Returns this Long with bits shifted to the left by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shiftLeft = function shiftLeft(numBits) { if (isLong(numBits)) numBits = numBits.toInt(); if ((numBits &= 63) === 0) return this; else if (numBits < 32) return fromBits(this.low << numBits, (this.high << numBits) | (this.low >>> (32 - numBits)), this.unsigned); else return fromBits(0, this.low << (numBits - 32), this.unsigned); }; /** * Returns this Long with bits shifted to the left by the given amount. This is an alias of {@link Long#shiftLeft}. * @function * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shl = LongPrototype.shiftLeft; /** * Returns this Long with bits arithmetically shifted to the right by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shiftRight = function shiftRight(numBits) { if (isLong(numBits)) numBits = numBits.toInt(); if ((numBits &= 63) === 0) return this; else if (numBits < 32) return fromBits((this.low >>> numBits) | (this.high << (32 - numBits)), this.high >> numBits, this.unsigned); else return fromBits(this.high >> (numBits - 32), this.high >= 0 ? 0 : -1, this.unsigned); }; /** * Returns this Long with bits arithmetically shifted to the right by the given amount. This is an alias of {@link Long#shiftRight}. * @function * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shr = LongPrototype.shiftRight; /** * Returns this Long with bits logically shifted to the right by the given amount. * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shiftRightUnsigned = function shiftRightUnsigned(numBits) { if (isLong(numBits)) numBits = numBits.toInt(); numBits &= 63; if (numBits === 0) return this; else { var high = this.high; if (numBits < 32) { var low = this.low; return fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits, this.unsigned); } else if (numBits === 32) return fromBits(high, 0, this.unsigned); else return fromBits(high >>> (numBits - 32), 0, this.unsigned); } }; /** * Returns this Long with bits logically shifted to the right by the given amount. This is an alias of {@link Long#shiftRightUnsigned}. * @function * @param {number|!Long} numBits Number of bits * @returns {!Long} Shifted Long */ LongPrototype.shru = LongPrototype.shiftRightUnsigned; /** * Converts this Long to signed. * @returns {!Long} Signed long */ LongPrototype.toSigned = function toSigned() { if (!this.unsigned) return this; return fromBits(this.low, this.high, false); }; /** * Converts this Long to unsigned. * @returns {!Long} Unsigned long */ LongPrototype.toUnsigned = function toUnsigned() { if (this.unsigned) return this; return fromBits(this.low, this.high, true); }; /** * Converts this Long to its byte representation. * @param {boolean=} le Whether little or big endian, defaults to big endian * @returns {!Array.} Byte representation */ LongPrototype.toBytes = function(le) { return le ? this.toBytesLE() : this.toBytesBE(); } /** * Converts this Long to its little endian byte representation. * @returns {!Array.} Little endian byte representation */ LongPrototype.toBytesLE = function() { var hi = this.high, lo = this.low; return [ lo & 0xff, (lo >>> 8) & 0xff, (lo >>> 16) & 0xff, (lo >>> 24) & 0xff, hi & 0xff, (hi >>> 8) & 0xff, (hi >>> 16) & 0xff, (hi >>> 24) & 0xff ]; } /** * Converts this Long to its big endian byte representation. * @returns {!Array.} Big endian byte representation */ LongPrototype.toBytesBE = function() { var hi = this.high, lo = this.low; return [ (hi >>> 24) & 0xff, (hi >>> 16) & 0xff, (hi >>> 8) & 0xff, hi & 0xff, (lo >>> 24) & 0xff, (lo >>> 16) & 0xff, (lo >>> 8) & 0xff, lo & 0xff ]; } return Long; }); /***/ }), /* 36 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { if (!process.version || process.version.indexOf('v0.') === 0 || process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) { module.exports = nextTick; } else { module.exports = process.nextTick; } function nextTick(fn, arg1, arg2, arg3) { if (typeof fn !== 'function') { throw new TypeError('"callback" argument must be a function'); } var len = arguments.length; var args, i; switch (len) { case 0: case 1: return process.nextTick(fn); case 2: return process.nextTick(function afterTickOne() { fn.call(null, arg1); }); case 3: return process.nextTick(function afterTickTwo() { fn.call(null, arg1, arg2); }); case 4: return process.nextTick(function afterTickThree() { fn.call(null, arg1, arg2, arg3); }); default: args = new Array(len - 1); i = 0; while (i < args.length) { args[i++] = arguments[i]; } return process.nextTick(function afterTick() { fn.apply(null, args); }); } } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6))) /***/ }), /* 37 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; exports.decode = exports.parse = __webpack_require__(82); exports.encode = exports.stringify = __webpack_require__(83); /***/ }), /* 38 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process, setImmediate) {// A bit simpler than readable streams. // Implement an async ._write(chunk, encoding, cb), and it'll handle all // the drain event emission and buffering. module.exports = Writable; /**/ var processNextTick = __webpack_require__(36); /**/ /**/ var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick; /**/ /**/ var Duplex; /**/ Writable.WritableState = WritableState; /**/ var util = __webpack_require__(20); util.inherits = __webpack_require__(10); /**/ /**/ var internalUtil = { deprecate: __webpack_require__(102) }; /**/ /**/ var Stream = __webpack_require__(61); /**/ var Buffer = __webpack_require__(5).Buffer; /**/ var bufferShim = __webpack_require__(34); /**/ util.inherits(Writable, Stream); function nop() {} function WriteReq(chunk, encoding, cb) { this.chunk = chunk; this.encoding = encoding; this.callback = cb; this.next = null; } function WritableState(options, stream) { Duplex = Duplex || __webpack_require__(13); options = options || {}; // object stream flag to indicate whether or not this stream // contains buffers or objects. this.objectMode = !!options.objectMode; if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode; // the point at which write() starts returning false // Note: 0 is a valid value, means that we always return false if // the entire buffer is not flushed immediately on write() var hwm = options.highWaterMark; var defaultHwm = this.objectMode ? 16 : 16 * 1024; this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; // cast to ints. this.highWaterMark = ~~this.highWaterMark; // drain event flag. this.needDrain = false; // at the start of calling end() this.ending = false; // when end() has been called, and returned this.ended = false; // when 'finish' is emitted this.finished = false; // should we decode strings into buffers before passing to _write? // this is here so that some node-core streams can optimize string // handling at a lower level. var noDecode = options.decodeStrings === false; this.decodeStrings = !noDecode; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. this.defaultEncoding = options.defaultEncoding || 'utf8'; // not an actual buffer we keep track of, but a measurement // of how much we're waiting to get pushed to some underlying // socket or file. this.length = 0; // a flag to see when we're in the middle of a write. this.writing = false; // when true all writes will be buffered until .uncork() call this.corked = 0; // a flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. this.sync = true; // a flag to know if we're processing previously buffered items, which // may call the _write() callback in the same tick, so that we don't // end up in an overlapped onwrite situation. this.bufferProcessing = false; // the callback that's passed to _write(chunk,cb) this.onwrite = function (er) { onwrite(stream, er); }; // the callback that the user supplies to write(chunk,encoding,cb) this.writecb = null; // the amount that is being written when _write is called. this.writelen = 0; this.bufferedRequest = null; this.lastBufferedRequest = null; // number of pending user-supplied write callbacks // this must be 0 before 'finish' can be emitted this.pendingcb = 0; // emit prefinish if the only thing we're waiting for is _write cbs // This is relevant for synchronous Transform streams this.prefinished = false; // True if the error was already emitted and should not be thrown again this.errorEmitted = false; // count buffered requests this.bufferedRequestCount = 0; // allocate the first CorkedRequest, there is always // one allocated and free to use, and we maintain at most two this.corkedRequestsFree = new CorkedRequest(this); } WritableState.prototype.getBuffer = function getBuffer() { var current = this.bufferedRequest; var out = []; while (current) { out.push(current); current = current.next; } return out; }; (function () { try { Object.defineProperty(WritableState.prototype, 'buffer', { get: internalUtil.deprecate(function () { return this.getBuffer(); }, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.') }); } catch (_) {} })(); // Test _writableState for inheritance to account for Duplex streams, // whose prototype chain only points to Readable. var realHasInstance; if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') { realHasInstance = Function.prototype[Symbol.hasInstance]; Object.defineProperty(Writable, Symbol.hasInstance, { value: function (object) { if (realHasInstance.call(this, object)) return true; return object && object._writableState instanceof WritableState; } }); } else { realHasInstance = function (object) { return object instanceof this; }; } function Writable(options) { Duplex = Duplex || __webpack_require__(13); // Writable ctor is applied to Duplexes, too. // `realHasInstance` is necessary because using plain `instanceof` // would return false, as no `_writableState` property is attached. // Trying to use the custom `instanceof` for Writable here will also break the // Node.js LazyTransform implementation, which has a non-trivial getter for // `_writableState` that would lead to infinite recursion. if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) { return new Writable(options); } this._writableState = new WritableState(options, this); // legacy. this.writable = true; if (options) { if (typeof options.write === 'function') this._write = options.write; if (typeof options.writev === 'function') this._writev = options.writev; } Stream.call(this); } // Otherwise people can pipe Writable streams, which is just wrong. Writable.prototype.pipe = function () { this.emit('error', new Error('Cannot pipe, not readable')); }; function writeAfterEnd(stream, cb) { var er = new Error('write after end'); // TODO: defer error events consistently everywhere, not just the cb stream.emit('error', er); processNextTick(cb, er); } // Checks that a user-supplied chunk is valid, especially for the particular // mode the stream is in. Currently this means that `null` is never accepted // and undefined/non-string values are only allowed in object mode. function validChunk(stream, state, chunk, cb) { var valid = true; var er = false; if (chunk === null) { er = new TypeError('May not write null values to stream'); } else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) { er = new TypeError('Invalid non-string/buffer chunk'); } if (er) { stream.emit('error', er); processNextTick(cb, er); valid = false; } return valid; } Writable.prototype.write = function (chunk, encoding, cb) { var state = this._writableState; var ret = false; var isBuf = Buffer.isBuffer(chunk); if (typeof encoding === 'function') { cb = encoding; encoding = null; } if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding; if (typeof cb !== 'function') cb = nop; if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) { state.pendingcb++; ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb); } return ret; }; Writable.prototype.cork = function () { var state = this._writableState; state.corked++; }; Writable.prototype.uncork = function () { var state = this._writableState; if (state.corked) { state.corked--; if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state); } }; Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) { // node::ParseEncoding() requires lower case. if (typeof encoding === 'string') encoding = encoding.toLowerCase(); if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding); this._writableState.defaultEncoding = encoding; return this; }; function decodeChunk(state, chunk, encoding) { if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') { chunk = bufferShim.from(chunk, encoding); } return chunk; } // if we're already writing something, then just put this // in the queue, and wait our turn. Otherwise, call _write // If we return false, then we need a drain event, so set that flag. function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) { if (!isBuf) { chunk = decodeChunk(state, chunk, encoding); if (Buffer.isBuffer(chunk)) encoding = 'buffer'; } var len = state.objectMode ? 1 : chunk.length; state.length += len; var ret = state.length < state.highWaterMark; // we must ensure that previous needDrain will not be reset to false. if (!ret) state.needDrain = true; if (state.writing || state.corked) { var last = state.lastBufferedRequest; state.lastBufferedRequest = new WriteReq(chunk, encoding, cb); if (last) { last.next = state.lastBufferedRequest; } else { state.bufferedRequest = state.lastBufferedRequest; } state.bufferedRequestCount += 1; } else { doWrite(stream, state, false, len, chunk, encoding, cb); } return ret; } function doWrite(stream, state, writev, len, chunk, encoding, cb) { state.writelen = len; state.writecb = cb; state.writing = true; state.sync = true; if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite); state.sync = false; } function onwriteError(stream, state, sync, er, cb) { --state.pendingcb; if (sync) processNextTick(cb, er);else cb(er); stream._writableState.errorEmitted = true; stream.emit('error', er); } function onwriteStateUpdate(state) { state.writing = false; state.writecb = null; state.length -= state.writelen; state.writelen = 0; } function onwrite(stream, er) { var state = stream._writableState; var sync = state.sync; var cb = state.writecb; onwriteStateUpdate(state); if (er) onwriteError(stream, state, sync, er, cb);else { // Check if we're actually ready to finish, but don't emit yet var finished = needFinish(state); if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) { clearBuffer(stream, state); } if (sync) { /**/ asyncWrite(afterWrite, stream, state, finished, cb); /**/ } else { afterWrite(stream, state, finished, cb); } } } function afterWrite(stream, state, finished, cb) { if (!finished) onwriteDrain(stream, state); state.pendingcb--; cb(); finishMaybe(stream, state); } // Must force callback to be called on nextTick, so that we don't // emit 'drain' before the write() consumer gets the 'false' return // value, and has a chance to attach a 'drain' listener. function onwriteDrain(stream, state) { if (state.length === 0 && state.needDrain) { state.needDrain = false; stream.emit('drain'); } } // if there's something in the buffer waiting, then process it function clearBuffer(stream, state) { state.bufferProcessing = true; var entry = state.bufferedRequest; if (stream._writev && entry && entry.next) { // Fast case, write everything using _writev() var l = state.bufferedRequestCount; var buffer = new Array(l); var holder = state.corkedRequestsFree; holder.entry = entry; var count = 0; while (entry) { buffer[count] = entry; entry = entry.next; count += 1; } doWrite(stream, state, true, state.length, buffer, '', holder.finish); // doWrite is almost always async, defer these to save a bit of time // as the hot path ends with doWrite state.pendingcb++; state.lastBufferedRequest = null; if (holder.next) { state.corkedRequestsFree = holder.next; holder.next = null; } else { state.corkedRequestsFree = new CorkedRequest(state); } } else { // Slow case, write chunks one-by-one while (entry) { var chunk = entry.chunk; var encoding = entry.encoding; var cb = entry.callback; var len = state.objectMode ? 1 : chunk.length; doWrite(stream, state, false, len, chunk, encoding, cb); entry = entry.next; // if we didn't call the onwrite immediately, then // it means that we need to wait until it does. // also, that means that the chunk and cb are currently // being processed, so move the buffer counter past them. if (state.writing) { break; } } if (entry === null) state.lastBufferedRequest = null; } state.bufferedRequestCount = 0; state.bufferedRequest = entry; state.bufferProcessing = false; } Writable.prototype._write = function (chunk, encoding, cb) { cb(new Error('_write() is not implemented')); }; Writable.prototype._writev = null; Writable.prototype.end = function (chunk, encoding, cb) { var state = this._writableState; if (typeof chunk === 'function') { cb = chunk; chunk = null; encoding = null; } else if (typeof encoding === 'function') { cb = encoding; encoding = null; } if (chunk !== null && chunk !== undefined) this.write(chunk, encoding); // .end() fully uncorks if (state.corked) { state.corked = 1; this.uncork(); } // ignore unnecessary end() calls. if (!state.ending && !state.finished) endWritable(this, state, cb); }; function needFinish(state) { return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing; } function prefinish(stream, state) { if (!state.prefinished) { state.prefinished = true; stream.emit('prefinish'); } } function finishMaybe(stream, state) { var need = needFinish(state); if (need) { if (state.pendingcb === 0) { prefinish(stream, state); state.finished = true; stream.emit('finish'); } else { prefinish(stream, state); } } return need; } function endWritable(stream, state, cb) { state.ending = true; finishMaybe(stream, state); if (cb) { if (state.finished) processNextTick(cb);else stream.once('finish', cb); } state.ended = true; stream.writable = false; } // It seems a linked list but it is not // there will be only 2 of these for each stream function CorkedRequest(state) { var _this = this; this.next = null; this.entry = null; this.finish = function (err) { var entry = _this.entry; _this.entry = null; while (entry) { var cb = entry.callback; state.pendingcb--; cb(err); entry = entry.next; } if (state.corkedRequestsFree) { state.corkedRequestsFree.next = _this; } else { state.corkedRequestsFree = _this; } }; } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6), __webpack_require__(99).setImmediate)) /***/ }), /* 39 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(__dirname, Buffer, process) {const Snekfetch = __webpack_require__(93); const ENV_VAR = '__SNEKFETCH_SYNC_REQUEST'; let first = true; for (let method of Snekfetch.METHODS) { method = method === 'M-SEARCH' ? 'msearch' : method.toLowerCase(); Snekfetch[`${method}Sync`] = (url, options = {}) => { if (first) { first = false; console.error( 'Performing sync requests is a really stupid thing to do. ' + 'https://www.google.com/search?q=why+sync+requests+are+bad+nodejs' ); } options.url = url; options.method = method; const cp = __webpack_require__(29); const result = JSON.parse( cp.execSync(`node ${__dirname}/index.js`, { env: { [ENV_VAR]: JSON.stringify(options) }, }).toString(), (k, v) => { if (v === null) return v; if (v.type === 'Buffer' && Array.isArray(v.data)) return new Buffer(v.data); if (v.__CONVERT_TO_ERROR) { const e = new Error(); for (const key of Object.keys(v)) { if (key === '__CONVERT_TO_ERROR') continue; e[key] = v[key]; } return e; } return v; } ); if (result.error) throw result.error; return result; }; } if (process.env[ENV_VAR]) { const options = JSON.parse(process.env[ENV_VAR]); const request = Snekfetch[options.method](options.url); if (options.headers) request.set(options.headers); if (options.body) request.send(options.body); request.end((err, res = {}) => { if (err) { const alt = {}; for (const name of Object.getOwnPropertyNames(err)) alt[name] = err[name]; res.error = alt; res.error.__CONVERT_TO_ERROR = true; } // circulars res.request = null; process.stdout.write(JSON.stringify(res)); }); } module.exports = Snekfetch; /* WEBPACK VAR INJECTION */}.call(exports, "node_modules/snekfetch", __webpack_require__(5).Buffer, __webpack_require__(6))) /***/ }), /* 40 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {const path = __webpack_require__(28); const fs = __webpack_require__(29); const snekfetch = __webpack_require__(39); const Constants = __webpack_require__(0); const convertToBuffer = __webpack_require__(4).convertToBuffer; const User = __webpack_require__(16); const Message = __webpack_require__(19); const Guild = __webpack_require__(25); const Channel = __webpack_require__(14); const GuildMember = __webpack_require__(18); const Emoji = __webpack_require__(17); const ReactionEmoji = __webpack_require__(31); /** * The DataResolver identifies different objects and tries to resolve a specific piece of information from them, e.g. * extracting a User from a Message object. * @private */ class ClientDataResolver { /** * @param {Client} client The client the resolver is for */ constructor(client) { this.client = client; } /** * Data that resolves to give a User object. This can be: * * A User object * * A user ID * * A Message object (resolves to the message author) * * A Guild object (owner of the guild) * * A GuildMember object * @typedef {User|Snowflake|Message|Guild|GuildMember} UserResolvable */ /** * Resolves a UserResolvable to a User object. * @param {UserResolvable} user The UserResolvable to identify * @returns {?User} */ resolveUser(user) { if (user instanceof User) return user; if (typeof user === 'string') return this.client.users.get(user) || null; if (user instanceof GuildMember) return user.user; if (user instanceof Message) return user.author; if (user instanceof Guild) return user.owner; return null; } /** * Resolves a UserResolvable to a user ID string. * @param {UserResolvable} user The UserResolvable to identify * @returns {?Snowflake} */ resolveUserID(user) { if (user instanceof User || user instanceof GuildMember) return user.id; if (typeof user === 'string') return user || null; if (user instanceof Message) return user.author.id; if (user instanceof Guild) return user.ownerID; return null; } /** * Data that resolves to give a Guild object. This can be: * * A Guild object * * A Guild ID * @typedef {Guild|Snowflake} GuildResolvable */ /** * Resolves a GuildResolvable to a Guild object. * @param {GuildResolvable} guild The GuildResolvable to identify * @returns {?Guild} */ resolveGuild(guild) { if (guild instanceof Guild) return guild; if (typeof guild === 'string') return this.client.guilds.get(guild) || null; return null; } /** * Data that resolves to give a GuildMember object. This can be: * * A GuildMember object * * A User object * @typedef {GuildMember|User} GuildMemberResolvable */ /** * Resolves a GuildMemberResolvable to a GuildMember object. * @param {GuildResolvable} guild The guild that the member is part of * @param {UserResolvable} user The user that is part of the guild * @returns {?GuildMember} */ resolveGuildMember(guild, user) { if (user instanceof GuildMember) return user; guild = this.resolveGuild(guild); user = this.resolveUser(user); if (!guild || !user) return null; return guild.members.get(user.id) || null; } /** * Data that can be resolved to give a Channel object. This can be: * * A Channel object * * A Message object (the channel the message was sent in) * * A Guild object (the #general channel) * * A channel ID * @typedef {Channel|Guild|Message|Snowflake} ChannelResolvable */ /** * Resolves a ChannelResolvable to a Channel object. * @param {ChannelResolvable} channel The channel resolvable to resolve * @returns {?Channel} */ resolveChannel(channel) { if (channel instanceof Channel) return channel; if (typeof channel === 'string') return this.client.channels.get(channel) || null; if (channel instanceof Message) return channel.channel; if (channel instanceof Guild) return channel.channels.get(channel.id) || null; return null; } /** * Resolves a ChannelResolvable to a channel ID. * @param {ChannelResolvable} channel The channel resolvable to resolve * @returns {?Snowflake} */ resolveChannelID(channel) { if (channel instanceof Channel) return channel.id; if (typeof channel === 'string') return channel; if (channel instanceof Message) return channel.channel.id; if (channel instanceof Guild) return channel.defaultChannel.id; return null; } /** * Data that can be resolved to give an invite code. This can be: * * An invite code * * An invite URL * @typedef {string} InviteResolvable */ /** * Resolves InviteResolvable to an invite code. * @param {InviteResolvable} data The invite resolvable to resolve * @returns {string} */ resolveInviteCode(data) { const inviteRegex = /discord(?:app\.com\/invite|\.gg)\/([\w-]{2,255})/i; const match = inviteRegex.exec(data); if (match && match[1]) return match[1]; return data; } /** * Data that can be resolved to give a string. This can be: * * A string * * An array (joined with a new line delimiter to give a string) * * Any value * @typedef {string|Array|*} StringResolvable */ /** * Resolves a StringResolvable to a string. * @param {StringResolvable} data The string resolvable to resolve * @returns {string} */ resolveString(data) { if (typeof data === 'string') return data; if (data instanceof Array) return data.join('\n'); return String(data); } /** * Data that resolves to give a Base64 string, typically for image uploading. This can be: * * A Buffer * * A base64 string * @typedef {Buffer|string} Base64Resolvable */ /** * Resolves a Base64Resolvable to a Base 64 image. * @param {Base64Resolvable} data The base 64 resolvable you want to resolve * @returns {?string} */ resolveBase64(data) { if (data instanceof Buffer) return `data:image/jpg;base64,${data.toString('base64')}`; return data; } /** * Data that can be resolved to give a Buffer. This can be: * * A Buffer * * The path to a local file * * A URL * @typedef {string|Buffer} BufferResolvable */ /** * Resolves a BufferResolvable to a Buffer. * @param {BufferResolvable} resource The buffer resolvable to resolve * @returns {Promise} */ resolveBuffer(resource) { if (resource instanceof Buffer) return Promise.resolve(resource); if (this.client.browser && resource instanceof ArrayBuffer) return Promise.resolve(convertToBuffer(resource)); if (typeof resource === 'string') { return new Promise((resolve, reject) => { if (/^https?:\/\//.test(resource)) { snekfetch.get(resource) .end((err, res) => { if (err) return reject(err); if (!(res.body instanceof Buffer)) return reject(new TypeError('The response body isn\'t a Buffer.')); return resolve(res.body); }); } else { const file = path.resolve(resource); fs.stat(file, (err, stats) => { if (err) return reject(err); if (!stats || !stats.isFile()) return reject(new Error(`The file could not be found: ${file}`)); fs.readFile(file, (err2, data) => { if (err2) reject(err2); else resolve(data); }); return null; }); } }); } return Promise.reject(new TypeError('The resource must be a string or Buffer.')); } /** * Data that can be resolved to give an emoji identifier. This can be: * * The unicode representation of an emoji * * A custom emoji ID * * An Emoji object * * A ReactionEmoji object * @typedef {string|Emoji|ReactionEmoji} EmojiIdentifierResolvable */ /** * Resolves an EmojiResolvable to an emoji identifier. * @param {EmojiIdentifierResolvable} emoji The emoji resolvable to resolve * @returns {?string} */ resolveEmojiIdentifier(emoji) { if (emoji instanceof Emoji || emoji instanceof ReactionEmoji) return emoji.identifier; if (typeof emoji === 'string') { if (this.client.emojis.has(emoji)) return this.client.emojis.get(emoji).identifier; else if (!emoji.includes('%')) return encodeURIComponent(emoji); else return emoji; } return null; } /** * Can be a Hex Literal, Hex String, Number, RGB Array, or one of the following * ``` * [ * 'DEFAULT', * 'AQUA', * 'GREEN', * 'BLUE', * 'PURPLE', * 'GOLD', * 'ORANGE', * 'RED', * 'GREY', * 'DARKER_GREY', * 'NAVY', * 'DARK_AQUA', * 'DARK_GREEN', * 'DARK_BLUE', * 'DARK_PURPLE', * 'DARK_GOLD', * 'DARK_ORANGE', * 'DARK_RED', * 'DARK_GREY', * 'LIGHT_GREY', * 'DARK_NAVY', * 'RANDOM', * ] * ``` * or something like * ``` * [255, 0, 255] * ``` * for purple * @typedef {string|number|Array} ColorResolvable */ /** * Resolves a ColorResolvable into a color number. * @param {ColorResolvable} color Color to resolve * @returns {number} A color */ static resolveColor(color) { if (typeof color === 'string') { if (color === 'RANDOM') return Math.floor(Math.random() * (0xFFFFFF + 1)); color = Constants.Colors[color] || parseInt(color.replace('#', ''), 16); } else if (color instanceof Array) { color = (color[0] << 16) + (color[1] << 8) + color[2]; } if (color < 0 || color > 0xFFFFFF) { throw new RangeError('Color must be within the range 0 - 16777215 (0xFFFFFF).'); } else if (color && isNaN(color)) { throw new TypeError('Unable to convert color to a number.'); } return color; } /** * @param {ColorResolvable} color Color to resolve * @returns {number} A color */ resolveColor(color) { return this.constructor.resolveColor(color); } } module.exports = ClientDataResolver; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer)) /***/ }), /* 41 */ /***/ (function(module, exports) { module.exports = { "name": "discord.js", "version": "11.1.0", "description": "A powerful library for interacting with the Discord API", "main": "./src/index", "types": "./typings/index.d.ts", "scripts": { "test": "npm run lint && npm run docs:test", "docs": "docgen --source src --custom docs/index.yml --output docs/docs.json", "docs:test": "docgen --source src --custom docs/index.yml", "lint": "eslint src", "lint:fix": "eslint --fix src", "webpack": "parallel-webpack" }, "repository": { "type": "git", "url": "git+https://github.com/hydrabolt/discord.js.git" }, "keywords": [ "discord", "api", "bot", "client", "node", "discordapp" ], "author": "Amish Shah ", "license": "Apache-2.0", "bugs": { "url": "https://github.com/hydrabolt/discord.js/issues" }, "homepage": "https://github.com/hydrabolt/discord.js#readme", "runkitExampleFilename": "./docs/examples/ping.js", "dependencies": { "long": "^3.2.0", "prism-media": "^0.0.1", "snekfetch": "^3.1.0", "tweetnacl": "^0.14.0", "ws": "^2.0.0" }, "peerDependencies": { "bufferutil": "^3.0.0", "erlpack": "hammerandchisel/erlpack", "node-opus": "^0.2.5", "opusscript": "^0.0.3", "sodium": "^2.0.1", "libsodium-wrappers": "^0.5.1", "uws": "^0.14.1" }, "devDependencies": { "@types/node": "^7.0.0", "discord.js-docgen": "hydrabolt/discord.js-docgen", "eslint": "^3.19.0", "parallel-webpack": "^1.6.0", "uglify-js": "mishoo/UglifyJS2#harmony", "webpack": "^2.2.0" }, "engines": { "node": ">=6.0.0" }, "browser": { "ws": false, "uws": false, "erlpack": false, "prism-media": false, "opusscript": false, "node-opus": false, "tweetnacl": false, "sodium": false, "src/sharding/Shard.js": false, "src/sharding/ShardClientUtil.js": false, "src/sharding/ShardingManager.js": false, "src/client/voice/dispatcher/StreamDispatcher.js": false, "src/client/voice/opus/BaseOpusEngine.js": false, "src/client/voice/opus/NodeOpusEngine.js": false, "src/client/voice/opus/OpusEngineList.js": false, "src/client/voice/opus/OpusScriptEngine.js": false, "src/client/voice/pcm/ConverterEngine.js": false, "src/client/voice/pcm/ConverterEngineList.js": false, "src/client/voice/pcm/FfmpegConverterEngine.js": false, "src/client/voice/player/AudioPlayer.js": false, "src/client/voice/receiver/VoiceReadable.js": false, "src/client/voice/receiver/VoiceReceiver.js": false, "src/client/voice/util/Secretbox.js": false, "src/client/voice/util/SecretKey.js": false, "src/client/voice/util/VolumeInterface.js": false, "src/client/voice/ClientVoiceManager.js": false, "src/client/voice/VoiceBroadcast.js": false, "src/client/voice/VoiceConnection.js": false, "src/client/voice/VoiceUDPClient.js": false, "src/client/voice/VoiceWebSocket.js": false } }; /***/ }), /* 42 */ /***/ (function(module, exports, __webpack_require__) { const User = __webpack_require__(16); const Collection = __webpack_require__(3); const ClientUserSettings = __webpack_require__(43); const Constants = __webpack_require__(0); /** * Represents the logged in client's Discord user. * @extends {User} */ class ClientUser extends User { setup(data) { super.setup(data); /** * Whether or not this account has been verified * @type {boolean} */ this.verified = data.verified; /** * The email of this account * @type {string} */ this.email = data.email; this.localPresence = {}; this._typing = new Map(); /** * A Collection of friends for the logged in user * This is only filled when using a user account. * @type {Collection} */ this.friends = new Collection(); /** * A Collection of blocked users for the logged in user * This is only filled when using a user account. * @type {Collection} */ this.blocked = new Collection(); /** * A Collection of notes for the logged in user * This is only filled when using a user account. * @type {Collection} */ this.notes = new Collection(); /** * If the user has Discord premium (nitro) * This is only filled when using a user account. * @type {?boolean} */ this.premium = typeof data.premium === 'boolean' ? data.premium : null; /** * If the user has MFA enabled on their account * This is only filled when using a user account. * @type {?boolean} */ this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null; /** * If the user has ever used a mobile device on Discord * This is only filled when using a user account. * @type {?boolean} */ this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null; /** * Various settings for this user * This is only filled when using a user account. * @type {?ClientUserSettings} */ if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings); } edit(data) { return this.client.rest.methods.updateCurrentUser(data); } /** * Set the username of the logged in client. * Changing usernames in Discord is heavily rate limited, with only 2 requests * every hour. Use this sparingly! * @param {string} username The new username * @param {string} [password] Current password (only for user accounts) * @returns {Promise} * @example * // Set username * client.user.setUsername('discordjs') * .then(user => console.log(`My new username is ${user.username}`)) * .catch(console.error); */ setUsername(username, password) { return this.client.rest.methods.updateCurrentUser({ username }, password); } /** * Changes the email for the client user's account. * This is only available when using a user account. * @param {string} email New email to change to * @param {string} password Current password * @returns {Promise} * @example * // Set email * client.user.setEmail('bob@gmail.com', 'some amazing password 123') * .then(user => console.log(`My new email is ${user.email}`)) * .catch(console.error); */ setEmail(email, password) { return this.client.rest.methods.updateCurrentUser({ email }, password); } /** * Changes the password for the client user's account. * This is only available when using a user account. * @param {string} newPassword New password to change to * @param {string} oldPassword Current password * @returns {Promise} * @example * // Set password * client.user.setPassword('some new amazing password 456', 'some amazing password 123') * .then(user => console.log('New password set!')) * .catch(console.error); */ setPassword(newPassword, oldPassword) { return this.client.rest.methods.updateCurrentUser({ password: newPassword }, oldPassword); } /** * Set the avatar of the logged in client. * @param {BufferResolvable|Base64Resolvable} avatar The new avatar * @returns {Promise} * @example * // Set avatar * client.user.setAvatar('./avatar.png') * .then(user => console.log(`New avatar set!`)) * .catch(console.error); */ setAvatar(avatar) { if (typeof avatar === 'string' && avatar.startsWith('data:')) { return this.client.rest.methods.updateCurrentUser({ avatar }); } else { return this.client.resolver.resolveBuffer(avatar).then(data => this.client.rest.methods.updateCurrentUser({ avatar: data }) ); } } /** * Data resembling a raw Discord presence. * @typedef {Object} PresenceData * @property {PresenceStatus} [status] Status of the user * @property {boolean} [afk] Whether the user is AFK * @property {Object} [game] Game the user is playing * @property {string} [game.name] Name of the game * @property {string} [game.url] Twitch stream URL */ /** * Sets the full presence of the client user. * @param {PresenceData} data Data for the presence * @returns {Promise} */ setPresence(data) { // {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}} return new Promise(resolve => { let status = this.localPresence.status || this.presence.status; let game = this.localPresence.game; let afk = this.localPresence.afk || this.presence.afk; if (!game && this.presence.game) { game = { name: this.presence.game.name, type: this.presence.game.type, url: this.presence.game.url, }; } if (data.status) { if (typeof data.status !== 'string') throw new TypeError('Status must be a string'); if (this.bot) { status = data.status; } else { this.settings.update(Constants.UserSettingsMap.status, data.status); status = 'invisible'; } } if (data.game) { game = data.game; if (game.url) game.type = 1; } else if (typeof data.game !== 'undefined') { game = null; } if (typeof data.afk !== 'undefined') afk = data.afk; afk = Boolean(afk); this.localPresence = { status, game, afk }; this.localPresence.since = 0; this.localPresence.game = this.localPresence.game || null; this.client.ws.send({ op: 3, d: this.localPresence, }); this.client._setPresence(this.id, this.localPresence); resolve(this); }); } /** * A user's status. Must be one of: * - `online` * - `idle` * - `invisible` * - `dnd` (do not disturb) * @typedef {string} PresenceStatus */ /** * Sets the status of the client user. * @param {PresenceStatus} status Status to change to * @returns {Promise} */ setStatus(status) { return this.setPresence({ status }); } /** * Sets the game the client user is playing. * @param {?string} game Game being played * @param {string} [streamingURL] Twitch stream URL * @returns {Promise} */ setGame(game, streamingURL) { if (!game) return this.setPresence({ game: null }); return this.setPresence({ game: { name: game, url: streamingURL, }, }); } /** * Sets/removes the AFK flag for the client user. * @param {boolean} afk Whether or not the user is AFK * @returns {Promise} */ setAFK(afk) { return this.setPresence({ afk }); } /** * Fetches messages that mentioned the client's user. * @param {Object} [options] Options for the fetch * @param {number} [options.limit=25] Maximum number of mentions to retrieve * @param {boolean} [options.roles=true] Whether to include role mentions * @param {boolean} [options.everyone=true] Whether to include everyone/here mentions * @param {Guild|Snowflake} [options.guild] Limit the search to a specific guild * @returns {Promise} */ fetchMentions(options = { limit: 25, roles: true, everyone: true, guild: null }) { return this.client.rest.methods.fetchMentions(options); } /** * Send a friend request. * This is only available when using a user account. * @param {UserResolvable} user The user to send the friend request to * @returns {Promise} The user the friend request was sent to */ addFriend(user) { user = this.client.resolver.resolveUser(user); return this.client.rest.methods.addFriend(user); } /** * Remove a friend. * This is only available when using a user account. * @param {UserResolvable} user The user to remove from your friends * @returns {Promise} The user that was removed */ removeFriend(user) { user = this.client.resolver.resolveUser(user); return this.client.rest.methods.removeFriend(user); } /** * Creates a guild. * This is only available when using a user account. * @param {string} name The name of the guild * @param {string} region The region for the server * @param {BufferResolvable|Base64Resolvable} [icon=null] The icon for the guild * @returns {Promise} The guild that was created */ createGuild(name, region, icon = null) { if (!icon) return this.client.rest.methods.createGuild({ name, icon, region }); if (typeof icon === 'string' && icon.startsWith('data:')) { return this.client.rest.methods.createGuild({ name, icon, region }); } else { return this.client.resolver.resolveBuffer(icon).then(data => this.client.rest.methods.createGuild({ name, icon: data, region }) ); } } /** * An object containing either a user or access token, and an optional nickname. * @typedef {Object} GroupDMRecipientOptions * @property {UserResolvable|Snowflake} [user] User to add to the Group DM * (only available if a user is creating the DM) * @property {string} [accessToken] Access token to use to add a user to the Group DM * (only available if a bot is creating the DM) * @property {string} [nick] Permanent nickname (only available if a bot is creating the DM) */ /** * Creates a Group DM. * @param {GroupDMRecipientOptions[]} recipients The recipients * @returns {Promise} */ createGroupDM(recipients) { return this.client.rest.methods.createGroupDM({ recipients: recipients.map(u => this.client.resolver.resolveUserID(u.user)), accessTokens: recipients.map(u => u.accessToken), nicks: recipients.map(u => u.nick), }); } /** * Accepts an invite to join a guild. * This is only available when using a user account. * @param {Invite|string} invite Invite or code to accept * @returns {Promise} Joined guild */ acceptInvite(invite) { return this.client.rest.methods.acceptInvite(invite); } } module.exports = ClientUser; /***/ }), /* 43 */ /***/ (function(module, exports, __webpack_require__) { const Constants = __webpack_require__(0); const Util = __webpack_require__(4); /** * A wrapper around the ClientUser's settings. */ class ClientUserSettings { constructor(user, data) { this.user = user; this.patch(data); } /** * Patch the data contained in this class with new partial data. * @param {Object} data Data to patch this with */ patch(data) { for (const key of Object.keys(Constants.UserSettingsMap)) { const value = Constants.UserSettingsMap[key]; if (!data.hasOwnProperty(key)) continue; if (typeof value === 'function') { this[value.name] = value(data[key]); } else { this[value] = data[key]; } } } /** * Update a specific property of of user settings. * @param {string} name Name of property * @param {value} value Value to patch * @returns {Promise} */ update(name, value) { return this.user.client.rest.methods.patchUserSettings({ [name]: value }); } /** * @param {Guild} guild The guild to move * @param {number} position Absolute or relative position * @param {boolean} [relative=false] Whether to position relatively or absolutely * @returns {Promise} */ setGuildPosition(guild, position, relative) { const temp = Object.assign([], this.guildPositions); Util.moveElementInArray(temp, guild.id, position, relative); return this.update('guild_positions', temp).then(() => guild); } /** * Add a guild to the list of restricted guilds. * @param {Guild} guild The guild to add * @returns {Promise} */ addRestrictedGuild(guild) { const temp = Object.assign([], this.restrictedGuilds); if (temp.includes(guild.id)) return Promise.reject(new Error('Guild is already restricted')); temp.push(guild.id); return this.update('restricted_guilds', temp).then(() => guild); } /** * Remove a guild from the list of restricted guilds. * @param {Guild} guild The guild to remove * @returns {Promise} */ removeRestrictedGuild(guild) { const temp = Object.assign([], this.restrictedGuilds); const index = temp.indexOf(guild.id); if (index < 0) return Promise.reject(new Error('Guild is not restricted')); temp.splice(index, 1); return this.update('restricted_guilds', temp).then(() => guild); } } module.exports = ClientUserSettings; /***/ }), /* 44 */ /***/ (function(module, exports, __webpack_require__) { const Channel = __webpack_require__(14); const TextBasedChannel = __webpack_require__(23); const Collection = __webpack_require__(3); /** * Represents a direct message channel between two users. * @extends {Channel} * @implements {TextBasedChannel} */ class DMChannel extends Channel { constructor(client, data) { super(client, data); this.type = 'dm'; this.messages = new Collection(); this._typing = new Map(); } setup(data) { super.setup(data); /** * The recipient on the other end of the DM * @type {User} */ this.recipient = this.client.dataManager.newUser(data.recipients[0]); this.lastMessageID = data.last_message_id; } /** * When concatenated with a string, this automatically concatenates the recipient's mention instead of the * DM channel object. * @returns {string} */ toString() { return this.recipient.toString(); } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} sendMessage() {} sendEmbed() {} sendFile() {} sendFiles() {} sendCode() {} fetchMessage() {} fetchMessages() {} fetchPinnedMessages() {} search() {} startTyping() {} stopTyping() {} get typing() {} get typingCount() {} createCollector() {} awaitMessages() {} // Doesn't work on DM channels; bulkDelete() {} acknowledge() {} _cacheMessage() {} } TextBasedChannel.applyToClass(DMChannel, true, ['bulkDelete']); module.exports = DMChannel; /***/ }), /* 45 */ /***/ (function(module, exports, __webpack_require__) { const Collection = __webpack_require__(3); const Snowflake = __webpack_require__(7); const Targets = { GUILD: 'GUILD', CHANNEL: 'CHANNEL', USER: 'USER', ROLE: 'ROLE', INVITE: 'INVITE', WEBHOOK: 'WEBHOOK', EMOJI: 'EMOJI', }; const Actions = { GUILD_UPDATE: 1, CHANNEL_CREATE: 10, CHANNEL_UPDATE: 11, CHANNEL_DELETE: 12, CHANNEL_OVERWRITE_CREATE: 13, CHANNEL_OVERWRITE_UPDATE: 14, CHANNEL_OVERWRITE_DELETE: 15, MEMBER_KICK: 20, MEMBER_PRUNE: 21, MEMBER_BAN_ADD: 22, MEMBER_BAN_REMOVE: 23, MEMBER_UPDATE: 24, MEMBER_ROLE_UPDATE: 25, ROLE_CREATE: 30, ROLE_UPDATE: 31, ROLE_DELETE: 32, INVITE_CREATE: 40, INVITE_UPDATE: 41, INVITE_DELETE: 42, WEBHOOK_CREATE: 50, WEBHOOK_UPDATE: 51, WEBHOOK_DELETE: 52, EMOJI_CREATE: 60, EMOJI_UPDATE: 61, EMOJI_DELETE: 62, }; /** * Audit logs entries are held in this class. */ class GuildAuditLogs { constructor(guild, data) { if (data.users) for (const user of data.users) guild.client.dataManager.newUser(user); /** * The entries for this guild's audit logs * @type {Collection} */ this.entries = new Collection(); for (const item of data.audit_log_entries) { const entry = new GuildAuditLogsEntry(guild, item); this.entries.set(entry.id, entry); } } /** * Handles possible promises for entry targets. * @returns {GuildAuditLogs} */ static build(...args) { return new Promise(resolve => { const logs = new GuildAuditLogs(...args); Promise.all(logs.entries.map(e => e.target)).then(() => resolve(logs)); }); } /** * Find target type from entry action. * @param {number} target The action target * @returns {?string} */ static targetType(target) { if (target < 10) return Targets.GUILD; if (target < 20) return Targets.CHANNEL; if (target < 30) return Targets.USER; if (target < 40) return Targets.ROLE; if (target < 50) return Targets.INVITE; if (target < 60) return Targets.WEBHOOK; if (target < 70) return Targets.EMOJI; return null; } /** * Find action type from entry action. * @param {string} action The action target * @returns {string} */ static actionType(action) { if ([ Actions.CHANNEL_CREATE, Actions.CHANNEL_OVERWRITE_CREATE, Actions.MEMBER_BAN_REMOVE, Actions.ROLE_CREATE, Actions.INVITE_CREATE, Actions.WEBHOOK_CREATE, Actions.EMOJI_CREATE, ].includes(action)) return 'CREATE'; if ([ Actions.CHANNEL_DELETE, Actions.CHANNEL_OVERWRITE_DELETE, Actions.MEMBER_KICK, Actions.MEMBER_PRUNE, Actions.MEMBER_BAN_ADD, Actions.ROLE_DELETE, Actions.INVITE_DELETE, Actions.WEBHOOK_DELETE, Actions.EMOJI_DELETE, ].includes(action)) return 'DELETE'; if ([ Actions.GUILD_UPDATE, Actions.CHANNEL_UPDATE, Actions.CHANNEL_OVERWRITE_UPDATE, Actions.MEMBER_UPDATE, Actions.ROLE_UPDATE, Actions.INVITE_UPDATE, Actions.WEBHOOK_UPDATE, Actions.EMOJI_UPDATE, ].includes(action)) return 'UPDATE'; return 'ALL'; } } /** * Audit logs entry. */ class GuildAuditLogsEntry { constructor(guild, data) { const targetType = GuildAuditLogs.targetType(data.action_type); /** * The target type of this entry * @type {string} */ this.targetType = targetType; /** * The action type of this entry * @type {string} */ this.actionType = GuildAuditLogs.actionType(data.action_type); /** * Specific action type of this entry * @type {string} */ this.action = Object.keys(Actions).find(k => Actions[k] === data.action_type); /** * The reason of this entry * @type {?string} */ this.reason = data.reason || null; /** * The user that executed this entry * @type {User} */ this.executor = guild.client.users.get(data.user_id); /** * An entry in the audit log representing a specific change * @typedef {object} AuditLogChange * @property {string} key The property that was changed, e.g. `nick` for nickname changes * @property {string|boolean|number} [old] The old value of the change, e.g. for nicknames, the old nickname * @property {string|boolean|number} [new] The new value of the change, e.g. for nicknames, the new nickname */ /** * Specific property changes * @type {AuditLogChange[]} */ this.changes = data.changes ? data.changes.map(c => ({ key: c.key, old: c.old_value, new: c.new_value })) : null; /** * The ID of this entry * @type {Snowflake} */ this.id = data.id; /** * Any extra data from the entry * @type {?Object|Role|GuildMember} */ this.extra = null; if (data.options) { if (data.action_type === Actions.MEMBER_PRUNE) { this.extra = { removed: data.options.members_removed, days: data.options.delete_member_days, }; } else { switch (data.options.type) { case 'member': this.extra = guild.members.get(this.options.id); if (!this.extra) this.extra = { id: this.options.id }; break; case 'role': this.extra = guild.roles.get(this.options.id); if (!this.extra) this.extra = { id: this.options.id, name: this.options.role_name }; break; default: break; } } } if ([Targets.USER, Targets.GUILD].includes(targetType)) { /** * The target of this entry * @type {?Guild|User|Role|Emoji|Invite|Webhook} */ this.target = guild.client[`${targetType.toLowerCase()}s`].get(data.target_id); } else if (targetType === Targets.WEBHOOK) { this.target = guild.fetchWebhooks() .then(hooks => { this.target = hooks.find(h => h.id === data.target_id); return this.target; }); } else if (targetType === Targets.INVITE) { const change = this.changes.find(c => c.name === 'code'); this.target = guild.fetchInvites() .then(invites => { this.target = invites.find(i => i.code === (change.new || change.old)); return this.target; }); } else { this.target = guild[`${targetType.toLowerCase()}s`].get(data.target_id); } } /** * The timestamp this entry was created at * @type {number} * @readonly */ get createdTimestamp() { return Snowflake.deconstruct(this.id).timestamp; } /** * The time this entry was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } } GuildAuditLogs.Actions = Actions; GuildAuditLogs.Targets = Targets; GuildAuditLogs.Entry = GuildAuditLogsEntry; module.exports = GuildAuditLogs; /***/ }), /* 46 */ /***/ (function(module, exports, __webpack_require__) { const PartialGuild = __webpack_require__(52); const PartialGuildChannel = __webpack_require__(53); const Constants = __webpack_require__(0); /* { max_age: 86400, code: 'CG9A5', guild: { splash: null, id: '123123123', icon: '123123123', name: 'name' }, created_at: '2016-08-28T19:07:04.763368+00:00', temporary: false, uses: 0, max_uses: 0, inviter: { username: '123', discriminator: '4204', bot: true, id: '123123123', avatar: '123123123' }, channel: { type: 0, id: '123123', name: 'heavy-testing' } } */ /** * Represents an invitation to a guild channel. * The only guaranteed properties are `code`, `guild` and `channel`. Other properties can be missing. */ class Invite { constructor(client, data) { /** * The client that instantiated the invite * @name Invite#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); this.setup(data); } setup(data) { /** * The guild the invite is for. If this guild is already known, this will be a guild object. If the guild is * unknown, this will be a PartialGuild object * @type {Guild|PartialGuild} */ this.guild = this.client.guilds.get(data.guild.id) || new PartialGuild(this.client, data.guild); /** * The code for this invite * @type {string} */ this.code = data.code; /** * Whether or not this invite is temporary * @type {boolean} */ this.temporary = data.temporary; /** * The maximum age of the invite, in seconds * @type {?number} */ this.maxAge = data.max_age; /** * How many times this invite has been used * @type {number} */ this.uses = data.uses; /** * The maximum uses of this invite * @type {number} */ this.maxUses = data.max_uses; if (data.inviter) { /** * The user who created this invite * @type {User} */ this.inviter = this.client.dataManager.newUser(data.inviter); } /** * The channel the invite is for. If this channel is already known, this will be a GuildChannel object. * If the channel is unknown, this will be a PartialGuildChannel object. * @type {GuildChannel|PartialGuildChannel} */ this.channel = this.client.channels.get(data.channel.id) || new PartialGuildChannel(this.client, data.channel); /** * The timestamp the invite was created at * @type {number} */ this.createdTimestamp = new Date(data.created_at).getTime(); } /** * The time the invite was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The timestamp the invite will expire at * @type {number} * @readonly */ get expiresTimestamp() { return this.createdTimestamp + (this.maxAge * 1000); } /** * The time the invite will expire * @type {Date} * @readonly */ get expiresAt() { return new Date(this.expiresTimestamp); } /** * The URL to the invite * @type {string} * @readonly */ get url() { return Constants.Endpoints.inviteLink(this.code); } /** * Deletes this invite. * @returns {Promise} */ delete() { return this.client.rest.methods.deleteInvite(this); } /** * When concatenated with a string, this automatically concatenates the invite's URL instead of the object. * @returns {string} * @example * // Logs: Invite: https://discord.gg/A1b2C3 * console.log(`Invite: ${invite}`); */ toString() { return this.url; } } module.exports = Invite; /***/ }), /* 47 */ /***/ (function(module, exports) { /** * Represents an attachment in a message. */ class MessageAttachment { constructor(message, data) { /** * The client that instantiated this MessageAttachment * @name MessageAttachment#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: message.client }); /** * The message this attachment is part of * @type {Message} */ this.message = message; this.setup(data); } setup(data) { /** * The ID of this attachment * @type {Snowflake} */ this.id = data.id; /** * The file name of this attachment * @type {string} */ this.filename = data.filename; /** * The size of this attachment in bytes * @type {number} */ this.filesize = data.size; /** * The URL to this attachment * @type {string} */ this.url = data.url; /** * The Proxy URL to this attachment * @type {string} */ this.proxyURL = data.proxy_url; /** * The height of this attachment (if an image) * @type {?number} */ this.height = data.height; /** * The width of this attachment (if an image) * @type {?number} */ this.width = data.width; } } module.exports = MessageAttachment; /***/ }), /* 48 */ /***/ (function(module, exports, __webpack_require__) { const Collector = __webpack_require__(33); const util = __webpack_require__(22); /** * @typedef {CollectorOptions} MessageCollectorOptions * @property {number} max The maximum amount of messages to process * @property {number} maxMatches The maximum amount of messages to collect */ /** * Collects messages on a channel. * @extends {Collector} */ class MessageCollector extends Collector { /** * @param {TextChannel|DMChannel|GroupDMChannel} channel The channel * @param {CollectorFilter} filter The filter to be applied to this collector * @param {MessageCollectorOptions} options The options to be applied to this collector * @emits MessageCollector#message */ constructor(channel, filter, options = {}) { super(channel.client, filter, options); /** * @type {TextBasedChannel} channel The channel */ this.channel = channel; /** * Total number of messages that were received in the channel during message collection * @type {number} */ this.received = 0; this.client.on('message', this.listener); // For backwards compatibility (remove in v12) if (this.options.max) this.options.maxProcessed = this.options.max; if (this.options.maxMatches) this.options.max = this.options.maxMatches; this._reEmitter = message => { /** * Emitted when the collector receives a message. * @event MessageCollector#message * @param {Message} message The message * @deprecated */ this.emit('message', message); }; this.on('collect', this._reEmitter); } // Remove in v12 on(eventName, listener) { if (eventName === 'message') { listener = util.deprecate(listener, 'MessageCollector will soon no longer emit "message", use "collect" instead'); } super.on(eventName, listener); } /** * Handle an incoming message for possible collection. * @param {Message} message The message that could be collected * @returns {?{key: Snowflake, value: Message}} Message data to collect * @private */ handle(message) { if (message.channel.id !== this.channel.id) return null; this.received++; return { key: message.id, value: message, }; } /** * Check after collection to see if the collector is done. * @returns {?string} Reason to end the collector, if any * @private */ postCheck() { // Consider changing the end reasons for v12 if (this.options.maxMatches && this.collected.size >= this.options.max) return 'matchesLimit'; if (this.options.max && this.received >= this.options.maxProcessed) return 'limit'; return null; } /** * Removes event listeners. * @private */ cleanup() { this.removeListener('collect', this._reEmitter); this.client.removeListener('message', this.listener); } } module.exports = MessageCollector; /***/ }), /* 49 */ /***/ (function(module, exports) { /** * Represents an embed in a message (image/video preview, rich embed, etc.) * This class is only used for *recieved* embeds. If you wish to send one, use the {@link RichEmbed} class. */ class MessageEmbed { constructor(message, data) { /** * The client that instantiated this embed * @name MessageEmbed#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: message.client }); /** * The message this embed is part of * @type {Message} */ this.message = message; this.setup(data); } setup(data) { /** * The type of this embed * @type {string} */ this.type = data.type; /** * The title of this embed * @type {?string} */ this.title = data.title; /** * The description of this embed * @type {?string} */ this.description = data.description; /** * The URL of this embed * @type {string} */ this.url = data.url; /** * The color of the embed * @type {number} */ this.color = data.color; /** * The fields of this embed * @type {MessageEmbedField[]} */ this.fields = []; if (data.fields) for (const field of data.fields) this.fields.push(new MessageEmbedField(this, field)); /** * The timestamp of this embed * @type {number} */ this.createdTimestamp = data.timestamp; /** * The thumbnail of this embed * @type {?MessageEmbedThumbnail} */ this.thumbnail = data.thumbnail ? new MessageEmbedThumbnail(this, data.thumbnail) : null; /** * The image of this embed * @type {?MessageEmbedImage} */ this.image = data.image ? new MessageEmbedImage(this, data.image) : null; /** * The video of this embed * @type {?MessageEmbedVideo} */ this.video = data.video ? new MessageEmbedVideo(this, data.video) : null; /** * The author of this embed * @type {?MessageEmbedAuthor} */ this.author = data.author ? new MessageEmbedAuthor(this, data.author) : null; /** * The provider of this embed * @type {?MessageEmbedProvider} */ this.provider = data.provider ? new MessageEmbedProvider(this, data.provider) : null; /** * The footer of this embed * @type {?MessageEmbedFooter} */ this.footer = data.footer ? new MessageEmbedFooter(this, data.footer) : null; } /** * The date this embed was created * @type {Date} * @readonly */ get createdAt() { return new Date(this.createdTimestamp); } /** * The hexadecimal version of the embed color, with a leading hash * @type {string} * @readonly */ get hexColor() { let col = this.color.toString(16); while (col.length < 6) col = `0${col}`; return `#${col}`; } } /** * Represents a thumbnail for a message embed. */ class MessageEmbedThumbnail { constructor(embed, data) { /** * The embed this thumbnail is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The URL for this thumbnail * @type {string} */ this.url = data.url; /** * The Proxy URL for this thumbnail * @type {string} */ this.proxyURL = data.proxy_url; /** * The height of the thumbnail * @type {number} */ this.height = data.height; /** * The width of the thumbnail * @type {number} */ this.width = data.width; } } /** * Represents an image for a message embed. */ class MessageEmbedImage { constructor(embed, data) { /** * The embed this image is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The URL for this image * @type {string} */ this.url = data.url; /** * The Proxy URL for this image * @type {string} */ this.proxyURL = data.proxy_url; /** * The height of the image * @type {number} */ this.height = data.height; /** * The width of the image * @type {number} */ this.width = data.width; } } /** * Represents a video for a message embed. */ class MessageEmbedVideo { constructor(embed, data) { /** * The embed this video is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The source URL for this video * @type {string} */ this.url = data.url; /** * The height of the video * @type {number} */ this.height = data.height; /** * The width of the video * @type {number} */ this.width = data.width; } } /** * Represents a provider for a message embed. */ class MessageEmbedProvider { constructor(embed, data) { /** * The embed this provider is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The name of this provider * @type {string} */ this.name = data.name; /** * The URL of this provider * @type {string} */ this.url = data.url; } } /** * Represents an author for a message embed. */ class MessageEmbedAuthor { constructor(embed, data) { /** * The embed this author is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The name of this author * @type {string} */ this.name = data.name; /** * The URL of this author * @type {string} */ this.url = data.url; /** * The icon URL of this author * @type {string} */ this.iconURL = data.icon_url; } } /** * Represents a field for a message embed. */ class MessageEmbedField { constructor(embed, data) { /** * The embed this footer is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The name of this field * @type {string} */ this.name = data.name; /** * The value of this field * @type {string} */ this.value = data.value; /** * If this field is displayed inline * @type {boolean} */ this.inline = data.inline; } } /** * Represents the footer of a message embed. */ class MessageEmbedFooter { constructor(embed, data) { /** * The embed this footer is part of * @type {MessageEmbed} */ this.embed = embed; this.setup(data); } setup(data) { /** * The text in this footer * @type {string} */ this.text = data.text; /** * The icon URL of this footer * @type {string} */ this.iconURL = data.icon_url; /** * The proxy icon URL of this footer * @type {string} */ this.proxyIconUrl = data.proxy_icon_url; } } MessageEmbed.Thumbnail = MessageEmbedThumbnail; MessageEmbed.Image = MessageEmbedImage; MessageEmbed.Video = MessageEmbedVideo; MessageEmbed.Provider = MessageEmbedProvider; MessageEmbed.Author = MessageEmbedAuthor; MessageEmbed.Field = MessageEmbedField; MessageEmbed.Footer = MessageEmbedFooter; module.exports = MessageEmbed; /***/ }), /* 50 */ /***/ (function(module, exports, __webpack_require__) { const Collection = __webpack_require__(3); /** * Keeps track of mentions in a {@link Message}. */ class MessageMentions { constructor(message, users, roles, everyone) { /** * Whether `@everyone` or `@here` were mentioned * @type {boolean} */ this.everyone = Boolean(everyone); if (users) { if (users instanceof Collection) { /** * Any users that were mentioned * @type {Collection} */ this.users = new Collection(users); } else { this.users = new Collection(); for (const mention of users) { let user = message.client.users.get(mention.id); if (!user) user = message.client.dataManager.newUser(mention); this.users.set(user.id, user); } } } else { this.users = new Collection(); } if (roles) { if (roles instanceof Collection) { /** * Any roles that were mentioned * @type {Collection} */ this.roles = new Collection(roles); } else { this.roles = new Collection(); for (const mention of roles) { const role = message.channel.guild.roles.get(mention); if (role) this.roles.set(role.id, role); } } } else { this.roles = new Collection(); } /** * Content of the message * @type {Message} * @private */ this._content = message.content; /** * The client the message is from * @type {Client} * @private */ this._client = message.client; /** * The guild the message is in * @type {?Guild} * @private */ this._guild = message.channel.guild; /** * Cached members for {@MessageMention#members} * @type {?Collection} * @private */ this._members = null; /** * Cached channels for {@MessageMention#channels} * @type {?Collection} * @private */ this._channels = null; } /** * Any members that were mentioned (only in {@link TextChannel}s) * @type {?Collection} * @readonly */ get members() { if (this._members) return this._members; if (!this._guild) return null; this._members = new Collection(); this.users.forEach(user => { const member = this._guild.member(user); if (member) this._members.set(member.user.id, member); }); return this._members; } /** * Any channels that were mentioned * @type {?Collection} * @readonly */ get channels() { if (this._channels) return this._channels; this._channels = new Collection(); let matches; while ((matches = this.constructor.CHANNELS_PATTERN.exec(this._content)) !== null) { const chan = this._client.channels.get(matches[1]); if (chan) this._channels.set(chan.id, chan); } return this._channels; } } /** * Regular expression that globally matches `@everyone` and `@here` * @type {RegExp} */ MessageMentions.EVERYONE_PATTERN = /@(everyone|here)/g; /** * Regular expression that globally matches user mentions like `<#81440962496172032>` * @type {RegExp} */ MessageMentions.USERS_PATTERN = /<@!?[0-9]+>/g; /** * Regular expression that globally matches role mentions like `<@&297577916114403338>` * @type {RegExp} */ MessageMentions.ROLES_PATTERN = /<@&[0-9]+>/g; /** * Regular expression that globally matches channel mentions like `<#222079895583457280>` * @type {RegExp} */ MessageMentions.CHANNELS_PATTERN = /<#([0-9]+)>/g; module.exports = MessageMentions; /***/ }), /* 51 */ /***/ (function(module, exports, __webpack_require__) { const Collection = __webpack_require__(3); const Emoji = __webpack_require__(17); const ReactionEmoji = __webpack_require__(31); /** * Represents a reaction to a message. */ class MessageReaction { constructor(message, emoji, count, me) { /** * The message that this reaction refers to * @type {Message} */ this.message = message; /** * Whether the client has given this reaction * @type {boolean} */ this.me = me; /** * The number of people that have given the same reaction * @type {number} */ this.count = count || 0; /** * The users that have given this reaction, mapped by their ID * @type {Collection} */ this.users = new Collection(); this._emoji = new ReactionEmoji(this, emoji.name, emoji.id); } /** * The emoji of this reaction, either an Emoji object for known custom emojis, or a ReactionEmoji * object which has fewer properties. Whatever the prototype of the emoji, it will still have * `name`, `id`, `identifier` and `toString()` * @type {Emoji|ReactionEmoji} * @readonly */ get emoji() { if (this._emoji instanceof Emoji) return this._emoji; // Check to see if the emoji has become known to the client if (this._emoji.id) { const emojis = this.message.client.emojis; if (emojis.has(this._emoji.id)) { const emoji = emojis.get(this._emoji.id); this._emoji = emoji; return emoji; } } return this._emoji; } /** * Removes a user from this reaction. * @param {UserResolvable} [user=this.message.client.user] The user to remove the reaction of * @returns {Promise} */ remove(user = this.message.client.user) { const message = this.message; const userID = this.message.client.resolver.resolveUserID(user); if (!userID) return Promise.reject(new Error('Couldn\'t resolve the user ID to remove from the reaction.')); return message.client.rest.methods.removeMessageReaction( message, this.emoji.identifier, userID ); } /** * Fetch all the users that gave this reaction. Resolves with a collection of users, mapped by their IDs. * @param {number} [limit=100] The maximum amount of users to fetch, defaults to 100 * @returns {Promise>} */ fetchUsers(limit = 100) { const message = this.message; return message.client.rest.methods.getMessageReactionUsers( message, this.emoji.identifier, limit ).then(users => { this.users = new Collection(); for (const rawUser of users) { const user = this.message.client.dataManager.newUser(rawUser); this.users.set(user.id, user); } this.count = this.users.size; return this.users; }); } } module.exports = MessageReaction; /***/ }), /* 52 */ /***/ (function(module, exports) { /* { splash: null, id: '123123123', icon: '123123123', name: 'name' } */ /** * Represents a guild that the client only has limited information for - e.g. from invites. */ class PartialGuild { constructor(client, data) { /** * The client that instantiated this PartialGuild * @name PartialGuild#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); this.setup(data); } setup(data) { /** * The ID of this guild * @type {Snowflake} */ this.id = data.id; /** * The name of this guild * @type {string} */ this.name = data.name; /** * The hash of this guild's icon * @type {?string} */ this.icon = data.icon; /** * The hash of the guild splash image (VIP only) * @type {?string} */ this.splash = data.splash; } } module.exports = PartialGuild; /***/ }), /* 53 */ /***/ (function(module, exports, __webpack_require__) { const Constants = __webpack_require__(0); /* { type: 0, id: '123123', name: 'heavy-testing' } } */ /** * Represents a guild channel that the client only has limited information for - e.g. from invites. */ class PartialGuildChannel { constructor(client, data) { /** * The client that instantiated this PartialGuildChannel * @name PartialGuildChannel#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); this.setup(data); } setup(data) { /** * The ID of this guild channel * @type {Snowflake} */ this.id = data.id; /** * The name of this guild channel * @type {string} */ this.name = data.name; /** * The type of this guild channel - `text` or `voice` * @type {string} */ this.type = Constants.ChannelTypes.TEXT === data.type ? 'text' : 'voice'; } } module.exports = PartialGuildChannel; /***/ }), /* 54 */ /***/ (function(module, exports) { /** * Represents a permission overwrite for a role or member in a guild channel. */ class PermissionOverwrites { constructor(guildChannel, data) { /** * The GuildChannel this overwrite is for * @name PermissionOverwrites#channel * @type {GuildChannel} * @readonly */ Object.defineProperty(this, 'channel', { value: guildChannel }); if (data) this.setup(data); } setup(data) { /** * The ID of this overwrite, either a user ID or a role ID * @type {Snowflake} */ this.id = data.id; /** * The type of this overwrite * @type {string} */ this.type = data.type; this.deny = data.deny; this.allow = data.allow; } /** * Delete this Permission Overwrite. * @returns {Promise} */ delete() { return this.channel.client.rest.methods.deletePermissionOverwrites(this); } } module.exports = PermissionOverwrites; /***/ }), /* 55 */ /***/ (function(module, exports, __webpack_require__) { const Collector = __webpack_require__(33); const Collection = __webpack_require__(3); /** * @typedef {CollectorOptions} ReactionCollectorOptions * @property {number} max The maximum total amount of reactions to collect * @property {number} maxEmojis The maximum number of emojis to collect * @property {number} maxUsers The maximum number of users to react */ /** * Collects reactions on messages. * @extends {Collector} */ class ReactionCollector extends Collector { /** * @param {Message} message The message upon which to collect reactions * @param {CollectorFilter} filter The filter to apply to this collector * @param {ReactionCollectorOptions} [options={}] The options to apply to this collector */ constructor(message, filter, options = {}) { super(message.client, filter, options); /** * The message * @type {Message} */ this.message = message; /** * The users which have reacted * @type {Collection} */ this.users = new Collection(); /** * The total number of reactions collected * @type {number} */ this.total = 0; this.client.on('messageReactionAdd', this.listener); } /** * Handle an incoming reaction for possible collection. * @param {MessageReaction} reaction The reaction to possibly collect * @returns {?{key: Snowflake, value: MessageReaction}} Reaction data to collect * @private */ handle(reaction) { if (reaction.message.id !== this.message.id) return null; return { key: reaction.emoji.id || reaction.emoji.name, value: reaction, }; } /** * Check after collection to see if the collector is done. * @param {MessageReaction} reaction The reaction that was collected * @param {User} user The user that reacted * @returns {?string} Reason to end the collector, if any * @private */ postCheck(reaction, user) { this.users.set(user.id, user); if (this.options.max && ++this.total >= this.options.max) return 'limit'; if (this.options.maxEmojis && this.collected.size >= this.options.maxEmojis) return 'emojiLimit'; if (this.options.maxUsers && this.users.size >= this.options.maxUsers) return 'userLimit'; return null; } /** * Remove event listeners. * @private */ cleanup() { this.client.removeListener('messageReactionAdd', this.listener); } } module.exports = ReactionCollector; /***/ }), /* 56 */ /***/ (function(module, exports, __webpack_require__) { const GuildChannel = __webpack_require__(26); const TextBasedChannel = __webpack_require__(23); const Collection = __webpack_require__(3); /** * Represents a guild text channel on Discord. * @extends {GuildChannel} * @implements {TextBasedChannel} */ class TextChannel extends GuildChannel { constructor(guild, data) { super(guild, data); this.type = 'text'; this.messages = new Collection(); this._typing = new Map(); } setup(data) { super.setup(data); /** * The topic of the text channel * @type {?string} */ this.topic = data.topic; this.lastMessageID = data.last_message_id; } /** * A collection of members that can see this channel, mapped by their ID * @type {Collection} * @readonly */ get members() { const members = new Collection(); for (const member of this.guild.members.values()) { if (this.permissionsFor(member).has('READ_MESSAGES')) { members.set(member.id, member); } } return members; } /** * If the Discord considers this channel NSFW * @type {boolean} * @readonly */ get nsfw() { return /^nsfw(-|$)/.test(this.name); } /** * Fetch all webhooks for the channel. * @returns {Promise>} */ fetchWebhooks() { return this.client.rest.methods.getChannelWebhooks(this); } /** * Create a webhook for the channel. * @param {string} name The name of the webhook * @param {BufferResolvable|Base64Resolvable} avatar The avatar for the webhook * @returns {Promise} webhook The created webhook * @example * channel.createWebhook('Snek', 'http://snek.s3.amazonaws.com/topSnek.png') * .then(webhook => console.log(`Created webhook ${webhook}`)) * .catch(console.error) */ createWebhook(name, avatar) { return new Promise(resolve => { if (typeof avatar === 'string' && avatar.startsWith('data:')) { resolve(this.client.rest.methods.createWebhook(this, name, avatar)); } else { this.client.resolver.resolveBuffer(avatar).then(data => resolve(this.client.rest.methods.createWebhook(this, name, data)) ); } }); } // These are here only for documentation purposes - they are implemented by TextBasedChannel /* eslint-disable no-empty-function */ send() {} sendMessage() {} sendEmbed() {} sendFile() {} sendFiles() {} sendCode() {} fetchMessage() {} fetchMessages() {} fetchPinnedMessages() {} search() {} startTyping() {} stopTyping() {} get typing() {} get typingCount() {} createCollector() {} createMessageCollector() {} awaitMessages() {} bulkDelete() {} acknowledge() {} _cacheMessage() {} } TextBasedChannel.applyToClass(TextChannel, true); module.exports = TextChannel; /***/ }), /* 57 */ /***/ (function(module, exports, __webpack_require__) { const GuildChannel = __webpack_require__(26); const Collection = __webpack_require__(3); /** * Represents a guild voice channel on Discord. * @extends {GuildChannel} */ class VoiceChannel extends GuildChannel { constructor(guild, data) { super(guild, data); /** * The members in this voice channel * @type {Collection} */ this.members = new Collection(); this.type = 'voice'; } setup(data) { super.setup(data); /** * The bitrate of this voice channel * @type {number} */ this.bitrate = data.bitrate; /** * The maximum amount of users allowed in this channel - 0 means unlimited. * @type {number} */ this.userLimit = data.user_limit; } /** * The voice connection for this voice channel, if the client is connected * @type {?VoiceConnection} * @readonly */ get connection() { const connection = this.guild.voiceConnection; if (connection && connection.channel.id === this.id) return connection; return null; } /** * Checks if the voice channel is full * @type {boolean} * @readonly */ get full() { return this.userLimit > 0 && this.members.size >= this.userLimit; } /** * Checks if the client has permission join the voice channel * @type {boolean} * @readonly */ get joinable() { if (this.client.browser) return false; if (!this.permissionsFor(this.client.user).has('CONNECT')) return false; if (this.full && !this.permissionsFor(this.client.user).has('MOVE_MEMBERS')) return false; return true; } /** * Checks if the client has permission to send audio to the voice channel * @type {boolean} * @readonly */ get speakable() { return this.permissionsFor(this.client.user).has('SPEAK'); } /** * Sets the bitrate of the channel. * @param {number} bitrate The new bitrate * @returns {Promise} * @example * // Set the bitrate of a voice channel * voiceChannel.setBitrate(48000) * .then(vc => console.log(`Set bitrate to ${vc.bitrate} for ${vc.name}`)) * .catch(console.error); */ setBitrate(bitrate) { return this.edit({ bitrate }); } /** * Sets the user limit of the channel. * @param {number} userLimit The new user limit * @returns {Promise} * @example * // Set the user limit of a voice channel * voiceChannel.setUserLimit(42) * .then(vc => console.log(`Set user limit to ${vc.userLimit} for ${vc.name}`)) * .catch(console.error); */ setUserLimit(userLimit) { return this.edit({ userLimit }); } /** * Attempts to join this voice channel. * @returns {Promise} * @example * // Join a voice channel * voiceChannel.join() * .then(connection => console.log('Connected!')) * .catch(console.error); */ join() { if (this.client.browser) return Promise.reject(new Error('Voice connections are not available in browsers.')); return this.client.voice.joinChannel(this); } /** * Leaves this voice channel. * @example * // Leave a voice channel * voiceChannel.leave(); */ leave() { if (this.client.browser) return; const connection = this.client.voice.connections.get(this.guild.id); if (connection && connection.channel.id === this.id) connection.disconnect(); } } module.exports = VoiceChannel; /***/ }), /* 58 */ /***/ (function(module, exports) { var toString = {}.toString; module.exports = Array.isArray || function (arr) { return toString.call(arr) == '[object Array]'; }; /***/ }), /* 59 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; /* WEBPACK VAR INJECTION */(function(process) { module.exports = Readable; /**/ var processNextTick = __webpack_require__(36); /**/ /**/ var isArray = __webpack_require__(58); /**/ /**/ var Duplex; /**/ Readable.ReadableState = ReadableState; /**/ var EE = __webpack_require__(12).EventEmitter; var EElistenerCount = function (emitter, type) { return emitter.listeners(type).length; }; /**/ /**/ var Stream = __webpack_require__(61); /**/ var Buffer = __webpack_require__(5).Buffer; /**/ var bufferShim = __webpack_require__(34); /**/ /**/ var util = __webpack_require__(20); util.inherits = __webpack_require__(10); /**/ /**/ var debugUtil = __webpack_require__(185); var debug = void 0; if (debugUtil && debugUtil.debuglog) { debug = debugUtil.debuglog('stream'); } else { debug = function () {}; } /**/ var BufferList = __webpack_require__(86); var StringDecoder; util.inherits(Readable, Stream); var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume']; function prependListener(emitter, event, fn) { // Sadly this is not cacheable as some libraries bundle their own // event emitter implementation with them. if (typeof emitter.prependListener === 'function') { return emitter.prependListener(event, fn); } else { // This is a hack to make sure that our error handler is attached before any // userland ones. NEVER DO THIS. This is here only because this code needs // to continue to work with older versions of Node.js that do not include // the prependListener() method. The goal is to eventually remove this hack. if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]]; } } function ReadableState(options, stream) { Duplex = Duplex || __webpack_require__(13); options = options || {}; // object stream flag. Used to make read(n) ignore n and to // make all the buffer merging and length checks go away this.objectMode = !!options.objectMode; if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer // Note: 0 is a valid value, means "don't call _read preemptively ever" var hwm = options.highWaterMark; var defaultHwm = this.objectMode ? 16 : 16 * 1024; this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm; // cast to ints. this.highWaterMark = ~~this.highWaterMark; // A linked list is used to store data chunks instead of an array because the // linked list can remove elements from the beginning faster than // array.shift() this.buffer = new BufferList(); this.length = 0; this.pipes = null; this.pipesCount = 0; this.flowing = null; this.ended = false; this.endEmitted = false; this.reading = false; // a flag to be able to tell if the onwrite cb is called immediately, // or on a later tick. We set this to true at first, because any // actions that shouldn't happen until "later" should generally also // not happen before the first write call. this.sync = true; // whenever we return null, then we set a flag to say // that we're awaiting a 'readable' event emission. this.needReadable = false; this.emittedReadable = false; this.readableListening = false; this.resumeScheduled = false; // Crypto is kind of old and crusty. Historically, its default string // encoding is 'binary' so we have to make this configurable. // Everything else in the universe uses 'utf8', though. this.defaultEncoding = options.defaultEncoding || 'utf8'; // when piping, we only care about 'readable' events that happen // after read()ing all the bytes and not getting any pushback. this.ranOut = false; // the number of writers that are awaiting a drain event in .pipe()s this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled this.readingMore = false; this.decoder = null; this.encoding = null; if (options.encoding) { if (!StringDecoder) StringDecoder = __webpack_require__(66).StringDecoder; this.decoder = new StringDecoder(options.encoding); this.encoding = options.encoding; } } function Readable(options) { Duplex = Duplex || __webpack_require__(13); if (!(this instanceof Readable)) return new Readable(options); this._readableState = new ReadableState(options, this); // legacy this.readable = true; if (options && typeof options.read === 'function') this._read = options.read; Stream.call(this); } // Manually shove something into the read() buffer. // This returns true if the highWaterMark has not been hit yet, // similar to how Writable.write() returns true if you should // write() some more. Readable.prototype.push = function (chunk, encoding) { var state = this._readableState; if (!state.objectMode && typeof chunk === 'string') { encoding = encoding || state.defaultEncoding; if (encoding !== state.encoding) { chunk = bufferShim.from(chunk, encoding); encoding = ''; } } return readableAddChunk(this, state, chunk, encoding, false); }; // Unshift should *always* be something directly out of read() Readable.prototype.unshift = function (chunk) { var state = this._readableState; return readableAddChunk(this, state, chunk, '', true); }; Readable.prototype.isPaused = function () { return this._readableState.flowing === false; }; function readableAddChunk(stream, state, chunk, encoding, addToFront) { var er = chunkInvalid(state, chunk); if (er) { stream.emit('error', er); } else if (chunk === null) { state.reading = false; onEofChunk(stream, state); } else if (state.objectMode || chunk && chunk.length > 0) { if (state.ended && !addToFront) { var e = new Error('stream.push() after EOF'); stream.emit('error', e); } else if (state.endEmitted && addToFront) { var _e = new Error('stream.unshift() after end event'); stream.emit('error', _e); } else { var skipAdd; if (state.decoder && !addToFront && !encoding) { chunk = state.decoder.write(chunk); skipAdd = !state.objectMode && chunk.length === 0; } if (!addToFront) state.reading = false; // Don't add to the buffer if we've decoded to an empty string chunk and // we're not in object mode if (!skipAdd) { // if we want the data now, just emit it. if (state.flowing && state.length === 0 && !state.sync) { stream.emit('data', chunk); stream.read(0); } else { // update the buffer info. state.length += state.objectMode ? 1 : chunk.length; if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk); if (state.needReadable) emitReadable(stream); } } maybeReadMore(stream, state); } } else if (!addToFront) { state.reading = false; } return needMoreData(state); } // if it's past the high water mark, we can push in some more. // Also, if we have no data yet, we can stand some // more bytes. This is to work around cases where hwm=0, // such as the repl. Also, if the push() triggered a // readable event, and the user called read(largeNumber) such that // needReadable was set, then we ought to push more, so that another // 'readable' event will be triggered. function needMoreData(state) { return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0); } // backwards compatibility. Readable.prototype.setEncoding = function (enc) { if (!StringDecoder) StringDecoder = __webpack_require__(66).StringDecoder; this._readableState.decoder = new StringDecoder(enc); this._readableState.encoding = enc; return this; }; // Don't raise the hwm > 8MB var MAX_HWM = 0x800000; function computeNewHighWaterMark(n) { if (n >= MAX_HWM) { n = MAX_HWM; } else { // Get the next highest power of 2 to prevent increasing hwm excessively in // tiny amounts n--; n |= n >>> 1; n |= n >>> 2; n |= n >>> 4; n |= n >>> 8; n |= n >>> 16; n++; } return n; } // This function is designed to be inlinable, so please take care when making // changes to the function body. function howMuchToRead(n, state) { if (n <= 0 || state.length === 0 && state.ended) return 0; if (state.objectMode) return 1; if (n !== n) { // Only flow one buffer at a time if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length; } // If we're asking for more than the current hwm, then raise the hwm. if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n); if (n <= state.length) return n; // Don't have enough if (!state.ended) { state.needReadable = true; return 0; } return state.length; } // you can override either this method, or the async _read(n) below. Readable.prototype.read = function (n) { debug('read', n); n = parseInt(n, 10); var state = this._readableState; var nOrig = n; if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we // already have a bunch of data in the buffer, then just trigger // the 'readable' event and move on. if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) { debug('read: emitReadable', state.length, state.ended); if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this); return null; } n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up. if (n === 0 && state.ended) { if (state.length === 0) endReadable(this); return null; } // All the actual chunk generation logic needs to be // *below* the call to _read. The reason is that in certain // synthetic stream cases, such as passthrough streams, _read // may be a completely synchronous operation which may change // the state of the read buffer, providing enough data when // before there was *not* enough. // // So, the steps are: // 1. Figure out what the state of things will be after we do // a read from the buffer. // // 2. If that resulting state will trigger a _read, then call _read. // Note that this may be asynchronous, or synchronous. Yes, it is // deeply ugly to write APIs this way, but that still doesn't mean // that the Readable class should behave improperly, as streams are // designed to be sync/async agnostic. // Take note if the _read call is sync or async (ie, if the read call // has returned yet), so that we know whether or not it's safe to emit // 'readable' etc. // // 3. Actually pull the requested chunks out of the buffer and return. // if we need a readable event, then we need to do some reading. var doRead = state.needReadable; debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some if (state.length === 0 || state.length - n < state.highWaterMark) { doRead = true; debug('length less than watermark', doRead); } // however, if we've ended, then there's no point, and if we're already // reading, then it's unnecessary. if (state.ended || state.reading) { doRead = false; debug('reading or ended', doRead); } else if (doRead) { debug('do read'); state.reading = true; state.sync = true; // if the length is currently zero, then we *need* a readable event. if (state.length === 0) state.needReadable = true; // call internal read method this._read(state.highWaterMark); state.sync = false; // If _read pushed data synchronously, then `reading` will be false, // and we need to re-evaluate how much data we can return to the user. if (!state.reading) n = howMuchToRead(nOrig, state); } var ret; if (n > 0) ret = fromList(n, state);else ret = null; if (ret === null) { state.needReadable = true; n = 0; } else { state.length -= n; } if (state.length === 0) { // If we have nothing in the buffer, then we want to know // as soon as we *do* get something into the buffer. if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick. if (nOrig !== n && state.ended) endReadable(this); } if (ret !== null) this.emit('data', ret); return ret; }; function chunkInvalid(state, chunk) { var er = null; if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) { er = new TypeError('Invalid non-string/buffer chunk'); } return er; } function onEofChunk(stream, state) { if (state.ended) return; if (state.decoder) { var chunk = state.decoder.end(); if (chunk && chunk.length) { state.buffer.push(chunk); state.length += state.objectMode ? 1 : chunk.length; } } state.ended = true; // emit 'readable' now to make sure it gets picked up. emitReadable(stream); } // Don't emit readable right away in sync mode, because this can trigger // another read() call => stack overflow. This way, it might trigger // a nextTick recursion warning, but that's not so bad. function emitReadable(stream) { var state = stream._readableState; state.needReadable = false; if (!state.emittedReadable) { debug('emitReadable', state.flowing); state.emittedReadable = true; if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream); } } function emitReadable_(stream) { debug('emit readable'); stream.emit('readable'); flow(stream); } // at this point, the user has presumably seen the 'readable' event, // and called read() to consume some data. that may have triggered // in turn another _read(n) call, in which case reading = true if // it's in progress. // However, if we're not ended, or reading, and the length < hwm, // then go ahead and try to read some more preemptively. function maybeReadMore(stream, state) { if (!state.readingMore) { state.readingMore = true; processNextTick(maybeReadMore_, stream, state); } } function maybeReadMore_(stream, state) { var len = state.length; while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) { debug('maybeReadMore read 0'); stream.read(0); if (len === state.length) // didn't get any data, stop spinning. break;else len = state.length; } state.readingMore = false; } // abstract method. to be overridden in specific implementation classes. // call cb(er, data) where data is <= n in length. // for virtual (non-string, non-buffer) streams, "length" is somewhat // arbitrary, and perhaps not very meaningful. Readable.prototype._read = function (n) { this.emit('error', new Error('_read() is not implemented')); }; Readable.prototype.pipe = function (dest, pipeOpts) { var src = this; var state = this._readableState; switch (state.pipesCount) { case 0: state.pipes = dest; break; case 1: state.pipes = [state.pipes, dest]; break; default: state.pipes.push(dest); break; } state.pipesCount += 1; debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts); var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr; var endFn = doEnd ? onend : cleanup; if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn); dest.on('unpipe', onunpipe); function onunpipe(readable) { debug('onunpipe'); if (readable === src) { cleanup(); } } function onend() { debug('onend'); dest.end(); } // when the dest drains, it reduces the awaitDrain counter // on the source. This would be more elegant with a .once() // handler in flow(), but adding and removing repeatedly is // too slow. var ondrain = pipeOnDrain(src); dest.on('drain', ondrain); var cleanedUp = false; function cleanup() { debug('cleanup'); // cleanup event handlers once the pipe is broken dest.removeListener('close', onclose); dest.removeListener('finish', onfinish); dest.removeListener('drain', ondrain); dest.removeListener('error', onerror); dest.removeListener('unpipe', onunpipe); src.removeListener('end', onend); src.removeListener('end', cleanup); src.removeListener('data', ondata); cleanedUp = true; // if the reader is waiting for a drain event from this // specific writer, then it would cause it to never start // flowing again. // So, if this is awaiting a drain, then we just call it now. // If we don't know, then assume that we are waiting for one. if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain(); } // If the user pushes more data while we're writing to dest then we'll end up // in ondata again. However, we only want to increase awaitDrain once because // dest will only emit one 'drain' event for the multiple writes. // => Introduce a guard on increasing awaitDrain. var increasedAwaitDrain = false; src.on('data', ondata); function ondata(chunk) { debug('ondata'); increasedAwaitDrain = false; var ret = dest.write(chunk); if (false === ret && !increasedAwaitDrain) { // If the user unpiped during `dest.write()`, it is possible // to get stuck in a permanently paused state if that write // also returned false. // => Check whether `dest` is still a piping destination. if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) { debug('false write response, pause', src._readableState.awaitDrain); src._readableState.awaitDrain++; increasedAwaitDrain = true; } src.pause(); } } // if the dest has an error, then stop piping into it. // however, don't suppress the throwing behavior for this. function onerror(er) { debug('onerror', er); unpipe(); dest.removeListener('error', onerror); if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er); } // Make sure our error handler is attached before userland ones. prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once. function onclose() { dest.removeListener('finish', onfinish); unpipe(); } dest.once('close', onclose); function onfinish() { debug('onfinish'); dest.removeListener('close', onclose); unpipe(); } dest.once('finish', onfinish); function unpipe() { debug('unpipe'); src.unpipe(dest); } // tell the dest that it's being piped to dest.emit('pipe', src); // start the flow if it hasn't been started already. if (!state.flowing) { debug('pipe resume'); src.resume(); } return dest; }; function pipeOnDrain(src) { return function () { var state = src._readableState; debug('pipeOnDrain', state.awaitDrain); if (state.awaitDrain) state.awaitDrain--; if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) { state.flowing = true; flow(src); } }; } Readable.prototype.unpipe = function (dest) { var state = this._readableState; // if we're not piping anywhere, then do nothing. if (state.pipesCount === 0) return this; // just one destination. most common case. if (state.pipesCount === 1) { // passed in one, but it's not the right one. if (dest && dest !== state.pipes) return this; if (!dest) dest = state.pipes; // got a match. state.pipes = null; state.pipesCount = 0; state.flowing = false; if (dest) dest.emit('unpipe', this); return this; } // slow case. multiple pipe destinations. if (!dest) { // remove all. var dests = state.pipes; var len = state.pipesCount; state.pipes = null; state.pipesCount = 0; state.flowing = false; for (var i = 0; i < len; i++) { dests[i].emit('unpipe', this); }return this; } // try to find the right one. var index = indexOf(state.pipes, dest); if (index === -1) return this; state.pipes.splice(index, 1); state.pipesCount -= 1; if (state.pipesCount === 1) state.pipes = state.pipes[0]; dest.emit('unpipe', this); return this; }; // set up data events if they are asked for // Ensure readable listeners eventually get something Readable.prototype.on = function (ev, fn) { var res = Stream.prototype.on.call(this, ev, fn); if (ev === 'data') { // Start flowing on next tick if stream isn't explicitly paused if (this._readableState.flowing !== false) this.resume(); } else if (ev === 'readable') { var state = this._readableState; if (!state.endEmitted && !state.readableListening) { state.readableListening = state.needReadable = true; state.emittedReadable = false; if (!state.reading) { processNextTick(nReadingNextTick, this); } else if (state.length) { emitReadable(this, state); } } } return res; }; Readable.prototype.addListener = Readable.prototype.on; function nReadingNextTick(self) { debug('readable nexttick read 0'); self.read(0); } // pause() and resume() are remnants of the legacy readable stream API // If the user uses them, then switch into old mode. Readable.prototype.resume = function () { var state = this._readableState; if (!state.flowing) { debug('resume'); state.flowing = true; resume(this, state); } return this; }; function resume(stream, state) { if (!state.resumeScheduled) { state.resumeScheduled = true; processNextTick(resume_, stream, state); } } function resume_(stream, state) { if (!state.reading) { debug('resume read 0'); stream.read(0); } state.resumeScheduled = false; state.awaitDrain = 0; stream.emit('resume'); flow(stream); if (state.flowing && !state.reading) stream.read(0); } Readable.prototype.pause = function () { debug('call pause flowing=%j', this._readableState.flowing); if (false !== this._readableState.flowing) { debug('pause'); this._readableState.flowing = false; this.emit('pause'); } return this; }; function flow(stream) { var state = stream._readableState; debug('flow', state.flowing); while (state.flowing && stream.read() !== null) {} } // wrap an old-style stream as the async data source. // This is *not* part of the readable stream interface. // It is an ugly unfortunate mess of history. Readable.prototype.wrap = function (stream) { var state = this._readableState; var paused = false; var self = this; stream.on('end', function () { debug('wrapped end'); if (state.decoder && !state.ended) { var chunk = state.decoder.end(); if (chunk && chunk.length) self.push(chunk); } self.push(null); }); stream.on('data', function (chunk) { debug('wrapped data'); if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return; var ret = self.push(chunk); if (!ret) { paused = true; stream.pause(); } }); // proxy all the other methods. // important when wrapping filters and duplexes. for (var i in stream) { if (this[i] === undefined && typeof stream[i] === 'function') { this[i] = function (method) { return function () { return stream[method].apply(stream, arguments); }; }(i); } } // proxy certain important events. for (var n = 0; n < kProxyEvents.length; n++) { stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n])); } // when we try to consume some more bytes, simply unpause the // underlying stream. self._read = function (n) { debug('wrapped _read', n); if (paused) { paused = false; stream.resume(); } }; return self; }; // exposed for testing purposes only. Readable._fromList = fromList; // Pluck off n bytes from an array of buffers. // Length is the combined lengths of all the buffers in the list. // This function is designed to be inlinable, so please take care when making // changes to the function body. function fromList(n, state) { // nothing buffered if (state.length === 0) return null; var ret; if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) { // read it all, truncate the list if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length); state.buffer.clear(); } else { // read part of list ret = fromListPartial(n, state.buffer, state.decoder); } return ret; } // Extracts only enough buffered data to satisfy the amount requested. // This function is designed to be inlinable, so please take care when making // changes to the function body. function fromListPartial(n, list, hasStrings) { var ret; if (n < list.head.data.length) { // slice is the same for buffers and strings ret = list.head.data.slice(0, n); list.head.data = list.head.data.slice(n); } else if (n === list.head.data.length) { // first chunk is a perfect match ret = list.shift(); } else { // result spans more than one buffer ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list); } return ret; } // Copies a specified amount of characters from the list of buffered data // chunks. // This function is designed to be inlinable, so please take care when making // changes to the function body. function copyFromBufferString(n, list) { var p = list.head; var c = 1; var ret = p.data; n -= ret.length; while (p = p.next) { var str = p.data; var nb = n > str.length ? str.length : n; if (nb === str.length) ret += str;else ret += str.slice(0, n); n -= nb; if (n === 0) { if (nb === str.length) { ++c; if (p.next) list.head = p.next;else list.head = list.tail = null; } else { list.head = p; p.data = str.slice(nb); } break; } ++c; } list.length -= c; return ret; } // Copies a specified amount of bytes from the list of buffered data chunks. // This function is designed to be inlinable, so please take care when making // changes to the function body. function copyFromBuffer(n, list) { var ret = bufferShim.allocUnsafe(n); var p = list.head; var c = 1; p.data.copy(ret); n -= p.data.length; while (p = p.next) { var buf = p.data; var nb = n > buf.length ? buf.length : n; buf.copy(ret, ret.length - n, 0, nb); n -= nb; if (n === 0) { if (nb === buf.length) { ++c; if (p.next) list.head = p.next;else list.head = list.tail = null; } else { list.head = p; p.data = buf.slice(nb); } break; } ++c; } list.length -= c; return ret; } function endReadable(stream) { var state = stream._readableState; // If we get here before consuming all the bytes, then that is a // bug in node. Should never happen. if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream'); if (!state.endEmitted) { state.ended = true; processNextTick(endReadableNT, state, stream); } } function endReadableNT(state, stream) { // Check that we didn't get one last unshift. if (!state.endEmitted && state.length === 0) { state.endEmitted = true; stream.readable = false; stream.emit('end'); } } function forEach(xs, f) { for (var i = 0, l = xs.length; i < l; i++) { f(xs[i], i); } } function indexOf(xs, x) { for (var i = 0, l = xs.length; i < l; i++) { if (xs[i] === x) return i; } return -1; } /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6))) /***/ }), /* 60 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // a transform stream is a readable/writable stream where you do // something with the data. Sometimes it's called a "filter", // but that's not a great name for it, since that implies a thing where // some bits pass through, and others are simply ignored. (That would // be a valid example of a transform, of course.) // // While the output is causally related to the input, it's not a // necessarily symmetric or synchronous transformation. For example, // a zlib stream might take multiple plain-text writes(), and then // emit a single compressed chunk some time in the future. // // Here's how this works: // // The Transform stream has all the aspects of the readable and writable // stream classes. When you write(chunk), that calls _write(chunk,cb) // internally, and returns false if there's a lot of pending writes // buffered up. When you call read(), that calls _read(n) until // there's enough pending readable data buffered up. // // In a transform stream, the written data is placed in a buffer. When // _read(n) is called, it transforms the queued up data, calling the // buffered _write cb's as it consumes chunks. If consuming a single // written chunk would result in multiple output chunks, then the first // outputted bit calls the readcb, and subsequent chunks just go into // the read buffer, and will cause it to emit 'readable' if necessary. // // This way, back-pressure is actually determined by the reading side, // since _read has to be called to start processing a new chunk. However, // a pathological inflate type of transform can cause excessive buffering // here. For example, imagine a stream where every byte of input is // interpreted as an integer from 0-255, and then results in that many // bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in // 1kb of data being output. In this case, you could write a very small // amount of input, and end up with a very large amount of output. In // such a pathological inflating mechanism, there'd be no way to tell // the system to stop doing the transform. A single 4MB write could // cause the system to run out of memory. // // However, even in such a pathological case, only a single written chunk // would be consumed, and then the rest would wait (un-transformed) until // the results of the previous transformed chunk were consumed. module.exports = Transform; var Duplex = __webpack_require__(13); /**/ var util = __webpack_require__(20); util.inherits = __webpack_require__(10); /**/ util.inherits(Transform, Duplex); function TransformState(stream) { this.afterTransform = function (er, data) { return afterTransform(stream, er, data); }; this.needTransform = false; this.transforming = false; this.writecb = null; this.writechunk = null; this.writeencoding = null; } function afterTransform(stream, er, data) { var ts = stream._transformState; ts.transforming = false; var cb = ts.writecb; if (!cb) return stream.emit('error', new Error('no writecb in Transform class')); ts.writechunk = null; ts.writecb = null; if (data !== null && data !== undefined) stream.push(data); cb(er); var rs = stream._readableState; rs.reading = false; if (rs.needReadable || rs.length < rs.highWaterMark) { stream._read(rs.highWaterMark); } } function Transform(options) { if (!(this instanceof Transform)) return new Transform(options); Duplex.call(this, options); this._transformState = new TransformState(this); var stream = this; // start out asking for a readable event once data is transformed. this._readableState.needReadable = true; // we have implemented the _read method, and done the other things // that Readable wants before the first _read call, so unset the // sync guard flag. this._readableState.sync = false; if (options) { if (typeof options.transform === 'function') this._transform = options.transform; if (typeof options.flush === 'function') this._flush = options.flush; } // When the writable side finishes, then flush out anything remaining. this.once('prefinish', function () { if (typeof this._flush === 'function') this._flush(function (er, data) { done(stream, er, data); });else done(stream); }); } Transform.prototype.push = function (chunk, encoding) { this._transformState.needTransform = false; return Duplex.prototype.push.call(this, chunk, encoding); }; // This is the part where you do stuff! // override this function in implementation classes. // 'chunk' is an input chunk. // // Call `push(newChunk)` to pass along transformed output // to the readable side. You may call 'push' zero or more times. // // Call `cb(err)` when you are done with this chunk. If you pass // an error, then that'll put the hurt on the whole operation. If you // never call cb(), then you'll never get another chunk. Transform.prototype._transform = function (chunk, encoding, cb) { throw new Error('_transform() is not implemented'); }; Transform.prototype._write = function (chunk, encoding, cb) { var ts = this._transformState; ts.writecb = cb; ts.writechunk = chunk; ts.writeencoding = encoding; if (!ts.transforming) { var rs = this._readableState; if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark); } }; // Doesn't matter what the args are here. // _transform does all the work. // That we got here means that the readable side wants more data. Transform.prototype._read = function (n) { var ts = this._transformState; if (ts.writechunk !== null && ts.writecb && !ts.transforming) { ts.transforming = true; this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform); } else { // mark that we need a transform, so that any data that comes in // will get processed, now that we've asked for it. ts.needTransform = true; } }; function done(stream, er, data) { if (er) return stream.emit('error', er); if (data !== null && data !== undefined) stream.push(data); // if there's nothing in the write buffer, then that means // that nothing more will ever be provided var ws = stream._writableState; var ts = stream._transformState; if (ws.length) throw new Error('Calling transform done when ws.length != 0'); if (ts.transforming) throw new Error('Calling transform done when still transforming'); return stream.push(null); } /***/ }), /* 61 */ /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__(12).EventEmitter; /***/ }), /* 62 */ /***/ (function(module, exports, __webpack_require__) { // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. module.exports = Stream; var EE = __webpack_require__(12).EventEmitter; var inherits = __webpack_require__(10); inherits(Stream, EE); Stream.Readable = __webpack_require__(21); Stream.Writable = __webpack_require__(89); Stream.Duplex = __webpack_require__(84); Stream.Transform = __webpack_require__(88); Stream.PassThrough = __webpack_require__(87); // Backwards-compat with node 0.4.x Stream.Stream = Stream; // old-style streams. Note that the pipe method (the only relevant // part of this class) is overridden in the Readable class. function Stream() { EE.call(this); } Stream.prototype.pipe = function(dest, options) { var source = this; function ondata(chunk) { if (dest.writable) { if (false === dest.write(chunk) && source.pause) { source.pause(); } } } source.on('data', ondata); function ondrain() { if (source.readable && source.resume) { source.resume(); } } dest.on('drain', ondrain); // If the 'end' option is not supplied, dest.end() will be called when // source gets the 'end' or 'close' events. Only dest.end() once. if (!dest._isStdio && (!options || options.end !== false)) { source.on('end', onend); source.on('close', onclose); } var didOnEnd = false; function onend() { if (didOnEnd) return; didOnEnd = true; dest.end(); } function onclose() { if (didOnEnd) return; didOnEnd = true; if (typeof dest.destroy === 'function') dest.destroy(); } // don't leave dangling pipes when there are errors. function onerror(er) { cleanup(); if (EE.listenerCount(this, 'error') === 0) { throw er; // Unhandled stream error in pipe. } } source.on('error', onerror); dest.on('error', onerror); // remove all the event listeners that were added. function cleanup() { source.removeListener('data', ondata); dest.removeListener('drain', ondrain); source.removeListener('end', onend); source.removeListener('close', onclose); source.removeListener('error', onerror); dest.removeListener('error', onerror); source.removeListener('end', cleanup); source.removeListener('close', cleanup); dest.removeListener('close', cleanup); } source.on('end', cleanup); source.on('close', cleanup); dest.on('close', cleanup); dest.emit('pipe', source); // Allow for unix-like usage: A.pipe(B).pipe(C) return dest; }; /***/ }), /* 63 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global) {var ClientRequest = __webpack_require__(97) var extend = __webpack_require__(106) var statusCodes = __webpack_require__(78) var url = __webpack_require__(65) var http = exports http.request = function (opts, cb) { if (typeof opts === 'string') opts = url.parse(opts) else opts = extend(opts) // Normally, the page is loaded from http or https, so not specifying a protocol // will result in a (valid) protocol-relative url. However, this won't work if // the protocol is something else, like 'file:' var defaultProtocol = global.location.protocol.search(/^https?:$/) === -1 ? 'http:' : '' var protocol = opts.protocol || defaultProtocol var host = opts.hostname || opts.host var port = opts.port var path = opts.path || '/' // Necessary for IPv6 addresses if (host && host.indexOf(':') !== -1) host = '[' + host + ']' // This may be a relative url. The browser should always be able to interpret it correctly. opts.url = (host ? (protocol + '//' + host) : '') + (port ? ':' + port : '') + path opts.method = (opts.method || 'GET').toUpperCase() opts.headers = opts.headers || {} // Also valid opts.auth, opts.mode var req = new ClientRequest(opts) if (cb) req.on('response', cb) return req } http.get = function get (opts, cb) { var req = http.request(opts, cb) req.end() return req } http.Agent = function () {} http.Agent.defaultMaxSockets = 4 http.STATUS_CODES = statusCodes http.METHODS = [ 'CHECKOUT', 'CONNECT', 'COPY', 'DELETE', 'GET', 'HEAD', 'LOCK', 'M-SEARCH', 'MERGE', 'MKACTIVITY', 'MKCOL', 'MOVE', 'NOTIFY', 'OPTIONS', 'PATCH', 'POST', 'PROPFIND', 'PROPPATCH', 'PURGE', 'PUT', 'REPORT', 'SEARCH', 'SUBSCRIBE', 'TRACE', 'UNLOCK', 'UNSUBSCRIBE' ] /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) /***/ }), /* 64 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global) {exports.fetch = isFunction(global.fetch) && isFunction(global.ReadableStream) exports.blobConstructor = false try { new Blob([new ArrayBuffer(1)]) exports.blobConstructor = true } catch (e) {} // The xhr request to example.com may violate some restrictive CSP configurations, // so if we're running in a browser that supports `fetch`, avoid calling getXHR() // and assume support for certain features below. var xhr function getXHR () { // Cache the xhr value if (xhr !== undefined) return xhr if (global.XMLHttpRequest) { xhr = new global.XMLHttpRequest() // If XDomainRequest is available (ie only, where xhr might not work // cross domain), use the page location. Otherwise use example.com // Note: this doesn't actually make an http request. try { xhr.open('GET', global.XDomainRequest ? '/' : 'https://example.com') } catch(e) { xhr = null } } else { // Service workers don't have XHR xhr = null } return xhr } function checkTypeSupport (type) { var xhr = getXHR() if (!xhr) return false try { xhr.responseType = type return xhr.responseType === type } catch (e) {} return false } // For some strange reason, Safari 7.0 reports typeof global.ArrayBuffer === 'object'. // Safari 7.1 appears to have fixed this bug. var haveArrayBuffer = typeof global.ArrayBuffer !== 'undefined' var haveSlice = haveArrayBuffer && isFunction(global.ArrayBuffer.prototype.slice) // If fetch is supported, then arraybuffer will be supported too. Skip calling // checkTypeSupport(), since that calls getXHR(). exports.arraybuffer = exports.fetch || (haveArrayBuffer && checkTypeSupport('arraybuffer')) // These next two tests unavoidably show warnings in Chrome. Since fetch will always // be used if it's available, just return false for these to avoid the warnings. exports.msstream = !exports.fetch && haveSlice && checkTypeSupport('ms-stream') exports.mozchunkedarraybuffer = !exports.fetch && haveArrayBuffer && checkTypeSupport('moz-chunked-arraybuffer') // If fetch is supported, then overrideMimeType will be supported too. Skip calling // getXHR(). exports.overrideMimeType = exports.fetch || (getXHR() ? isFunction(getXHR().overrideMimeType) : false) exports.vbArray = isFunction(global.VBArray) function isFunction (value) { return typeof value === 'function' } xhr = null // Help gc /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(8))) /***/ }), /* 65 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var punycode = __webpack_require__(81); var util = __webpack_require__(101); exports.parse = urlParse; exports.resolve = urlResolve; exports.resolveObject = urlResolveObject; exports.format = urlFormat; exports.Url = Url; function Url() { this.protocol = null; this.slashes = null; this.auth = null; this.host = null; this.port = null; this.hostname = null; this.hash = null; this.search = null; this.query = null; this.pathname = null; this.path = null; this.href = null; } // Reference: RFC 3986, RFC 1808, RFC 2396 // define these here so at least they only have to be // compiled once on the first module load. var protocolPattern = /^([a-z0-9.+-]+:)/i, portPattern = /:[0-9]*$/, // Special case for a simple path URL simplePathPattern = /^(\/\/?(?!\/)[^\?\s]*)(\?[^\s]*)?$/, // RFC 2396: characters reserved for delimiting URLs. // We actually just auto-escape these. delims = ['<', '>', '"', '`', ' ', '\r', '\n', '\t'], // RFC 2396: characters not allowed for various reasons. unwise = ['{', '}', '|', '\\', '^', '`'].concat(delims), // Allowed by RFCs, but cause of XSS attacks. Always escape these. autoEscape = ['\''].concat(unwise), // Characters that are never ever allowed in a hostname. // Note that any invalid chars are also handled, but these // are the ones that are *expected* to be seen, so we fast-path // them. nonHostChars = ['%', '/', '?', ';', '#'].concat(autoEscape), hostEndingChars = ['/', '?', '#'], hostnameMaxLen = 255, hostnamePartPattern = /^[+a-z0-9A-Z_-]{0,63}$/, hostnamePartStart = /^([+a-z0-9A-Z_-]{0,63})(.*)$/, // protocols that can allow "unsafe" and "unwise" chars. unsafeProtocol = { 'javascript': true, 'javascript:': true }, // protocols that never have a hostname. hostlessProtocol = { 'javascript': true, 'javascript:': true }, // protocols that always contain a // bit. slashedProtocol = { 'http': true, 'https': true, 'ftp': true, 'gopher': true, 'file': true, 'http:': true, 'https:': true, 'ftp:': true, 'gopher:': true, 'file:': true }, querystring = __webpack_require__(37); function urlParse(url, parseQueryString, slashesDenoteHost) { if (url && util.isObject(url) && url instanceof Url) return url; var u = new Url; u.parse(url, parseQueryString, slashesDenoteHost); return u; } Url.prototype.parse = function(url, parseQueryString, slashesDenoteHost) { if (!util.isString(url)) { throw new TypeError("Parameter 'url' must be a string, not " + typeof url); } // Copy chrome, IE, opera backslash-handling behavior. // Back slashes before the query string get converted to forward slashes // See: https://code.google.com/p/chromium/issues/detail?id=25916 var queryIndex = url.indexOf('?'), splitter = (queryIndex !== -1 && queryIndex < url.indexOf('#')) ? '?' : '#', uSplit = url.split(splitter), slashRegex = /\\/g; uSplit[0] = uSplit[0].replace(slashRegex, '/'); url = uSplit.join(splitter); var rest = url; // trim before proceeding. // This is to support parse stuff like " http://foo.com \n" rest = rest.trim(); if (!slashesDenoteHost && url.split('#').length === 1) { // Try fast path regexp var simplePath = simplePathPattern.exec(rest); if (simplePath) { this.path = rest; this.href = rest; this.pathname = simplePath[1]; if (simplePath[2]) { this.search = simplePath[2]; if (parseQueryString) { this.query = querystring.parse(this.search.substr(1)); } else { this.query = this.search.substr(1); } } else if (parseQueryString) { this.search = ''; this.query = {}; } return this; } } var proto = protocolPattern.exec(rest); if (proto) { proto = proto[0]; var lowerProto = proto.toLowerCase(); this.protocol = lowerProto; rest = rest.substr(proto.length); } // figure out if it's got a host // user@server is *always* interpreted as a hostname, and url // resolution will treat //foo/bar as host=foo,path=bar because that's // how the browser resolves relative URLs. if (slashesDenoteHost || proto || rest.match(/^\/\/[^@\/]+@[^@\/]+/)) { var slashes = rest.substr(0, 2) === '//'; if (slashes && !(proto && hostlessProtocol[proto])) { rest = rest.substr(2); this.slashes = true; } } if (!hostlessProtocol[proto] && (slashes || (proto && !slashedProtocol[proto]))) { // there's a hostname. // the first instance of /, ?, ;, or # ends the host. // // If there is an @ in the hostname, then non-host chars *are* allowed // to the left of the last @ sign, unless some host-ending character // comes *before* the @-sign. // URLs are obnoxious. // // ex: // http://a@b@c/ => user:a@b host:c // http://a@b?@c => user:a host:c path:/?@c // v0.12 TODO(isaacs): This is not quite how Chrome does things. // Review our test case against browsers more comprehensively. // find the first instance of any hostEndingChars var hostEnd = -1; for (var i = 0; i < hostEndingChars.length; i++) { var hec = rest.indexOf(hostEndingChars[i]); if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) hostEnd = hec; } // at this point, either we have an explicit point where the // auth portion cannot go past, or the last @ char is the decider. var auth, atSign; if (hostEnd === -1) { // atSign can be anywhere. atSign = rest.lastIndexOf('@'); } else { // atSign must be in auth portion. // http://a@b/c@d => host:b auth:a path:/c@d atSign = rest.lastIndexOf('@', hostEnd); } // Now we have a portion which is definitely the auth. // Pull that off. if (atSign !== -1) { auth = rest.slice(0, atSign); rest = rest.slice(atSign + 1); this.auth = decodeURIComponent(auth); } // the host is the remaining to the left of the first non-host char hostEnd = -1; for (var i = 0; i < nonHostChars.length; i++) { var hec = rest.indexOf(nonHostChars[i]); if (hec !== -1 && (hostEnd === -1 || hec < hostEnd)) hostEnd = hec; } // if we still have not hit it, then the entire thing is a host. if (hostEnd === -1) hostEnd = rest.length; this.host = rest.slice(0, hostEnd); rest = rest.slice(hostEnd); // pull out port. this.parseHost(); // we've indicated that there is a hostname, // so even if it's empty, it has to be present. this.hostname = this.hostname || ''; // if hostname begins with [ and ends with ] // assume that it's an IPv6 address. var ipv6Hostname = this.hostname[0] === '[' && this.hostname[this.hostname.length - 1] === ']'; // validate a little. if (!ipv6Hostname) { var hostparts = this.hostname.split(/\./); for (var i = 0, l = hostparts.length; i < l; i++) { var part = hostparts[i]; if (!part) continue; if (!part.match(hostnamePartPattern)) { var newpart = ''; for (var j = 0, k = part.length; j < k; j++) { if (part.charCodeAt(j) > 127) { // we replace non-ASCII char with a temporary placeholder // we need this to make sure size of hostname is not // broken by replacing non-ASCII by nothing newpart += 'x'; } else { newpart += part[j]; } } // we test again with ASCII char only if (!newpart.match(hostnamePartPattern)) { var validParts = hostparts.slice(0, i); var notHost = hostparts.slice(i + 1); var bit = part.match(hostnamePartStart); if (bit) { validParts.push(bit[1]); notHost.unshift(bit[2]); } if (notHost.length) { rest = '/' + notHost.join('.') + rest; } this.hostname = validParts.join('.'); break; } } } } if (this.hostname.length > hostnameMaxLen) { this.hostname = ''; } else { // hostnames are always lower case. this.hostname = this.hostname.toLowerCase(); } if (!ipv6Hostname) { // IDNA Support: Returns a punycoded representation of "domain". // It only converts parts of the domain name that // have non-ASCII characters, i.e. it doesn't matter if // you call it with a domain that already is ASCII-only. this.hostname = punycode.toASCII(this.hostname); } var p = this.port ? ':' + this.port : ''; var h = this.hostname || ''; this.host = h + p; this.href += this.host; // strip [ and ] from the hostname // the host field still retains them, though if (ipv6Hostname) { this.hostname = this.hostname.substr(1, this.hostname.length - 2); if (rest[0] !== '/') { rest = '/' + rest; } } } // now rest is set to the post-host stuff. // chop off any delim chars. if (!unsafeProtocol[lowerProto]) { // First, make 100% sure that any "autoEscape" chars get // escaped, even if encodeURIComponent doesn't think they // need to be. for (var i = 0, l = autoEscape.length; i < l; i++) { var ae = autoEscape[i]; if (rest.indexOf(ae) === -1) continue; var esc = encodeURIComponent(ae); if (esc === ae) { esc = escape(ae); } rest = rest.split(ae).join(esc); } } // chop off from the tail first. var hash = rest.indexOf('#'); if (hash !== -1) { // got a fragment string. this.hash = rest.substr(hash); rest = rest.slice(0, hash); } var qm = rest.indexOf('?'); if (qm !== -1) { this.search = rest.substr(qm); this.query = rest.substr(qm + 1); if (parseQueryString) { this.query = querystring.parse(this.query); } rest = rest.slice(0, qm); } else if (parseQueryString) { // no query string, but parseQueryString still requested this.search = ''; this.query = {}; } if (rest) this.pathname = rest; if (slashedProtocol[lowerProto] && this.hostname && !this.pathname) { this.pathname = '/'; } //to support http.request if (this.pathname || this.search) { var p = this.pathname || ''; var s = this.search || ''; this.path = p + s; } // finally, reconstruct the href based on what has been validated. this.href = this.format(); return this; }; // format a parsed object into a url string function urlFormat(obj) { // ensure it's an object, and not a string url. // If it's an obj, this is a no-op. // this way, you can call url_format() on strings // to clean up potentially wonky urls. if (util.isString(obj)) obj = urlParse(obj); if (!(obj instanceof Url)) return Url.prototype.format.call(obj); return obj.format(); } Url.prototype.format = function() { var auth = this.auth || ''; if (auth) { auth = encodeURIComponent(auth); auth = auth.replace(/%3A/i, ':'); auth += '@'; } var protocol = this.protocol || '', pathname = this.pathname || '', hash = this.hash || '', host = false, query = ''; if (this.host) { host = auth + this.host; } else if (this.hostname) { host = auth + (this.hostname.indexOf(':') === -1 ? this.hostname : '[' + this.hostname + ']'); if (this.port) { host += ':' + this.port; } } if (this.query && util.isObject(this.query) && Object.keys(this.query).length) { query = querystring.stringify(this.query); } var search = this.search || (query && ('?' + query)) || ''; if (protocol && protocol.substr(-1) !== ':') protocol += ':'; // only the slashedProtocols get the //. Not mailto:, xmpp:, etc. // unless they had them to begin with. if (this.slashes || (!protocol || slashedProtocol[protocol]) && host !== false) { host = '//' + (host || ''); if (pathname && pathname.charAt(0) !== '/') pathname = '/' + pathname; } else if (!host) { host = ''; } if (hash && hash.charAt(0) !== '#') hash = '#' + hash; if (search && search.charAt(0) !== '?') search = '?' + search; pathname = pathname.replace(/[?#]/g, function(match) { return encodeURIComponent(match); }); search = search.replace('#', '%23'); return protocol + host + pathname + search + hash; }; function urlResolve(source, relative) { return urlParse(source, false, true).resolve(relative); } Url.prototype.resolve = function(relative) { return this.resolveObject(urlParse(relative, false, true)).format(); }; function urlResolveObject(source, relative) { if (!source) return relative; return urlParse(source, false, true).resolveObject(relative); } Url.prototype.resolveObject = function(relative) { if (util.isString(relative)) { var rel = new Url(); rel.parse(relative, false, true); relative = rel; } var result = new Url(); var tkeys = Object.keys(this); for (var tk = 0; tk < tkeys.length; tk++) { var tkey = tkeys[tk]; result[tkey] = this[tkey]; } // hash is always overridden, no matter what. // even href="" will remove it. result.hash = relative.hash; // if the relative url is empty, then there's nothing left to do here. if (relative.href === '') { result.href = result.format(); return result; } // hrefs like //foo/bar always cut to the protocol. if (relative.slashes && !relative.protocol) { // take everything except the protocol from relative var rkeys = Object.keys(relative); for (var rk = 0; rk < rkeys.length; rk++) { var rkey = rkeys[rk]; if (rkey !== 'protocol') result[rkey] = relative[rkey]; } //urlParse appends trailing / to urls like http://www.example.com if (slashedProtocol[result.protocol] && result.hostname && !result.pathname) { result.path = result.pathname = '/'; } result.href = result.format(); return result; } if (relative.protocol && relative.protocol !== result.protocol) { // if it's a known url protocol, then changing // the protocol does weird things // first, if it's not file:, then we MUST have a host, // and if there was a path // to begin with, then we MUST have a path. // if it is file:, then the host is dropped, // because that's known to be hostless. // anything else is assumed to be absolute. if (!slashedProtocol[relative.protocol]) { var keys = Object.keys(relative); for (var v = 0; v < keys.length; v++) { var k = keys[v]; result[k] = relative[k]; } result.href = result.format(); return result; } result.protocol = relative.protocol; if (!relative.host && !hostlessProtocol[relative.protocol]) { var relPath = (relative.pathname || '').split('/'); while (relPath.length && !(relative.host = relPath.shift())); if (!relative.host) relative.host = ''; if (!relative.hostname) relative.hostname = ''; if (relPath[0] !== '') relPath.unshift(''); if (relPath.length < 2) relPath.unshift(''); result.pathname = relPath.join('/'); } else { result.pathname = relative.pathname; } result.search = relative.search; result.query = relative.query; result.host = relative.host || ''; result.auth = relative.auth; result.hostname = relative.hostname || relative.host; result.port = relative.port; // to support http.request if (result.pathname || result.search) { var p = result.pathname || ''; var s = result.search || ''; result.path = p + s; } result.slashes = result.slashes || relative.slashes; result.href = result.format(); return result; } var isSourceAbs = (result.pathname && result.pathname.charAt(0) === '/'), isRelAbs = ( relative.host || relative.pathname && relative.pathname.charAt(0) === '/' ), mustEndAbs = (isRelAbs || isSourceAbs || (result.host && relative.pathname)), removeAllDots = mustEndAbs, srcPath = result.pathname && result.pathname.split('/') || [], relPath = relative.pathname && relative.pathname.split('/') || [], psychotic = result.protocol && !slashedProtocol[result.protocol]; // if the url is a non-slashed url, then relative // links like ../.. should be able // to crawl up to the hostname, as well. This is strange. // result.protocol has already been set by now. // Later on, put the first path part into the host field. if (psychotic) { result.hostname = ''; result.port = null; if (result.host) { if (srcPath[0] === '') srcPath[0] = result.host; else srcPath.unshift(result.host); } result.host = ''; if (relative.protocol) { relative.hostname = null; relative.port = null; if (relative.host) { if (relPath[0] === '') relPath[0] = relative.host; else relPath.unshift(relative.host); } relative.host = null; } mustEndAbs = mustEndAbs && (relPath[0] === '' || srcPath[0] === ''); } if (isRelAbs) { // it's absolute. result.host = (relative.host || relative.host === '') ? relative.host : result.host; result.hostname = (relative.hostname || relative.hostname === '') ? relative.hostname : result.hostname; result.search = relative.search; result.query = relative.query; srcPath = relPath; // fall through to the dot-handling below. } else if (relPath.length) { // it's relative // throw away the existing file, and take the new path instead. if (!srcPath) srcPath = []; srcPath.pop(); srcPath = srcPath.concat(relPath); result.search = relative.search; result.query = relative.query; } else if (!util.isNullOrUndefined(relative.search)) { // just pull out the search. // like href='?foo'. // Put this after the other two cases because it simplifies the booleans if (psychotic) { result.hostname = result.host = srcPath.shift(); //occationaly the auth can get stuck only in host //this especially happens in cases like //url.resolveObject('mailto:local1@domain1', 'local2@domain2') var authInHost = result.host && result.host.indexOf('@') > 0 ? result.host.split('@') : false; if (authInHost) { result.auth = authInHost.shift(); result.host = result.hostname = authInHost.shift(); } } result.search = relative.search; result.query = relative.query; //to support http.request if (!util.isNull(result.pathname) || !util.isNull(result.search)) { result.path = (result.pathname ? result.pathname : '') + (result.search ? result.search : ''); } result.href = result.format(); return result; } if (!srcPath.length) { // no path at all. easy. // we've already handled the other stuff above. result.pathname = null; //to support http.request if (result.search) { result.path = '/' + result.search; } else { result.path = null; } result.href = result.format(); return result; } // if a url ENDs in . or .., then it must get a trailing slash. // however, if it ends in anything else non-slashy, // then it must NOT get a trailing slash. var last = srcPath.slice(-1)[0]; var hasTrailingSlash = ( (result.host || relative.host || srcPath.length > 1) && (last === '.' || last === '..') || last === ''); // strip single dots, resolve double dots to parent dir // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = srcPath.length; i >= 0; i--) { last = srcPath[i]; if (last === '.') { srcPath.splice(i, 1); } else if (last === '..') { srcPath.splice(i, 1); up++; } else if (up) { srcPath.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (!mustEndAbs && !removeAllDots) { for (; up--; up) { srcPath.unshift('..'); } } if (mustEndAbs && srcPath[0] !== '' && (!srcPath[0] || srcPath[0].charAt(0) !== '/')) { srcPath.unshift(''); } if (hasTrailingSlash && (srcPath.join('/').substr(-1) !== '/')) { srcPath.push(''); } var isAbsolute = srcPath[0] === '' || (srcPath[0] && srcPath[0].charAt(0) === '/'); // put the host back if (psychotic) { result.hostname = result.host = isAbsolute ? '' : srcPath.length ? srcPath.shift() : ''; //occationaly the auth can get stuck only in host //this especially happens in cases like //url.resolveObject('mailto:local1@domain1', 'local2@domain2') var authInHost = result.host && result.host.indexOf('@') > 0 ? result.host.split('@') : false; if (authInHost) { result.auth = authInHost.shift(); result.host = result.hostname = authInHost.shift(); } } mustEndAbs = mustEndAbs || (result.host && srcPath.length); if (mustEndAbs && !isAbsolute) { srcPath.unshift(''); } if (!srcPath.length) { result.pathname = null; result.path = null; } else { result.pathname = srcPath.join('/'); } //to support request.http if (!util.isNull(result.pathname) || !util.isNull(result.search)) { result.path = (result.pathname ? result.pathname : '') + (result.search ? result.search : ''); } result.auth = relative.auth || result.auth; result.slashes = result.slashes || relative.slashes; result.href = result.format(); return result; }; Url.prototype.parseHost = function() { var host = this.host; var port = portPattern.exec(host); if (port) { port = port[0]; if (port !== ':') { this.port = port.substr(1); } host = host.substr(0, host.length - port.length); } if (host) this.hostname = host; }; /***/ }), /* 66 */ /***/ (function(module, exports, __webpack_require__) { // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var Buffer = __webpack_require__(5).Buffer; var isBufferEncoding = Buffer.isEncoding || function(encoding) { switch (encoding && encoding.toLowerCase()) { case 'hex': case 'utf8': case 'utf-8': case 'ascii': case 'binary': case 'base64': case 'ucs2': case 'ucs-2': case 'utf16le': case 'utf-16le': case 'raw': return true; default: return false; } } function assertEncoding(encoding) { if (encoding && !isBufferEncoding(encoding)) { throw new Error('Unknown encoding: ' + encoding); } } // StringDecoder provides an interface for efficiently splitting a series of // buffers into a series of JS strings without breaking apart multi-byte // characters. CESU-8 is handled as part of the UTF-8 encoding. // // @TODO Handling all encodings inside a single object makes it very difficult // to reason about this code, so it should be split up in the future. // @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code // points as used by CESU-8. var StringDecoder = exports.StringDecoder = function(encoding) { this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, ''); assertEncoding(encoding); switch (this.encoding) { case 'utf8': // CESU-8 represents each of Surrogate Pair by 3-bytes this.surrogateSize = 3; break; case 'ucs2': case 'utf16le': // UTF-16 represents each of Surrogate Pair by 2-bytes this.surrogateSize = 2; this.detectIncompleteChar = utf16DetectIncompleteChar; break; case 'base64': // Base-64 stores 3 bytes in 4 chars, and pads the remainder. this.surrogateSize = 3; this.detectIncompleteChar = base64DetectIncompleteChar; break; default: this.write = passThroughWrite; return; } // Enough space to store all bytes of a single character. UTF-8 needs 4 // bytes, but CESU-8 may require up to 6 (3 bytes per surrogate). this.charBuffer = new Buffer(6); // Number of bytes received for the current incomplete multi-byte character. this.charReceived = 0; // Number of bytes expected for the current incomplete multi-byte character. this.charLength = 0; }; // write decodes the given buffer and returns it as JS string that is // guaranteed to not contain any partial multi-byte characters. Any partial // character found at the end of the buffer is buffered up, and will be // returned when calling write again with the remaining bytes. // // Note: Converting a Buffer containing an orphan surrogate to a String // currently works, but converting a String to a Buffer (via `new Buffer`, or // Buffer#write) will replace incomplete surrogates with the unicode // replacement character. See https://codereview.chromium.org/121173009/ . StringDecoder.prototype.write = function(buffer) { var charStr = ''; // if our last write ended with an incomplete multibyte character while (this.charLength) { // determine how many remaining bytes this buffer has to offer for this char var available = (buffer.length >= this.charLength - this.charReceived) ? this.charLength - this.charReceived : buffer.length; // add the new bytes to the char buffer buffer.copy(this.charBuffer, this.charReceived, 0, available); this.charReceived += available; if (this.charReceived < this.charLength) { // still not enough chars in this buffer? wait for more ... return ''; } // remove bytes belonging to the current character from the buffer buffer = buffer.slice(available, buffer.length); // get the character that was split charStr = this.charBuffer.slice(0, this.charLength).toString(this.encoding); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character var charCode = charStr.charCodeAt(charStr.length - 1); if (charCode >= 0xD800 && charCode <= 0xDBFF) { this.charLength += this.surrogateSize; charStr = ''; continue; } this.charReceived = this.charLength = 0; // if there are no more bytes in this buffer, just emit our char if (buffer.length === 0) { return charStr; } break; } // determine and set charLength / charReceived this.detectIncompleteChar(buffer); var end = buffer.length; if (this.charLength) { // buffer the incomplete character bytes we got buffer.copy(this.charBuffer, 0, buffer.length - this.charReceived, end); end -= this.charReceived; } charStr += buffer.toString(this.encoding, 0, end); var end = charStr.length - 1; var charCode = charStr.charCodeAt(end); // CESU-8: lead surrogate (D800-DBFF) is also the incomplete character if (charCode >= 0xD800 && charCode <= 0xDBFF) { var size = this.surrogateSize; this.charLength += size; this.charReceived += size; this.charBuffer.copy(this.charBuffer, size, 0, size); buffer.copy(this.charBuffer, 0, 0, size); return charStr.substring(0, end); } // or just emit the charStr return charStr; }; // detectIncompleteChar determines if there is an incomplete UTF-8 character at // the end of the given buffer. If so, it sets this.charLength to the byte // length that character, and sets this.charReceived to the number of bytes // that are available for this character. StringDecoder.prototype.detectIncompleteChar = function(buffer) { // determine how many bytes we have to check at the end of this buffer var i = (buffer.length >= 3) ? 3 : buffer.length; // Figure out if one of the last i bytes of our buffer announces an // incomplete char. for (; i > 0; i--) { var c = buffer[buffer.length - i]; // See http://en.wikipedia.org/wiki/UTF-8#Description // 110XXXXX if (i == 1 && c >> 5 == 0x06) { this.charLength = 2; break; } // 1110XXXX if (i <= 2 && c >> 4 == 0x0E) { this.charLength = 3; break; } // 11110XXX if (i <= 3 && c >> 3 == 0x1E) { this.charLength = 4; break; } } this.charReceived = i; }; StringDecoder.prototype.end = function(buffer) { var res = ''; if (buffer && buffer.length) res = this.write(buffer); if (this.charReceived) { var cr = this.charReceived; var buf = this.charBuffer; var enc = this.encoding; res += buf.slice(0, cr).toString(enc); } return res; }; function passThroughWrite(buffer) { return buffer.toString(this.encoding); } function utf16DetectIncompleteChar(buffer) { this.charReceived = buffer.length % 2; this.charLength = this.charReceived ? 2 : 0; } function base64DetectIncompleteChar(buffer) { this.charReceived = buffer.length % 3; this.charLength = this.charReceived ? 3 : 0; } /***/ }), /* 67 */ /***/ (function(module, exports) { /** * Represents an error from the Discord API. */ class DiscordAPIError extends Error { constructor(error) { super(); const flattened = error.errors ? `\n${this.constructor.flattenErrors(error.errors).join('\n')}` : ''; this.name = 'DiscordAPIError'; this.message = `${error.message}${flattened}`; /** * HTTP error code returned by Discord * @type {number} */ this.code = error.code; } /** * Flattens an errors object returned from the API into an array. * @param {Object} obj Discord errors object * @param {string} [key] Used internally to determine key names of nested fields * @returns {string[]} */ static flattenErrors(obj, key = '') { let messages = []; for (const k of Object.keys(obj)) { const newKey = key ? isNaN(k) ? `${key}.${k}` : `${key}[${k}]` : k; if (obj[k]._errors) { messages.push(`${newKey}: ${obj[k]._errors.map(e => e.message).join(' ')}`); } else { messages = messages.concat(this.flattenErrors(obj[k], newKey)); } } return messages; } } module.exports = DiscordAPIError; /***/ }), /* 68 */ /***/ (function(module, exports, __webpack_require__) { const UserAgentManager = __webpack_require__(142); const RESTMethods = __webpack_require__(139); const SequentialRequestHandler = __webpack_require__(141); const BurstRequestHandler = __webpack_require__(140); const APIRequest = __webpack_require__(138); const Constants = __webpack_require__(0); class RESTManager { constructor(client) { this.client = client; this.handlers = {}; this.userAgentManager = new UserAgentManager(this); this.methods = new RESTMethods(this); this.rateLimitedEndpoints = {}; this.globallyRateLimited = false; } destroy() { for (const handlerID in this.handlers) { this.handlers[handlerID].destroy(); } } push(handler, apiRequest) { return new Promise((resolve, reject) => { handler.push({ request: apiRequest, resolve, reject, }); }); } getRequestHandler() { switch (this.client.options.apiRequestMethod) { case 'sequential': return SequentialRequestHandler; case 'burst': return BurstRequestHandler; default: throw new Error(Constants.Errors.INVALID_RATE_LIMIT_METHOD); } } makeRequest(method, url, auth, data, file) { const apiRequest = new APIRequest(this, method, url, auth, data, file); if (!this.handlers[apiRequest.route]) { const RequestHandlerType = this.getRequestHandler(); this.handlers[apiRequest.route] = new RequestHandlerType(this, apiRequest.route); } return this.push(this.handlers[apiRequest.route], apiRequest); } } module.exports = RESTManager; /***/ }), /* 69 */ /***/ (function(module, exports) { /** * A base class for different types of rate limiting handlers for the REST API. * @private */ class RequestHandler { /** * @param {RESTManager} restManager The REST manager to use */ constructor(restManager) { /** * The RESTManager that instantiated this RequestHandler * @type {RESTManager} */ this.restManager = restManager; /** * A list of requests that have yet to be processed * @type {APIRequest[]} */ this.queue = []; } /** * Whether or not the client is being rate limited on every endpoint * @type {boolean} * @readonly */ get globalLimit() { return this.restManager.globallyRateLimited; } set globalLimit(value) { this.restManager.globallyRateLimited = value; } /** * Push a new API request into this bucket. * @param {APIRequest} request The new request to push into the queue */ push(request) { this.queue.push(request); } /** * Attempts to get this RequestHandler to process its current queue. */ handle() {} // eslint-disable-line no-empty-function destroy() { this.queue = []; } } module.exports = RequestHandler; /***/ }), /* 70 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(Buffer) {const browser = __webpack_require__(24).platform() === 'browser'; const EventEmitter = __webpack_require__(12); const Constants = __webpack_require__(0); const zlib = __webpack_require__(29); const PacketManager = __webpack_require__(144); const erlpack = (function findErlpack() { try { const e = __webpack_require__(189); if (!e.pack) return null; return e; } catch (e) { return null; } }()); const WebSocket = (function findWebSocket() { if (browser) return window.WebSocket; // eslint-disable-line no-undef try { return __webpack_require__(190); } catch (e) { return __webpack_require__(191); } }()); /** * Abstracts a WebSocket connection with decoding/encoding for the Discord gateway. * @private */ class WebSocketConnection extends EventEmitter { /** * @param {WebSocketManager} manager The WebSocket manager * @param {string} gateway WebSocket gateway to connect to */ constructor(manager, gateway) { super(); /** * WebSocket Manager of this connection * @type {WebSocketManager} */ this.manager = manager; /** * The client this belongs to * @type {Client} */ this.client = manager.client; /** * The WebSocket connection itself * @type {WebSocket} */ this.ws = null; /** * The current sequence of the WebSocket * @type {number} */ this.sequence = -1; /** * The current status of the client * @type {number} */ this.status = Constants.Status.IDLE; /** * The Packet Manager of the connection * @type {WebSocketPacketManager} */ this.packetManager = new PacketManager(this); /** * The last time a ping was sent (a timestamp) * @type {number} */ this.lastPingTimestamp = 0; /** * Contains the rate limit queue and metadata * @type {Object} */ this.ratelimit = { queue: [], remaining: 120, resetTime: -1, }; this.connect(gateway); /** * Events that are disabled (will not be processed) * @type {Object} */ this.disabledEvents = {}; /** * The sequence on WebSocket close * @type {number} */ this.closeSequence = 0; /** * Whether or not the WebSocket is expecting to be closed * @type {boolean} */ this.expectingClose = false; for (const event of this.client.options.disabledEvents) this.disabledEvents[event] = true; } /** * Causes the client to be marked as ready and emits the ready event. * @returns {void} */ triggerReady() { if (this.status === Constants.Status.READY) { this.debug('Tried to mark self as ready, but already ready'); return; } this.status = Constants.Status.READY; this.client.emit(Constants.Events.READY); this.packetManager.handleQueue(); } /** * Checks whether the client is ready to be marked as ready. * @returns {void} */ checkIfReady() { if (this.status === Constants.Status.READY || this.status === Constants.Status.NEARLY) return false; let unavailableGuilds = 0; for (const guild of this.client.guilds.values()) { if (!guild.available) unavailableGuilds++; } if (unavailableGuilds === 0) { this.status = Constants.Status.NEARLY; if (!this.client.options.fetchAllMembers) return this.triggerReady(); // Fetch all members before marking self as ready const promises = this.client.guilds.map(g => g.fetchMembers()); Promise.all(promises) .then(() => this.triggerReady()) .catch(e => { this.debug(`Failed to fetch all members before ready! ${e}`); this.triggerReady(); }); } return true; } // Util /** * Emits a debug message. * @param {string} message Debug message * @returns {void} */ debug(message) { if (message instanceof Error) message = message.stack; return this.manager.debug(`[connection] ${message}`); } /** * Attempts to serialise data from the WebSocket. * @param {string|Object} data Data to unpack * @returns {Object} */ unpack(data) { if (data instanceof ArrayBuffer) data = Buffer.from(new Uint8Array(data)); if (erlpack && typeof data !== 'string') return erlpack.unpack(data); else if (data instanceof Buffer) data = zlib.inflateSync(data).toString(); return JSON.parse(data); } /** * Packs an object ready to be sent. * @param {Object} data Data to pack * @returns {string|Buffer} */ pack(data) { return erlpack ? erlpack.pack(data) : JSON.stringify(data); } /** * Processes the current WebSocket queue. */ processQueue() { if (this.ratelimit.remaining === 0) return; if (this.ratelimit.queue.length === 0) return; if (this.ratelimit.remaining === 120) { this.ratelimit.resetTimer = setTimeout(() => { this.ratelimit.remaining = 120; this.processQueue(); }, 120e3); // eslint-disable-line } while (this.ratelimit.remaining > 0) { const item = this.ratelimit.queue.shift(); if (!item) return; this._send(item); this.ratelimit.remaining--; } } /** * Sends data, bypassing the queue. * @param {Object} data Packet to send * @returns {void} */ _send(data) { if (!this.ws || this.ws.readyState !== WebSocket.OPEN) { this.debug(`Tried to send packet ${data} but no WebSocket is available!`); return; } this.ws.send(this.pack(data)); } /** * Adds data to the queue to be sent. * @param {Object} data Packet to send * @returns {void} */ send(data) { if (!this.ws || this.ws.readyState !== WebSocket.OPEN) { this.debug(`Tried to send packet ${data} but no WebSocket is available!`); return; } this.ratelimit.queue.push(data); this.processQueue(); } /** * Creates a connection to a gateway. * @param {string} gateway Gateway to connect to * @param {number} [after=0] How long to wait before connecting * @param {boolean} [force=false] Whether or not to force a new connection even if one already exists * @returns {boolean} */ connect(gateway = this.gateway, after = 0, force = false) { if (after) return this.client.setTimeout(() => this.connect(gateway, 0, force), after); // eslint-disable-line if (this.ws && !force) { this.debug('WebSocket connection already exists'); return false; } else if (typeof gateway !== 'string') { this.debug(`Tried to connect to an invalid gateway: ${gateway}`); return false; } this.expectingClose = false; this.gateway = gateway; this.debug(`Connecting to ${gateway}`); const ws = this.ws = new WebSocket(gateway); if (browser) ws.binaryType = 'arraybuffer'; ws.onmessage = this.onMessage.bind(this); ws.onopen = this.onOpen.bind(this); ws.onerror = this.onError.bind(this); ws.onclose = this.onClose.bind(this); this.status = Constants.Status.CONNECTING; return true; } /** * Destroys the connection. * @returns {boolean} */ destroy() { const ws = this.ws; if (!ws) { this.debug('Attempted to destroy WebSocket but no connection exists!'); return false; } this.heartbeat(-1); this.expectingClose = true; ws.close(1000); this.packetManager.handleQueue(); this.ws = null; this.status = Constants.Status.DISCONNECTED; return true; } /** * Called whenever a message is received. * @param {Event} event Event received * @returns {boolean} */ onMessage(event) { try { event.data = this.unpack(event.data); } catch (err) { this.emit('debug', err); } return this.onPacket(event.data); } /** * Sets the current sequence of the connection. * @param {number} s New sequence */ setSequence(s) { this.sequence = s > this.sequence ? s : this.sequence; } /** * Called whenever a packet is received. * @param {Object} packet Received packet * @returns {boolean} */ onPacket(packet) { if (!packet) { this.debug('Received null packet'); return false; } this.client.emit('raw', packet); switch (packet.op) { case Constants.OPCodes.HELLO: return this.heartbeat(packet.d.heartbeat_interval); case Constants.OPCodes.RECONNECT: return this.reconnect(); case Constants.OPCodes.INVALID_SESSION: if (!packet.d) this.sessionID = null; this.sequence = -1; this.debug('Session invalidated -- will identify with a new session'); return this.identify(packet.d ? 2500 : 0); case Constants.OPCodes.HEARTBEAT_ACK: return this.ackHeartbeat(); case Constants.OPCodes.HEARTBEAT: return this.heartbeat(); default: return this.packetManager.handle(packet); } } /** * Called whenever a connection is opened to the gateway. * @param {Event} event Received open event */ onOpen(event) { if (event && event.target && event.target.url) this.gateway = event.target.url; this.debug(`Connected to gateway ${this.gateway}`); this.identify(); } /** * Causes a reconnection to the gateway. */ reconnect() { this.debug('Attemping to reconnect in 5500ms...'); /** * Emitted whenever the client tries to reconnect to the WebSocket. * @event Client#reconnecting */ this.client.emit(Constants.Events.RECONNECTING); this.connect(this.gateway, 5500, true); } /** * Called whenever an error occurs with the WebSocket. * @param {Error} error Error that occurred */ onError(error) { this.client.emit(Constants.Events.ERROR, error); if (error.message === 'uWs client connection error') this.reconnect(); } /** * @external CloseEvent * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent} */ /** * Called whenever a connection to the gateway is closed. * @param {CloseEvent} event Close event that was received */ onClose(event) { this.debug(`${this.expectingClose ? 'Client' : 'Server'} closed the WebSocket connection: ${event.code}`); this.closeSequence = this.sequence; // Reset the state before trying to fix anything this.emit('close', event); this.heartbeat(-1); // Should we reconnect? if (event.code === 1000 ? this.expectingClose : Constants.WSCodes[event.code]) { this.expectingClose = false; /** * Emitted when the client's WebSocket disconnects and will no longer attempt to reconnect. * @event Client#disconnect * @param {CloseEvent} event The WebSocket close event */ this.client.emit(Constants.Events.DISCONNECT, event); this.debug(Constants.WSCodes[event.code]); this.destroy(); return; } this.expectingClose = false; this.reconnect(); } // Heartbeat /** * Acknowledges a heartbeat. */ ackHeartbeat() { this.debug(`Heartbeat acknowledged, latency of ${Date.now() - this.lastPingTimestamp}ms`); this.client._pong(this.lastPingTimestamp); } /** * Sends a heartbeat or sets an interval for sending heartbeats. * @param {number} [time] If -1, clears the interval, any other number sets an interval * If no value is given, a heartbeat will be sent instantly */ heartbeat(time) { if (!isNaN(time)) { if (time === -1) { this.debug('Clearing heartbeat interval'); this.client.clearInterval(this.heartbeatInterval); this.heartbeatInterval = null; } else { this.debug(`Setting a heartbeat interval for ${time}ms`); this.heartbeatInterval = this.client.setInterval(() => this.heartbeat(), time); } return; } this.debug('Sending a heartbeat'); this.lastPingTimestamp = Date.now(); this.send({ op: Constants.OPCodes.HEARTBEAT, d: this.sequence, }); } // Identification /** * Identifies the client on a connection. * @param {number} [after] How long to wait before identifying * @returns {void} */ identify(after) { if (after) return this.client.setTimeout(this.identify.apply(this), after); return this.sessionID ? this.identifyResume() : this.identifyNew(); } /** * Identifies as a new connection on the gateway. * @returns {void} */ identifyNew() { if (!this.client.token) { this.debug('No token available to identify a new session with'); return; } // Clone the generic payload and assign the token const d = Object.assign({ token: this.client.token }, this.client.options.ws); // Sharding stuff const { shardId, shardCount } = this.client.options; if (shardCount > 0) d.shard = [Number(shardId), Number(shardCount)]; // Send the payload this.debug('Identifying as a new session'); this.send({ op: Constants.OPCodes.IDENTIFY, d }); } /** * Resumes a session on the gateway. * @returns {void} */ identifyResume() { if (!this.sessionID) { this.debug('Warning: wanted to resume but session ID not available; identifying as a new session instead'); return this.identifyNew(); } this.debug(`Attempting to resume session ${this.sessionID}`); const d = { token: this.client.token, session_id: this.sessionID, seq: this.sequence, }; return this.send({ op: Constants.OPCodes.RESUME, d, }); } } /** * Encoding the WebSocket connections will use. * @type {string} */ WebSocketConnection.ENCODING = erlpack ? 'etf' : 'json'; WebSocketConnection.WebSocket = WebSocket; module.exports = WebSocketConnection; /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer)) /***/ }), /* 71 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(process) {const os = __webpack_require__(24); const EventEmitter = __webpack_require__(12).EventEmitter; const Constants = __webpack_require__(0); const Permissions = __webpack_require__(9); const Util = __webpack_require__(4); const RESTManager = __webpack_require__(68); const ClientDataManager = __webpack_require__(107); const ClientManager = __webpack_require__(108); const ClientDataResolver = __webpack_require__(40); const ClientVoiceManager = __webpack_require__(187); const WebSocketManager = __webpack_require__(143); const ActionsManager = __webpack_require__(109); const Collection = __webpack_require__(3); const Presence = __webpack_require__(11).Presence; const ShardClientUtil = __webpack_require__(186); const VoiceBroadcast = __webpack_require__(188); /** * The main hub for interacting with the Discord API, and the starting point for any bot. * @extends {EventEmitter} */ class Client extends EventEmitter { /** * @param {ClientOptions} [options] Options for the client */ constructor(options = {}) { super(); // Obtain shard details from environment if (!options.shardId && 'SHARD_ID' in process.env) options.shardId = Number(process.env.SHARD_ID); if (!options.shardCount && 'SHARD_COUNT' in process.env) options.shardCount = Number(process.env.SHARD_COUNT); /** * The options the client was instantiated with * @type {ClientOptions} */ this.options = Util.mergeDefault(Constants.DefaultOptions, options); this._validateOptions(); /** * The REST manager of the client * @type {RESTManager} * @private */ this.rest = new RESTManager(this); /** * The data manager of the client * @type {ClientDataManager} * @private */ this.dataManager = new ClientDataManager(this); /** * The manager of the client * @type {ClientManager} * @private */ this.manager = new ClientManager(this); /** * The WebSocket manager of the client * @type {WebSocketManager} * @private */ this.ws = new WebSocketManager(this); /** * The data resolver of the client * @type {ClientDataResolver} * @private */ this.resolver = new ClientDataResolver(this); /** * The action manager of the client * @type {ActionsManager} * @private */ this.actions = new ActionsManager(this); /** * The voice manager of the client (`null` in browsers) * @type {?ClientVoiceManager} * @private */ this.voice = !this.browser ? new ClientVoiceManager(this) : null; /** * The shard helpers for the client * (only if the process was spawned as a child, such as from a {@link ShardingManager}) * @type {?ShardClientUtil} */ this.shard = process.send ? ShardClientUtil.singleton(this) : null; /** * All of the {@link User} objects that have been cached at any point, mapped by their IDs * @type {Collection} */ this.users = new Collection(); /** * All of the guilds the client is currently handling, mapped by their IDs - * as long as sharding isn't being used, this will be *every* guild the bot is a member of * @type {Collection} */ this.guilds = new Collection(); /** * All of the {@link Channel}s that the client is currently handling, mapped by their IDs - * as long as sharding isn't being used, this will be *every* channel in *every* guild, and all DM channels * @type {Collection} */ this.channels = new Collection(); /** * Presences that have been received for the client user's friends, mapped by user IDs * This is only filled when using a user account. * @type {Collection} */ this.presences = new Collection(); if (!this.token && 'CLIENT_TOKEN' in process.env) { /** * Authorization token for the logged in user/bot * This should be kept private at all times. * @type {?string} */ this.token = process.env.CLIENT_TOKEN; } else { this.token = null; } /** * User that the client is logged in as * @type {?ClientUser} */ this.user = null; /** * Time at which the client was last regarded as being in the `READY` state * (each time the client disconnects and successfully reconnects, this will be overwritten) * @type {?Date} */ this.readyAt = null; /** * Active voice broadcasts that have been created * @type {VoiceBroadcast[]} */ this.broadcasts = []; /** * Previous heartbeat pings of the websocket (most recent first, limited to three elements) * @type {number[]} */ this.pings = []; /** * Timeouts set by {@link Client#setTimeout} that are still active * @type {Set} * @private */ this._timeouts = new Set(); /** * Intervals set by {@link Client#setInterval} that are still active * @type {Set} * @private */ this._intervals = new Set(); if (this.options.messageSweepInterval > 0) { this.setInterval(this.sweepMessages.bind(this), this.options.messageSweepInterval * 1000); } } /** * Timestamp of the latest ping's start time * @type {number} * @private */ get _pingTimestamp() { return this.ws.connection ? this.ws.connection.lastPingTimestamp : 0; } /** * Current status of the client's connection to Discord * @type {?number} * @readonly */ get status() { return this.ws.connection.status; } /** * How long it has been since the client last entered the `READY` state * @type {?number} * @readonly */ get uptime() { return this.readyAt ? Date.now() - this.readyAt : null; } /** * Average heartbeat ping of the websocket, obtained by averaging the {@link Client#pings} property * @type {number} * @readonly */ get ping() { return this.pings.reduce((prev, p) => prev + p, 0) / this.pings.length; } /** * All active voice connections that have been established, mapped by channel ID * @type {Collection} * @readonly */ get voiceConnections() { if (this.browser) return new Collection(); return this.voice.connections; } /** * All custom emojis that the client has access to, mapped by their IDs * @type {Collection} * @readonly */ get emojis() { const emojis = new Collection(); for (const guild of this.guilds.values()) { for (const emoji of guild.emojis.values()) emojis.set(emoji.id, emoji); } return emojis; } /** * Timestamp of the time the client was last `READY` at * @type {?number} * @readonly */ get readyTimestamp() { return this.readyAt ? this.readyAt.getTime() : null; } /** * Whether the client is in a browser environment * @type {boolean} * @readonly */ get browser() { return os.platform() === 'browser'; } /** * Creates a voice broadcast. * @returns {VoiceBroadcast} */ createVoiceBroadcast() { const broadcast = new VoiceBroadcast(this); this.broadcasts.push(broadcast); return broadcast; } /** * Logs the client in, establishing a websocket connection to Discord. * Both bot and regular user accounts are supported, but it is highly recommended to use a bot account whenever * possible. User accounts are subject to harsher ratelimits and other restrictions that don't apply to bot accounts. * Bot accounts also have access to many features that user accounts cannot utilise. User accounts that are found to * be abusing/overusing the API will be banned, locking you out of Discord entirely. * @param {string} token Token of the account to log in with * @returns {Promise} Token of the account used * @example * client.login('my token'); */ login(token) { return this.rest.methods.login(token); } /** * Logs out, terminates the connection to Discord, and destroys the client. * @returns {Promise} */ destroy() { for (const t of this._timeouts) clearTimeout(t); for (const i of this._intervals) clearInterval(i); this._timeouts.clear(); this._intervals.clear(); return this.manager.destroy(); } /** * Requests a sync of guild data with Discord. * This can be done automatically every 30 seconds by enabling {@link ClientOptions#sync}. * This is only available when using a user account. * @param {Guild[]|Collection} [guilds=this.guilds] An array or collection of guilds to sync */ syncGuilds(guilds = this.guilds) { if (this.user.bot) return; this.ws.send({ op: 12, d: guilds instanceof Collection ? guilds.keyArray() : guilds.map(g => g.id), }); } /** * Obtains a user from Discord, or the user cache if it's already available. * This is only available when using a bot account. * @param {Snowflake} id ID of the user * @param {boolean} [cache=true] Whether to cache the new user object if it isn't already * @returns {Promise} */ fetchUser(id, cache = true) { if (this.users.has(id)) return Promise.resolve(this.users.get(id)); return this.rest.methods.getUser(id, cache); } /** * Obtains an invite from Discord. * @param {InviteResolvable} invite Invite code or URL * @returns {Promise} */ fetchInvite(invite) { const code = this.resolver.resolveInviteCode(invite); return this.rest.methods.getInvite(code); } /** * Obtains a webhook from Discord. * @param {Snowflake} id ID of the webhook * @param {string} [token] Token for the webhook * @returns {Promise} */ fetchWebhook(id, token) { return this.rest.methods.getWebhook(id, token); } /** * Obtains the available voice regions from Discord. * @returns {Collection} */ fetchVoiceRegions() { return this.rest.methods.fetchVoiceRegions(); } /** * Sweeps all text-based channels' messages and removes the ones older than the max message lifetime. * If the message has been edited, the time of the edit is used rather than the time of the original message. * @param {number} [lifetime=this.options.messageCacheLifetime] Messages that are older than this (in seconds) * will be removed from the caches. The default is based on {@link ClientOptions#messageCacheLifetime} * @returns {number} Amount of messages that were removed from the caches, * or -1 if the message cache lifetime is unlimited */ sweepMessages(lifetime = this.options.messageCacheLifetime) { if (typeof lifetime !== 'number' || isNaN(lifetime)) throw new TypeError('The lifetime must be a number.'); if (lifetime <= 0) { this.emit('debug', 'Didn\'t sweep messages - lifetime is unlimited'); return -1; } const lifetimeMs = lifetime * 1000; const now = Date.now(); let channels = 0; let messages = 0; for (const channel of this.channels.values()) { if (!channel.messages) continue; channels++; for (const message of channel.messages.values()) { if (now - (message.editedTimestamp || message.createdTimestamp) > lifetimeMs) { channel.messages.delete(message.id); messages++; } } } this.emit('debug', `Swept ${messages} messages older than ${lifetime} seconds in ${channels} text-based channels`); return messages; } /** * Obtains the OAuth Application of the bot from Discord. * @param {Snowflake} [id='@me'] ID of application to fetch * @returns {Promise} */ fetchApplication(id = '@me') { return this.rest.methods.getApplication(id); } /** * Generates a link that can be used to invite the bot to a guild. * This is only available when using a bot account. * @param {PermissionResolvable[]|number} [permissions] Permissions to request * @returns {Promise} * @example * client.generateInvite(['SEND_MESSAGES', 'MANAGE_GUILD', 'MENTION_EVERYONE']) * .then(link => { * console.log(`Generated bot invite link: ${link}`); * }); */ generateInvite(permissions) { if (permissions) { if (permissions instanceof Array) permissions = Permissions.resolve(permissions); } else { permissions = 0; } return this.fetchApplication().then(application => `https://discordapp.com/oauth2/authorize?client_id=${application.id}&permissions=${permissions}&scope=bot` ); } /** * Sets a timeout that will be automatically cancelled if the client is destroyed. * @param {Function} fn Function to execute * @param {number} delay Time to wait before executing (in milliseconds) * @param {...*} args Arguments for the function * @returns {Timeout} */ setTimeout(fn, delay, ...args) { const timeout = setTimeout(() => { fn(); this._timeouts.delete(timeout); }, delay, ...args); this._timeouts.add(timeout); return timeout; } /** * Clears a timeout. * @param {Timeout} timeout Timeout to cancel */ clearTimeout(timeout) { clearTimeout(timeout); this._timeouts.delete(timeout); } /** * Sets an interval that will be automatically cancelled if the client is destroyed. * @param {Function} fn Function to execute * @param {number} delay Time to wait before executing (in milliseconds) * @param {...*} args Arguments for the function * @returns {Timeout} */ setInterval(fn, delay, ...args) { const interval = setInterval(fn, delay, ...args); this._intervals.add(interval); return interval; } /** * Clears an interval. * @param {Timeout} interval Interval to cancel */ clearInterval(interval) { clearInterval(interval); this._intervals.delete(interval); } /** * Adds a ping to {@link Client#pings}. * @param {number} startTime Starting time of the ping * @private */ _pong(startTime) { this.pings.unshift(Date.now() - startTime); if (this.pings.length > 3) this.pings.length = 3; this.ws.lastHeartbeatAck = true; } /** * Adds/updates a friend's presence in {@link Client#presences}. * @param {Snowflake} id ID of the user * @param {Object} presence Raw presence object from Discord * @private */ _setPresence(id, presence) { if (this.presences.has(id)) { this.presences.get(id).update(presence); return; } this.presences.set(id, new Presence(presence)); } /** * Calls {@link https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval} on a script * with the client as `this`. * @param {string} script Script to eval * @returns {*} * @private */ _eval(script) { return eval(script); } /** * Validates the client options. * @param {ClientOptions} [options=this.options] Options to validate * @private */ _validateOptions(options = this.options) { if (typeof options.shardCount !== 'number' || isNaN(options.shardCount)) { throw new TypeError('The shardCount option must be a number.'); } if (typeof options.shardId !== 'number' || isNaN(options.shardId)) { throw new TypeError('The shardId option must be a number.'); } if (options.shardCount < 0) throw new RangeError('The shardCount option must be at least 0.'); if (options.shardId < 0) throw new RangeError('The shardId option must be at least 0.'); if (options.shardId !== 0 && options.shardId >= options.shardCount) { throw new RangeError('The shardId option must be less than shardCount.'); } if (typeof options.messageCacheMaxSize !== 'number' || isNaN(options.messageCacheMaxSize)) { throw new TypeError('The messageCacheMaxSize option must be a number.'); } if (typeof options.messageCacheLifetime !== 'number' || isNaN(options.messageCacheLifetime)) { throw new TypeError('The messageCacheLifetime option must be a number.'); } if (typeof options.messageSweepInterval !== 'number' || isNaN(options.messageSweepInterval)) { throw new TypeError('The messageSweepInterval option must be a number.'); } if (typeof options.fetchAllMembers !== 'boolean') { throw new TypeError('The fetchAllMembers option must be a boolean.'); } if (typeof options.disableEveryone !== 'boolean') { throw new TypeError('The disableEveryone option must be a boolean.'); } if (typeof options.restWsBridgeTimeout !== 'number' || isNaN(options.restWsBridgeTimeout)) { throw new TypeError('The restWsBridgeTimeout option must be a number.'); } if (!(options.disabledEvents instanceof Array)) throw new TypeError('The disabledEvents option must be an Array.'); } } module.exports = Client; /** * Emitted for general warnings. * @event Client#warn * @param {string} info The warning */ /** * Emitted for general debugging information. * @event Client#debug * @param {string} info The debug information */ /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6))) /***/ }), /* 72 */ /***/ (function(module, exports, __webpack_require__) { const Webhook = __webpack_require__(32); const RESTManager = __webpack_require__(68); const ClientDataResolver = __webpack_require__(40); const Constants = __webpack_require__(0); const Util = __webpack_require__(4); /** * The webhook client. * @extends {Webhook} */ class WebhookClient extends Webhook { /** * @param {Snowflake} id ID of the webhook * @param {string} token Token of the webhook * @param {ClientOptions} [options] Options for the client * @example * // Create a new webhook and send a message * const hook = new Discord.WebhookClient('1234', 'abcdef'); * hook.sendMessage('This will send a message').catch(console.error); */ constructor(id, token, options) { super(null, id, token); /** * The options the client was instantiated with * @type {ClientOptions} */ this.options = Util.mergeDefault(Constants.DefaultOptions, options); /** * The REST manager of the client * @type {RESTManager} * @private */ this.rest = new RESTManager(this); /** * The data resolver of the client * @type {ClientDataResolver} * @private */ this.resolver = new ClientDataResolver(this); /** * Timeouts set by {@link WebhookClient#setTimeout} that are still active * @type {Set} * @private */ this._timeouts = new Set(); /** * Intervals set by {@link WebhookClient#setInterval} that are still active * @type {Set} * @private */ this._intervals = new Set(); } /** * Sets a timeout that will be automatically cancelled if the client is destroyed. * @param {Function} fn Function to execute * @param {number} delay Time to wait before executing (in milliseconds) * @param {...*} args Arguments for the function * @returns {Timeout} */ setTimeout(fn, delay, ...args) { const timeout = setTimeout(() => { fn(); this._timeouts.delete(timeout); }, delay, ...args); this._timeouts.add(timeout); return timeout; } /** * Clears a timeout. * @param {Timeout} timeout Timeout to cancel */ clearTimeout(timeout) { clearTimeout(timeout); this._timeouts.delete(timeout); } /** * Sets an interval that will be automatically cancelled if the client is destroyed. * @param {Function} fn Function to execute * @param {number} delay Time to wait before executing (in milliseconds) * @param {...*} args Arguments for the function * @returns {Timeout} */ setInterval(fn, delay, ...args) { const interval = setInterval(fn, delay, ...args); this._intervals.add(interval); return interval; } /** * Clears an interval. * @param {Timeout} interval Interval to cancel */ clearInterval(interval) { clearInterval(interval); this._intervals.delete(interval); } /** * Destroys the client. */ destroy() { for (const t of this._timeouts) clearTimeout(t); for (const i of this._intervals) clearInterval(i); this._timeouts.clear(); this._intervals.clear(); } } module.exports = WebhookClient; /***/ }), /* 73 */ /***/ (function(module, exports, __webpack_require__) { const ClientDataResolver = __webpack_require__(40); /** * A rich embed to be sent with a message with a fluent interface for creation. * @param {Object} [data] Data to set in the rich embed */ class RichEmbed { constructor(data = {}) { /** * Title for this Embed * @type {string} */ this.title = data.title; /** * Description for this Embed * @type {string} */ this.description = data.description; /** * URL for this Embed * @type {string} */ this.url = data.url; /** * Color for this Embed * @type {number} */ this.color = data.color; /** * Author for this Embed * @type {Object} */ this.author = data.author; /** * Timestamp for this Embed * @type {Date} */ this.timestamp = data.timestamp; /** * Fields for this Embed * @type {Object[]} */ this.fields = data.fields || []; /** * Thumbnail for this Embed * @type {Object} */ this.thumbnail = data.thumbnail; /** * Image for this Embed * @type {Object} */ this.image = data.image; /** * Footer for this Embed * @type {Object} */ this.footer = data.footer; /** * File to upload alongside this Embed * @type {string} */ this.file = data.file; } /** * Sets the title of this embed. * @param {StringResolvable} title The title * @returns {RichEmbed} This embed */ setTitle(title) { title = resolveString(title); if (title.length > 256) throw new RangeError('RichEmbed titles may not exceed 256 characters.'); this.title = title; return this; } /** * Sets the description of this embed. * @param {StringResolvable} description The description * @returns {RichEmbed} This embed */ setDescription(description) { description = resolveString(description); if (description.length > 2048) throw new RangeError('RichEmbed descriptions may not exceed 2048 characters.'); this.description = description; return this; } /** * Sets the URL of this embed. * @param {string} url The URL * @returns {RichEmbed} This embed */ setURL(url) { this.url = url; return this; } /** * Sets the color of this embed. * @param {ColorResolvable} color The color of the embed * @returns {RichEmbed} This embed */ setColor(color) { this.color = ClientDataResolver.resolveColor(color); return this; } /** * Sets the author of this embed. * @param {StringResolvable} name The name of the author * @param {string} [icon] The icon URL of the author * @param {string} [url] The URL of the author * @returns {RichEmbed} This embed */ setAuthor(name, icon, url) { this.author = { name: resolveString(name), icon_url: icon, url }; return this; } /** * Sets the timestamp of this embed. * @param {Date} [timestamp=current date] The timestamp * @returns {RichEmbed} This embed */ setTimestamp(timestamp = new Date()) { this.timestamp = timestamp; return this; } /** * Adds a field to the embed (max 25). * @param {StringResolvable} name The name of the field * @param {StringResolvable} value The value of the field * @param {boolean} [inline=false] Set the field to display inline * @returns {RichEmbed} This embed */ addField(name, value, inline = false) { if (this.fields.length >= 25) throw new RangeError('RichEmbeds may not exceed 25 fields.'); name = resolveString(name); if (name.length > 256) throw new RangeError('RichEmbed field names may not exceed 256 characters.'); if (!/\S/.test(name)) throw new RangeError('RichEmbed field names may not be empty.'); value = resolveString(value); if (value.length > 1024) throw new RangeError('RichEmbed field values may not exceed 1024 characters.'); if (!/\S/.test(value)) throw new RangeError('RichEmbed field values may not be empty.'); this.fields.push({ name, value, inline }); return this; } /** * Convenience function for `.addField('\u200B', '\u200B', inline)`. * @param {boolean} [inline=false] Set the field to display inline * @returns {RichEmbed} This embed */ addBlankField(inline = false) { return this.addField('\u200B', '\u200B', inline); } /** * Set the thumbnail of this embed. * @param {string} url The URL of the thumbnail * @returns {RichEmbed} This embed */ setThumbnail(url) { this.thumbnail = { url }; return this; } /** * Set the image of this embed. * @param {string} url The URL of the image * @returns {RichEmbed} This embed */ setImage(url) { this.image = { url }; return this; } /** * Sets the footer of this embed. * @param {StringResolvable} text The text of the footer * @param {string} [icon] The icon URL of the footer * @returns {RichEmbed} This embed */ setFooter(text, icon) { text = resolveString(text); if (text.length > 2048) throw new RangeError('RichEmbed footer text may not exceed 2048 characters.'); this.footer = { text, icon_url: icon }; return this; } /** * Sets the file to upload alongside the embed. This file can be accessed via `attachment://fileName.extension` when * setting an embed image or author/footer icons. Only one file may be attached. * @param {FileOptions|string} file Local path or URL to the file to attach, or valid FileOptions for a file to attach * @returns {RichEmbed} This embed */ attachFile(file) { if (this.file) throw new RangeError('You may not upload more than one file at once.'); this.file = file; return this; } } module.exports = RichEmbed; function resolveString(data) { if (typeof data === 'string') return data; if (data instanceof Array) return data.join('\n'); return String(data); } /***/ }), /* 74 */ /***/ (function(module, exports) { /* (ignored) */ /***/ }), /* 75 */ /***/ (function(module, exports) { /* (ignored) */ /***/ }), /* 76 */ /***/ (function(module, exports) { /* (ignored) */ /***/ }), /* 77 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; exports.byteLength = byteLength exports.toByteArray = toByteArray exports.fromByteArray = fromByteArray var lookup = [] var revLookup = [] var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' for (var i = 0, len = code.length; i < len; ++i) { lookup[i] = code[i] revLookup[code.charCodeAt(i)] = i } revLookup['-'.charCodeAt(0)] = 62 revLookup['_'.charCodeAt(0)] = 63 function placeHoldersCount (b64) { var len = b64.length if (len % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4') } // the number of equal signs (place holders) // if there are two placeholders, than the two characters before it // represent one byte // if there is only one, then the three characters before it represent 2 bytes // this is just a cheap hack to not do indexOf twice return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0 } function byteLength (b64) { // base64 is 4/3 + up to two characters of the original data return b64.length * 3 / 4 - placeHoldersCount(b64) } function toByteArray (b64) { var i, j, l, tmp, placeHolders, arr var len = b64.length placeHolders = placeHoldersCount(b64) arr = new Arr(len * 3 / 4 - placeHolders) // if there are placeholders, only get up to the last complete 4 chars l = placeHolders > 0 ? len - 4 : len var L = 0 for (i = 0, j = 0; i < l; i += 4, j += 3) { tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)] arr[L++] = (tmp >> 16) & 0xFF arr[L++] = (tmp >> 8) & 0xFF arr[L++] = tmp & 0xFF } if (placeHolders === 2) { tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4) arr[L++] = tmp & 0xFF } else if (placeHolders === 1) { tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2) arr[L++] = (tmp >> 8) & 0xFF arr[L++] = tmp & 0xFF } return arr } function tripletToBase64 (num) { return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F] } function encodeChunk (uint8, start, end) { var tmp var output = [] for (var i = start; i < end; i += 3) { tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]) output.push(tripletToBase64(tmp)) } return output.join('') } function fromByteArray (uint8) { var tmp var len = uint8.length var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes var output = '' var parts = [] var maxChunkLength = 16383 // must be multiple of 3 // go through the array every three bytes, we'll deal with trailing stuff later for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength))) } // pad the end with zeros, but make sure to not forget the extra bytes if (extraBytes === 1) { tmp = uint8[len - 1] output += lookup[tmp >> 2] output += lookup[(tmp << 4) & 0x3F] output += '==' } else if (extraBytes === 2) { tmp = (uint8[len - 2] << 8) + (uint8[len - 1]) output += lookup[tmp >> 10] output += lookup[(tmp >> 4) & 0x3F] output += lookup[(tmp << 2) & 0x3F] output += '=' } parts.push(output) return parts.join('') } /***/ }), /* 78 */ /***/ (function(module, exports) { module.exports = { "100": "Continue", "101": "Switching Protocols", "102": "Processing", "200": "OK", "201": "Created", "202": "Accepted", "203": "Non-Authoritative Information", "204": "No Content", "205": "Reset Content", "206": "Partial Content", "207": "Multi-Status", "208": "Already Reported", "226": "IM Used", "300": "Multiple Choices", "301": "Moved Permanently", "302": "Found", "303": "See Other", "304": "Not Modified", "305": "Use Proxy", "307": "Temporary Redirect", "308": "Permanent Redirect", "400": "Bad Request", "401": "Unauthorized", "402": "Payment Required", "403": "Forbidden", "404": "Not Found", "405": "Method Not Allowed", "406": "Not Acceptable", "407": "Proxy Authentication Required", "408": "Request Timeout", "409": "Conflict", "410": "Gone", "411": "Length Required", "412": "Precondition Failed", "413": "Payload Too Large", "414": "URI Too Long", "415": "Unsupported Media Type", "416": "Range Not Satisfiable", "417": "Expectation Failed", "418": "I'm a teapot", "421": "Misdirected Request", "422": "Unprocessable Entity", "423": "Locked", "424": "Failed Dependency", "425": "Unordered Collection", "426": "Upgrade Required", "428": "Precondition Required", "429": "Too Many Requests", "431": "Request Header Fields Too Large", "451": "Unavailable For Legal Reasons", "500": "Internal Server Error", "501": "Not Implemented", "502": "Bad Gateway", "503": "Service Unavailable", "504": "Gateway Timeout", "505": "HTTP Version Not Supported", "506": "Variant Also Negotiates", "507": "Insufficient Storage", "508": "Loop Detected", "509": "Bandwidth Limit Exceeded", "510": "Not Extended", "511": "Network Authentication Required" } /***/ }), /* 79 */ /***/ (function(module, exports, __webpack_require__) { var http = __webpack_require__(63); var https = module.exports; for (var key in http) { if (http.hasOwnProperty(key)) https[key] = http[key]; }; https.request = function (params, cb) { if (!params) params = {}; params.scheme = 'https'; params.protocol = 'https:'; return http.request.call(this, params, cb); } /***/ }), /* 80 */ /***/ (function(module, exports) { exports.read = function (buffer, offset, isLE, mLen, nBytes) { var e, m var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var nBits = -7 var i = isLE ? (nBytes - 1) : 0 var d = isLE ? -1 : 1 var s = buffer[offset + i] i += d e = s & ((1 << (-nBits)) - 1) s >>= (-nBits) nBits += eLen for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} m = e & ((1 << (-nBits)) - 1) e >>= (-nBits) nBits += mLen for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} if (e === 0) { e = 1 - eBias } else if (e === eMax) { return m ? NaN : ((s ? -1 : 1) * Infinity) } else { m = m + Math.pow(2, mLen) e = e - eBias } return (s ? -1 : 1) * m * Math.pow(2, e - mLen) } exports.write = function (buffer, value, offset, isLE, mLen, nBytes) { var e, m, c var eLen = nBytes * 8 - mLen - 1 var eMax = (1 << eLen) - 1 var eBias = eMax >> 1 var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0) var i = isLE ? 0 : (nBytes - 1) var d = isLE ? 1 : -1 var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0 value = Math.abs(value) if (isNaN(value) || value === Infinity) { m = isNaN(value) ? 1 : 0 e = eMax } else { e = Math.floor(Math.log(value) / Math.LN2) if (value * (c = Math.pow(2, -e)) < 1) { e-- c *= 2 } if (e + eBias >= 1) { value += rt / c } else { value += rt * Math.pow(2, 1 - eBias) } if (value * c >= 2) { e++ c /= 2 } if (e + eBias >= eMax) { m = 0 e = eMax } else if (e + eBias >= 1) { m = (value * c - 1) * Math.pow(2, mLen) e = e + eBias } else { m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen) e = 0 } } for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} e = (e << mLen) | m eLen += mLen for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} buffer[offset + i - d] |= s * 128 } /***/ }), /* 81 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(module, global) {var __WEBPACK_AMD_DEFINE_RESULT__;/*! https://mths.be/punycode v1.4.1 by @mathias */ ;(function(root) { /** Detect free variables */ var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports; var freeModule = typeof module == 'object' && module && !module.nodeType && module; var freeGlobal = typeof global == 'object' && global; if ( freeGlobal.global === freeGlobal || freeGlobal.window === freeGlobal || freeGlobal.self === freeGlobal ) { root = freeGlobal; } /** * The `punycode` object. * @name punycode * @type Object */ var punycode, /** Highest positive signed 32-bit float value */ maxInt = 2147483647, // aka. 0x7FFFFFFF or 2^31-1 /** Bootstring parameters */ base = 36, tMin = 1, tMax = 26, skew = 38, damp = 700, initialBias = 72, initialN = 128, // 0x80 delimiter = '-', // '\x2D' /** Regular expressions */ regexPunycode = /^xn--/, regexNonASCII = /[^\x20-\x7E]/, // unprintable ASCII chars + non-ASCII chars regexSeparators = /[\x2E\u3002\uFF0E\uFF61]/g, // RFC 3490 separators /** Error messages */ errors = { 'overflow': 'Overflow: input needs wider integers to process', 'not-basic': 'Illegal input >= 0x80 (not a basic code point)', 'invalid-input': 'Invalid input' }, /** Convenience shortcuts */ baseMinusTMin = base - tMin, floor = Math.floor, stringFromCharCode = String.fromCharCode, /** Temporary variable */ key; /*--------------------------------------------------------------------------*/ /** * A generic error utility function. * @private * @param {String} type The error type. * @returns {Error} Throws a `RangeError` with the applicable error message. */ function error(type) { throw new RangeError(errors[type]); } /** * A generic `Array#map` utility function. * @private * @param {Array} array The array to iterate over. * @param {Function} callback The function that gets called for every array * item. * @returns {Array} A new array of values returned by the callback function. */ function map(array, fn) { var length = array.length; var result = []; while (length--) { result[length] = fn(array[length]); } return result; } /** * A simple `Array#map`-like wrapper to work with domain name strings or email * addresses. * @private * @param {String} domain The domain name or email address. * @param {Function} callback The function that gets called for every * character. * @returns {Array} A new string of characters returned by the callback * function. */ function mapDomain(string, fn) { var parts = string.split('@'); var result = ''; if (parts.length > 1) { // In email addresses, only the domain name should be punycoded. Leave // the local part (i.e. everything up to `@`) intact. result = parts[0] + '@'; string = parts[1]; } // Avoid `split(regex)` for IE8 compatibility. See #17. string = string.replace(regexSeparators, '\x2E'); var labels = string.split('.'); var encoded = map(labels, fn).join('.'); return result + encoded; } /** * Creates an array containing the numeric code points of each Unicode * character in the string. While JavaScript uses UCS-2 internally, * this function will convert a pair of surrogate halves (each of which * UCS-2 exposes as separate characters) into a single code point, * matching UTF-16. * @see `punycode.ucs2.encode` * @see * @memberOf punycode.ucs2 * @name decode * @param {String} string The Unicode input string (UCS-2). * @returns {Array} The new array of code points. */ function ucs2decode(string) { var output = [], counter = 0, length = string.length, value, extra; while (counter < length) { value = string.charCodeAt(counter++); if (value >= 0xD800 && value <= 0xDBFF && counter < length) { // high surrogate, and there is a next character extra = string.charCodeAt(counter++); if ((extra & 0xFC00) == 0xDC00) { // low surrogate output.push(((value & 0x3FF) << 10) + (extra & 0x3FF) + 0x10000); } else { // unmatched surrogate; only append this code unit, in case the next // code unit is the high surrogate of a surrogate pair output.push(value); counter--; } } else { output.push(value); } } return output; } /** * Creates a string based on an array of numeric code points. * @see `punycode.ucs2.decode` * @memberOf punycode.ucs2 * @name encode * @param {Array} codePoints The array of numeric code points. * @returns {String} The new Unicode string (UCS-2). */ function ucs2encode(array) { return map(array, function(value) { var output = ''; if (value > 0xFFFF) { value -= 0x10000; output += stringFromCharCode(value >>> 10 & 0x3FF | 0xD800); value = 0xDC00 | value & 0x3FF; } output += stringFromCharCode(value); return output; }).join(''); } /** * Converts a basic code point into a digit/integer. * @see `digitToBasic()` * @private * @param {Number} codePoint The basic numeric code point value. * @returns {Number} The numeric value of a basic code point (for use in * representing integers) in the range `0` to `base - 1`, or `base` if * the code point does not represent a value. */ function basicToDigit(codePoint) { if (codePoint - 48 < 10) { return codePoint - 22; } if (codePoint - 65 < 26) { return codePoint - 65; } if (codePoint - 97 < 26) { return codePoint - 97; } return base; } /** * Converts a digit/integer into a basic code point. * @see `basicToDigit()` * @private * @param {Number} digit The numeric value of a basic code point. * @returns {Number} The basic code point whose value (when used for * representing integers) is `digit`, which needs to be in the range * `0` to `base - 1`. If `flag` is non-zero, the uppercase form is * used; else, the lowercase form is used. The behavior is undefined * if `flag` is non-zero and `digit` has no uppercase form. */ function digitToBasic(digit, flag) { // 0..25 map to ASCII a..z or A..Z // 26..35 map to ASCII 0..9 return digit + 22 + 75 * (digit < 26) - ((flag != 0) << 5); } /** * Bias adaptation function as per section 3.4 of RFC 3492. * https://tools.ietf.org/html/rfc3492#section-3.4 * @private */ function adapt(delta, numPoints, firstTime) { var k = 0; delta = firstTime ? floor(delta / damp) : delta >> 1; delta += floor(delta / numPoints); for (/* no initialization */; delta > baseMinusTMin * tMax >> 1; k += base) { delta = floor(delta / baseMinusTMin); } return floor(k + (baseMinusTMin + 1) * delta / (delta + skew)); } /** * Converts a Punycode string of ASCII-only symbols to a string of Unicode * symbols. * @memberOf punycode * @param {String} input The Punycode string of ASCII-only symbols. * @returns {String} The resulting string of Unicode symbols. */ function decode(input) { // Don't use UCS-2 var output = [], inputLength = input.length, out, i = 0, n = initialN, bias = initialBias, basic, j, index, oldi, w, k, digit, t, /** Cached calculation results */ baseMinusT; // Handle the basic code points: let `basic` be the number of input code // points before the last delimiter, or `0` if there is none, then copy // the first basic code points to the output. basic = input.lastIndexOf(delimiter); if (basic < 0) { basic = 0; } for (j = 0; j < basic; ++j) { // if it's not a basic code point if (input.charCodeAt(j) >= 0x80) { error('not-basic'); } output.push(input.charCodeAt(j)); } // Main decoding loop: start just after the last delimiter if any basic code // points were copied; start at the beginning otherwise. for (index = basic > 0 ? basic + 1 : 0; index < inputLength; /* no final expression */) { // `index` is the index of the next character to be consumed. // Decode a generalized variable-length integer into `delta`, // which gets added to `i`. The overflow checking is easier // if we increase `i` as we go, then subtract off its starting // value at the end to obtain `delta`. for (oldi = i, w = 1, k = base; /* no condition */; k += base) { if (index >= inputLength) { error('invalid-input'); } digit = basicToDigit(input.charCodeAt(index++)); if (digit >= base || digit > floor((maxInt - i) / w)) { error('overflow'); } i += digit * w; t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); if (digit < t) { break; } baseMinusT = base - t; if (w > floor(maxInt / baseMinusT)) { error('overflow'); } w *= baseMinusT; } out = output.length + 1; bias = adapt(i - oldi, out, oldi == 0); // `i` was supposed to wrap around from `out` to `0`, // incrementing `n` each time, so we'll fix that now: if (floor(i / out) > maxInt - n) { error('overflow'); } n += floor(i / out); i %= out; // Insert `n` at position `i` of the output output.splice(i++, 0, n); } return ucs2encode(output); } /** * Converts a string of Unicode symbols (e.g. a domain name label) to a * Punycode string of ASCII-only symbols. * @memberOf punycode * @param {String} input The string of Unicode symbols. * @returns {String} The resulting Punycode string of ASCII-only symbols. */ function encode(input) { var n, delta, handledCPCount, basicLength, bias, j, m, q, k, t, currentValue, output = [], /** `inputLength` will hold the number of code points in `input`. */ inputLength, /** Cached calculation results */ handledCPCountPlusOne, baseMinusT, qMinusT; // Convert the input in UCS-2 to Unicode input = ucs2decode(input); // Cache the length inputLength = input.length; // Initialize the state n = initialN; delta = 0; bias = initialBias; // Handle the basic code points for (j = 0; j < inputLength; ++j) { currentValue = input[j]; if (currentValue < 0x80) { output.push(stringFromCharCode(currentValue)); } } handledCPCount = basicLength = output.length; // `handledCPCount` is the number of code points that have been handled; // `basicLength` is the number of basic code points. // Finish the basic string - if it is not empty - with a delimiter if (basicLength) { output.push(delimiter); } // Main encoding loop: while (handledCPCount < inputLength) { // All non-basic code points < n have been handled already. Find the next // larger one: for (m = maxInt, j = 0; j < inputLength; ++j) { currentValue = input[j]; if (currentValue >= n && currentValue < m) { m = currentValue; } } // Increase `delta` enough to advance the decoder's state to , // but guard against overflow handledCPCountPlusOne = handledCPCount + 1; if (m - n > floor((maxInt - delta) / handledCPCountPlusOne)) { error('overflow'); } delta += (m - n) * handledCPCountPlusOne; n = m; for (j = 0; j < inputLength; ++j) { currentValue = input[j]; if (currentValue < n && ++delta > maxInt) { error('overflow'); } if (currentValue == n) { // Represent delta as a generalized variable-length integer for (q = delta, k = base; /* no condition */; k += base) { t = k <= bias ? tMin : (k >= bias + tMax ? tMax : k - bias); if (q < t) { break; } qMinusT = q - t; baseMinusT = base - t; output.push( stringFromCharCode(digitToBasic(t + qMinusT % baseMinusT, 0)) ); q = floor(qMinusT / baseMinusT); } output.push(stringFromCharCode(digitToBasic(q, 0))); bias = adapt(delta, handledCPCountPlusOne, handledCPCount == basicLength); delta = 0; ++handledCPCount; } } ++delta; ++n; } return output.join(''); } /** * Converts a Punycode string representing a domain name or an email address * to Unicode. Only the Punycoded parts of the input will be converted, i.e. * it doesn't matter if you call it on a string that has already been * converted to Unicode. * @memberOf punycode * @param {String} input The Punycoded domain name or email address to * convert to Unicode. * @returns {String} The Unicode representation of the given Punycode * string. */ function toUnicode(input) { return mapDomain(input, function(string) { return regexPunycode.test(string) ? decode(string.slice(4).toLowerCase()) : string; }); } /** * Converts a Unicode string representing a domain name or an email address to * Punycode. Only the non-ASCII parts of the domain name will be converted, * i.e. it doesn't matter if you call it with a domain that's already in * ASCII. * @memberOf punycode * @param {String} input The domain name or email address to convert, as a * Unicode string. * @returns {String} The Punycode representation of the given domain name or * email address. */ function toASCII(input) { return mapDomain(input, function(string) { return regexNonASCII.test(string) ? 'xn--' + encode(string) : string; }); } /*--------------------------------------------------------------------------*/ /** Define the public API */ punycode = { /** * A string representing the current Punycode.js version number. * @memberOf punycode * @type String */ 'version': '1.4.1', /** * An object of methods to convert from JavaScript's internal character * representation (UCS-2) to Unicode code points, and back. * @see * @memberOf punycode * @type Object */ 'ucs2': { 'decode': ucs2decode, 'encode': ucs2encode }, 'decode': decode, 'encode': encode, 'toASCII': toASCII, 'toUnicode': toUnicode }; /** Expose `punycode` */ // Some AMD build optimizers, like r.js, check for specific condition patterns // like the following: if ( true ) { !(__WEBPACK_AMD_DEFINE_RESULT__ = function() { return punycode; }.call(exports, __webpack_require__, exports, module), __WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__)); } else if (freeExports && freeModule) { if (module.exports == freeExports) { // in Node.js, io.js, or RingoJS v0.8.0+ freeModule.exports = punycode; } else { // in Narwhal or RingoJS v0.7.0- for (key in punycode) { punycode.hasOwnProperty(key) && (freeExports[key] = punycode[key]); } } } else { // in Rhino or a web browser root.punycode = punycode; } }(this)); /* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(105)(module), __webpack_require__(8))) /***/ }), /* 82 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. // If obj.hasOwnProperty has been overridden, then calling // obj.hasOwnProperty(prop) will break. // See: https://github.com/joyent/node/issues/1707 function hasOwnProperty(obj, prop) { return Object.prototype.hasOwnProperty.call(obj, prop); } module.exports = function(qs, sep, eq, options) { sep = sep || '&'; eq = eq || '='; var obj = {}; if (typeof qs !== 'string' || qs.length === 0) { return obj; } var regexp = /\+/g; qs = qs.split(sep); var maxKeys = 1000; if (options && typeof options.maxKeys === 'number') { maxKeys = options.maxKeys; } var len = qs.length; // maxKeys <= 0 means that we should not limit keys count if (maxKeys > 0 && len > maxKeys) { len = maxKeys; } for (var i = 0; i < len; ++i) { var x = qs[i].replace(regexp, '%20'), idx = x.indexOf(eq), kstr, vstr, k, v; if (idx >= 0) { kstr = x.substr(0, idx); vstr = x.substr(idx + 1); } else { kstr = x; vstr = ''; } k = decodeURIComponent(kstr); v = decodeURIComponent(vstr); if (!hasOwnProperty(obj, k)) { obj[k] = v; } else if (isArray(obj[k])) { obj[k].push(v); } else { obj[k] = [obj[k], v]; } } return obj; }; var isArray = Array.isArray || function (xs) { return Object.prototype.toString.call(xs) === '[object Array]'; }; /***/ }), /* 83 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. var stringifyPrimitive = function(v) { switch (typeof v) { case 'string': return v; case 'boolean': return v ? 'true' : 'false'; case 'number': return isFinite(v) ? v : ''; default: return ''; } }; module.exports = function(obj, sep, eq, name) { sep = sep || '&'; eq = eq || '='; if (obj === null) { obj = undefined; } if (typeof obj === 'object') { return map(objectKeys(obj), function(k) { var ks = encodeURIComponent(stringifyPrimitive(k)) + eq; if (isArray(obj[k])) { return map(obj[k], function(v) { return ks + encodeURIComponent(stringifyPrimitive(v)); }).join(sep); } else { return ks + encodeURIComponent(stringifyPrimitive(obj[k])); } }).join(sep); } if (!name) return ''; return encodeURIComponent(stringifyPrimitive(name)) + eq + encodeURIComponent(stringifyPrimitive(obj)); }; var isArray = Array.isArray || function (xs) { return Object.prototype.toString.call(xs) === '[object Array]'; }; function map (xs, f) { if (xs.map) return xs.map(f); var res = []; for (var i = 0; i < xs.length; i++) { res.push(f(xs[i], i)); } return res; } var objectKeys = Object.keys || function (obj) { var res = []; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) res.push(key); } return res; }; /***/ }), /* 84 */ /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__(13); /***/ }), /* 85 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; // a passthrough stream. // basically just the most minimal sort of Transform stream. // Every written chunk gets output as-is. module.exports = PassThrough; var Transform = __webpack_require__(60); /**/ var util = __webpack_require__(20); util.inherits = __webpack_require__(10); /**/ util.inherits(PassThrough, Transform); function PassThrough(options) { if (!(this instanceof PassThrough)) return new PassThrough(options); Transform.call(this, options); } PassThrough.prototype._transform = function (chunk, encoding, cb) { cb(null, chunk); }; /***/ }), /* 86 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var Buffer = __webpack_require__(5).Buffer; /**/ var bufferShim = __webpack_require__(34); /**/ module.exports = BufferList; function BufferList() { this.head = null; this.tail = null; this.length = 0; } BufferList.prototype.push = function (v) { var entry = { data: v, next: null }; if (this.length > 0) this.tail.next = entry;else this.head = entry; this.tail = entry; ++this.length; }; BufferList.prototype.unshift = function (v) { var entry = { data: v, next: this.head }; if (this.length === 0) this.tail = entry; this.head = entry; ++this.length; }; BufferList.prototype.shift = function () { if (this.length === 0) return; var ret = this.head.data; if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next; --this.length; return ret; }; BufferList.prototype.clear = function () { this.head = this.tail = null; this.length = 0; }; BufferList.prototype.join = function (s) { if (this.length === 0) return ''; var p = this.head; var ret = '' + p.data; while (p = p.next) { ret += s + p.data; }return ret; }; BufferList.prototype.concat = function (n) { if (this.length === 0) return bufferShim.alloc(0); if (this.length === 1) return this.head.data; var ret = bufferShim.allocUnsafe(n >>> 0); var p = this.head; var i = 0; while (p) { p.data.copy(ret, i); i += p.data.length; p = p.next; } return ret; }; /***/ }), /* 87 */ /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__(21).PassThrough /***/ }), /* 88 */ /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__(21).Transform /***/ }), /* 89 */ /***/ (function(module, exports, __webpack_require__) { module.exports = __webpack_require__(38); /***/ }), /* 90 */ /***/ (function(module, exports, __webpack_require__) { /* WEBPACK VAR INJECTION */(function(global, process) {(function (global, undefined) { "use strict"; if (global.setImmediate) { return; } var nextHandle = 1; // Spec says greater than zero var tasksByHandle = {}; var currentlyRunningATask = false; var doc = global.document; var registerImmediate; function setImmediate(callback) { // Callback can either be a function or a string if (typeof callback !== "function") { callback = new Function("" + callback); } // Copy function arguments var args = new Array(arguments.length - 1); for (var i = 0; i < args.length; i++) { args[i] = arguments[i + 1]; } // Store and register the task var task = { callback: callback, args: args }; tasksByHandle[nextHandle] = task; registerImmediate(nextHandle); return nextHandle++; } function clearImmediate(handle) { delete tasksByHandle[handle]; } function run(task) { var callback = task.callback; var args = task.args; switch (args.length) { case 0: callback(); break; case 1: callback(args[0]); break; case 2: callback(args[0], args[1]); break; case 3: callback(args[0], args[1], args[2]); break; default: callback.apply(undefined, args); break; } } function runIfPresent(handle) { // From the spec: "Wait until any invocations of this algorithm started before this one have completed." // So if we're currently running a task, we'll need to delay this invocation. if (currentlyRunningATask) { // Delay by doing a setTimeout. setImmediate was tried instead, but in Firefox 7 it generated a // "too much recursion" error. setTimeout(runIfPresent, 0, handle); } else { var task = tasksByHandle[handle]; if (task) { currentlyRunningATask = true; try { run(task); } finally { clearImmediate(handle); currentlyRunningATask = false; } } } } function installNextTickImplementation() { registerImmediate = function(handle) { process.nextTick(function () { runIfPresent(handle); }); }; } function canUsePostMessage() { // The test against `importScripts` prevents this implementation from being installed inside a web worker, // where `global.postMessage` means something completely different and can't be used for this purpose. if (global.postMessage && !global.importScripts) { var postMessageIsAsynchronous = true; var oldOnMessage = global.onmessage; global.onmessage = function() { postMessageIsAsynchronous = false; }; global.postMessage("", "*"); global.onmessage = oldOnMessage; return postMessageIsAsynchronous; } } function installPostMessageImplementation() { // Installs an event handler on `global` for the `message` event: see // * https://developer.mozilla.org/en/DOM/window.postMessage // * http://www.whatwg.org/specs/web-apps/current-work/multipage/comms.html#crossDocumentMessages var messagePrefix = "setImmediate$" + Math.random() + "$"; var onGlobalMessage = function(event) { if (event.source === global && typeof event.data === "string" && event.data.indexOf(messagePrefix) === 0) { runIfPresent(+event.data.slice(messagePrefix.length)); } }; if (global.addEventListener) { global.addEventListener("message", onGlobalMessage, false); } else { global.attachEvent("onmessage", onGlobalMessage); } registerImmediate = function(handle) { global.postMessage(messagePrefix + handle, "*"); }; } function installMessageChannelImplementation() { var channel = new MessageChannel(); channel.port1.onmessage = function(event) { var handle = event.data; runIfPresent(handle); }; registerImmediate = function(handle) { channel.port2.postMessage(handle); }; } function installReadyStateChangeImplementation() { var html = doc.documentElement; registerImmediate = function(handle) { // Create a