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/******/ ([
/* 0 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(process) {exports.Package = __webpack_require__(38);
/**
* Options for a Client.
* @typedef {Object} ClientOptions
* @property {string} [apiRequestMethod='sequential'] One of `sequential` or `burst`. The sequential handler executes
* all requests in the order they are triggered, whereas the burst handler runs multiple in parallel, and doesn't
* provide the guarantee of any particular order. Burst mode is more likely to hit a 429 ratelimit error by its nature,
* and is therefore slightly riskier to use.
* @property {number} [shardId=0] ID of the shard to run
* @property {number} [shardCount=0] Total number of shards
* @property {number} [messageCacheMaxSize=200] Maximum number of messages to cache per channel
* (-1 or Infinity for unlimited - don't do this without message sweeping, otherwise memory usage will climb
* indefinitely)
* @property {number} [messageCacheLifetime=0] How long a message should stay in the cache until it is considered
* sweepable (in seconds, 0 for forever)
* @property {number} [messageSweepInterval=0] How frequently to remove messages from the cache that are older than
* the message cache lifetime (in seconds, 0 for never)
* @property {boolean} [fetchAllMembers=false] Whether to cache all guild members and users upon startup, as well as
* upon joining a guild (should be avoided whenever possible)
* @property {boolean} [disableEveryone=false] Default value for {@link MessageOptions#disableEveryone}
* @property {boolean} [sync=false] Whether to periodically sync guilds (for user accounts)
* @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their
* corresponding websocket events
* @property {number} [restTimeOffset=500] Extra time in millseconds to wait before continuing to make REST
* requests (higher values will reduce rate-limiting errors on bad connections)
* @property {WSEventType[]} [disabledEvents] An array of disabled websocket events. Events in this array will not be
* processed, potentially resulting in performance improvements for larger bots. Only disable events you are
* 100% certain you don't need, as many are important, but not obviously so. The safest one to disable with the
* most impact is typically `TYPING_START`.
* @property {WebsocketOptions} [ws] Options for the websocket
*/
exports.DefaultOptions = {
apiRequestMethod: 'sequential',
shardId: 0,
shardCount: 0,
messageCacheMaxSize: 200,
messageCacheLifetime: 0,
messageSweepInterval: 0,
fetchAllMembers: false,
disableEveryone: false,
sync: false,
restWsBridgeTimeout: 5000,
disabledEvents: [],
restTimeOffset: 500,
/**
* Websocket options (these are left as snake_case to match the API)
* @typedef {Object} WebsocketOptions
* @property {number} [large_threshold=250] Number of members in a guild to be considered large
* @property {boolean} [compress=true] Whether to compress data sent on the connection
* (defaults to `false` for browsers)
*/
ws: {
large_threshold: 250,
compress: __webpack_require__(23).platform() !== 'browser',
properties: {
$os: process ? process.platform : 'discord.js',
$browser: 'discord.js',
$device: 'discord.js',
$referrer: '',
$referring_domain: '',
},
version: 6,
},
http: {
version: 6,
host: 'https://discordapp.com',
cdn: 'https://cdn.discordapp.com',
},
};
exports.Errors = {
NO_TOKEN: 'Request to use token, but token was unavailable to the client.',
NO_BOT_ACCOUNT: 'Only bot accounts are able to make use of this feature.',
NO_USER_ACCOUNT: 'Only user accounts are able to make use of this feature.',
BAD_WS_MESSAGE: 'A bad message was received from the websocket; either bad compression, or not JSON.',
TOOK_TOO_LONG: 'Something took too long to do.',
NOT_A_PERMISSION: 'Invalid permission string or number.',
INVALID_RATE_LIMIT_METHOD: 'Unknown rate limiting method.',
BAD_LOGIN: 'Incorrect login details were provided.',
INVALID_SHARD: 'Invalid shard settings were provided.',
SHARDING_REQUIRED: 'This session would have handled too many guilds - Sharding is required.',
INVALID_TOKEN: 'An invalid token was provided.',
};
const Endpoints = exports.Endpoints = {
User: userID => {
if (userID.id) userID = userID.id;
const base = `/users/${userID}`;
return {
toString: () => base,
channels: `${base}/channels`,
profile: `${base}/profile`,
relationships: `${base}/relationships`,
settings: `${base}/settings`,
Relationship: uID => `${base}/relationships/${uID}`,
Guild: guildID => `${base}/guilds/${guildID}`,
Note: id => `${base}/notes/${id}`,
Mentions: (limit, roles, everyone, guildID) =>
`${base}/mentions?limit=${limit}&roles=${roles}&everyone=${everyone}${guildID ? `&guild_id=${guildID}` : ''}`,
Avatar: (root, hash) => {
if (userID === '1') return hash;
return Endpoints.CDN(root).Avatar(userID, hash);
},
};
},
guilds: '/guilds',
Guild: guildID => {
if (guildID.id) guildID = guildID.id;
const base = `/guilds/${guildID}`;
return {
toString: () => base,
prune: `${base}/prune`,
embed: `${base}/embed`,
bans: `${base}/bans`,
integrations: `${base}/integrations`,
members: `${base}/members`,
channels: `${base}/channels`,
invites: `${base}/invites`,
roles: `${base}/roles`,
emojis: `${base}/emojis`,
search: `${base}/messages/search`,
voiceRegions: `${base}/regions`,
webhooks: `${base}/webhooks`,
ack: `${base}/ack`,
settings: `${base}/settings`,
Emoji: emojiID => `${base}/emojis/${emojiID}`,
Icon: (root, hash) => Endpoints.CDN(root).Icon(guildID, hash),
Splash: (root, hash) => Endpoints.CDN(root).Splash(guildID, hash),
Role: roleID => `${base}/roles/${roleID}`,
Member: memberID => {
if (memberID.id) memberID = memberID.id;
const mbase = `${base}/members/${memberID}`;
return {
toString: () => mbase,
Role: roleID => `${mbase}/roles/${roleID}`,
nickname: `${base}/members/@me/nick`,
};
},
};
},
channels: '/channels',
Channel: channelID => {
if (channelID.id) channelID = channelID.id;
const base = `/channels/${channelID}`;
return {
toString: () => base,
messages: {
toString: () => `${base}/messages`,
bulkDelete: `${base}/messages/bulk-delete`,
},
invites: `${base}/invites`,
typing: `${base}/typing`,
permissions: `${base}/permissions`,
webhooks: `${base}/webhooks`,
search: `${base}/search`,
ack: `${base}/ack`,
pins: `${base}/pins`,
Pin: messageID => `${base}/pins/${messageID}`,
Recipient: recipientID => `${base}/recipients/${recipientID}`,
Message: messageID => {
if (messageID.id) messageID = messageID.id;
const mbase = `${base}/messages/${messageID}`;
return {
toString: () => mbase,
reactions: `${mbase}/reactions`,
ack: `${mbase}/ack`,
Reaction: (emoji, limit) => {
const rbase = `${mbase}/reactions/${emoji}${limit ? `?limit=${limit}` : ''}`;
return {
toString: () => rbase,
User: userID => `${rbase}/${userID}`,
};
},
};
},
};
},
Message: m => exports.Endpoints.Channel(m.channel).Message(m),
Member: m => exports.Endpoints.Guild(m.guild).Member(m),
CDN(root) {
return {
Emoji: emojiID => `${root}/emojis/$${emojiID}.png`,
Asset: name => `${root}/assets/${name}`,
Avatar: (userID, hash) => `${root}/avatars/${userID}/${hash}.${hash.startsWith('a_') ? 'gif' : 'png'}?size=2048`,
Icon: (guildID, hash) => `${root}/icons/${guildID}/${hash}.jpg`,
Splash: (guildID, hash) => `${root}/splashes/${guildID}/${hash}.jpg`,
};
},
OAUTH2: {
Application: appID => {
const base = `/oauth2/applications/${appID}`;
return {
toString: () => base,
reset: `${base}/reset`,
};
},
App: appID => `/oauth2/authorize?client_id=${appID}`,
},
login: '/auth/login',
logout: '/auth/logout',
voiceRegions: '/voice/regions',
gateway: {
toString: () => '/gateway',
bot: '/gateway/bot',
},
Invite: inviteID => `/invite/${inviteID}`,
inviteLink: id => `https://discord.gg/${id}`,
Webhook: (webhookID, token) => `/webhooks/${webhookID}${token ? `/${token}` : ''}`,
};
/**
* The current status of the client. Here are the available statuses:
* - READY
* - CONNECTING
* - RECONNECTING
* - IDLE
* - NEARLY
* - DISCONNECTED
* @typedef {number} Status
*/
exports.Status = {
READY: 0,
CONNECTING: 1,
RECONNECTING: 2,
IDLE: 3,
NEARLY: 4,
DISCONNECTED: 5,
};
/**
* The current status of a voice connection. Here are the available statuses:
* - CONNECTED
* - CONNECTING
* - AUTHENTICATING
* - RECONNECTING
* - DISCONNECTED
* @typedef {number} VoiceStatus
*/
exports.VoiceStatus = {
CONNECTED: 0,
CONNECTING: 1,
AUTHENTICATING: 2,
RECONNECTING: 3,
DISCONNECTED: 4,
};
exports.ChannelTypes = {
TEXT: 0,
DM: 1,
VOICE: 2,
GROUP_DM: 3,
};
exports.OPCodes = {
DISPATCH: 0,
HEARTBEAT: 1,
IDENTIFY: 2,
STATUS_UPDATE: 3,
VOICE_STATE_UPDATE: 4,
VOICE_GUILD_PING: 5,
RESUME: 6,
RECONNECT: 7,
REQUEST_GUILD_MEMBERS: 8,
INVALID_SESSION: 9,
HELLO: 10,
HEARTBEAT_ACK: 11,
};
exports.VoiceOPCodes = {
IDENTIFY: 0,
SELECT_PROTOCOL: 1,
READY: 2,
HEARTBEAT: 3,
SESSION_DESCRIPTION: 4,
SPEAKING: 5,
};
exports.Events = {
READY: 'ready',
GUILD_CREATE: 'guildCreate',
GUILD_DELETE: 'guildDelete',
GUILD_UPDATE: 'guildUpdate',
GUILD_UNAVAILABLE: 'guildUnavailable',
GUILD_AVAILABLE: 'guildAvailable',
GUILD_MEMBER_ADD: 'guildMemberAdd',
GUILD_MEMBER_REMOVE: 'guildMemberRemove',
GUILD_MEMBER_UPDATE: 'guildMemberUpdate',
GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
GUILD_MEMBER_SPEAKING: 'guildMemberSpeaking',
GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
GUILD_ROLE_CREATE: 'roleCreate',
GUILD_ROLE_DELETE: 'roleDelete',
GUILD_ROLE_UPDATE: 'roleUpdate',
GUILD_EMOJI_CREATE: 'emojiCreate',
GUILD_EMOJI_DELETE: 'emojiDelete',
GUILD_EMOJI_UPDATE: 'emojiUpdate',
GUILD_BAN_ADD: 'guildBanAdd',
GUILD_BAN_REMOVE: 'guildBanRemove',
CHANNEL_CREATE: 'channelCreate',
CHANNEL_DELETE: 'channelDelete',
CHANNEL_UPDATE: 'channelUpdate',
CHANNEL_PINS_UPDATE: 'channelPinsUpdate',
MESSAGE_CREATE: 'message',
MESSAGE_DELETE: 'messageDelete',
MESSAGE_UPDATE: 'messageUpdate',
MESSAGE_BULK_DELETE: 'messageDeleteBulk',
MESSAGE_REACTION_ADD: 'messageReactionAdd',
MESSAGE_REACTION_REMOVE: 'messageReactionRemove',
MESSAGE_REACTION_REMOVE_ALL: 'messageReactionRemoveAll',
USER_UPDATE: 'userUpdate',
USER_NOTE_UPDATE: 'userNoteUpdate',
USER_SETTINGS_UPDATE: 'clientUserSettingsUpdate',
PRESENCE_UPDATE: 'presenceUpdate',
VOICE_STATE_UPDATE: 'voiceStateUpdate',
TYPING_START: 'typingStart',
TYPING_STOP: 'typingStop',
DISCONNECT: 'disconnect',
RECONNECTING: 'reconnecting',
ERROR: 'error',
WARN: 'warn',
DEBUG: 'debug',
};
/**
* The type of a websocket message event, e.g. `MESSAGE_CREATE`. Here are the available events:
* - READY
* - RESUMED
* - GUILD_SYNC
* - GUILD_CREATE
* - GUILD_DELETE
* - GUILD_UPDATE
* - GUILD_MEMBER_ADD
* - GUILD_MEMBER_REMOVE
* - GUILD_MEMBER_UPDATE
* - GUILD_MEMBERS_CHUNK
* - GUILD_ROLE_CREATE
* - GUILD_ROLE_DELETE
* - GUILD_ROLE_UPDATE
* - GUILD_BAN_ADD
* - GUILD_BAN_REMOVE
* - CHANNEL_CREATE
* - CHANNEL_DELETE
* - CHANNEL_UPDATE
* - CHANNEL_PINS_UPDATE
* - MESSAGE_CREATE
* - MESSAGE_DELETE
* - MESSAGE_UPDATE
* - MESSAGE_DELETE_BULK
* - MESSAGE_REACTION_ADD
* - MESSAGE_REACTION_REMOVE
* - MESSAGE_REACTION_REMOVE_ALL
* - USER_UPDATE
* - USER_NOTE_UPDATE
* - USER_SETTINGS_UPDATE
* - PRESENCE_UPDATE
* - VOICE_STATE_UPDATE
* - TYPING_START
* - VOICE_SERVER_UPDATE
* - RELATIONSHIP_ADD
* - RELATIONSHIP_REMOVE
* @typedef {string} WSEventType
*/
exports.WSEvents = {
READY: 'READY',
RESUMED: 'RESUMED',
GUILD_SYNC: 'GUILD_SYNC',
GUILD_CREATE: 'GUILD_CREATE',
GUILD_DELETE: 'GUILD_DELETE',
GUILD_UPDATE: 'GUILD_UPDATE',
GUILD_MEMBER_ADD: 'GUILD_MEMBER_ADD',
GUILD_MEMBER_REMOVE: 'GUILD_MEMBER_REMOVE',
GUILD_MEMBER_UPDATE: 'GUILD_MEMBER_UPDATE',
GUILD_MEMBERS_CHUNK: 'GUILD_MEMBERS_CHUNK',
GUILD_ROLE_CREATE: 'GUILD_ROLE_CREATE',
GUILD_ROLE_DELETE: 'GUILD_ROLE_DELETE',
GUILD_ROLE_UPDATE: 'GUILD_ROLE_UPDATE',
GUILD_BAN_ADD: 'GUILD_BAN_ADD',
GUILD_BAN_REMOVE: 'GUILD_BAN_REMOVE',
GUILD_EMOJIS_UPDATE: 'GUILD_EMOJIS_UPDATE',
CHANNEL_CREATE: 'CHANNEL_CREATE',
CHANNEL_DELETE: 'CHANNEL_DELETE',
CHANNEL_UPDATE: 'CHANNEL_UPDATE',
CHANNEL_PINS_UPDATE: 'CHANNEL_PINS_UPDATE',
MESSAGE_CREATE: 'MESSAGE_CREATE',
MESSAGE_DELETE: 'MESSAGE_DELETE',
MESSAGE_UPDATE: 'MESSAGE_UPDATE',
MESSAGE_DELETE_BULK: 'MESSAGE_DELETE_BULK',
MESSAGE_REACTION_ADD: 'MESSAGE_REACTION_ADD',
MESSAGE_REACTION_REMOVE: 'MESSAGE_REACTION_REMOVE',
MESSAGE_REACTION_REMOVE_ALL: 'MESSAGE_REACTION_REMOVE_ALL',
USER_UPDATE: 'USER_UPDATE',
USER_NOTE_UPDATE: 'USER_NOTE_UPDATE',
USER_SETTINGS_UPDATE: 'USER_SETTINGS_UPDATE',
PRESENCE_UPDATE: 'PRESENCE_UPDATE',
VOICE_STATE_UPDATE: 'VOICE_STATE_UPDATE',
TYPING_START: 'TYPING_START',
VOICE_SERVER_UPDATE: 'VOICE_SERVER_UPDATE',
RELATIONSHIP_ADD: 'RELATIONSHIP_ADD',
RELATIONSHIP_REMOVE: 'RELATIONSHIP_REMOVE',
};
exports.MessageTypes = [
'DEFAULT',
'RECIPIENT_ADD',
'RECIPIENT_REMOVE',
'CALL',
'CHANNEL_NAME_CHANGE',
'CHANNEL_ICON_CHANGE',
'PINS_ADD',
'GUILD_MEMBER_JOIN',
];
exports.DefaultAvatars = {
BLURPLE: '6debd47ed13483642cf09e832ed0bc1b',
GREY: '322c936a8c8be1b803cd94861bdfa868',
GREEN: 'dd4dbc0016779df1378e7812eabaa04d',
ORANGE: '0e291f67c9274a1abdddeb3fd919cbaa',
RED: '1cbd08c76f8af6dddce02c5138971129',
};
exports.ExplicitContentFilterTypes = [
'DISABLED',
'NON_FRIENDS',
'FRIENDS_AND_NON_FRIENDS',
];
exports.UserSettingsMap = {
/**
* Automatically convert emoticons in your messages to emoji.
* For example, when you type `:-)` Discord will convert it to 😃
* @name ClientUserSettings#convertEmoticons
* @type {boolean}
*/
convert_emoticons: 'convertEmoticons',
/**
* If new guilds should automatically disable DMs between you and its members
* @name ClientUserSettings#defaultGuildsRestricted
* @type {boolean}
*/
default_guilds_restricted: 'defaultGuildsRestricted',
/**
* Automatically detect accounts from services like Steam and Blizzard when you open the Discord client
* @name ClientUserSettings#detectPlatformAccounts
* @type {boolean}
*/
detect_platform_accounts: 'detectPlatformAccounts',
/**
* Developer Mode exposes context menu items helpful for people writing bots using the Discord API
* @name ClientUserSettings#developerMode
* @type {boolean}
*/
developer_mode: 'developerMode',
/**
* Allow playback and usage of the `/tts` command
* @name ClientUserSettings#enableTTSCommand
* @type {boolean}
*/
enable_tts_command: 'enableTTSCommand',
/**
* The theme of the client. Either `light` or `dark`
* @name ClientUserSettings#theme
* @type {String}
*/
theme: 'theme',
/**
* Last status set in the client
* @name ClientUserSettings#status
* @type {PresenceStatus}
*/
status: 'status',
/**
* Display currently running game as status message
* @name ClientUserSettings#showCurrentGame
* @type {boolean}
*/
show_current_game: 'showCurrentGame',
/**
* Display images, videos, and lolcats when uploaded directly to Discord
* @name ClientUserSettings#inlineAttachmentMedia
* @type {boolean}
*/
inline_attachment_media: 'inlineAttachmentMedia',
/**
* Display images, videos, and lolcats when uploaded posted as links in chat
* @name ClientUserSettings#inlineEmbedMedia
* @type {boolean}
*/
inline_embed_media: 'inlineEmbedMedia',
/**
* Language the Discord client will use, as an RFC 3066 language identifier
* @name ClientUserSettings#locale
* @type {string}
*/
locale: 'locale',
/**
* Display messages in compact mode
* @name ClientUserSettings#messageDisplayCompact
* @type {boolean}
*/
message_display_compact: 'messageDisplayCompact',
/**
* Show emoji reactions on messages
* @name ClientUserSettings#renderReactions
* @type {boolean}
*/
render_reactions: 'renderReactions',
/**
* Array of snowflake IDs for guilds, in the order they appear in the Discord client
* @name ClientUserSettings#guildPositions
* @type {Snowflake[]}
*/
guild_positions: 'guildPositions',
/**
* Array of snowflake IDs for guilds which you will not recieve DMs from
* @name ClientUserSettings#restrictedGuilds
* @type {Snowflake[]}
*/
restricted_guilds: 'restrictedGuilds',
explicit_content_filter: function explicitContentFilter(type) { // eslint-disable-line func-name-matching
/**
* Safe direct messaging; force people's messages with images to be scanned before they are sent to you
* one of `DISABLED`, `NON_FRIENDS`, `FRIENDS_AND_NON_FRIENDS`
* @name ClientUserSettings#explicitContentFilter
* @type {string}
*/
return exports.ExplicitContentFilterTypes[type];
},
friend_source_flags: function friendSources(flags) { // eslint-disable-line func-name-matching
/**
* Who can add you as a friend
* @name ClientUserSettings#friendSources
* @type {Object}
* @property {boolean} all Mutual friends and mutual guilds
* @property {boolean} mutualGuilds Only mutual guilds
* @property {boolean} mutualFriends Only mutual friends
*/
return {
all: flags.all || false,
mutualGuilds: flags.all ? true : flags.mutual_guilds || false,
mutualFriends: flags.all ? true : flags.mutualFriends || false,
};
},
};
exports.Colors = {
DEFAULT: 0x000000,
AQUA: 0x1ABC9C,
GREEN: 0x2ECC71,
BLUE: 0x3498DB,
PURPLE: 0x9B59B6,
GOLD: 0xF1C40F,
ORANGE: 0xE67E22,
RED: 0xE74C3C,
GREY: 0x95A5A6,
NAVY: 0x34495E,
DARK_AQUA: 0x11806A,
DARK_GREEN: 0x1F8B4C,
DARK_BLUE: 0x206694,
DARK_PURPLE: 0x71368A,
DARK_GOLD: 0xC27C0E,
DARK_ORANGE: 0xA84300,
DARK_RED: 0x992D22,
DARK_GREY: 0x979C9F,
DARKER_GREY: 0x7F8C8D,
LIGHT_GREY: 0xBCC0C0,
DARK_NAVY: 0x2C3E50,
BLURPLE: 0x7289DA,
GREYPLE: 0x99AAB5,
DARK_BUT_NOT_BLACK: 0x2C2F33,
NOT_QUITE_BLACK: 0x23272A,
};
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6)))
/***/ }),
/* 1 */
/***/ (function(module, exports) {
class AbstractHandler {
constructor(packetManager) {
this.packetManager = packetManager;
}
handle(packet) {
return packet;
}
}
module.exports = AbstractHandler;
/***/ }),
/* 2 */
/***/ (function(module, exports) {
/*
ABOUT ACTIONS
Actions are similar to WebSocket Packet Handlers, but since introducing
the REST API methods, in order to prevent rewriting code to handle data,
"actions" have been introduced. They're basically what Packet Handlers
used to be but they're strictly for manipulating data and making sure
that WebSocket events don't clash with REST methods.
*/
class GenericAction {
constructor(client) {
this.client = client;
}
handle(data) {
return data;
}
}
module.exports = GenericAction;
/***/ }),
/* 3 */
/***/ (function(module, exports) {
/**
* A Map with additional utility methods. This is used throughout discord.js rather than Arrays for anything that has
* an ID, for significantly improved performance and ease-of-use.
* @extends {Map}
*/
class Collection extends Map {
constructor(iterable) {
super(iterable);
/**
* Cached array for the `array()` method - will be reset to `null` whenever `set()` or `delete()` are called.
* @name Collection#_array
* @type {?Array}
* @private
*/
Object.defineProperty(this, '_array', { value: null, writable: true, configurable: true });
/**
* Cached array for the `keyArray()` method - will be reset to `null` whenever `set()` or `delete()` are called.
* @name Collection#_keyArray
* @type {?Array}
* @private
*/
Object.defineProperty(this, '_keyArray', { value: null, writable: true, configurable: true });
}
set(key, val) {
this._array = null;
this._keyArray = null;
return super.set(key, val);
}
delete(key) {
this._array = null;
this._keyArray = null;
return super.delete(key);
}
/**
* Creates an ordered array of the values of this collection, and caches it internally. The array will only be
* reconstructed if an item is added to or removed from the collection, or if you change the length of the array
* itself. If you don't want this caching behaviour, use `Array.from(collection.values())` instead.
* @returns {Array}
*/
array() {
if (!this._array || this._array.length !== this.size) this._array = Array.from(this.values());
return this._array;
}
/**
* Creates an ordered array of the keys of this collection, and caches it internally. The array will only be
* reconstructed if an item is added to or removed from the collection, or if you change the length of the array
* itself. If you don't want this caching behaviour, use `Array.from(collection.keys())` instead.
* @returns {Array}
*/
keyArray() {
if (!this._keyArray || this._keyArray.length !== this.size) this._keyArray = Array.from(this.keys());
return this._keyArray;
}
/**
* Obtains the first item in this collection.
* @returns {*}
*/
first() {
return this.values().next().value;
}
/**
* Obtains the first key in this collection.
* @returns {*}
*/
firstKey() {
return this.keys().next().value;
}
/**
* Obtains the last item in this collection. This relies on the `array()` method, and thus the caching mechanism
* applies here as well.
* @returns {*}
*/
last() {
const arr = this.array();
return arr[arr.length - 1];
}
/**
* Obtains the last key in this collection. This relies on the `keyArray()` method, and thus the caching mechanism
* applies here as well.
* @returns {*}
*/
lastKey() {
const arr = this.keyArray();
return arr[arr.length - 1];
}
/**
* Obtains a random item from this collection. This relies on the `array()` method, and thus the caching mechanism
* applies here as well.
* @returns {*}
*/
random() {
const arr = this.array();
return arr[Math.floor(Math.random() * arr.length)];
}
/**
* Obtains a random key from this collection. This relies on the `keyArray()` method, and thus the caching mechanism
* applies here as well.
* @returns {*}
*/
randomKey() {
const arr = this.keyArray();
return arr[Math.floor(Math.random() * arr.length)];
}
/**
* Searches for all items where their specified property's value is identical to the given value
* (`item[prop] === value`).
* @param {string} prop The property to test against
* @param {*} value The expected value
* @returns {Array}
* @example
* collection.findAll('username', 'Bob');
*/
findAll(prop, value) {
if (typeof prop !== 'string') throw new TypeError('Key must be a string.');
if (typeof value === 'undefined') throw new Error('Value must be specified.');
const results = [];
for (const item of this.values()) {
if (item[prop] === value) results.push(item);
}
return results;
}
/**
* Searches for a single item where its specified property's value is identical to the given value
* (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to
* [Array.find()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/find).
* All collections used in Discord.js are mapped using their `id` property, and if you want to find by id you
* should use the `get` method. See
* [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/get) for details.
* @param {string|Function} propOrFn The property to test against, or the function to test with
* @param {*} [value] The expected value - only applicable and required if using a property for the first argument
* @returns {*}
* @example
* collection.find('username', 'Bob');
* @example
* collection.find(val => val.username === 'Bob');
*/
find(propOrFn, value) {
if (typeof propOrFn === 'string') {
if (typeof value === 'undefined') throw new Error('Value must be specified.');
for (const item of this.values()) {
if (item[propOrFn] === value) return item;
}
return null;
} else if (typeof propOrFn === 'function') {
for (const [key, val] of this) {
if (propOrFn(val, key, this)) return val;
}
return null;
} else {
throw new Error('First argument must be a property string or a function.');
}
}
/* eslint-disable max-len */
/**
* Searches for the key of a single item where its specified property's value is identical to the given value
* (`item[prop] === value`), or the given function returns a truthy value. In the latter case, this is identical to
* [Array.findIndex()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/findIndex).
* @param {string|Function} propOrFn The property to test against, or the function to test with
* @param {*} [value] The expected value - only applicable and required if using a property for the first argument
* @returns {*}
* @example
* collection.findKey('username', 'Bob');
* @example
* collection.findKey(val => val.username === 'Bob');
*/
/* eslint-enable max-len */
findKey(propOrFn, value) {
if (typeof propOrFn === 'string') {
if (typeof value === 'undefined') throw new Error('Value must be specified.');
for (const [key, val] of this) {
if (val[propOrFn] === value) return key;
}
return null;
} else if (typeof propOrFn === 'function') {
for (const [key, val] of this) {
if (propOrFn(val, key, this)) return key;
}
return null;
} else {
throw new Error('First argument must be a property string or a function.');
}
}
/**
* Searches for the existence of a single item where its specified property's value is identical to the given value
* (`item[prop] === value`).
* Do not use this to check for an item by its ID. Instead, use `collection.has(id)`. See
* [MDN](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Map/has) for details.
* @param {string} prop The property to test against
* @param {*} value The expected value
* @returns {boolean}
* @example
* if (collection.exists('username', 'Bob')) {
* console.log('user here!');
* }
*/
exists(prop, value) {
return Boolean(this.find(prop, value));
}
/**
* Identical to
* [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter),
* but returns a Collection instead of an Array.
* @param {Function} fn Function used to test (should return a boolean)
* @param {Object} [thisArg] Value to use as `this` when executing function
* @returns {Collection}
*/
filter(fn, thisArg) {
if (thisArg) fn = fn.bind(thisArg);
const results = new Collection();
for (const [key, val] of this) {
if (fn(val, key, this)) results.set(key, val);
}
return results;
}
/**
* Identical to
* [Array.filter()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/filter).
* @param {Function} fn Function used to test (should return a boolean)
* @param {Object} [thisArg] Value to use as `this` when executing function
* @returns {Array}
*/
filterArray(fn, thisArg) {
if (thisArg) fn = fn.bind(thisArg);
const results = [];
for (const [key, val] of this) {
if (fn(val, key, this)) results.push(val);
}
return results;
}
/**
* Identical to
* [Array.map()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/map).
* @param {Function} fn Function that produces an element of the new array, taking three arguments
* @param {*} [thisArg] Value to use as `this` when executing function
* @returns {Array}
*/
map(fn, thisArg) {
if (thisArg) fn = fn.bind(thisArg);
const arr = new Array(this.size);
let i = 0;
for (const [key, val] of this) arr[i++] = fn(val, key, this);
return arr;
}
/**
* Identical to
* [Array.some()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/some).
* @param {Function} fn Function used to test (should return a boolean)
* @param {Object} [thisArg] Value to use as `this` when executing function
* @returns {boolean}
*/
some(fn, thisArg) {
if (thisArg) fn = fn.bind(thisArg);
for (const [key, val] of this) {
if (fn(val, key, this)) return true;
}
return false;
}
/**
* Identical to
* [Array.every()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/every).
* @param {Function} fn Function used to test (should return a boolean)
* @param {Object} [thisArg] Value to use as `this` when executing function
* @returns {boolean}
*/
every(fn, thisArg) {
if (thisArg) fn = fn.bind(thisArg);
for (const [key, val] of this) {
if (!fn(val, key, this)) return false;
}
return true;
}
/**
* Identical to
* [Array.reduce()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/reduce).
* @param {Function} fn Function used to reduce, taking four arguments; `accumulator`, `currentValue`, `currentKey`,
* and `collection`
* @param {*} [initialValue] Starting value for the accumulator
* @returns {*}
*/
reduce(fn, initialValue) {
let accumulator;
if (typeof initialValue !== 'undefined') {
accumulator = initialValue;
for (const [key, val] of this) accumulator = fn(accumulator, val, key, this);
} else {
let first = true;
for (const [key, val] of this) {
if (first) {
accumulator = val;
first = false;
continue;
}
accumulator = fn(accumulator, val, key, this);
}
}
return accumulator;
}
/**
* Creates an identical shallow copy of this collection.
* @returns {Collection}
* @example const newColl = someColl.clone();
*/
clone() {
return new this.constructor(this);
}
/**
* Combines this collection with others into a new collection. None of the source collections are modified.
* @param {...Collection} collections Collections to merge
* @returns {Collection}
* @example const newColl = someColl.concat(someOtherColl, anotherColl, ohBoyAColl);
*/
concat(...collections) {
const newColl = this.clone();
for (const coll of collections) {
for (const [key, val] of coll) newColl.set(key, val);
}
return newColl;
}
/**
* Calls the `delete()` method on all items that have it.
* @returns {Promise[]}
*/
deleteAll() {
const returns = [];
for (const item of this.values()) {
if (item.delete) returns.push(item.delete());
}
return returns;
}
/**
* Checks if this collection shares identical key-value pairings with another.
* This is different to checking for equality using equal-signs, because
* the collections may be different objects, but contain the same data.
* @param {Collection} collection Collection to compare with
* @returns {boolean} Whether the collections have identical contents
*/
equals(collection) {
if (!collection) return false;
if (this === collection) return true;
if (this.size !== collection.size) return false;
return !this.find((value, key) => {
const testVal = collection.get(key);
return testVal !== value || (testVal === undefined && !collection.has(key));
});
}
/**
* The sort() method sorts the elements of a collection in place and returns the collection.
* The sort is not necessarily stable. The default sort order is according to string Unicode code points.
* @param {Function} [compareFunction] Specifies a function that defines the sort order.
* if omitted, the collection is sorted according to each character's Unicode code point value,
* according to the string conversion of each element.
* @returns {Collection}
*/
sort(compareFunction = (x, y) => +(x > y) || +(x === y) - 1) {
return new Collection(Array.from(this.entries()).sort((a, b) => compareFunction(a[1], b[1], a[0], b[0])));
}
}
module.exports = Collection;
/***/ }),
/* 4 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer) {const snekfetch = __webpack_require__(36);
const Constants = __webpack_require__(0);
const ConstantsHttp = Constants.DefaultOptions.http;
/**
* Contains various general-purpose utility methods. These functions are also available on the base `Discord` object.
*/
class Util {
constructor() {
throw new Error(`The ${this.constructor.name} class may not be instantiated.`);
}
/**
* Splits a string into multiple chunks at a designated character that do not exceed a specific length.
* @param {string} text Content to split
* @param {SplitOptions} [options] Options controlling the behaviour of the split
* @returns {string|string[]}
*/
static splitMessage(text, { maxLength = 1950, char = '\n', prepend = '', append = '' } = {}) {
if (text.length <= maxLength) return text;
const splitText = text.split(char);
if (splitText.length === 1) throw new Error('Message exceeds the max length and contains no split characters.');
const messages = [''];
let msg = 0;
for (let i = 0; i < splitText.length; i++) {
if (messages[msg].length + splitText[i].length + 1 > maxLength) {
messages[msg] += append;
messages.push(prepend);
msg++;
}
messages[msg] += (messages[msg].length > 0 && messages[msg] !== prepend ? char : '') + splitText[i];
}
return messages;
}
/**
* Escapes any Discord-flavour markdown in a string.
* @param {string} text Content to escape
* @param {boolean} [onlyCodeBlock=false] Whether to only escape codeblocks (takes priority)
* @param {boolean} [onlyInlineCode=false] Whether to only escape inline code
* @returns {string}
*/
static escapeMarkdown(text, onlyCodeBlock = false, onlyInlineCode = false) {
if (onlyCodeBlock) return text.replace(/```/g, '`\u200b``');
if (onlyInlineCode) return text.replace(/\\(`|\\)/g, '$1').replace(/(`|\\)/g, '\\$1');
return text.replace(/\\(\*|_|`|~|\\)/g, '$1').replace(/(\*|_|`|~|\\)/g, '\\$1');
}
/**
* Gets the recommended shard count from Discord.
* @param {string} token Discord auth token
* @param {number} [guildsPerShard=1000] Number of guilds per shard
* @returns {Promise} the recommended number of shards
*/
static fetchRecommendedShards(token, guildsPerShard = 1000) {
return new Promise((resolve, reject) => {
if (!token) throw new Error('A token must be provided.');
snekfetch.get(`${ConstantsHttp.host}/api/v${ConstantsHttp.version}${Constants.Endpoints.gateway.bot}`)
.set('Authorization', `Bot ${token.replace(/^Bot\s*/i, '')}`)
.end((err, res) => {
if (err) reject(err);
resolve(res.body.shards * (1000 / guildsPerShard));
});
});
}
/**
* Parses emoji info out of a string. The string must be one of:
* - A UTF-8 emoji (no ID)
* - A URL-encoded UTF-8 emoji (no ID)
* - A Discord custom emoji (`<:name:id>`)
* @param {string} text Emoji string to parse
* @returns {Object} Object with `name` and `id` properties
* @private
*/
static parseEmoji(text) {
if (text.includes('%')) text = decodeURIComponent(text);
if (text.includes(':')) {
const [name, id] = text.split(':');
return { name, id };
} else {
return {
name: text,
id: null,
};
}
}
/**
* Checks whether the arrays are equal, also removes duplicated entries from b.
* @param {Array<*>} a Array which will not be modified.
* @param {Array<*>} b Array to remove duplicated entries from.
* @returns {boolean} boolean Whether the arrays are equal.
* @private
*/
static arraysEqual(a, b) {
if (a === b) return true;
if (a.length !== b.length) return false;
for (const item of a) {
const ind = b.indexOf(item);
if (ind !== -1) b.splice(ind, 1);
}
return b.length === 0;
}
/**
* Shallow-copies an object with its class/prototype intact.
* @param {Object} obj Object to clone
* @returns {Object}
* @private
*/
static cloneObject(obj) {
return Object.assign(Object.create(obj), obj);
}
/**
* Sets default properties on an object that aren't already specified.
* @param {Object} def Default properties
* @param {Object} given Object to assign defaults to
* @returns {Object}
* @private
*/
static mergeDefault(def, given) {
if (!given) return def;
for (const key in def) {
if (!{}.hasOwnProperty.call(given, key)) {
given[key] = def[key];
} else if (given[key] === Object(given[key])) {
given[key] = this.mergeDefault(def[key], given[key]);
}
}
return given;
}
/**
* Converts an ArrayBuffer or string to a Buffer.
* @param {ArrayBuffer|string} ab ArrayBuffer to convert
* @returns {Buffer}
* @private
*/
static convertToBuffer(ab) {
if (typeof ab === 'string') ab = this.str2ab(ab);
return Buffer.from(ab);
}
/**
* Converts a string to an ArrayBuffer.
* @param {string} str String to convert
* @returns {ArrayBuffer}
* @private
*/
static str2ab(str) {
const buffer = new ArrayBuffer(str.length * 2);
const view = new Uint16Array(buffer);
for (var i = 0, strLen = str.length; i < strLen; i++) view[i] = str.charCodeAt(i);
return buffer;
}
/**
* Makes an Error from a plain info object
* @param {Object} obj Error info
* @param {string} obj.name Error type
* @param {string} obj.message Message for the error
* @param {string} obj.stack Stack for the error
* @returns {Error}
* @private
*/
static makeError(obj) {
const err = new Error(obj.message);
err.name = obj.name;
err.stack = obj.stack;
return err;
}
/**
* Makes a plain error info object from an Error
* @param {Error} err Error to get info from
* @returns {Object}
* @private
*/
static makePlainError(err) {
const obj = {};
obj.name = err.name;
obj.message = err.message;
obj.stack = err.stack;
return obj;
}
/**
* Moves an element in an array *in place*
* @param {Array<*>} array Array to modify
* @param {*} element Element to move
* @param {number} newIndex Index or offset to move the element to
* @param {boolean} [offset=false] Move the element by an offset amount rather than to a set index
* @returns {number}
* @private
*/
static moveElementInArray(array, element, newIndex, offset = false) {
const index = array.indexOf(element);
newIndex = (offset ? index : 0) + newIndex;
if (newIndex > -1 && newIndex < array.length) {
const removedElement = array.splice(index, 1)[0];
array.splice(newIndex, 0, removedElement);
}
return array.indexOf(element);
}
}
module.exports = Util;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer))
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(global) {/*!
* The buffer module from node.js, for the browser.
*
* @author Feross Aboukhadijeh
* @license MIT
*/
/* eslint-disable no-proto */
var base64 = __webpack_require__(73)
var ieee754 = __webpack_require__(76)
var isArray = __webpack_require__(54)
exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50
/**
* If `Buffer.TYPED_ARRAY_SUPPORT`:
* === true Use Uint8Array implementation (fastest)
* === false Use Object implementation (most compatible, even IE6)
*
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
* Opera 11.6+, iOS 4.2+.
*
* Due to various browser bugs, sometimes the Object implementation will be used even
* when the browser supports typed arrays.
*
* Note:
*
* - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
* See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
*
* - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
*
* - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
* incorrect length in some situations.
* We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
* get the Object implementation, which is slower but behaves correctly.
*/
Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
? global.TYPED_ARRAY_SUPPORT
: typedArraySupport()
/*
* Export kMaxLength after typed array support is determined.
*/
exports.kMaxLength = kMaxLength()
function typedArraySupport () {
try {
var arr = new Uint8Array(1)
arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
return arr.foo() === 42 && // typed array instances can be augmented
typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
} catch (e) {
return false
}
}
function kMaxLength () {
return Buffer.TYPED_ARRAY_SUPPORT
? 0x7fffffff
: 0x3fffffff
}
function createBuffer (that, length) {
if (kMaxLength() < length) {
throw new RangeError('Invalid typed array length')
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = new Uint8Array(length)
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
if (that === null) {
that = new Buffer(length)
}
that.length = length
}
return that
}
/**
* The Buffer constructor returns instances of `Uint8Array` that have their
* prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
* `Uint8Array`, so the returned instances will have all the node `Buffer` methods
* and the `Uint8Array` methods. Square bracket notation works as expected -- it
* returns a single octet.
*
* The `Uint8Array` prototype remains unmodified.
*/
function Buffer (arg, encodingOrOffset, length) {
if (!Buffer.TYPED_ARRAY_SUPPORT && !(this instanceof Buffer)) {
return new Buffer(arg, encodingOrOffset, length)
}
// Common case.
if (typeof arg === 'number') {
if (typeof encodingOrOffset === 'string') {
throw new Error(
'If encoding is specified then the first argument must be a string'
)
}
return allocUnsafe(this, arg)
}
return from(this, arg, encodingOrOffset, length)
}
Buffer.poolSize = 8192 // not used by this implementation
// TODO: Legacy, not needed anymore. Remove in next major version.
Buffer._augment = function (arr) {
arr.__proto__ = Buffer.prototype
return arr
}
function from (that, value, encodingOrOffset, length) {
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number')
}
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
return fromArrayBuffer(that, value, encodingOrOffset, length)
}
if (typeof value === 'string') {
return fromString(that, value, encodingOrOffset)
}
return fromObject(that, value)
}
/**
* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
* if value is a number.
* Buffer.from(str[, encoding])
* Buffer.from(array)
* Buffer.from(buffer)
* Buffer.from(arrayBuffer[, byteOffset[, length]])
**/
Buffer.from = function (value, encodingOrOffset, length) {
return from(null, value, encodingOrOffset, length)
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
Buffer.prototype.__proto__ = Uint8Array.prototype
Buffer.__proto__ = Uint8Array
if (typeof Symbol !== 'undefined' && Symbol.species &&
Buffer[Symbol.species] === Buffer) {
// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
Object.defineProperty(Buffer, Symbol.species, {
value: null,
configurable: true
})
}
}
function assertSize (size) {
if (typeof size !== 'number') {
throw new TypeError('"size" argument must be a number')
} else if (size < 0) {
throw new RangeError('"size" argument must not be negative')
}
}
function alloc (that, size, fill, encoding) {
assertSize(size)
if (size <= 0) {
return createBuffer(that, size)
}
if (fill !== undefined) {
// Only pay attention to encoding if it's a string. This
// prevents accidentally sending in a number that would
// be interpretted as a start offset.
return typeof encoding === 'string'
? createBuffer(that, size).fill(fill, encoding)
: createBuffer(that, size).fill(fill)
}
return createBuffer(that, size)
}
/**
* Creates a new filled Buffer instance.
* alloc(size[, fill[, encoding]])
**/
Buffer.alloc = function (size, fill, encoding) {
return alloc(null, size, fill, encoding)
}
function allocUnsafe (that, size) {
assertSize(size)
that = createBuffer(that, size < 0 ? 0 : checked(size) | 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) {
for (var i = 0; i < size; ++i) {
that[i] = 0
}
}
return that
}
/**
* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
* */
Buffer.allocUnsafe = function (size) {
return allocUnsafe(null, size)
}
/**
* Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
*/
Buffer.allocUnsafeSlow = function (size) {
return allocUnsafe(null, size)
}
function fromString (that, string, encoding) {
if (typeof encoding !== 'string' || encoding === '') {
encoding = 'utf8'
}
if (!Buffer.isEncoding(encoding)) {
throw new TypeError('"encoding" must be a valid string encoding')
}
var length = byteLength(string, encoding) | 0
that = createBuffer(that, length)
var actual = that.write(string, encoding)
if (actual !== length) {
// Writing a hex string, for example, that contains invalid characters will
// cause everything after the first invalid character to be ignored. (e.g.
// 'abxxcd' will be treated as 'ab')
that = that.slice(0, actual)
}
return that
}
function fromArrayLike (that, array) {
var length = array.length < 0 ? 0 : checked(array.length) | 0
that = createBuffer(that, length)
for (var i = 0; i < length; i += 1) {
that[i] = array[i] & 255
}
return that
}
function fromArrayBuffer (that, array, byteOffset, length) {
array.byteLength // this throws if `array` is not a valid ArrayBuffer
if (byteOffset < 0 || array.byteLength < byteOffset) {
throw new RangeError('\'offset\' is out of bounds')
}
if (array.byteLength < byteOffset + (length || 0)) {
throw new RangeError('\'length\' is out of bounds')
}
if (byteOffset === undefined && length === undefined) {
array = new Uint8Array(array)
} else if (length === undefined) {
array = new Uint8Array(array, byteOffset)
} else {
array = new Uint8Array(array, byteOffset, length)
}
if (Buffer.TYPED_ARRAY_SUPPORT) {
// Return an augmented `Uint8Array` instance, for best performance
that = array
that.__proto__ = Buffer.prototype
} else {
// Fallback: Return an object instance of the Buffer class
that = fromArrayLike(that, array)
}
return that
}
function fromObject (that, obj) {
if (Buffer.isBuffer(obj)) {
var len = checked(obj.length) | 0
that = createBuffer(that, len)
if (that.length === 0) {
return that
}
obj.copy(that, 0, 0, len)
return that
}
if (obj) {
if ((typeof ArrayBuffer !== 'undefined' &&
obj.buffer instanceof ArrayBuffer) || 'length' in obj) {
if (typeof obj.length !== 'number' || isnan(obj.length)) {
return createBuffer(that, 0)
}
return fromArrayLike(that, obj)
}
if (obj.type === 'Buffer' && isArray(obj.data)) {
return fromArrayLike(that, obj.data)
}
}
throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}
function checked (length) {
// Note: cannot use `length < kMaxLength()` here because that fails when
// length is NaN (which is otherwise coerced to zero.)
if (length >= kMaxLength()) {
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
'size: 0x' + kMaxLength().toString(16) + ' bytes')
}
return length | 0
}
function SlowBuffer (length) {
if (+length != length) { // eslint-disable-line eqeqeq
length = 0
}
return Buffer.alloc(+length)
}
Buffer.isBuffer = function isBuffer (b) {
return !!(b != null && b._isBuffer)
}
Buffer.compare = function compare (a, b) {
if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
throw new TypeError('Arguments must be Buffers')
}
if (a === b) return 0
var x = a.length
var y = b.length
for (var i = 0, len = Math.min(x, y); i < len; ++i) {
if (a[i] !== b[i]) {
x = a[i]
y = b[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
Buffer.isEncoding = function isEncoding (encoding) {
switch (String(encoding).toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'latin1':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return true
default:
return false
}
}
Buffer.concat = function concat (list, length) {
if (!isArray(list)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
if (list.length === 0) {
return Buffer.alloc(0)
}
var i
if (length === undefined) {
length = 0
for (i = 0; i < list.length; ++i) {
length += list[i].length
}
}
var buffer = Buffer.allocUnsafe(length)
var pos = 0
for (i = 0; i < list.length; ++i) {
var buf = list[i]
if (!Buffer.isBuffer(buf)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
buf.copy(buffer, pos)
pos += buf.length
}
return buffer
}
function byteLength (string, encoding) {
if (Buffer.isBuffer(string)) {
return string.length
}
if (typeof ArrayBuffer !== 'undefined' && typeof ArrayBuffer.isView === 'function' &&
(ArrayBuffer.isView(string) || string instanceof ArrayBuffer)) {
return string.byteLength
}
if (typeof string !== 'string') {
string = '' + string
}
var len = string.length
if (len === 0) return 0
// Use a for loop to avoid recursion
var loweredCase = false
for (;;) {
switch (encoding) {
case 'ascii':
case 'latin1':
case 'binary':
return len
case 'utf8':
case 'utf-8':
case undefined:
return utf8ToBytes(string).length
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return len * 2
case 'hex':
return len >>> 1
case 'base64':
return base64ToBytes(string).length
default:
if (loweredCase) return utf8ToBytes(string).length // assume utf8
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.byteLength = byteLength
function slowToString (encoding, start, end) {
var loweredCase = false
// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
// property of a typed array.
// This behaves neither like String nor Uint8Array in that we set start/end
// to their upper/lower bounds if the value passed is out of range.
// undefined is handled specially as per ECMA-262 6th Edition,
// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
if (start === undefined || start < 0) {
start = 0
}
// Return early if start > this.length. Done here to prevent potential uint32
// coercion fail below.
if (start > this.length) {
return ''
}
if (end === undefined || end > this.length) {
end = this.length
}
if (end <= 0) {
return ''
}
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
end >>>= 0
start >>>= 0
if (end <= start) {
return ''
}
if (!encoding) encoding = 'utf8'
while (true) {
switch (encoding) {
case 'hex':
return hexSlice(this, start, end)
case 'utf8':
case 'utf-8':
return utf8Slice(this, start, end)
case 'ascii':
return asciiSlice(this, start, end)
case 'latin1':
case 'binary':
return latin1Slice(this, start, end)
case 'base64':
return base64Slice(this, start, end)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return utf16leSlice(this, start, end)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = (encoding + '').toLowerCase()
loweredCase = true
}
}
}
// The property is used by `Buffer.isBuffer` and `is-buffer` (in Safari 5-7) to detect
// Buffer instances.
Buffer.prototype._isBuffer = true
function swap (b, n, m) {
var i = b[n]
b[n] = b[m]
b[m] = i
}
Buffer.prototype.swap16 = function swap16 () {
var len = this.length
if (len % 2 !== 0) {
throw new RangeError('Buffer size must be a multiple of 16-bits')
}
for (var i = 0; i < len; i += 2) {
swap(this, i, i + 1)
}
return this
}
Buffer.prototype.swap32 = function swap32 () {
var len = this.length
if (len % 4 !== 0) {
throw new RangeError('Buffer size must be a multiple of 32-bits')
}
for (var i = 0; i < len; i += 4) {
swap(this, i, i + 3)
swap(this, i + 1, i + 2)
}
return this
}
Buffer.prototype.swap64 = function swap64 () {
var len = this.length
if (len % 8 !== 0) {
throw new RangeError('Buffer size must be a multiple of 64-bits')
}
for (var i = 0; i < len; i += 8) {
swap(this, i, i + 7)
swap(this, i + 1, i + 6)
swap(this, i + 2, i + 5)
swap(this, i + 3, i + 4)
}
return this
}
Buffer.prototype.toString = function toString () {
var length = this.length | 0
if (length === 0) return ''
if (arguments.length === 0) return utf8Slice(this, 0, length)
return slowToString.apply(this, arguments)
}
Buffer.prototype.equals = function equals (b) {
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
if (this === b) return true
return Buffer.compare(this, b) === 0
}
Buffer.prototype.inspect = function inspect () {
var str = ''
var max = exports.INSPECT_MAX_BYTES
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
if (this.length > max) str += ' ... '
}
return ''
}
Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
if (!Buffer.isBuffer(target)) {
throw new TypeError('Argument must be a Buffer')
}
if (start === undefined) {
start = 0
}
if (end === undefined) {
end = target ? target.length : 0
}
if (thisStart === undefined) {
thisStart = 0
}
if (thisEnd === undefined) {
thisEnd = this.length
}
if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
throw new RangeError('out of range index')
}
if (thisStart >= thisEnd && start >= end) {
return 0
}
if (thisStart >= thisEnd) {
return -1
}
if (start >= end) {
return 1
}
start >>>= 0
end >>>= 0
thisStart >>>= 0
thisEnd >>>= 0
if (this === target) return 0
var x = thisEnd - thisStart
var y = end - start
var len = Math.min(x, y)
var thisCopy = this.slice(thisStart, thisEnd)
var targetCopy = target.slice(start, end)
for (var i = 0; i < len; ++i) {
if (thisCopy[i] !== targetCopy[i]) {
x = thisCopy[i]
y = targetCopy[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
// Empty buffer means no match
if (buffer.length === 0) return -1
// Normalize byteOffset
if (typeof byteOffset === 'string') {
encoding = byteOffset
byteOffset = 0
} else if (byteOffset > 0x7fffffff) {
byteOffset = 0x7fffffff
} else if (byteOffset < -0x80000000) {
byteOffset = -0x80000000
}
byteOffset = +byteOffset // Coerce to Number.
if (isNaN(byteOffset)) {
// byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
byteOffset = dir ? 0 : (buffer.length - 1)
}
// Normalize byteOffset: negative offsets start from the end of the buffer
if (byteOffset < 0) byteOffset = buffer.length + byteOffset
if (byteOffset >= buffer.length) {
if (dir) return -1
else byteOffset = buffer.length - 1
} else if (byteOffset < 0) {
if (dir) byteOffset = 0
else return -1
}
// Normalize val
if (typeof val === 'string') {
val = Buffer.from(val, encoding)
}
// Finally, search either indexOf (if dir is true) or lastIndexOf
if (Buffer.isBuffer(val)) {
// Special case: looking for empty string/buffer always fails
if (val.length === 0) {
return -1
}
return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
} else if (typeof val === 'number') {
val = val & 0xFF // Search for a byte value [0-255]
if (Buffer.TYPED_ARRAY_SUPPORT &&
typeof Uint8Array.prototype.indexOf === 'function') {
if (dir) {
return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
} else {
return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
}
}
return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
}
throw new TypeError('val must be string, number or Buffer')
}
function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
var indexSize = 1
var arrLength = arr.length
var valLength = val.length
if (encoding !== undefined) {
encoding = String(encoding).toLowerCase()
if (encoding === 'ucs2' || encoding === 'ucs-2' ||
encoding === 'utf16le' || encoding === 'utf-16le') {
if (arr.length < 2 || val.length < 2) {
return -1
}
indexSize = 2
arrLength /= 2
valLength /= 2
byteOffset /= 2
}
}
function read (buf, i) {
if (indexSize === 1) {
return buf[i]
} else {
return buf.readUInt16BE(i * indexSize)
}
}
var i
if (dir) {
var foundIndex = -1
for (i = byteOffset; i < arrLength; i++) {
if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
if (foundIndex === -1) foundIndex = i
if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
} else {
if (foundIndex !== -1) i -= i - foundIndex
foundIndex = -1
}
}
} else {
if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
for (i = byteOffset; i >= 0; i--) {
var found = true
for (var j = 0; j < valLength; j++) {
if (read(arr, i + j) !== read(val, j)) {
found = false
break
}
}
if (found) return i
}
}
return -1
}
Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
return this.indexOf(val, byteOffset, encoding) !== -1
}
Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}
Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}
function hexWrite (buf, string, offset, length) {
offset = Number(offset) || 0
var remaining = buf.length - offset
if (!length) {
length = remaining
} else {
length = Number(length)
if (length > remaining) {
length = remaining
}
}
// must be an even number of digits
var strLen = string.length
if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
if (length > strLen / 2) {
length = strLen / 2
}
for (var i = 0; i < length; ++i) {
var parsed = parseInt(string.substr(i * 2, 2), 16)
if (isNaN(parsed)) return i
buf[offset + i] = parsed
}
return i
}
function utf8Write (buf, string, offset, length) {
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}
function asciiWrite (buf, string, offset, length) {
return blitBuffer(asciiToBytes(string), buf, offset, length)
}
function latin1Write (buf, string, offset, length) {
return asciiWrite(buf, string, offset, length)
}
function base64Write (buf, string, offset, length) {
return blitBuffer(base64ToBytes(string), buf, offset, length)
}
function ucs2Write (buf, string, offset, length) {
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}
Buffer.prototype.write = function write (string, offset, length, encoding) {
// Buffer#write(string)
if (offset === undefined) {
encoding = 'utf8'
length = this.length
offset = 0
// Buffer#write(string, encoding)
} else if (length === undefined && typeof offset === 'string') {
encoding = offset
length = this.length
offset = 0
// Buffer#write(string, offset[, length][, encoding])
} else if (isFinite(offset)) {
offset = offset | 0
if (isFinite(length)) {
length = length | 0
if (encoding === undefined) encoding = 'utf8'
} else {
encoding = length
length = undefined
}
// legacy write(string, encoding, offset, length) - remove in v0.13
} else {
throw new Error(
'Buffer.write(string, encoding, offset[, length]) is no longer supported'
)
}
var remaining = this.length - offset
if (length === undefined || length > remaining) length = remaining
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
throw new RangeError('Attempt to write outside buffer bounds')
}
if (!encoding) encoding = 'utf8'
var loweredCase = false
for (;;) {
switch (encoding) {
case 'hex':
return hexWrite(this, string, offset, length)
case 'utf8':
case 'utf-8':
return utf8Write(this, string, offset, length)
case 'ascii':
return asciiWrite(this, string, offset, length)
case 'latin1':
case 'binary':
return latin1Write(this, string, offset, length)
case 'base64':
// Warning: maxLength not taken into account in base64Write
return base64Write(this, string, offset, length)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return ucs2Write(this, string, offset, length)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.prototype.toJSON = function toJSON () {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this._arr || this, 0)
}
}
function base64Slice (buf, start, end) {
if (start === 0 && end === buf.length) {
return base64.fromByteArray(buf)
} else {
return base64.fromByteArray(buf.slice(start, end))
}
}
function utf8Slice (buf, start, end) {
end = Math.min(buf.length, end)
var res = []
var i = start
while (i < end) {
var firstByte = buf[i]
var codePoint = null
var bytesPerSequence = (firstByte > 0xEF) ? 4
: (firstByte > 0xDF) ? 3
: (firstByte > 0xBF) ? 2
: 1
if (i + bytesPerSequence <= end) {
var secondByte, thirdByte, fourthByte, tempCodePoint
switch (bytesPerSequence) {
case 1:
if (firstByte < 0x80) {
codePoint = firstByte
}
break
case 2:
secondByte = buf[i + 1]
if ((secondByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
if (tempCodePoint > 0x7F) {
codePoint = tempCodePoint
}
}
break
case 3:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
codePoint = tempCodePoint
}
}
break
case 4:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
fourthByte = buf[i + 3]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
codePoint = tempCodePoint
}
}
}
}
if (codePoint === null) {
// we did not generate a valid codePoint so insert a
// replacement char (U+FFFD) and advance only 1 byte
codePoint = 0xFFFD
bytesPerSequence = 1
} else if (codePoint > 0xFFFF) {
// encode to utf16 (surrogate pair dance)
codePoint -= 0x10000
res.push(codePoint >>> 10 & 0x3FF | 0xD800)
codePoint = 0xDC00 | codePoint & 0x3FF
}
res.push(codePoint)
i += bytesPerSequence
}
return decodeCodePointsArray(res)
}
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000
function decodeCodePointsArray (codePoints) {
var len = codePoints.length
if (len <= MAX_ARGUMENTS_LENGTH) {
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
}
// Decode in chunks to avoid "call stack size exceeded".
var res = ''
var i = 0
while (i < len) {
res += String.fromCharCode.apply(
String,
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
)
}
return res
}
function asciiSlice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i] & 0x7F)
}
return ret
}
function latin1Slice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i])
}
return ret
}
function hexSlice (buf, start, end) {
var len = buf.length
if (!start || start < 0) start = 0
if (!end || end < 0 || end > len) end = len
var out = ''
for (var i = start; i < end; ++i) {
out += toHex(buf[i])
}
return out
}
function utf16leSlice (buf, start, end) {
var bytes = buf.slice(start, end)
var res = ''
for (var i = 0; i < bytes.length; i += 2) {
res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
}
return res
}
Buffer.prototype.slice = function slice (start, end) {
var len = this.length
start = ~~start
end = end === undefined ? len : ~~end
if (start < 0) {
start += len
if (start < 0) start = 0
} else if (start > len) {
start = len
}
if (end < 0) {
end += len
if (end < 0) end = 0
} else if (end > len) {
end = len
}
if (end < start) end = start
var newBuf
if (Buffer.TYPED_ARRAY_SUPPORT) {
newBuf = this.subarray(start, end)
newBuf.__proto__ = Buffer.prototype
} else {
var sliceLen = end - start
newBuf = new Buffer(sliceLen, undefined)
for (var i = 0; i < sliceLen; ++i) {
newBuf[i] = this[i + start]
}
}
return newBuf
}
/*
* Need to make sure that buffer isn't trying to write out of bounds.
*/
function checkOffset (offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}
Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
return val
}
Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
checkOffset(offset, byteLength, this.length)
}
var val = this[offset + --byteLength]
var mul = 1
while (byteLength > 0 && (mul *= 0x100)) {
val += this[offset + --byteLength] * mul
}
return val
}
Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
return this[offset]
}
Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return this[offset] | (this[offset + 1] << 8)
}
Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
return (this[offset] << 8) | this[offset + 1]
}
Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ((this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16)) +
(this[offset + 3] * 0x1000000)
}
Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] * 0x1000000) +
((this[offset + 1] << 16) |
(this[offset + 2] << 8) |
this[offset + 3])
}
Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var i = byteLength
var mul = 1
var val = this[offset + --i]
while (i > 0 && (mul *= 0x100)) {
val += this[offset + --i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
if (!noAssert) checkOffset(offset, 1, this.length)
if (!(this[offset] & 0x80)) return (this[offset])
return ((0xff - this[offset] + 1) * -1)
}
Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset] | (this[offset + 1] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset + 1] | (this[offset] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16) |
(this[offset + 3] << 24)
}
Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] << 24) |
(this[offset + 1] << 16) |
(this[offset + 2] << 8) |
(this[offset + 3])
}
Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, true, 23, 4)
}
Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, false, 23, 4)
}
Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, true, 52, 8)
}
Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, false, 52, 8)
}
function checkInt (buf, value, offset, ext, max, min) {
if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
if (offset + ext > buf.length) throw new RangeError('Index out of range')
}
Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var mul = 1
var i = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
byteLength = byteLength | 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var i = byteLength - 1
var mul = 1
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
this[offset] = (value & 0xff)
return offset + 1
}
function objectWriteUInt16 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; ++i) {
buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
(littleEndian ? i : 1 - i) * 8
}
}
Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
}
return offset + 2
}
Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
}
return offset + 2
}
function objectWriteUInt32 (buf, value, offset, littleEndian) {
if (value < 0) value = 0xffffffff + value + 1
for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; ++i) {
buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
}
}
Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset + 3] = (value >>> 24)
this[offset + 2] = (value >>> 16)
this[offset + 1] = (value >>> 8)
this[offset] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, true)
}
return offset + 4
}
Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
}
return offset + 4
}
Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = 0
var mul = 1
var sub = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) {
var limit = Math.pow(2, 8 * byteLength - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = byteLength - 1
var mul = 1
var sub = 0
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
if (value < 0) value = 0xff + value + 1
this[offset] = (value & 0xff)
return offset + 1
}
Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
} else {
objectWriteUInt16(this, value, offset, true)
}
return offset + 2
}
Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
} else {
objectWriteUInt16(this, value, offset, false)
}
return offset + 2
}
Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
this[offset + 2] = (value >>> 16)
this[offset + 3] = (value >>> 24)
} else {
objectWriteUInt32(this, value, offset, true)
}
return offset + 4
}
Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
value = +value
offset = offset | 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (value < 0) value = 0xffffffff + value + 1
if (Buffer.TYPED_ARRAY_SUPPORT) {
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
} else {
objectWriteUInt32(this, value, offset, false)
}
return offset + 4
}
function checkIEEE754 (buf, value, offset, ext, max, min) {
if (offset + ext > buf.length) throw new RangeError('Index out of range')
if (offset < 0) throw new RangeError('Index out of range')
}
function writeFloat (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
}
ieee754.write(buf, value, offset, littleEndian, 23, 4)
return offset + 4
}
Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
return writeFloat(this, value, offset, true, noAssert)
}
Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
return writeFloat(this, value, offset, false, noAssert)
}
function writeDouble (buf, value, offset, littleEndian, noAssert) {
if (!noAssert) {
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
}
ieee754.write(buf, value, offset, littleEndian, 52, 8)
return offset + 8
}
Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
return writeDouble(this, value, offset, true, noAssert)
}
Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
return writeDouble(this, value, offset, false, noAssert)
}
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
if (!start) start = 0
if (!end && end !== 0) end = this.length
if (targetStart >= target.length) targetStart = target.length
if (!targetStart) targetStart = 0
if (end > 0 && end < start) end = start
// Copy 0 bytes; we're done
if (end === start) return 0
if (target.length === 0 || this.length === 0) return 0
// Fatal error conditions
if (targetStart < 0) {
throw new RangeError('targetStart out of bounds')
}
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
if (end < 0) throw new RangeError('sourceEnd out of bounds')
// Are we oob?
if (end > this.length) end = this.length
if (target.length - targetStart < end - start) {
end = target.length - targetStart + start
}
var len = end - start
var i
if (this === target && start < targetStart && targetStart < end) {
// descending copy from end
for (i = len - 1; i >= 0; --i) {
target[i + targetStart] = this[i + start]
}
} else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
// ascending copy from start
for (i = 0; i < len; ++i) {
target[i + targetStart] = this[i + start]
}
} else {
Uint8Array.prototype.set.call(
target,
this.subarray(start, start + len),
targetStart
)
}
return len
}
// Usage:
// buffer.fill(number[, offset[, end]])
// buffer.fill(buffer[, offset[, end]])
// buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
// Handle string cases:
if (typeof val === 'string') {
if (typeof start === 'string') {
encoding = start
start = 0
end = this.length
} else if (typeof end === 'string') {
encoding = end
end = this.length
}
if (val.length === 1) {
var code = val.charCodeAt(0)
if (code < 256) {
val = code
}
}
if (encoding !== undefined && typeof encoding !== 'string') {
throw new TypeError('encoding must be a string')
}
if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
throw new TypeError('Unknown encoding: ' + encoding)
}
} else if (typeof val === 'number') {
val = val & 255
}
// Invalid ranges are not set to a default, so can range check early.
if (start < 0 || this.length < start || this.length < end) {
throw new RangeError('Out of range index')
}
if (end <= start) {
return this
}
start = start >>> 0
end = end === undefined ? this.length : end >>> 0
if (!val) val = 0
var i
if (typeof val === 'number') {
for (i = start; i < end; ++i) {
this[i] = val
}
} else {
var bytes = Buffer.isBuffer(val)
? val
: utf8ToBytes(new Buffer(val, encoding).toString())
var len = bytes.length
for (i = 0; i < end - start; ++i) {
this[i + start] = bytes[i % len]
}
}
return this
}
// HELPER FUNCTIONS
// ================
var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
function base64clean (str) {
// Node strips out invalid characters like \n and \t from the string, base64-js does not
str = stringtrim(str).replace(INVALID_BASE64_RE, '')
// Node converts strings with length < 2 to ''
if (str.length < 2) return ''
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
while (str.length % 4 !== 0) {
str = str + '='
}
return str
}
function stringtrim (str) {
if (str.trim) return str.trim()
return str.replace(/^\s+|\s+$/g, '')
}
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
}
function utf8ToBytes (string, units) {
units = units || Infinity
var codePoint
var length = string.length
var leadSurrogate = null
var bytes = []
for (var i = 0; i < length; ++i) {
codePoint = string.charCodeAt(i)
// is surrogate component
if (codePoint > 0xD7FF && codePoint < 0xE000) {
// last char was a lead
if (!leadSurrogate) {
// no lead yet
if (codePoint > 0xDBFF) {
// unexpected trail
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
} else if (i + 1 === length) {
// unpaired lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
}
// valid lead
leadSurrogate = codePoint
continue
}
// 2 leads in a row
if (codePoint < 0xDC00) {
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
leadSurrogate = codePoint
continue
}
// valid surrogate pair
codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
} else if (leadSurrogate) {
// valid bmp char, but last char was a lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
}
leadSurrogate = null
// encode utf8
if (codePoint < 0x80) {
if ((units -= 1) < 0) break
bytes.push(codePoint)
} else if (codePoint < 0x800) {
if ((units -= 2) < 0) break
bytes.push(
codePoint >> 0x6 | 0xC0,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x10000) {
if ((units -= 3) < 0) break
bytes.push(
codePoint >> 0xC | 0xE0,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x110000) {
if ((units -= 4) < 0) break
bytes.push(
codePoint >> 0x12 | 0xF0,
codePoint >> 0xC & 0x3F | 0x80,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else {
throw new Error('Invalid code point')
}
}
return bytes
}
function asciiToBytes (str) {
var byteArray = []
for (var i = 0; i < str.length; ++i) {
// Node's code seems to be doing this and not & 0x7F..
byteArray.push(str.charCodeAt(i) & 0xFF)
}
return byteArray
}
function utf16leToBytes (str, units) {
var c, hi, lo
var byteArray = []
for (var i = 0; i < str.length; ++i) {
if ((units -= 2) < 0) break
c = str.charCodeAt(i)
hi = c >> 8
lo = c % 256
byteArray.push(lo)
byteArray.push(hi)
}
return byteArray
}
function base64ToBytes (str) {
return base64.toByteArray(base64clean(str))
}
function blitBuffer (src, dst, offset, length) {
for (var i = 0; i < length; ++i) {
if ((i + offset >= dst.length) || (i >= src.length)) break
dst[i + offset] = src[i]
}
return i
}
function isnan (val) {
return val !== val // eslint-disable-line no-self-compare
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(9)))
/***/ }),
/* 6 */
/***/ (function(module, exports) {
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
}
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
}
} catch (e) {
cachedSetTimeout = defaultSetTimout;
}
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
}
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
}
} ())
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
};
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.binding = function (name) {
throw new Error('process.binding is not supported');
};
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };
/***/ }),
/* 7 */
/***/ (function(module, exports, __webpack_require__) {
const Long = __webpack_require__(32);
// Discord epoch (2015-01-01T00:00:00.000Z)
const EPOCH = 1420070400000;
let INCREMENT = 0;
/**
* A container for useful snowflake-related methods
*/
class SnowflakeUtil {
/**
* A Twitter snowflake, except the epoch is 2015-01-01T00:00:00.000Z
* ```
* If we have a snowflake '266241948824764416' we can represent it as binary:
*
* 64 22 17 12 0
* 000000111011000111100001101001000101000000 00001 00000 000000000000
* number of ms since discord epoch worker pid increment
* ```
* @typedef {string} Snowflake
*/
/**
* Generates a Discord snowflake
* This hardcodes the worker ID as 1 and the process ID as 0.
* @returns {Snowflake} The generated snowflake
*/
static generate() {
if (INCREMENT >= 4095) INCREMENT = 0;
const BINARY = `${pad((Date.now() - EPOCH).toString(2), 42)}0000100000${pad((INCREMENT++).toString(2), 12)}`;
return Long.fromString(BINARY, 2).toString();
}
/**
* A deconstructed snowflake
* @typedef {Object} DeconstructedSnowflake
* @property {number} timestamp Timestamp the snowflake was created
* @property {Date} date Date the snowflake was created
* @property {number} workerID Worker ID in the snowflake
* @property {number} processID Process ID in the snowflake
* @property {number} increment Increment in the snowflake
* @property {string} binary Binary representation of the snowflake
*/
/**
* Deconstructs a Discord snowflake
* @param {Snowflake} snowflake Snowflake to deconstruct
* @returns {DeconstructedSnowflake} Deconstructed snowflake
*/
static deconstruct(snowflake) {
const BINARY = pad(Long.fromString(snowflake).toString(2), 64);
const res = {
timestamp: parseInt(BINARY.substring(0, 42), 2) + EPOCH,
workerID: parseInt(BINARY.substring(42, 47), 2),
processID: parseInt(BINARY.substring(47, 52), 2),
increment: parseInt(BINARY.substring(52, 64), 2),
binary: BINARY,
};
Object.defineProperty(res, 'date', {
get: function get() { return new Date(this.timestamp); },
enumerable: true,
});
return res;
}
}
function pad(v, n, c = '0') {
return String(v).length >= n ? String(v) : (String(c).repeat(n) + v).slice(-n);
}
module.exports = SnowflakeUtil;
/***/ }),
/* 8 */
/***/ (function(module, exports, __webpack_require__) {
const Constants = __webpack_require__(0);
/**
* Data structure that makes it easy to interact with a permission bitfield. All {@link GuildMember}s have a set of
* permissions in their guild, and each channel in the guild may also have {@link PermissionOverwrites} for the member
* that override their default permissions.
*/
class Permissions {
/**
* @param {GuildMember} [member] Member the permissions are for **(deprecated)**
* @param {number|PermissionResolvable[]} permissions Permissions or bitfield to read from
*/
constructor(member, permissions) {
permissions = typeof member === 'object' && !(member instanceof Array) ? permissions : member;
/**
* Member the permissions are for
* @type {GuildMember}
* @deprecated
*/
this.member = typeof member === 'object' ? member : null;
/**
* Bitfield of the packed permissions
* @type {number}
*/
this.bitfield = typeof permissions === 'number' ? permissions : this.constructor.resolve(permissions);
}
/**
* Bitfield of the packed permissions
* @type {number}
* @see {@link Permissions#bitfield}
* @deprecated
* @readonly
*/
get raw() {
return this.bitfield;
}
set raw(raw) {
this.bitfield = raw;
}
/**
* Checks whether the bitfield has a permission, or multiple permissions.
* @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {boolean}
*/
has(permission, checkAdmin = true) {
if (permission instanceof Array) return permission.every(p => this.has(p, checkAdmin));
permission = this.constructor.resolve(permission);
if (checkAdmin && (this.bitfield & this.constructor.FLAGS.ADMINISTRATOR) > 0) return true;
return (this.bitfield & permission) === permission;
}
/**
* Gets all given permissions that are missing from the bitfield.
* @param {PermissionResolvable[]} permissions Permissions to check for
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {PermissionResolvable[]}
*/
missing(permissions, checkAdmin = true) {
return permissions.filter(p => !this.has(p, checkAdmin));
}
/**
* Adds permissions to this one, creating a new instance to represent the new bitfield.
* @param {...PermissionResolvable} permissions Permissions to add
* @returns {Permissions}
*/
add(...permissions) {
let total = 0;
for (let p = 0; p < permissions.length; p++) {
const perm = this.constructor.resolve(permissions[p]);
if ((this.bitfield & perm) !== perm) total |= perm;
}
return new this.constructor(this.member, this.bitfield | total);
}
/**
* Removes permissions to this one, creating a new instance to represent the new bitfield.
* @param {...PermissionResolvable} permissions Permissions to remove
* @returns {Permissions}
*/
remove(...permissions) {
let total = 0;
for (let p = 0; p < permissions.length; p++) {
const perm = this.constructor.resolve(permissions[p]);
if ((this.bitfield & perm) === perm) total |= perm;
}
return new this.constructor(this.member, this.bitfield & ~total);
}
/**
* Gets an object mapping permission name (like `READ_MESSAGES`) to a {@link boolean} indicating whether the
* permission is available.
* @param {boolean} [checkAdmin=true] Whether to allow the administrator permission to override
* @returns {Object}
*/
serialize(checkAdmin = true) {
const serialized = {};
for (const perm in this.constructor.FLAGS) serialized[perm] = this.has(perm, checkAdmin);
return serialized;
}
/**
* Checks whether the user has a certain permission, e.g. `READ_MESSAGES`.
* @param {PermissionResolvable} permission The permission to check for
* @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permission
* @returns {boolean}
* @see {@link Permissions#has}
* @deprecated
*/
hasPermission(permission, explicit = false) {
return this.has(permission, !explicit);
}
/**
* Checks whether the user has all specified permissions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions
* @returns {boolean}
* @see {@link Permissions#has}
* @deprecated
*/
hasPermissions(permissions, explicit = false) {
return this.has(permissions, !explicit);
}
/**
* Checks whether the user has all specified permissions, and lists any missing permissions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the user to explicitly have the exact permissions
* @returns {PermissionResolvable[]}
* @see {@link Permissions#missing}
* @deprecated
*/
missingPermissions(permissions, explicit = false) {
return this.missing(permissions, !explicit);
}
/**
* Data that can be resolved to give a permission number. This can be:
* - A string (see {@link Permissions.flags})
* - A permission number
* @typedef {string|number} PermissionResolvable
*/
/**
* Resolves permissions to their numeric form.
* @param {PermissionResolvable|PermissionResolvable[]} permission - Permission(s) to resolve
* @returns {number}
*/
static resolve(permission) {
if (permission instanceof Array) return permission.map(p => this.resolve(p)).reduce((prev, p) => prev | p, 0);
if (typeof permission === 'string') permission = this.FLAGS[permission];
if (typeof permission !== 'number' || permission < 1) throw new RangeError(Constants.Errors.NOT_A_PERMISSION);
return permission;
}
}
/**
* Numeric permission flags. All available properties:
* - `ADMINISTRATOR` (implicitly has *all* permissions, and bypasses all channel overwrites)
* - `CREATE_INSTANT_INVITE` (create invitations to the guild)
* - `KICK_MEMBERS`
* - `BAN_MEMBERS`
* - `MANAGE_CHANNELS` (edit and reorder channels)
* - `MANAGE_GUILD` (edit the guild information, region, etc.)
* - `ADD_REACTIONS` (add new reactions to messages)
* - `READ_MESSAGES`
* - `SEND_MESSAGES`
* - `SEND_TTS_MESSAGES`
* - `MANAGE_MESSAGES` (delete messages and reactions)
* - `EMBED_LINKS` (links posted will have a preview embedded)
* - `ATTACH_FILES`
* - `READ_MESSAGE_HISTORY` (view messages that were posted prior to opening Discord)
* - `MENTION_EVERYONE`
* - `USE_EXTERNAL_EMOJIS` (use emojis from different guilds)
* - `EXTERNAL_EMOJIS` **(deprecated)**
* - `CONNECT` (connect to a voice channel)
* - `SPEAK` (speak in a voice channel)
* - `MUTE_MEMBERS` (mute members across all voice channels)
* - `DEAFEN_MEMBERS` (deafen members across all voice channels)
* - `MOVE_MEMBERS` (move members between voice channels)
* - `USE_VAD` (use voice activity detection)
* - `CHANGE_NICKNAME`
* - `MANAGE_NICKNAMES` (change other members' nicknames)
* - `MANAGE_ROLES`
* - `MANAGE_ROLES_OR_PERMISSIONS` **(deprecated)**
* - `MANAGE_WEBHOOKS`
* - `MANAGE_EMOJIS`
* @type {Object}
* @see {@link https://discordapp.com/developers/docs/topics/permissions}
*/
Permissions.FLAGS = {
CREATE_INSTANT_INVITE: 1 << 0,
KICK_MEMBERS: 1 << 1,
BAN_MEMBERS: 1 << 2,
ADMINISTRATOR: 1 << 3,
MANAGE_CHANNELS: 1 << 4,
MANAGE_GUILD: 1 << 5,
ADD_REACTIONS: 1 << 6,
READ_MESSAGES: 1 << 10,
SEND_MESSAGES: 1 << 11,
SEND_TTS_MESSAGES: 1 << 12,
MANAGE_MESSAGES: 1 << 13,
EMBED_LINKS: 1 << 14,
ATTACH_FILES: 1 << 15,
READ_MESSAGE_HISTORY: 1 << 16,
MENTION_EVERYONE: 1 << 17,
EXTERNAL_EMOJIS: 1 << 18,
USE_EXTERNAL_EMOJIS: 1 << 18,
CONNECT: 1 << 20,
SPEAK: 1 << 21,
MUTE_MEMBERS: 1 << 22,
DEAFEN_MEMBERS: 1 << 23,
MOVE_MEMBERS: 1 << 24,
USE_VAD: 1 << 25,
CHANGE_NICKNAME: 1 << 26,
MANAGE_NICKNAMES: 1 << 27,
MANAGE_ROLES: 1 << 28,
MANAGE_ROLES_OR_PERMISSIONS: 1 << 28,
MANAGE_WEBHOOKS: 1 << 29,
MANAGE_EMOJIS: 1 << 30,
};
/**
* Bitfield representing every permission combined
* @type {number}
*/
Permissions.ALL = Object.keys(Permissions.FLAGS).reduce((all, p) => all | Permissions.FLAGS[p], 0);
/**
* Bitfield representing the default permissions for users
* @type {number}
*/
Permissions.DEFAULT = 104324097;
/**
* @class EvaluatedPermissions
* @classdesc The final evaluated permissions for a member in a channel
* @see {@link Permissions}
* @deprecated
*/
module.exports = Permissions;
/***/ }),
/* 9 */
/***/ (function(module, exports) {
var g;
// This works in non-strict mode
g = (function() {
return this;
})();
try {
// This works if eval is allowed (see CSP)
g = g || Function("return this")() || (1,eval)("this");
} catch(e) {
// This works if the window reference is available
if(typeof window === "object")
g = window;
}
// g can still be undefined, but nothing to do about it...
// We return undefined, instead of nothing here, so it's
// easier to handle this case. if(!global) { ...}
module.exports = g;
/***/ }),
/* 10 */
/***/ (function(module, exports) {
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
}
});
};
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
}
}
/***/ }),
/* 11 */
/***/ (function(module, exports) {
/**
* Represents a user's presence
*/
class Presence {
constructor(data = {}) {
/**
* The status of the presence:
*
* * **`online`** - user is online
* * **`offline`** - user is offline or invisible
* * **`idle`** - user is AFK
* * **`dnd`** - user is in Do not Disturb
* @type {string}
*/
this.status = data.status || 'offline';
/**
* The game that the user is playing, `null` if they aren't playing a game.
* @type {?Game}
*/
this.game = data.game ? new Game(data.game) : null;
}
update(data) {
this.status = data.status || this.status;
this.game = data.game ? new Game(data.game) : null;
}
/**
* Whether this presence is equal to another
* @param {Presence} presence Presence to compare with
* @returns {boolean}
*/
equals(presence) {
return this === presence || (
presence &&
this.status === presence.status &&
this.game ? this.game.equals(presence.game) : !presence.game
);
}
}
/**
* Represents a game that is part of a user's presence.
*/
class Game {
constructor(data) {
/**
* The name of the game being played
* @type {string}
*/
this.name = data.name;
/**
* The type of the game status
* @type {number}
*/
this.type = data.type;
/**
* If the game is being streamed, a link to the stream
* @type {?string}
*/
this.url = data.url || null;
}
/**
* Whether or not the game is being streamed
* @type {boolean}
* @readonly
*/
get streaming() {
return this.type === 1;
}
/**
* Whether this game is equal to another game
* @param {Game} game Game to compare with
* @returns {boolean}
*/
equals(game) {
return this === game || (
game &&
this.name === game.name &&
this.type === game.type &&
this.url === game.url
);
}
}
exports.Presence = Presence;
exports.Game = Game;
/***/ }),
/* 12 */
/***/ (function(module, exports) {
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
function EventEmitter() {
this._events = this._events || {};
this._maxListeners = this._maxListeners || undefined;
}
module.exports = EventEmitter;
// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;
EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;
// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;
// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function(n) {
if (!isNumber(n) || n < 0 || isNaN(n))
throw TypeError('n must be a positive number');
this._maxListeners = n;
return this;
};
EventEmitter.prototype.emit = function(type) {
var er, handler, len, args, i, listeners;
if (!this._events)
this._events = {};
// If there is no 'error' event listener then throw.
if (type === 'error') {
if (!this._events.error ||
(isObject(this._events.error) && !this._events.error.length)) {
er = arguments[1];
if (er instanceof Error) {
throw er; // Unhandled 'error' event
} else {
// At least give some kind of context to the user
var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
err.context = er;
throw err;
}
}
}
handler = this._events[type];
if (isUndefined(handler))
return false;
if (isFunction(handler)) {
switch (arguments.length) {
// fast cases
case 1:
handler.call(this);
break;
case 2:
handler.call(this, arguments[1]);
break;
case 3:
handler.call(this, arguments[1], arguments[2]);
break;
// slower
default:
args = Array.prototype.slice.call(arguments, 1);
handler.apply(this, args);
}
} else if (isObject(handler)) {
args = Array.prototype.slice.call(arguments, 1);
listeners = handler.slice();
len = listeners.length;
for (i = 0; i < len; i++)
listeners[i].apply(this, args);
}
return true;
};
EventEmitter.prototype.addListener = function(type, listener) {
var m;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events)
this._events = {};
// To avoid recursion in the case that type === "newListener"! Before
// adding it to the listeners, first emit "newListener".
if (this._events.newListener)
this.emit('newListener', type,
isFunction(listener.listener) ?
listener.listener : listener);
if (!this._events[type])
// Optimize the case of one listener. Don't need the extra array object.
this._events[type] = listener;
else if (isObject(this._events[type]))
// If we've already got an array, just append.
this._events[type].push(listener);
else
// Adding the second element, need to change to array.
this._events[type] = [this._events[type], listener];
// Check for listener leak
if (isObject(this._events[type]) && !this._events[type].warned) {
if (!isUndefined(this._maxListeners)) {
m = this._maxListeners;
} else {
m = EventEmitter.defaultMaxListeners;
}
if (m && m > 0 && this._events[type].length > m) {
this._events[type].warned = true;
console.error('(node) warning: possible EventEmitter memory ' +
'leak detected. %d listeners added. ' +
'Use emitter.setMaxListeners() to increase limit.',
this._events[type].length);
if (typeof console.trace === 'function') {
// not supported in IE 10
console.trace();
}
}
}
return this;
};
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
EventEmitter.prototype.once = function(type, listener) {
if (!isFunction(listener))
throw TypeError('listener must be a function');
var fired = false;
function g() {
this.removeListener(type, g);
if (!fired) {
fired = true;
listener.apply(this, arguments);
}
}
g.listener = listener;
this.on(type, g);
return this;
};
// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener = function(type, listener) {
var list, position, length, i;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events || !this._events[type])
return this;
list = this._events[type];
length = list.length;
position = -1;
if (list === listener ||
(isFunction(list.listener) && list.listener === listener)) {
delete this._events[type];
if (this._events.removeListener)
this.emit('removeListener', type, listener);
} else if (isObject(list)) {
for (i = length; i-- > 0;) {
if (list[i] === listener ||
(list[i].listener && list[i].listener === listener)) {
position = i;
break;
}
}
if (position < 0)
return this;
if (list.length === 1) {
list.length = 0;
delete this._events[type];
} else {
list.splice(position, 1);
}
if (this._events.removeListener)
this.emit('removeListener', type, listener);
}
return this;
};
EventEmitter.prototype.removeAllListeners = function(type) {
var key, listeners;
if (!this._events)
return this;
// not listening for removeListener, no need to emit
if (!this._events.removeListener) {
if (arguments.length === 0)
this._events = {};
else if (this._events[type])
delete this._events[type];
return this;
}
// emit removeListener for all listeners on all events
if (arguments.length === 0) {
for (key in this._events) {
if (key === 'removeListener') continue;
this.removeAllListeners(key);
}
this.removeAllListeners('removeListener');
this._events = {};
return this;
}
listeners = this._events[type];
if (isFunction(listeners)) {
this.removeListener(type, listeners);
} else if (listeners) {
// LIFO order
while (listeners.length)
this.removeListener(type, listeners[listeners.length - 1]);
}
delete this._events[type];
return this;
};
EventEmitter.prototype.listeners = function(type) {
var ret;
if (!this._events || !this._events[type])
ret = [];
else if (isFunction(this._events[type]))
ret = [this._events[type]];
else
ret = this._events[type].slice();
return ret;
};
EventEmitter.prototype.listenerCount = function(type) {
if (this._events) {
var evlistener = this._events[type];
if (isFunction(evlistener))
return 1;
else if (evlistener)
return evlistener.length;
}
return 0;
};
EventEmitter.listenerCount = function(emitter, type) {
return emitter.listenerCount(type);
};
function isFunction(arg) {
return typeof arg === 'function';
}
function isNumber(arg) {
return typeof arg === 'number';
}
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
function isUndefined(arg) {
return arg === void 0;
}
/***/ }),
/* 13 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.
/**/
var objectKeys = Object.keys || function (obj) {
var keys = [];
for (var key in obj) {
keys.push(key);
}return keys;
};
/**/
module.exports = Duplex;
/**/
var processNextTick = __webpack_require__(33);
/**/
/**/
var util = __webpack_require__(20);
util.inherits = __webpack_require__(10);
/**/
var Readable = __webpack_require__(55);
var Writable = __webpack_require__(35);
util.inherits(Duplex, Readable);
var keys = objectKeys(Writable.prototype);
for (var v = 0; v < keys.length; v++) {
var method = keys[v];
if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
}
function Duplex(options) {
if (!(this instanceof Duplex)) return new Duplex(options);
Readable.call(this, options);
Writable.call(this, options);
if (options && options.readable === false) this.readable = false;
if (options && options.writable === false) this.writable = false;
this.allowHalfOpen = true;
if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
this.once('end', onend);
}
// the no-half-open enforcer
function onend() {
// if we allow half-open state, or if the writable side ended,
// then we're ok.
if (this.allowHalfOpen || this._writableState.ended) return;
// no more data can be written.
// But allow more writes to happen in this tick.
processNextTick(onEndNT, this);
}
function onEndNT(self) {
self.end();
}
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
/***/ }),
/* 14 */
/***/ (function(module, exports, __webpack_require__) {
const Snowflake = __webpack_require__(7);
/**
* Represents any channel on Discord
*/
class Channel {
constructor(client, data) {
/**
* The client that instantiated the Channel
* @name Channel#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* The type of the channel, either:
* * `dm` - a DM channel
* * `group` - a Group DM channel
* * `text` - a guild text channel
* * `voice` - a guild voice channel
* @type {string}
*/
this.type = null;
if (data) this.setup(data);
}
setup(data) {
/**
* The unique ID of the channel
* @type {Snowflake}
*/
this.id = data.id;
}
/**
* The timestamp the channel was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the channel was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* Deletes the channel
* @returns {Promise}
* @example
* // delete the channel
* channel.delete()
* .then() // success
* .catch(console.error); // log error
*/
delete() {
return this.client.rest.methods.deleteChannel(this);
}
}
module.exports = Channel;
/***/ }),
/* 15 */
/***/ (function(module, exports, __webpack_require__) {
const Snowflake = __webpack_require__(7);
const Permissions = __webpack_require__(8);
/**
* Represents a role on Discord
*/
class Role {
constructor(guild, data) {
/**
* The client that instantiated the role
* @name Role#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: guild.client });
/**
* The guild that the role belongs to
* @type {Guild}
*/
this.guild = guild;
if (data) this.setup(data);
}
setup(data) {
/**
* The ID of the role (unique to the guild it is part of)
* @type {Snowflake}
*/
this.id = data.id;
/**
* The name of the role
* @type {string}
*/
this.name = data.name;
/**
* The base 10 color of the role
* @type {number}
*/
this.color = data.color;
/**
* If true, users that are part of this role will appear in a separate category in the users list
* @type {boolean}
*/
this.hoist = data.hoist;
/**
* The position of the role from the API
* @type {number}
*/
this.position = data.position;
/**
* The permissions bitfield of the role
* @type {number}
*/
this.permissions = data.permissions;
/**
* Whether or not the role is managed by an external service
* @type {boolean}
*/
this.managed = data.managed;
/**
* Whether or not the role can be mentioned by anyone
* @type {boolean}
*/
this.mentionable = data.mentionable;
}
/**
* The timestamp the role was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the role was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The hexadecimal version of the role color, with a leading hashtag.
* @type {string}
* @readonly
*/
get hexColor() {
let col = this.color.toString(16);
while (col.length < 6) col = `0${col}`;
return `#${col}`;
}
/**
* The cached guild members that have this role.
* @type {Collection}
* @readonly
*/
get members() {
return this.guild.members.filter(m => m.roles.has(this.id));
}
/**
* Whether the role is editable by the client user.
* @type {boolean}
* @readonly
*/
get editable() {
if (this.managed) return false;
const clientMember = this.guild.member(this.client.user);
if (!clientMember.hasPermission(Permissions.FLAGS.MANAGE_ROLES_OR_PERMISSIONS)) return false;
return clientMember.highestRole.comparePositionTo(this) > 0;
}
/**
* The position of the role in the role manager
* @type {number}
* @readonly
*/
get calculatedPosition() {
const sorted = this.guild._sortedRoles;
return sorted.array().indexOf(sorted.get(this.id));
}
/**
* Get an object mapping permission names to whether or not the role enables that permission
* @returns {Object}
* @example
* // print the serialized role permissions
* console.log(role.serialize());
*/
serialize() {
return new Permissions(this.permissions).serialize();
}
/**
* Checks if the role has a permission.
* @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for
* @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission
* **(deprecated)**
* @param {boolean} [checkAdmin] Whether to allow the administrator permission to override
* (takes priority over `explicit`)
* @returns {boolean}
* @example
* // see if a role can ban a member
* if (role.hasPermission('BAN_MEMBERS')) {
* console.log('This role can ban members');
* } else {
* console.log('This role can\'t ban members');
* }
*/
hasPermission(permission, explicit = false, checkAdmin) {
return new Permissions(this.permissions).has(
permission, typeof checkAdmin !== 'undefined' ? checkAdmin : !explicit
);
}
/**
* Checks if the role has all specified permissions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permissions
* @returns {boolean}
* @deprecated
*/
hasPermissions(permissions, explicit = false) {
return new Permissions(this.permissions).has(permissions, !explicit);
}
/**
* Compares this role's position to another role's.
* @param {Role} role Role to compare to this one
* @returns {number} Negative number if the this role's position is lower (other role's is higher),
* positive number if the this one is higher (other's is lower), 0 if equal
*/
comparePositionTo(role) {
return this.constructor.comparePositions(this, role);
}
/**
* The data for a role
* @typedef {Object} RoleData
* @property {string} [name] The name of the role
* @property {ColorResolvable} [color] The color of the role, either a hex string or a base 10 number
* @property {boolean} [hoist] Whether or not the role should be hoisted
* @property {number} [position] The position of the role
* @property {string[]} [permissions] The permissions of the role
* @property {boolean} [mentionable] Whether or not the role should be mentionable
*/
/**
* Edits the role
* @param {RoleData} data The new data for the role
* @returns {Promise}
* @example
* // edit a role
* role.edit({name: 'new role'})
* .then(r => console.log(`Edited role ${r}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateGuildRole(this, data);
}
/**
* Set a new name for the role
* @param {string} name The new name of the role
* @returns {Promise}
* @example
* // set the name of the role
* role.setName('new role')
* .then(r => console.log(`Edited name of role ${r}`))
* .catch(console.error);
*/
setName(name) {
return this.edit({ name });
}
/**
* Set a new color for the role
* @param {ColorResolvable} color The color of the role
* @returns {Promise}
* @example
* // set the color of a role
* role.setColor('#FF0000')
* .then(r => console.log(`Set color of role ${r}`))
* .catch(console.error);
*/
setColor(color) {
return this.edit({ color });
}
/**
* Set whether or not the role should be hoisted
* @param {boolean} hoist Whether or not to hoist the role
* @returns {Promise}
* @example
* // set the hoist of the role
* role.setHoist(true)
* .then(r => console.log(`Role hoisted: ${r.hoist}`))
* .catch(console.error);
*/
setHoist(hoist) {
return this.edit({ hoist });
}
/**
* Set the position of the role
* @param {number} position The position of the role
* @param {boolean} [relative=false] Move the position relative to its current value
* @returns {Promise}
* @example
* // set the position of the role
* role.setPosition(1)
* .then(r => console.log(`Role position: ${r.position}`))
* .catch(console.error);
*/
setPosition(position, relative) {
return this.guild.setRolePosition(this, position, relative).then(() => this);
}
/**
* Set the permissions of the role
* @param {string[]} permissions The permissions of the role
* @returns {Promise}
* @example
* // set the permissions of the role
* role.setPermissions(['KICK_MEMBERS', 'BAN_MEMBERS'])
* .then(r => console.log(`Role updated ${r}`))
* .catch(console.error);
*/
setPermissions(permissions) {
return this.edit({ permissions });
}
/**
* Set whether this role is mentionable
* @param {boolean} mentionable Whether this role should be mentionable
* @returns {Promise}
* @example
* // make the role mentionable
* role.setMentionable(true)
* .then(r => console.log(`Role updated ${r}`))
* .catch(console.error);
*/
setMentionable(mentionable) {
return this.edit({ mentionable });
}
/**
* Deletes the role
* @returns {Promise}
* @example
* // delete a role
* role.delete()
* .then(r => console.log(`Deleted role ${r}`))
* .catch(console.error);
*/
delete() {
return this.client.rest.methods.deleteGuildRole(this);
}
/**
* Whether this role equals another role. It compares all properties, so for most operations
* it is advisable to just compare `role.id === role2.id` as it is much faster and is often
* what most users need.
* @param {Role} role Role to compare with
* @returns {boolean}
*/
equals(role) {
return role &&
this.id === role.id &&
this.name === role.name &&
this.color === role.color &&
this.hoist === role.hoist &&
this.position === role.position &&
this.permissions === role.permissions &&
this.managed === role.managed;
}
/**
* When concatenated with a string, this automatically concatenates the role mention rather than the Role object.
* @returns {string}
*/
toString() {
if (this.id === this.guild.id) return '@everyone';
return `<@&${this.id}>`;
}
/**
* Compares the positions of two roles.
* @param {Role} role1 First role to compare
* @param {Role} role2 Second role to compare
* @returns {number} Negative number if the first role's position is lower (second role's is higher),
* positive number if the first's is higher (second's is lower), 0 if equal
*/
static comparePositions(role1, role2) {
if (role1.position === role2.position) return role2.id - role1.id;
return role1.position - role2.position;
}
}
module.exports = Role;
/***/ }),
/* 16 */
/***/ (function(module, exports, __webpack_require__) {
const TextBasedChannel = __webpack_require__(22);
const Constants = __webpack_require__(0);
const Presence = __webpack_require__(11).Presence;
const Snowflake = __webpack_require__(7);
/**
* Represents a user on Discord.
* @implements {TextBasedChannel}
*/
class User {
constructor(client, data) {
/**
* The Client that created the instance of the the User.
* @name User#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
if (data) this.setup(data);
}
setup(data) {
/**
* The ID of the user
* @type {Snowflake}
*/
this.id = data.id;
/**
* The username of the user
* @type {string}
*/
this.username = data.username;
/**
* A discriminator based on username for the user
* @type {string}
*/
this.discriminator = data.discriminator;
/**
* The ID of the user's avatar
* @type {string}
*/
this.avatar = data.avatar;
/**
* Whether or not the user is a bot.
* @type {boolean}
*/
this.bot = Boolean(data.bot);
/**
* The ID of the last message sent by the user, if one was sent.
* @type {?Snowflake}
*/
this.lastMessageID = null;
/**
* The Message object of the last message sent by the user, if one was sent.
* @type {?Message}
*/
this.lastMessage = null;
}
patch(data) {
for (const prop of ['id', 'username', 'discriminator', 'avatar', 'bot']) {
if (typeof data[prop] !== 'undefined') this[prop] = data[prop];
}
if (data.token) this.client.token = data.token;
}
/**
* The timestamp the user was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the user was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The presence of this user
* @type {Presence}
* @readonly
*/
get presence() {
if (this.client.presences.has(this.id)) return this.client.presences.get(this.id);
for (const guild of this.client.guilds.values()) {
if (guild.presences.has(this.id)) return guild.presences.get(this.id);
}
return new Presence();
}
/**
* A link to the user's avatar (if they have one, otherwise null)
* @type {?string}
* @readonly
*/
get avatarURL() {
if (!this.avatar) return null;
return Constants.Endpoints.User(this).Avatar(this.client.options.http.cdn, this.avatar);
}
/**
* A link to the user's default avatar
* @type {string}
* @readonly
*/
get defaultAvatarURL() {
const avatars = Object.keys(Constants.DefaultAvatars);
const avatar = avatars[this.discriminator % avatars.length];
return Constants.Endpoints.CDN(this.client.options.http.host).Asset(`${Constants.DefaultAvatars[avatar]}.png`);
}
/**
* A link to the user's avatar if they have one. Otherwise a link to their default avatar will be returned
* @type {string}
* @readonly
*/
get displayAvatarURL() {
return this.avatarURL || this.defaultAvatarURL;
}
/**
* The discord "tag" for this user
* @type {string}
* @readonly
*/
get tag() {
return `${this.username}#${this.discriminator}`;
}
/**
* The note that is set for the user
* This is only available when using a user account.
* @type {?string}
* @readonly
*/
get note() {
return this.client.user.notes.get(this.id) || null;
}
/**
* Check whether the user is typing in a channel.
* @param {ChannelResolvable} channel The channel to check in
* @returns {boolean}
*/
typingIn(channel) {
channel = this.client.resolver.resolveChannel(channel);
return channel._typing.has(this.id);
}
/**
* Get the time that the user started typing.
* @param {ChannelResolvable} channel The channel to get the time in
* @returns {?Date}
*/
typingSinceIn(channel) {
channel = this.client.resolver.resolveChannel(channel);
return channel._typing.has(this.id) ? new Date(channel._typing.get(this.id).since) : null;
}
/**
* Get the amount of time the user has been typing in a channel for (in milliseconds), or -1 if they're not typing.
* @param {ChannelResolvable} channel The channel to get the time in
* @returns {number}
*/
typingDurationIn(channel) {
channel = this.client.resolver.resolveChannel(channel);
return channel._typing.has(this.id) ? channel._typing.get(this.id).elapsedTime : -1;
}
/**
* The DM between the client's user and this user
* @type {?DMChannel}
* @readonly
*/
get dmChannel() {
return this.client.channels.filter(c => c.type === 'dm').find(c => c.recipient.id === this.id);
}
/**
* Creates a DM channel between the client and the user
* @returns {Promise}
*/
createDM() {
return this.client.rest.methods.createDM(this);
}
/**
* Deletes a DM channel (if one exists) between the client and the user. Resolves with the channel if successful.
* @returns {Promise}
*/
deleteDM() {
return this.client.rest.methods.deleteChannel(this);
}
/**
* Sends a friend request to the user
* This is only available when using a user account.
* @returns {Promise}
*/
addFriend() {
return this.client.rest.methods.addFriend(this);
}
/**
* Removes the user from your friends
* This is only available when using a user account.
* @returns {Promise}
*/
removeFriend() {
return this.client.rest.methods.removeFriend(this);
}
/**
* Blocks the user
* This is only available when using a user account.
* @returns {Promise}
*/
block() {
return this.client.rest.methods.blockUser(this);
}
/**
* Unblocks the user
* This is only available when using a user account.
* @returns {Promise}
*/
unblock() {
return this.client.rest.methods.unblockUser(this);
}
/**
* Get the profile of the user
* This is only available when using a user account.
* @returns {Promise}
*/
fetchProfile() {
return this.client.rest.methods.fetchUserProfile(this);
}
/**
* Sets a note for the user
* This is only available when using a user account.
* @param {string} note The note to set for the user
* @returns {Promise}
*/
setNote(note) {
return this.client.rest.methods.setNote(this, note);
}
/**
* Checks if the user is equal to another. It compares ID, username, discriminator, avatar, and bot flags.
* It is recommended to compare equality by using `user.id === user2.id` unless you want to compare all properties.
* @param {User} user User to compare with
* @returns {boolean}
*/
equals(user) {
let equal = user &&
this.id === user.id &&
this.username === user.username &&
this.discriminator === user.discriminator &&
this.avatar === user.avatar &&
this.bot === Boolean(user.bot);
return equal;
}
/**
* When concatenated with a string, this automatically concatenates the user's mention instead of the User object.
* @returns {string}
* @example
* // logs: Hello from <@123456789>!
* console.log(`Hello from ${user}!`);
*/
toString() {
return `<@${this.id}>`;
}
// These are here only for documentation purposes - they are implemented by TextBasedChannel
/* eslint-disable no-empty-function */
send() {}
sendMessage() {}
sendEmbed() {}
sendFile() {}
sendCode() {}
}
TextBasedChannel.applyToClass(User);
module.exports = User;
/***/ }),
/* 17 */
/***/ (function(module, exports, __webpack_require__) {
const Constants = __webpack_require__(0);
const Collection = __webpack_require__(3);
const Snowflake = __webpack_require__(7);
/**
* Represents a custom emoji
*/
class Emoji {
constructor(guild, data) {
/**
* The Client that instantiated this object
* @name Emoji#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: guild.client });
/**
* The guild this emoji is part of
* @type {Guild}
*/
this.guild = guild;
this.setup(data);
}
setup(data) {
/**
* The ID of the emoji
* @type {Snowflake}
*/
this.id = data.id;
/**
* The name of the emoji
* @type {string}
*/
this.name = data.name;
/**
* Whether or not this emoji requires colons surrounding it
* @type {boolean}
*/
this.requiresColons = data.require_colons;
/**
* Whether this emoji is managed by an external service
* @type {boolean}
*/
this.managed = data.managed;
this._roles = data.roles;
}
/**
* The timestamp the emoji was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the emoji was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* A collection of roles this emoji is active for (empty if all), mapped by role ID.
* @type {Collection}
* @readonly
*/
get roles() {
const roles = new Collection();
for (const role of this._roles) {
if (this.guild.roles.has(role)) roles.set(role, this.guild.roles.get(role));
}
return roles;
}
/**
* The URL to the emoji file
* @type {string}
* @readonly
*/
get url() {
return Constants.Endpoints.CDN(this.client.options.http.host).Emoji(this.id);
}
/**
* The identifier of this emoji, used for message reactions
* @type {string}
* @readonly
*/
get identifier() {
if (this.id) return `${this.name}:${this.id}`;
return encodeURIComponent(this.name);
}
/**
* Data for editing an emoji
* @typedef {Object} EmojiEditData
* @property {string} [name] The name of the emoji
* @property {Collection|Array} [roles] Roles to restrict emoji to
*/
/**
* Edits the emoji
* @param {EmojiEditData} data The new data for the emoji
* @returns {Promise}
* @example
* // edit a emoji
* emoji.edit({name: 'newemoji'})
* .then(e => console.log(`Edited emoji ${e}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateEmoji(this, data);
}
/**
* When concatenated with a string, this automatically returns the emoji mention rather than the object.
* @returns {string}
* @example
* // send an emoji:
* const emoji = guild.emojis.first();
* msg.reply(`Hello! ${emoji}`);
*/
toString() {
return this.requiresColons ? `<:${this.name}:${this.id}>` : this.name;
}
/**
* Whether this emoji is the same as another one
* @param {Emoji|Object} other the emoji to compare it to
* @returns {boolean} whether the emoji is equal to the given emoji or not
*/
equals(other) {
if (other instanceof Emoji) {
return (
other.id === this.id &&
other.name === this.name &&
other.managed === this.managed &&
other.requiresColons === this.requiresColons
);
} else {
return (
other.id === this.id &&
other.name === this.name
);
}
}
}
module.exports = Emoji;
/***/ }),
/* 18 */
/***/ (function(module, exports, __webpack_require__) {
const TextBasedChannel = __webpack_require__(22);
const Role = __webpack_require__(15);
const Permissions = __webpack_require__(8);
const Collection = __webpack_require__(3);
const Presence = __webpack_require__(11).Presence;
/**
* Represents a member of a guild on Discord
* @implements {TextBasedChannel}
*/
class GuildMember {
constructor(guild, data) {
/**
* The Client that instantiated this GuildMember
* @name GuildMember#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: guild.client });
/**
* The guild that this member is part of
* @type {Guild}
*/
this.guild = guild;
/**
* The user that this guild member instance Represents
* @type {User}
*/
this.user = {};
this._roles = [];
if (data) this.setup(data);
/**
* The ID of the last message sent by the member in their guild, if one was sent.
* @type {?Snowflake}
*/
this.lastMessageID = null;
/**
* The Message object of the last message sent by the member in their guild, if one was sent.
* @type {?Message}
*/
this.lastMessage = null;
}
setup(data) {
/**
* Whether this member is deafened server-wide
* @type {boolean}
*/
this.serverDeaf = data.deaf;
/**
* Whether this member is muted server-wide
* @type {boolean}
*/
this.serverMute = data.mute;
/**
* Whether this member is self-muted
* @type {boolean}
*/
this.selfMute = data.self_mute;
/**
* Whether this member is self-deafened
* @type {boolean}
*/
this.selfDeaf = data.self_deaf;
/**
* The voice session ID of this member, if any
* @type {?Snowflake}
*/
this.voiceSessionID = data.session_id;
/**
* The voice channel ID of this member, if any
* @type {?Snowflake}
*/
this.voiceChannelID = data.channel_id;
/**
* Whether this member is speaking
* @type {boolean}
*/
this.speaking = false;
/**
* The nickname of this guild member, if they have one
* @type {?string}
*/
this.nickname = data.nick || null;
/**
* The timestamp the member joined the guild at
* @type {number}
*/
this.joinedTimestamp = new Date(data.joined_at).getTime();
this.user = data.user;
this._roles = data.roles;
}
/**
* The time the member joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* The presence of this guild member
* @type {Presence}
* @readonly
*/
get presence() {
return this.frozenPresence || this.guild.presences.get(this.id) || new Presence();
}
/**
* A list of roles that are applied to this GuildMember, mapped by the role ID.
* @type {Collection}
* @readonly
*/
get roles() {
const list = new Collection();
const everyoneRole = this.guild.roles.get(this.guild.id);
if (everyoneRole) list.set(everyoneRole.id, everyoneRole);
for (const roleID of this._roles) {
const role = this.guild.roles.get(roleID);
if (role) list.set(role.id, role);
}
return list;
}
/**
* The role of the member with the highest position.
* @type {Role}
* @readonly
*/
get highestRole() {
return this.roles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev);
}
/**
* The role of the member used to set their color.
* @type {?Role}
* @readonly
*/
get colorRole() {
const coloredRoles = this.roles.filter(role => role.color);
if (!coloredRoles.size) return null;
return coloredRoles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev);
}
/**
* The displayed color of the member in base 10.
* @type {number}
* @readonly
*/
get displayColor() {
const role = this.colorRole;
return (role && role.color) || 0;
}
/**
* The displayed color of the member in hexadecimal.
* @type {string}
* @readonly
*/
get displayHexColor() {
const role = this.colorRole;
return (role && role.hexColor) || '#000000';
}
/**
* The role of the member used to hoist them in a separate category in the users list.
* @type {?Role}
* @readonly
*/
get hoistRole() {
const hoistedRoles = this.roles.filter(role => role.hoist);
if (!hoistedRoles.size) return null;
return hoistedRoles.reduce((prev, role) => !prev || role.comparePositionTo(prev) > 0 ? role : prev);
}
/**
* Whether this member is muted in any way
* @type {boolean}
* @readonly
*/
get mute() {
return this.selfMute || this.serverMute;
}
/**
* Whether this member is deafened in any way
* @type {boolean}
* @readonly
*/
get deaf() {
return this.selfDeaf || this.serverDeaf;
}
/**
* The voice channel this member is in, if any
* @type {?VoiceChannel}
* @readonly
*/
get voiceChannel() {
return this.guild.channels.get(this.voiceChannelID);
}
/**
* The ID of this user
* @type {Snowflake}
* @readonly
*/
get id() {
return this.user.id;
}
/**
* The nickname of the member, or their username if they don't have one
* @type {string}
* @readonly
*/
get displayName() {
return this.nickname || this.user.username;
}
/**
* The overall set of permissions for the guild member, taking only roles into account
* @type {Permissions}
* @readonly
*/
get permissions() {
if (this.user.id === this.guild.ownerID) return new Permissions(this, Permissions.ALL);
let permissions = 0;
const roles = this.roles;
for (const role of roles.values()) permissions |= role.permissions;
return new Permissions(this, permissions);
}
/**
* Whether the member is kickable by the client user.
* @type {boolean}
* @readonly
*/
get kickable() {
if (this.user.id === this.guild.ownerID) return false;
if (this.user.id === this.client.user.id) return false;
const clientMember = this.guild.member(this.client.user);
if (!clientMember.hasPermission(Permissions.FLAGS.KICK_MEMBERS)) return false;
return clientMember.highestRole.comparePositionTo(this.highestRole) > 0;
}
/**
* Whether the member is bannable by the client user.
* @type {boolean}
* @readonly
*/
get bannable() {
if (this.user.id === this.guild.ownerID) return false;
if (this.user.id === this.client.user.id) return false;
const clientMember = this.guild.member(this.client.user);
if (!clientMember.hasPermission(Permissions.FLAGS.BAN_MEMBERS)) return false;
return clientMember.highestRole.comparePositionTo(this.highestRole) > 0;
}
/**
* Returns `channel.permissionsFor(guildMember)`. Returns permissions for a member in a guild channel,
* taking into account roles and permission overwrites.
* @param {ChannelResolvable} channel Guild channel to use as context
* @returns {?Permissions}
*/
permissionsIn(channel) {
channel = this.client.resolver.resolveChannel(channel);
if (!channel || !channel.guild) throw new Error('Could not resolve channel to a guild channel.');
return channel.permissionsFor(this);
}
/**
* Checks if any of the member's roles have a permission.
* @param {PermissionResolvable|PermissionResolvable[]} permission Permission(s) to check for
* @param {boolean} [explicit=false] Whether to require the role to explicitly have the exact permission
* **(deprecated)**
* @param {boolean} [checkAdmin] Whether to allow the administrator permission to override
* (takes priority over `explicit`)
* @param {boolean} [checkOwner] Whether to allow being the guild's owner to override
* (takes priority over `explicit`)
* @returns {boolean}
*/
hasPermission(permission, explicit = false, checkAdmin, checkOwner) {
if (typeof checkAdmin === 'undefined') checkAdmin = !explicit;
if (typeof checkOwner === 'undefined') checkOwner = !explicit;
if (checkOwner && this.user.id === this.guild.ownerID) return true;
return this.roles.some(r => r.hasPermission(permission, undefined, checkAdmin));
}
/**
* Checks whether the roles of the member allows them to perform specific actions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions
* @returns {boolean}
* @deprecated
*/
hasPermissions(permissions, explicit = false) {
if (!explicit && this.user.id === this.guild.ownerID) return true;
return permissions.every(p => this.hasPermission(p, explicit));
}
/**
* Checks whether the roles of the member allows them to perform specific actions, and lists any missing permissions.
* @param {PermissionResolvable[]} permissions The permissions to check for
* @param {boolean} [explicit=false] Whether to require the member to explicitly have the exact permissions
* @returns {PermissionResolvable[]}
*/
missingPermissions(permissions, explicit = false) {
return permissions.filter(p => !this.hasPermission(p, explicit));
}
/**
* The data for editing a guild member
* @typedef {Object} GuildMemberEditData
* @property {string} [nick] The nickname to set for the member
* @property {Collection|Role[]|Snowflake[]} [roles] The roles or role IDs to apply
* @property {boolean} [mute] Whether or not the member should be muted
* @property {boolean} [deaf] Whether or not the member should be deafened
* @property {ChannelResolvable} [channel] Channel to move member to (if they are connected to voice)
*/
/**
* Edit a guild member
* @param {GuildMemberEditData} data The data to edit the member with
* @returns {Promise}
*/
edit(data) {
return this.client.rest.methods.updateGuildMember(this, data);
}
/**
* Mute/unmute a user
* @param {boolean} mute Whether or not the member should be muted
* @returns {Promise}
*/
setMute(mute) {
return this.edit({ mute });
}
/**
* Deafen/undeafen a user
* @param {boolean} deaf Whether or not the member should be deafened
* @returns {Promise}
*/
setDeaf(deaf) {
return this.edit({ deaf });
}
/**
* Moves the guild member to the given channel.
* @param {ChannelResolvable} channel The channel to move the member to
* @returns {Promise}
*/
setVoiceChannel(channel) {
return this.edit({ channel });
}
/**
* Sets the roles applied to the member.
* @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to apply
* @returns {Promise}
*/
setRoles(roles) {
return this.edit({ roles });
}
/**
* Adds a single role to the member.
* @param {Role|Snowflake} role The role or ID of the role to add
* @returns {Promise}
*/
addRole(role) {
if (!(role instanceof Role)) role = this.guild.roles.get(role);
if (!role) throw new TypeError('Supplied parameter was neither a Role nor a Snowflake.');
return this.client.rest.methods.addMemberRole(this, role);
}
/**
* Adds multiple roles to the member.
* @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to add
* @returns {Promise}
*/
addRoles(roles) {
let allRoles;
if (roles instanceof Collection) {
allRoles = this._roles.slice();
for (const role of roles.values()) allRoles.push(role.id);
} else {
allRoles = this._roles.concat(roles);
}
return this.edit({ roles: allRoles });
}
/**
* Removes a single role from the member.
* @param {Role|Snowflake} role The role or ID of the role to remove
* @returns {Promise}
*/
removeRole(role) {
if (!(role instanceof Role)) role = this.guild.roles.get(role);
if (!role) throw new TypeError('Supplied parameter was neither a Role nor a Snowflake.');
return this.client.rest.methods.removeMemberRole(this, role);
}
/**
* Removes multiple roles from the member.
* @param {Collection|Role[]|Snowflake[]} roles The roles or role IDs to remove
* @returns {Promise}
*/
removeRoles(roles) {
const allRoles = this._roles.slice();
if (roles instanceof Collection) {
for (const role of roles.values()) {
const index = allRoles.indexOf(role.id);
if (index >= 0) allRoles.splice(index, 1);
}
} else {
for (const role of roles) {
const index = allRoles.indexOf(role instanceof Role ? role.id : role);
if (index >= 0) allRoles.splice(index, 1);
}
}
return this.edit({ roles: allRoles });
}
/**
* Set the nickname for the guild member
* @param {string} nick The nickname for the guild member
* @returns {Promise}
*/
setNickname(nick) {
return this.edit({ nick });
}
/**
* Creates a DM channel between the client and the member
* @returns {Promise}
*/
createDM() {
return this.user.createDM();
}
/**
* Deletes any DMs with this guild member
* @returns {Promise}
*/
deleteDM() {
return this.user.deleteDM();
}
/**
* Kick this member from the guild
* @returns {Promise}
*/
kick() {
return this.client.rest.methods.kickGuildMember(this.guild, this);
}
/**
* Ban this guild member
* @param {number} [deleteDays=0] The amount of days worth of messages from this member that should
* also be deleted. Between `0` and `7`.
* @returns {Promise}
* @example
* // ban a guild member
* guildMember.ban(7);
*/
ban(deleteDays = 0) {
return this.client.rest.methods.banGuildMember(this.guild, this, deleteDays);
}
/**
* When concatenated with a string, this automatically concatenates the user's mention instead of the Member object.
* @returns {string}
* @example
* // logs: Hello from <@123456789>!
* console.log(`Hello from ${member}!`);
*/
toString() {
return `<@${this.nickname ? '!' : ''}${this.user.id}>`;
}
// These are here only for documentation purposes - they are implemented by TextBasedChannel
/* eslint-disable no-empty-function */
send() {}
sendMessage() {}
sendEmbed() {}
sendFile() {}
sendCode() {}
}
TextBasedChannel.applyToClass(GuildMember);
module.exports = GuildMember;
/***/ }),
/* 19 */
/***/ (function(module, exports, __webpack_require__) {
const Mentions = __webpack_require__(46);
const Attachment = __webpack_require__(43);
const Embed = __webpack_require__(45);
const MessageReaction = __webpack_require__(47);
const ReactionCollector = __webpack_require__(176);
const Util = __webpack_require__(4);
const Collection = __webpack_require__(3);
const Constants = __webpack_require__(0);
const Permissions = __webpack_require__(8);
let GuildMember;
/**
* Represents a message on Discord
*/
class Message {
constructor(channel, data, client) {
/**
* The Client that instantiated the Message
* @name Message#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* The channel that the message was sent in
* @type {TextChannel|DMChannel|GroupDMChannel}
*/
this.channel = channel;
if (data) this.setup(data);
}
setup(data) { // eslint-disable-line complexity
/**
* The ID of the message (unique in the channel it was sent)
* @type {Snowflake}
*/
this.id = data.id;
/**
* The type of the message
* @type {string}
*/
this.type = Constants.MessageTypes[data.type];
/**
* The content of the message
* @type {string}
*/
this.content = data.content;
/**
* The author of the message
* @type {User}
*/
this.author = this.client.dataManager.newUser(data.author);
/**
* Represents the author of the message as a guild member. Only available if the message comes from a guild
* where the author is still a member.
* @type {?GuildMember}
*/
this.member = this.guild ? this.guild.member(this.author) || null : null;
/**
* Whether or not this message is pinned
* @type {boolean}
*/
this.pinned = data.pinned;
/**
* Whether or not the message was Text-To-Speech
* @type {boolean}
*/
this.tts = data.tts;
/**
* A random number or string used for checking message delivery
* @type {string}
*/
this.nonce = data.nonce;
/**
* Whether or not this message was sent by Discord, not actually a user (e.g. pin notifications)
* @type {boolean}
*/
this.system = data.type === 6;
/**
* A list of embeds in the message - e.g. YouTube Player
* @type {MessageEmbed[]}
*/
this.embeds = data.embeds.map(e => new Embed(this, e));
/**
* A collection of attachments in the message - e.g. Pictures - mapped by their ID.
* @type {Collection}
*/
this.attachments = new Collection();
for (const attachment of data.attachments) this.attachments.set(attachment.id, new Attachment(this, attachment));
/**
* The timestamp the message was sent at
* @type {number}
*/
this.createdTimestamp = new Date(data.timestamp).getTime();
/**
* The timestamp the message was last edited at (if applicable)
* @type {?number}
*/
this.editedTimestamp = data.edited_timestamp ? new Date(data.edited_timestamp).getTime() : null;
/**
* A collection of reactions to this message, mapped by the reaction "id".
* @type {Collection}
*/
this.reactions = new Collection();
if (data.reactions && data.reactions.length > 0) {
for (const reaction of data.reactions) {
const id = reaction.emoji.id ? `${reaction.emoji.name}:${reaction.emoji.id}` : reaction.emoji.name;
this.reactions.set(id, new MessageReaction(this, reaction.emoji, reaction.count, reaction.me));
}
}
/**
* All valid mentions that the message contains
* @type {MessageMentions}
*/
this.mentions = new Mentions(this, data.mentions, data.mention_roles, data.mention_everyone);
/**
* ID of the webhook that sent the message, if applicable
* @type {?Snowflake}
*/
this.webhookID = data.webhook_id || null;
/**
* Whether this message is a hit in a search
* @type {?boolean}
*/
this.hit = typeof data.hit === 'boolean' ? data.hit : null;
/**
* The previous versions of the message, sorted with the most recent first
* @type {Message[]}
* @private
*/
this._edits = [];
}
/**
* Updates the message
* @param {Object} data Raw Discord message update data
* @private
*/
patch(data) {
const clone = Util.cloneObject(this);
this._edits.unshift(clone);
this.editedTimestamp = new Date(data.edited_timestamp).getTime();
if ('content' in data) this.content = data.content;
if ('pinned' in data) this.pinned = data.pinned;
if ('tts' in data) this.tts = data.tts;
if ('embeds' in data) this.embeds = data.embeds.map(e => new Embed(this, e));
else this.embeds = this.embeds.slice();
if ('attachments' in data) {
this.attachments = new Collection();
for (const attachment of data.attachments) this.attachments.set(attachment.id, new Attachment(this, attachment));
} else {
this.attachments = new Collection(this.attachments);
}
this.mentions = new Mentions(
this,
'mentions' in data ? data.mentions : this.mentions.users,
'mentions_roles' in data ? data.mentions_roles : this.mentions.roles,
'mention_everyone' in data ? data.mention_everyone : this.mentions.everyone
);
}
/**
* The time the message was sent
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The time the message was last edited at (if applicable)
* @type {?Date}
* @readonly
*/
get editedAt() {
return this.editedTimestamp ? new Date(this.editedTimestamp) : null;
}
/**
* The guild the message was sent in (if in a guild channel)
* @type {?Guild}
* @readonly
*/
get guild() {
return this.channel.guild || null;
}
/**
* The message contents with all mentions replaced by the equivalent text. If mentions cannot be resolved to a name,
* the relevant mention in the message content will not be converted.
* @type {string}
* @readonly
*/
get cleanContent() {
return this.content
.replace(/@(everyone|here)/g, '@\u200b$1')
.replace(/<@!?[0-9]+>/g, input => {
const id = input.replace(/<|!|>|@/g, '');
if (this.channel.type === 'dm' || this.channel.type === 'group') {
return this.client.users.has(id) ? `@${this.client.users.get(id).username}` : input;
}
const member = this.channel.guild.members.get(id);
if (member) {
if (member.nickname) return `@${member.nickname}`;
return `@${member.user.username}`;
} else {
const user = this.client.users.get(id);
if (user) return `@${user.username}`;
return input;
}
})
.replace(/<#[0-9]+>/g, input => {
const channel = this.client.channels.get(input.replace(/<|#|>/g, ''));
if (channel) return `#${channel.name}`;
return input;
})
.replace(/<@&[0-9]+>/g, input => {
if (this.channel.type === 'dm' || this.channel.type === 'group') return input;
const role = this.guild.roles.get(input.replace(/<|@|>|&/g, ''));
if (role) return `@${role.name}`;
return input;
});
}
/**
* Creates a reaction collector.
* @param {CollectorFilter} filter The filter to apply.
* @param {ReactionCollectorOptions} [options={}] Options to send to the collector.
* @returns {ReactionCollector}
* @example
* // create a reaction collector
* const collector = message.createReactionCollector(
* (reaction, user) => reaction.emoji.id === '👌' && user.id === 'someID',
* { time: 15000 }
* );
* collector.on('collect', r => console.log(`Collected ${r.emoji.name}`));
* collector.on('end', collected => console.log(`Collected ${collected.size} items`));
*/
createReactionCollector(filter, options = {}) {
return new ReactionCollector(this, filter, options);
}
/**
* An object containing the same properties as CollectorOptions, but a few more:
* @typedef {ReactionCollectorOptions} AwaitReactionsOptions
* @property {string[]} [errors] Stop/end reasons that cause the promise to reject
*/
/**
* Similar to createCollector but in promise form. Resolves with a collection of reactions that pass the specified
* filter.
* @param {CollectorFilter} filter The filter function to use
* @param {AwaitReactionsOptions} [options={}] Optional options to pass to the internal collector
* @returns {Promise>}
*/
awaitReactions(filter, options = {}) {
return new Promise((resolve, reject) => {
const collector = this.createReactionCollector(filter, options);
collector.once('end', (reactions, reason) => {
if (options.errors && options.errors.includes(reason)) reject(reactions);
else resolve(reactions);
});
});
}
/**
* An array of cached versions of the message, including the current version.
* Sorted from latest (first) to oldest (last).
* @type {Message[]}
* @readonly
*/
get edits() {
const copy = this._edits.slice();
copy.unshift(this);
return copy;
}
/**
* Whether the message is editable by the client user.
* @type {boolean}
* @readonly
*/
get editable() {
return this.author.id === this.client.user.id;
}
/**
* Whether the message is deletable by the client user.
* @type {boolean}
* @readonly
*/
get deletable() {
return this.author.id === this.client.user.id || (this.guild &&
this.channel.permissionsFor(this.client.user).hasPermission(Permissions.FLAGS.MANAGE_MESSAGES)
);
}
/**
* Whether the message is pinnable by the client user.
* @type {boolean}
* @readonly
*/
get pinnable() {
return !this.guild ||
this.channel.permissionsFor(this.client.user).hasPermission(Permissions.FLAGS.MANAGE_MESSAGES);
}
/**
* Whether or not a user, channel or role is mentioned in this message.
* @param {GuildChannel|User|Role|string} data either a guild channel, user or a role object, or a string representing
* the ID of any of these.
* @returns {boolean}
*/
isMentioned(data) {
data = data && data.id ? data.id : data;
return this.mentions.users.has(data) || this.mentions.channels.has(data) || this.mentions.roles.has(data);
}
/**
* Whether or not a guild member is mentioned in this message. Takes into account
* user mentions, role mentions, and @everyone/@here mentions.
* @param {GuildMember|User} member Member/user to check for a mention of
* @returns {boolean}
*/
isMemberMentioned(member) {
// Lazy-loading is used here to get around a circular dependency that breaks things
if (!GuildMember) GuildMember = __webpack_require__(18);
if (this.mentions.everyone) return true;
if (this.mentions.users.has(member.id)) return true;
if (member instanceof GuildMember && member.roles.some(r => this.mentions.roles.has(r.id))) return true;
return false;
}
/**
* Options that can be passed into editMessage
* @typedef {Object} MessageEditOptions
* @property {Object} [embed] An embed to be added/edited
* @property {string|boolean} [code] Language for optional codeblock formatting to apply
*/
/**
* Edit the content of the message
* @param {StringResolvable} [content] The new content for the message
* @param {MessageEditOptions} [options] The options to provide
* @returns {Promise}
* @example
* // update the content of a message
* message.edit('This is my new content!')
* .then(msg => console.log(`Updated the content of a message from ${msg.author}`))
* .catch(console.error);
*/
edit(content, options) {
if (!options && typeof content === 'object' && !(content instanceof Array)) {
options = content;
content = '';
} else if (!options) {
options = {};
}
return this.client.rest.methods.updateMessage(this, content, options);
}
/**
* Edit the content of the message, with a code block
* @param {string} lang Language for the code block
* @param {StringResolvable} content The new content for the message
* @returns {Promise}
*/
editCode(lang, content) {
content = Util.escapeMarkdown(this.client.resolver.resolveString(content), true);
return this.edit(`\`\`\`${lang || ''}\n${content}\n\`\`\``);
}
/**
* Pins this message to the channel's pinned messages
* @returns {Promise}
*/
pin() {
return this.client.rest.methods.pinMessage(this);
}
/**
* Unpins this message from the channel's pinned messages
* @returns {Promise}
*/
unpin() {
return this.client.rest.methods.unpinMessage(this);
}
/**
* Add a reaction to the message
* @param {string|Emoji|ReactionEmoji} emoji Emoji to react with
* @returns {Promise}
*/
react(emoji) {
emoji = this.client.resolver.resolveEmojiIdentifier(emoji);
if (!emoji) throw new TypeError('Emoji must be a string or Emoji/ReactionEmoji');
return this.client.rest.methods.addMessageReaction(this, emoji);
}
/**
* Remove all reactions from a message
* @returns {Promise}
*/
clearReactions() {
return this.client.rest.methods.removeMessageReactions(this);
}
/**
* Deletes the message
* @param {number} [timeout=0] How long to wait to delete the message in milliseconds
* @returns {Promise}
* @example
* // delete a message
* message.delete()
* .then(msg => console.log(`Deleted message from ${msg.author}`))
* .catch(console.error);
*/
delete(timeout = 0) {
if (timeout <= 0) {
return this.client.rest.methods.deleteMessage(this);
} else {
return new Promise(resolve => {
this.client.setTimeout(() => {
resolve(this.delete());
}, timeout);
});
}
}
/**
* Reply to the message
* @param {StringResolvable} [content] The content for the message
* @param {MessageOptions} [options] The options to provide
* @returns {Promise}
* @example
* // reply to a message
* message.reply('Hey, I\'m a reply!')
* .then(msg => console.log(`Sent a reply to ${msg.author}`))
* .catch(console.error);
*/
reply(content, options) {
if (!options && typeof content === 'object' && !(content instanceof Array)) {
options = content;
content = '';
} else if (!options) {
options = {};
}
return this.channel.send(content, Object.assign(options, { reply: this.member || this.author }));
}
/**
* Marks the message as read
* This is only available when using a user account.
* @returns {Promise}
*/
acknowledge() {
return this.client.rest.methods.ackMessage(this);
}
/**
* Fetches the webhook used to create this message.
* @returns {Promise}
*/
fetchWebhook() {
if (!this.webhookID) return Promise.reject(new Error('The message was not sent by a webhook.'));
return this.client.fetchWebhook(this.webhookID);
}
/**
* Used mainly internally. Whether two messages are identical in properties. If you want to compare messages
* without checking all the properties, use `message.id === message2.id`, which is much more efficient. This
* method allows you to see if there are differences in content, embeds, attachments, nonce and tts properties.
* @param {Message} message The message to compare it to
* @param {Object} rawData Raw data passed through the WebSocket about this message
* @returns {boolean}
*/
equals(message, rawData) {
if (!message) return false;
const embedUpdate = !message.author && !message.attachments;
if (embedUpdate) return this.id === message.id && this.embeds.length === message.embeds.length;
let equal = this.id === message.id &&
this.author.id === message.author.id &&
this.content === message.content &&
this.tts === message.tts &&
this.nonce === message.nonce &&
this.embeds.length === message.embeds.length &&
this.attachments.length === message.attachments.length;
if (equal && rawData) {
equal = this.mentions.everyone === message.mentions.everyone &&
this.createdTimestamp === new Date(rawData.timestamp).getTime() &&
this.editedTimestamp === new Date(rawData.edited_timestamp).getTime();
}
return equal;
}
/**
* When concatenated with a string, this automatically concatenates the message's content instead of the object.
* @returns {string}
* @example
* // logs: Message: This is a message!
* console.log(`Message: ${message}`);
*/
toString() {
return this.content;
}
_addReaction(emoji, user) {
const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : encodeURIComponent(emoji.name);
let reaction;
if (this.reactions.has(emojiID)) {
reaction = this.reactions.get(emojiID);
if (!reaction.me) reaction.me = user.id === this.client.user.id;
} else {
reaction = new MessageReaction(this, emoji, 0, user.id === this.client.user.id);
this.reactions.set(emojiID, reaction);
}
if (!reaction.users.has(user.id)) reaction.users.set(user.id, user);
reaction.count++;
return reaction;
}
_removeReaction(emoji, user) {
const emojiID = emoji.id ? `${emoji.name}:${emoji.id}` : encodeURIComponent(emoji.name);
if (this.reactions.has(emojiID)) {
const reaction = this.reactions.get(emojiID);
if (reaction.users.has(user.id)) {
reaction.users.delete(user.id);
reaction.count--;
if (user.id === this.client.user.id) reaction.me = false;
if (reaction.count <= 0) this.reactions.delete(emojiID);
return reaction;
}
}
return null;
}
_clearReactions() {
this.reactions.clear();
}
}
module.exports = Message;
/***/ }),
/* 20 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(arg) {
if (Array.isArray) {
return Array.isArray(arg);
}
return objectToString(arg) === '[object Array]';
}
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
}
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
}
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
}
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
}
exports.isUndefined = isUndefined;
function isRegExp(re) {
return objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;
function isDate(d) {
return objectToString(d) === '[object Date]';
}
exports.isDate = isDate;
function isError(e) {
return (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
}
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;
exports.isBuffer = Buffer.isBuffer;
function objectToString(o) {
return Object.prototype.toString.call(o);
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer))
/***/ }),
/* 21 */
/***/ (function(module, exports, __webpack_require__) {
exports = module.exports = __webpack_require__(55);
exports.Stream = exports;
exports.Readable = exports;
exports.Writable = __webpack_require__(35);
exports.Duplex = __webpack_require__(13);
exports.Transform = __webpack_require__(56);
exports.PassThrough = __webpack_require__(81);
/***/ }),
/* 22 */
/***/ (function(module, exports, __webpack_require__) {
const path = __webpack_require__(26);
const Message = __webpack_require__(19);
const MessageCollector = __webpack_require__(44);
const Collection = __webpack_require__(3);
/**
* Interface for classes that have text-channel-like features
* @interface
*/
class TextBasedChannel {
constructor() {
/**
* A collection containing the messages sent to this channel.
* @type {Collection}
*/
this.messages = new Collection();
/**
* The ID of the last message in the channel, if one was sent.
* @type {?Snowflake}
*/
this.lastMessageID = null;
/**
* The Message object of the last message in the channel, if one was sent.
* @type {?Message}
*/
this.lastMessage = null;
}
/**
* Options provided when sending or editing a message
* @typedef {Object} MessageOptions
* @property {boolean} [tts=false] Whether or not the message should be spoken aloud
* @property {string} [nonce=''] The nonce for the message
* @property {RichEmbed|Object} [embed] An embed for the message
* (see [here](https://discordapp.com/developers/docs/resources/channel#embed-object) for more details)
* @property {boolean} [disableEveryone=this.client.options.disableEveryone] Whether or not @everyone and @here
* should be replaced with plain-text
* @property {FileOptions|string} [file] A file to send with the message **(deprecated)**
* @property {FileOptions[]|string[]} [files] Files to send with the message
* @property {string|boolean} [code] Language for optional codeblock formatting to apply
* @property {boolean|SplitOptions} [split=false] Whether or not the message should be split into multiple messages if
* it exceeds the character limit. If an object is provided, these are the options for splitting the message.
* @property {UserResolvable} [reply] User to reply to (prefixes the message with a mention, except in DMs)
*/
/**
* @typedef {Object} FileOptions
* @property {BufferResolvable} attachment File to attach
* @property {string} [name='file.jpg'] Filename of the attachment
*/
/**
* Options for splitting a message
* @typedef {Object} SplitOptions
* @property {number} [maxLength=1950] Maximum character length per message piece
* @property {string} [char='\n'] Character to split the message with
* @property {string} [prepend=''] Text to prepend to every piece except the first
* @property {string} [append=''] Text to append to every piece except the last
*/
/**
* Send a message to this channel
* @param {StringResolvable} [content] Text for the message
* @param {MessageOptions} [options={}] Options for the message
* @returns {Promise}
* @example
* // send a message
* channel.send('hello!')
* .then(message => console.log(`Sent message: ${message.content}`))
* .catch(console.error);
*/
send(content, options) {
if (!options && typeof content === 'object' && !(content instanceof Array)) {
options = content;
content = '';
} else if (!options) {
options = {};
}
if (options.embed && options.embed.file) options.file = options.embed.file;
if (options.file) {
if (options.files) options.files.push(options.file);
else options.files = [options.file];
}
if (options.files) {
for (const i in options.files) {
let file = options.files[i];
if (typeof file === 'string') file = { attachment: file };
if (!file.name) {
if (typeof file.attachment === 'string') {
file.name = path.basename(file.attachment);
} else if (file.attachment && file.attachment.path) {
file.name = path.basename(file.attachment.path);
} else {
file.name = 'file.jpg';
}
}
options.files[i] = file;
}
return Promise.all(options.files.map(file =>
this.client.resolver.resolveBuffer(file.attachment).then(buffer => {
file.file = buffer;
return file;
})
)).then(files => this.client.rest.methods.sendMessage(this, content, options, files));
}
return this.client.rest.methods.sendMessage(this, content, options);
}
/**
* Send a message to this channel
* @param {StringResolvable} [content] Text for the message
* @param {MessageOptions} [options={}] Options for the message
* @returns {Promise}
* @example
* // send a message
* channel.sendMessage('hello!')
* .then(message => console.log(`Sent message: ${message.content}`))
* .catch(console.error);
*/
sendMessage(content, options) {
return this.send(content, options);
}
/**
* Send an embed to this channel
* @param {RichEmbed|Object} embed Embed for the message
* @param {string} [content] Text for the message
* @param {MessageOptions} [options] Options for the message
* @returns {Promise}
*/
sendEmbed(embed, content, options) {
if (!options && typeof content === 'object' && !(content instanceof Array)) {
options = content;
content = '';
} else if (!options) {
options = {};
}
return this.send(content, Object.assign(options, { embed }));
}
/**
* Send files to this channel
* @param {FileOptions[]|string[]} files Files to send with the message
* @param {StringResolvable} [content] Text for the message
* @param {MessageOptions} [options] Options for the message
* @returns {Promise}
*/
sendFiles(files, content, options = {}) {
return this.send(content, Object.assign(options, { files }));
}
/**
* Send a file to this channel
* @param {BufferResolvable} attachment File to send
* @param {string} [name='file.jpg'] Name and extension of the file
* @param {StringResolvable} [content] Text for the message
* @param {MessageOptions} [options] Options for the message
* @returns {Promise}
*/
sendFile(attachment, name, content, options = {}) {
return this.sendFiles([{ attachment, name }], content, options);
}
/**
* Send a code block to this channel
* @param {string} lang Language for the code block
* @param {StringResolvable} content Content of the code block
* @param {MessageOptions} [options] Options for the message
* @returns {Promise}
*/
sendCode(lang, content, options = {}) {
return this.send(content, Object.assign(options, { code: lang }));
}
/**
* Gets a single message from this channel, regardless of it being cached or not. Since the single message fetching
* endpoint is reserved for bot accounts, this abstracts the `fetchMessages` method to obtain the single message when
* using a user account.
* @param {Snowflake} messageID ID of the message to get
* @returns {Promise}
* @example
* // get message
* channel.fetchMessage('99539446449315840')
* .then(message => console.log(message.content))
* .catch(console.error);
*/
fetchMessage(messageID) {
if (!this.client.user.bot) {
return this.fetchMessages({ limit: 1, around: messageID }).then(messages => {
const msg = messages.first();
if (msg.id !== messageID) throw new Error('Message not found.');
return msg;
});
}
return this.client.rest.methods.getChannelMessage(this, messageID).then(data => {
const msg = data instanceof Message ? data : new Message(this, data, this.client);
this._cacheMessage(msg);
return msg;
});
}
/**
* The parameters to pass in when requesting previous messages from a channel. `around`, `before` and
* `after` are mutually exclusive. All the parameters are optional.
* @typedef {Object} ChannelLogsQueryOptions
* @property {number} [limit=50] Number of messages to acquire
* @property {Snowflake} [before] ID of a message to get the messages that were posted before it
* @property {Snowflake} [after] ID of a message to get the messages that were posted after it
* @property {Snowflake} [around] ID of a message to get the messages that were posted around it
*/
/**
* Gets the past messages sent in this channel. Resolves with a collection mapping message ID's to Message objects.
* @param {ChannelLogsQueryOptions} [options={}] Query parameters to pass in
* @returns {Promise>}
* @example
* // get messages
* channel.fetchMessages({limit: 10})
* .then(messages => console.log(`Received ${messages.size} messages`))
* .catch(console.error);
*/
fetchMessages(options = {}) {
return this.client.rest.methods.getChannelMessages(this, options).then(data => {
const messages = new Collection();
for (const message of data) {
const msg = new Message(this, message, this.client);
messages.set(message.id, msg);
this._cacheMessage(msg);
}
return messages;
});
}
/**
* Fetches the pinned messages of this channel and returns a collection of them.
* @returns {Promise>}
*/
fetchPinnedMessages() {
return this.client.rest.methods.getChannelPinnedMessages(this).then(data => {
const messages = new Collection();
for (const message of data) {
const msg = new Message(this, message, this.client);
messages.set(message.id, msg);
this._cacheMessage(msg);
}
return messages;
});
}
/**
* @typedef {Object} MessageSearchOptions
* @property {string} [content] Message content
* @property {Snowflake} [maxID] Maximum ID for the filter
* @property {Snowflake} [minID] Minimum ID for the filter
* @property {string} [has] One of `link`, `embed`, `file`, `video`, `image`, or `sound`,
* or add `-` to negate (e.g. `-file`)
* @property {ChannelResolvable} [channel] Channel to limit search to (only for guild search endpoint)
* @property {UserResolvable} [author] Author to limit search
* @property {string} [authorType] One of `user`, `bot`, `webhook`, or add `-` to negate (e.g. `-webhook`)
* @property {string} [sortBy='recent'] `recent` or `relevant`
* @property {string} [sortOrder='desc'] `asc` or `desc`
* @property {number} [contextSize=2] How many messages to get around the matched message (0 to 2)
* @property {number} [limit=25] Maximum number of results to get (1 to 25)
* @property {number} [offset=0] Offset the "pages" of results (since you can only see 25 at a time)
* @property {UserResolvable} [mentions] Mentioned user filter
* @property {boolean} [mentionsEveryone] If everyone is mentioned
* @property {string} [linkHostname] Filter links by hostname
* @property {string} [embedProvider] The name of an embed provider
* @property {string} [embedType] one of `image`, `video`, `url`, `rich`
* @property {string} [attachmentFilename] The name of an attachment
* @property {string} [attachmentExtension] The extension of an attachment
* @property {Date} [before] Date to find messages before
* @property {Date} [after] Date to find messages before
* @property {Date} [during] Date to find messages during (range of date to date + 24 hours)
*/
/**
* Performs a search within the channel.
* @param {MessageSearchOptions} [options={}] Options to pass to the search
* @returns {Promise>}
* An array containing arrays of messages. Each inner array is a search context cluster.
* The message which has triggered the result will have the `hit` property set to `true`.
* @example
* channel.search({
* content: 'discord.js',
* before: '2016-11-17'
* }).then(res => {
* const hit = res.messages[0].find(m => m.hit).content;
* console.log(`I found: **${hit}**, total results: ${res.totalResults}`);
* }).catch(console.error);
*/
search(options) {
return this.client.rest.methods.search(this, options);
}
/**
* Starts a typing indicator in the channel.
* @param {number} [count] The number of times startTyping should be considered to have been called
* @example
* // start typing in a channel
* channel.startTyping();
*/
startTyping(count) {
if (typeof count !== 'undefined' && count < 1) throw new RangeError('Count must be at least 1.');
if (!this.client.user._typing.has(this.id)) {
this.client.user._typing.set(this.id, {
count: count || 1,
interval: this.client.setInterval(() => {
this.client.rest.methods.sendTyping(this.id);
}, 9000),
});
this.client.rest.methods.sendTyping(this.id);
} else {
const entry = this.client.user._typing.get(this.id);
entry.count = count || entry.count + 1;
}
}
/**
* Stops the typing indicator in the channel.
* The indicator will only stop if this is called as many times as startTyping().
* It can take a few seconds for the client user to stop typing.
* @param {boolean} [force=false] Whether or not to reset the call count and force the indicator to stop
* @example
* // stop typing in a channel
* channel.stopTyping();
* @example
* // force typing to fully stop in a channel
* channel.stopTyping(true);
*/
stopTyping(force = false) {
if (this.client.user._typing.has(this.id)) {
const entry = this.client.user._typing.get(this.id);
entry.count--;
if (entry.count <= 0 || force) {
this.client.clearInterval(entry.interval);
this.client.user._typing.delete(this.id);
}
}
}
/**
* Whether or not the typing indicator is being shown in the channel.
* @type {boolean}
* @readonly
*/
get typing() {
return this.client.user._typing.has(this.id);
}
/**
* Number of times `startTyping` has been called.
* @type {number}
* @readonly
*/
get typingCount() {
if (this.client.user._typing.has(this.id)) return this.client.user._typing.get(this.id).count;
return 0;
}
/**
* Creates a Message Collector
* @param {CollectorFilter} filter The filter to create the collector with
* @param {MessageCollectorOptions} [options={}] The options to pass to the collector
* @returns {MessageCollector}
* @deprecated
*/
createCollector(filter, options) {
return this.createMessageCollector(filter, options);
}
/**
* Creates a Message Collector
* @param {CollectorFilter} filter The filter to create the collector with
* @param {MessageCollectorOptions} [options={}] The options to pass to the collector
* @returns {MessageCollector}
* @example
* // create a message collector
* const collector = channel.createCollector(
* m => m.content.includes('discord'),
* { time: 15000 }
* );
* collector.on('message', m => console.log(`Collected ${m.content}`));
* collector.on('end', collected => console.log(`Collected ${collected.size} items`));
*/
createMessageCollector(filter, options = {}) {
return new MessageCollector(this, filter, options);
}
/**
* An object containing the same properties as CollectorOptions, but a few more:
* @typedef {MessageCollectorOptions} AwaitMessagesOptions
* @property {string[]} [errors] Stop/end reasons that cause the promise to reject
*/
/**
* Similar to createCollector but in promise form. Resolves with a collection of messages that pass the specified
* filter.
* @param {CollectorFilter} filter The filter function to use
* @param {AwaitMessagesOptions} [options={}] Optional options to pass to the internal collector
* @returns {Promise>}
* @example
* // await !vote messages
* const filter = m => m.content.startsWith('!vote');
* // errors: ['time'] treats ending because of the time limit as an error
* channel.awaitMessages(filter, { max: 4, time: 60000, errors: ['time'] })
* .then(collected => console.log(collected.size))
* .catch(collected => console.log(`After a minute, only ${collected.size} out of 4 voted.`));
*/
awaitMessages(filter, options = {}) {
return new Promise((resolve, reject) => {
const collector = this.createCollector(filter, options);
collector.once('end', (collection, reason) => {
if (options.errors && options.errors.includes(reason)) {
reject(collection);
} else {
resolve(collection);
}
});
});
}
/**
* Bulk delete given messages that are newer than two weeks
* This is only available when using a bot account.
* @param {Collection|Message[]|number} messages Messages or number of messages to delete
* @param {boolean} [filterOld=false] Filter messages to remove those which are older than two weeks automatically
* @returns {Promise>} Deleted messages
*/
bulkDelete(messages, filterOld = false) {
if (!isNaN(messages)) return this.fetchMessages({ limit: messages }).then(msgs => this.bulkDelete(msgs, filterOld));
if (messages instanceof Array || messages instanceof Collection) {
const messageIDs = messages instanceof Collection ? messages.keyArray() : messages.map(m => m.id);
return this.client.rest.methods.bulkDeleteMessages(this, messageIDs, filterOld);
}
throw new TypeError('The messages must be an Array, Collection, or number.');
}
/**
* Marks all messages in this channel as read
* This is only available when using a user account.
* @returns {Promise}
*/
acknowledge() {
return this.client.rest.methods.ackTextMessage(this);
}
_cacheMessage(message) {
const maxSize = this.client.options.messageCacheMaxSize;
if (maxSize === 0) return null;
if (this.messages.size >= maxSize && maxSize > 0) this.messages.delete(this.messages.firstKey());
this.messages.set(message.id, message);
return message;
}
}
exports.applyToClass = (structure, full = false, ignore = []) => {
const props = ['send', 'sendMessage', 'sendEmbed', 'sendFile', 'sendFiles', 'sendCode'];
if (full) {
props.push(
'_cacheMessage',
'fetchMessages',
'fetchMessage',
'search',
'bulkDelete',
'startTyping',
'stopTyping',
'typing',
'typingCount',
'fetchPinnedMessages',
'createCollector',
'createMessageCollector',
'awaitMessages'
);
}
for (const prop of props) {
if (ignore.includes(prop)) continue;
Object.defineProperty(structure.prototype, prop, Object.getOwnPropertyDescriptor(TextBasedChannel.prototype, prop));
}
};
/***/ }),
/* 23 */
/***/ (function(module, exports) {
exports.endianness = function () { return 'LE' };
exports.hostname = function () {
if (typeof location !== 'undefined') {
return location.hostname
}
else return '';
};
exports.loadavg = function () { return [] };
exports.uptime = function () { return 0 };
exports.freemem = function () {
return Number.MAX_VALUE;
};
exports.totalmem = function () {
return Number.MAX_VALUE;
};
exports.cpus = function () { return [] };
exports.type = function () { return 'Browser' };
exports.release = function () {
if (typeof navigator !== 'undefined') {
return navigator.appVersion;
}
return '';
};
exports.networkInterfaces
= exports.getNetworkInterfaces
= function () { return {} };
exports.arch = function () { return 'javascript' };
exports.platform = function () { return 'browser' };
exports.tmpdir = exports.tmpDir = function () {
return '/tmp';
};
exports.EOL = '\n';
/***/ }),
/* 24 */
/***/ (function(module, exports, __webpack_require__) {
const Long = __webpack_require__(32);
const User = __webpack_require__(16);
const Role = __webpack_require__(15);
const Emoji = __webpack_require__(17);
const Presence = __webpack_require__(11).Presence;
const GuildMember = __webpack_require__(18);
const Constants = __webpack_require__(0);
const Collection = __webpack_require__(3);
const Util = __webpack_require__(4);
const Snowflake = __webpack_require__(7);
/**
* Represents a guild (or a server) on Discord.
* It's recommended to see if a guild is available before performing operations or reading data from it. You can
* check this with `guild.available`.
*/
class Guild {
constructor(client, data) {
/**
* The Client that created the instance of the the Guild.
* @name Guild#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
/**
* A collection of members that are in this guild. The key is the member's ID, the value is the member.
* @type {Collection}
*/
this.members = new Collection();
/**
* A collection of channels that are in this guild. The key is the channel's ID, the value is the channel.
* @type {Collection}
*/
this.channels = new Collection();
/**
* A collection of roles that are in this guild. The key is the role's ID, the value is the role.
* @type {Collection}
*/
this.roles = new Collection();
/**
* A collection of presences in this guild
* @type {Collection}
*/
this.presences = new Collection();
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage.
* @type {boolean}
*/
this.available = false;
/**
* The Unique ID of the Guild, useful for comparisons.
* @type {Snowflake}
*/
this.id = data.id;
} else {
this.available = true;
this.setup(data);
}
}
/**
* Sets up the Guild
* @param {*} data The raw data of the guild
* @private
*/
setup(data) {
/**
* The name of the guild
* @type {string}
*/
this.name = data.name;
/**
* The hash of the guild icon, or null if there is no icon.
* @type {?string}
*/
this.icon = data.icon;
/**
* The hash of the guild splash image, or null if no splash (VIP only)
* @type {?string}
*/
this.splash = data.splash;
/**
* The region the guild is located in
* @type {string}
*/
this.region = data.region;
/**
* The full amount of members in this guild as of `READY`
* @type {number}
*/
this.memberCount = data.member_count || this.memberCount;
/**
* Whether the guild is "large" (has more than 250 members)
* @type {boolean}
*/
this.large = Boolean('large' in data ? data.large : this.large);
/**
* An array of guild features.
* @type {Object[]}
*/
this.features = data.features;
/**
* The ID of the application that created this guild (if applicable)
* @type {?Snowflake}
*/
this.applicationID = data.application_id;
/**
* The time in seconds before a user is counted as "away from keyboard".
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
/**
* The ID of the voice channel where AFK members are moved.
* @type {?string}
*/
this.afkChannelID = data.afk_channel_id;
/**
* Whether embedded images are enabled on this guild.
* @type {boolean}
*/
this.embedEnabled = data.embed_enabled;
/**
* The verification level of the guild.
* @type {number}
*/
this.verificationLevel = data.verification_level;
/**
* The explicit content filter level of the guild.
* @type {number}
*/
this.explicitContentFilter = data.explicit_content_filter;
/**
* The timestamp the client user joined the guild at
* @type {number}
*/
this.joinedTimestamp = data.joined_at ? new Date(data.joined_at).getTime() : this.joinedTimestamp;
this.id = data.id;
this.available = !data.unavailable;
this.features = data.features || this.features || [];
if (data.members) {
this.members.clear();
for (const guildUser of data.members) this._addMember(guildUser, false);
}
if (data.owner_id) {
/**
* The user ID of this guild's owner.
* @type {Snowflake}
*/
this.ownerID = data.owner_id;
}
if (data.channels) {
this.channels.clear();
for (const channel of data.channels) this.client.dataManager.newChannel(channel, this);
}
if (data.roles) {
this.roles.clear();
for (const role of data.roles) {
const newRole = new Role(this, role);
this.roles.set(newRole.id, newRole);
}
}
if (data.presences) {
for (const presence of data.presences) {
this._setPresence(presence.user.id, presence);
}
}
this._rawVoiceStates = new Collection();
if (data.voice_states) {
for (const voiceState of data.voice_states) {
this._rawVoiceStates.set(voiceState.user_id, voiceState);
const member = this.members.get(voiceState.user_id);
if (member) {
member.serverMute = voiceState.mute;
member.serverDeaf = voiceState.deaf;
member.selfMute = voiceState.self_mute;
member.selfDeaf = voiceState.self_deaf;
member.voiceSessionID = voiceState.session_id;
member.voiceChannelID = voiceState.channel_id;
this.channels.get(voiceState.channel_id).members.set(member.user.id, member);
}
}
}
if (!this.emojis) {
/**
* A collection of emojis that are in this guild. The key is the emoji's ID, the value is the emoji.
* @type {Collection}
*/
this.emojis = new Collection();
for (const emoji of data.emojis) this.emojis.set(emoji.id, new Emoji(this, emoji));
} else {
this.client.actions.GuildEmojisUpdate.handle({
guild_id: this.id,
emojis: data.emojis,
});
}
}
/**
* The timestamp the guild was created at
* @type {number}
* @readonly
*/
get createdTimestamp() {
return Snowflake.deconstruct(this.id).timestamp;
}
/**
* The time the guild was created
* @type {Date}
* @readonly
*/
get createdAt() {
return new Date(this.createdTimestamp);
}
/**
* The time the client user joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* Gets the URL to this guild's icon (if it has one, otherwise it returns null)
* @type {?string}
* @readonly
*/
get iconURL() {
if (!this.icon) return null;
return Constants.Endpoints.Guild(this).Icon(this.client.options.http.cdn, this.icon);
}
/**
* Gets the URL to this guild's splash (if it has one, otherwise it returns null)
* @type {?string}
* @readonly
*/
get splashURL() {
if (!this.splash) return null;
return Constants.Endpoints.Guild(this).Splash(this.client.options.http.cdn, this.splash);
}
/**
* The owner of the guild
* @type {GuildMember}
* @readonly
*/
get owner() {
return this.members.get(this.ownerID);
}
/**
* If the client is connected to any voice channel in this guild, this will be the relevant VoiceConnection.
* @type {?VoiceConnection}
* @readonly
*/
get voiceConnection() {
if (this.client.browser) return null;
return this.client.voice.connections.get(this.id) || null;
}
/**
* The `#general` TextChannel of the guild.
* @type {TextChannel}
* @readonly
*/
get defaultChannel() {
return this.channels.get(this.id);
}
/**
* Get the position of this guild
* This is only available when using a user account.
* @type {?number}
*/
get position() {
if (this.client.user.bot) return null;
if (!this.client.user.settings.guildPositions) return null;
return this.client.user.settings.guildPositions.indexOf(this.id);
}
/*
* The `@everyone` Role of the guild.
* @type {Role}
* @readonly
*/
get defaultRole() {
return this.roles.get(this.id);
}
/**
* Fetches a collection of roles in the current guild sorted by position.
* @type {Collection}
* @readonly
* @private
*/
get _sortedRoles() {
return this._sortPositionWithID(this.roles);
}
/**
* Returns the GuildMember form of a User object, if the user is present in the guild.
* @param {UserResolvable} user The user that you want to obtain the GuildMember of
* @returns {?GuildMember}
* @example
* // get the guild member of a user
* const member = guild.member(message.author);
*/
member(user) {
return this.client.resolver.resolveGuildMember(this, user);
}
/**
* Fetch a collection of banned users in this guild.
* @returns {Promise>}
*/
fetchBans() {
return this.client.rest.methods.getGuildBans(this);
}
/**
* Fetch a collection of invites to this guild. Resolves with a collection mapping invites by their codes.
* @returns {Promise>}
*/
fetchInvites() {
return this.client.rest.methods.getGuildInvites(this);
}
/**
* Fetch all webhooks for the guild.
* @returns {Collection}
*/
fetchWebhooks() {
return this.client.rest.methods.getGuildWebhooks(this);
}
/**
* Fetch available voice regions
* @returns {Collection}
*/
fetchVoiceRegions() {
return this.client.rest.methods.fetchVoiceRegions(this.id);
}
/**
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
* @param {UserResolvable} user User to add to the guild
* @param {Object} options Options for the addition
* @param {string} options.accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
* bot's application
* @param {string} [options.nick] Nickname to give the member (requires `MANAGE_NICKNAMES`)
* @param {Collection|Role[]|Snowflake[]} [options.roles] Roles to add to the member
* (requires `MANAGE_ROLES`)
* @param {boolean} [options.mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
* @param {boolean} [options.deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
* @returns {Promise}
*/
addMember(user, options) {
if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
return this.client.rest.methods.putGuildMember(this, user, options);
}
/**
* Fetch a single guild member from a user.
* @param {UserResolvable} user The user to fetch the member for
* @param {boolean} [cache=true] Insert the user into the users cache
* @returns {Promise}
*/
fetchMember(user, cache = true) {
user = this.client.resolver.resolveUser(user);
if (!user) return Promise.reject(new Error('User is not cached. Use Client.fetchUser first.'));
if (this.members.has(user.id)) return Promise.resolve(this.members.get(user.id));
return this.client.rest.methods.getGuildMember(this, user, cache);
}
/**
* Fetches all the members in the guild, even if they are offline. If the guild has less than 250 members,
* this should not be necessary.
* @param {string} [query=''] Limit fetch to members with similar usernames
* @param {number} [limit=0] Maximum number of members to request
* @returns {Promise}
*/
fetchMembers(query = '', limit = 0) {
return new Promise((resolve, reject) => {
if (this.memberCount === this.members.size) {
// Uncomment in v12
// resolve(this.members)
resolve(this);
return;
}
this.client.ws.send({
op: Constants.OPCodes.REQUEST_GUILD_MEMBERS,
d: {
guild_id: this.id,
query,
limit,
},
});
const handler = (members, guild) => {
if (guild.id !== this.id) return;
if (this.memberCount === this.members.size || members.length < 1000) {
this.client.removeListener(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
// Uncomment in v12
// resolve(this.members)
resolve(this);
}
};
this.client.on(Constants.Events.GUILD_MEMBERS_CHUNK, handler);
this.client.setTimeout(() => reject(new Error('Members didn\'t arrive in time.')), 120 * 1000);
});
}
/**
* Performs a search within the entire guild.
* @param {MessageSearchOptions} [options={}] Options to pass to the search
* @returns {Promise>}
* An array containing arrays of messages. Each inner array is a search context cluster.
* The message which has triggered the result will have the `hit` property set to `true`.
* @example
* guild.search({
* content: 'discord.js',
* before: '2016-11-17'
* }).then(res => {
* const hit = res.messages[0].find(m => m.hit).content;
* console.log(`I found: **${hit}**, total results: ${res.totalResults}`);
* }).catch(console.error);
*/
search(options) {
return this.client.rest.methods.search(this, options);
}
/**
* The data for editing a guild
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {string} [region] The region of the guild
* @property {number} [verificationLevel] The verification level of the guild
* @property {ChannelResolvable} [afkChannel] The AFK channel of the guild
* @property {number} [afkTimeout] The AFK timeout of the guild
* @property {Base64Resolvable} [icon] The icon of the guild
* @property {GuildMemberResolvable} [owner] The owner of the guild
* @property {Base64Resolvable} [splash] The splash screen of the guild
*/
/**
* Updates the Guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @returns {Promise}
* @example
* // set the guild name and region
* guild.edit({
* name: 'Discord Guild',
* region: 'london',
* })
* .then(updated => console.log(`New guild name ${updated.name} in region ${updated.region}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateGuild(this, data);
}
/**
* Edit the name of the guild.
* @param {string} name The new name of the guild
* @returns {Promise}
* @example
* // edit the guild name
* guild.setName('Discord Guild')
* .then(updated => console.log(`Updated guild name to ${guild.name}`))
* .catch(console.error);
*/
setName(name) {
return this.edit({ name });
}
/**
* Edit the region of the guild.
* @param {string} region The new region of the guild.
* @returns {Promise}
* @example
* // edit the guild region
* guild.setRegion('london')
* .then(updated => console.log(`Updated guild region to ${guild.region}`))
* .catch(console.error);
*/
setRegion(region) {
return this.edit({ region });
}
/**
* Edit the verification level of the guild.
* @param {number} verificationLevel The new verification level of the guild
* @returns {Promise}
* @example
* // edit the guild verification level
* guild.setVerificationLevel(1)
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
* .catch(console.error);
*/
setVerificationLevel(verificationLevel) {
return this.edit({ verificationLevel });
}
/**
* Edit the AFK channel of the guild.
* @param {ChannelResolvable} afkChannel The new AFK channel
* @returns {Promise}
* @example
* // edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel}`))
* .catch(console.error);
*/
setAFKChannel(afkChannel) {
return this.edit({ afkChannel });
}
/**
* Edit the AFK timeout of the guild.
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @returns {Promise}
* @example
* // edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
* .catch(console.error);
*/
setAFKTimeout(afkTimeout) {
return this.edit({ afkTimeout });
}
/**
* Set a new guild icon.
* @param {Base64Resolvable} icon The new icon of the guild
* @returns {Promise}
* @example
* // edit the guild icon
* guild.setIcon(fs.readFileSync('./icon.png'))
* .then(updated => console.log('Updated the guild icon'))
* .catch(console.error);
*/
setIcon(icon) {
return this.edit({ icon });
}
/**
* Sets a new owner of the guild.
* @param {GuildMemberResolvable} owner The new owner of the guild
* @returns {Promise}
* @example
* // edit the guild owner
* guild.setOwner(guild.members.first())
* .then(updated => console.log(`Updated the guild owner to ${updated.owner.username}`))
* .catch(console.error);
*/
setOwner(owner) {
return this.edit({ owner });
}
/**
* Set a new guild splash screen.
* @param {Base64Resolvable} splash The new splash screen of the guild
* @returns {Promise}
* @example
* // edit the guild splash
* guild.setIcon(fs.readFileSync('./splash.png'))
* .then(updated => console.log('Updated the guild splash'))
* .catch(console.error);
*/
setSplash(splash) {
return this.edit({ splash });
}
/**
* Bans a user from the guild.
* @param {UserResolvable} user The user to ban
* @param {number} [deleteDays=0] The amount of days worth of messages from this user that should
* also be deleted. Between `0` and `7`.
* @returns {Promise} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user ID will be the result.
* @example
* // ban a user by ID (or with a user/guild member object)
* guild.ban('some user ID')
* .then(user => console.log(`Banned ${user.username || user.id || user} from ${guild.name}`))
* .catch(console.error);
*/
ban(user, deleteDays = 0) {
return this.client.rest.methods.banGuildMember(this, user, deleteDays);
}
/**
* Unbans a user from the guild.
* @param {UserResolvable} user The user to unban
* @returns {Promise}
* @example
* // unban a user by ID (or with a user/guild member object)
* guild.unban('some user ID')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
*/
unban(user) {
return this.client.rest.methods.unbanGuildMember(this, user);
}
/**
* Prunes members from the guild based on how long they have been inactive.
* @param {number} days Number of days of inactivity required to kick
* @param {boolean} [dry=false] If true, will return number of users that will be kicked, without actually doing it
* @returns {Promise} The number of members that were/will be kicked
* @example
* // see how many members will be pruned
* guild.pruneMembers(12, true)
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // actually prune the members
* guild.pruneMembers(12)
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
*/
pruneMembers(days, dry = false) {
if (typeof days !== 'number') throw new TypeError('Days must be a number.');
return this.client.rest.methods.pruneGuildMembers(this, days, dry);
}
/**
* Syncs this guild (already done automatically every 30 seconds).
* This is only available when using a user account.
*/
sync() {
if (!this.client.user.bot) this.client.syncGuilds([this]);
}
/**
* Creates a new channel in the guild.
* @param {string} name The name of the new channel
* @param {string} type The type of the new channel, either `text` or `voice`
* @param {Array} overwrites Permission overwrites to apply to the new channel
* @returns {Promise}
* @example
* // create a new text channel
* guild.createChannel('new-general', 'text')
* .then(channel => console.log(`Created new channel ${channel}`))
* .catch(console.error);
*/
createChannel(name, type, overwrites) {
return this.client.rest.methods.createChannel(this, name, type, overwrites);
}
/**
* The data needed for updating a channel's position.
* @typedef {Object} ChannelPosition
* @property {ChannelResolvable} channel Channel to update
* @property {number} position New position for the channel
*/
/**
* Batch-updates the guild's channels' positions.
* @param {ChannelPosition[]} channelPositions Channel positions to update
* @returns {Promise}
* @example
* guild.updateChannels([{ channel: channelID, position: newChannelIndex }])
* .then(guild => console.log(`Updated channel positions for ${guild.id}`))
* .catch(console.error);
*/
setChannelPositions(channelPositions) {
return this.client.rest.methods.updateChannelPositions(this.id, channelPositions);
}
/**
* Creates a new role in the guild with given information
* @param {RoleData} [data] The data to update the role with
* @returns {Promise}
* @example
* // create a new role
* guild.createRole()
* .then(role => console.log(`Created role ${role}`))
* .catch(console.error);
* @example
* // create a new role with data
* guild.createRole({
* name: 'Super Cool People',
* color: 'BLUE',
* })
* .then(role => console.log(`Created role ${role}`))
* .catch(console.error)
*/
createRole(data = {}) {
return this.client.rest.methods.createGuildRole(this, data);
}
/**
* Creates a new custom emoji in the guild.
* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji.
* @param {string} name The name for the emoji.
* @param {Collection|Role[]} [roles] Roles to limit the emoji to
* @returns {Promise} The created emoji.
* @example
* // create a new emoji from a url
* guild.createEmoji('https://i.imgur.com/w3duR07.png', 'rip')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
* @example
* // create a new emoji from a file on your computer
* guild.createEmoji('./memes/banana.png', 'banana')
* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
* .catch(console.error);
*/
createEmoji(attachment, name, roles) {
return new Promise(resolve => {
if (typeof attachment === 'string' && attachment.startsWith('data:')) {
resolve(this.client.rest.methods.createEmoji(this, attachment, name, roles));
} else {
this.client.resolver.resolveBuffer(attachment).then(data => {
const dataURI = this.client.resolver.resolveBase64(data);
resolve(this.client.rest.methods.createEmoji(this, dataURI, name, roles));
});
}
});
}
/**
* Delete an emoji.
* @param {Emoji|string} emoji The emoji to delete.
* @returns {Promise}
*/
deleteEmoji(emoji) {
if (!(emoji instanceof Emoji)) emoji = this.emojis.get(emoji);
return this.client.rest.methods.deleteEmoji(emoji);
}
/**
* Causes the Client to leave the guild.
* @returns {Promise}
* @example
* // leave a guild
* guild.leave()
* .then(g => console.log(`Left the guild ${g}`))
* .catch(console.error);
*/
leave() {
return this.client.rest.methods.leaveGuild(this);
}
/**
* Causes the Client to delete the guild.
* @returns {Promise}
* @example
* // delete a guild
* guild.delete()
* .then(g => console.log(`Deleted the guild ${g}`))
* .catch(console.error);
*/
delete() {
return this.client.rest.methods.deleteGuild(this);
}
/**
* Marks all messages in this guild as read
* This is only available when using a user account.
* @returns {Promise} this guild
*/
acknowledge() {
return this.client.rest.methods.ackGuild(this);
}
/**
* @param {number} position Absolute or relative position
* @param {boolean} [relative=false] Whether to position relatively or absolutely
* @returns {Promise}
*/
setPosition(position, relative) {
if (this.client.user.bot) {
return Promise.reject(new Error('Setting guild position is only available for user accounts'));
}
return this.client.user.settings.setGuildPosition(this, position, relative);
}
/**
* Allow direct messages from guild members
* @param {boolean} allow Whether to allow direct messages
* @returns {Promise}
*/
allowDMs(allow) {
const settings = this.client.user.settings;
if (allow) return settings.removeRestrictedGuild(this);
else return settings.addRestrictedGuild(this);
}
/**
* Whether this Guild equals another Guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
* what most users need.
* @param {Guild} guild Guild to compare with
* @returns {boolean}
*/
equals(guild) {
let equal =
guild &&
this.id === guild.id &&
this.available === !guild.unavailable &&
this.splash === guild.splash &&
this.region === guild.region &&
this.name === guild.name &&
this.memberCount === guild.member_count &&
this.large === guild.large &&
this.icon === guild.icon &&
Util.arraysEqual(this.features, guild.features) &&
this.ownerID === guild.owner_id &&
this.verificationLevel === guild.verification_level &&
this.embedEnabled === guild.embed_enabled;
if (equal) {
if (this.embedChannel) {
if (this.embedChannel.id !== guild.embed_channel_id) equal = false;
} else if (guild.embed_channel_id) {
equal = false;
}
}
return equal;
}
/**
* When concatenated with a string, this automatically concatenates the guild's name instead of the Guild object.
* @returns {string}
* @example
* // logs: Hello from My Guild!
* console.log(`Hello from ${guild}!`);
* @example
* // logs: Hello from My Guild!
* console.log('Hello from ' + guild + '!');
*/
toString() {
return this.name;
}
_addMember(guildUser, emitEvent = true) {
const existing = this.members.has(guildUser.user.id);
if (!(guildUser.user instanceof User)) guildUser.user = this.client.dataManager.newUser(guildUser.user);
guildUser.joined_at = guildUser.joined_at || 0;
const member = new GuildMember(this, guildUser);
this.members.set(member.id, member);
if (this._rawVoiceStates && this._rawVoiceStates.has(member.user.id)) {
const voiceState = this._rawVoiceStates.get(member.user.id);
member.serverMute = voiceState.mute;
member.serverDeaf = voiceState.deaf;
member.selfMute = voiceState.self_mute;
member.selfDeaf = voiceState.self_deaf;
member.voiceSessionID = voiceState.session_id;
member.voiceChannelID = voiceState.channel_id;
if (this.client.channels.has(voiceState.channel_id)) {
this.client.channels.get(voiceState.channel_id).members.set(member.user.id, member);
} else {
this.client.emit('warn', `Member ${member.id} added in guild ${this.id} with an uncached voice channel`);
}
}
/**
* Emitted whenever a user joins a guild.
* @event Client#guildMemberAdd
* @param {GuildMember} member The member that has joined a guild
*/
if (this.client.ws.status === Constants.Status.READY && emitEvent && !existing) {
this.client.emit(Constants.Events.GUILD_MEMBER_ADD, member);
}
return member;
}
_updateMember(member, data) {
const oldMember = Util.cloneObject(member);
if (data.roles) member._roles = data.roles;
if (typeof data.nick !== 'undefined') member.nickname = data.nick;
const notSame = member.nickname !== oldMember.nickname || !Util.arraysEqual(member._roles, oldMember._roles);
if (this.client.ws.status === Constants.Status.READY && notSame) {
/**
* Emitted whenever a guild member changes - i.e. new role, removed role, nickname
* @event Client#guildMemberUpdate
* @param {GuildMember} oldMember The member before the update
* @param {GuildMember} newMember The member after the update
*/
this.client.emit(Constants.Events.GUILD_MEMBER_UPDATE, oldMember, member);
}
return {
old: oldMember,
mem: member,
};
}
_removeMember(guildMember) {
this.members.delete(guildMember.id);
}
_memberSpeakUpdate(user, speaking) {
const member = this.members.get(user);
if (member && member.speaking !== speaking) {
member.speaking = speaking;
/**
* Emitted once a guild member starts/stops speaking
* @event Client#guildMemberSpeaking
* @param {GuildMember} member The member that started/stopped speaking
* @param {boolean} speaking Whether or not the member is speaking
*/
this.client.emit(Constants.Events.GUILD_MEMBER_SPEAKING, member, speaking);
}
}
_setPresence(id, presence) {
if (this.presences.get(id)) {
this.presences.get(id).update(presence);
return;
}
this.presences.set(id, new Presence(presence));
}
/**
* Set the position of a role in this guild
* @param {string|Role} role The role to edit, can be a role object or a role ID.
* @param {number} position The new position of the role
* @param {boolean} [relative=false] Position Moves the role relative to its current position
* @returns {Promise}
*/
setRolePosition(role, position, relative = false) {
if (typeof role === 'string') {
role = this.roles.get(role);
if (!role) return Promise.reject(new Error('Supplied role is not a role or snowflake.'));
}
position = Number(position);
if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
let updatedRoles = this._sortedRoles.array();
Util.moveElementInArray(updatedRoles, role, position, relative);
updatedRoles = updatedRoles.map((r, i) => ({ id: r.id, position: i }));
return this.client.rest.methods.setRolePositions(this.id, updatedRoles);
}
/**
* Set the position of a channel in this guild
* @param {string|GuildChannel} channel The channel to edit, can be a channel object or a channel ID.
* @param {number} position The new position of the channel
* @param {boolean} [relative=false] Position Moves the channel relative to its current position
* @returns {Promise}
*/
setChannelPosition(channel, position, relative = false) {
if (typeof channel === 'string') {
channel = this.channels.get(channel);
if (!channel) return Promise.reject(new Error('Supplied channel is not a channel or snowflake.'));
}
position = Number(position);
if (isNaN(position)) return Promise.reject(new Error('Supplied position is not a number.'));
let updatedChannels = this._sortedChannels(channel.type).array();
Util.moveElementInArray(updatedChannels, channel, position, relative);
updatedChannels = updatedChannels.map((r, i) => ({ id: r.id, position: i }));
return this.client.rest.methods.setChannelPositions(this.id, updatedChannels);
}
/**
* Fetches a collection of channels in the current guild sorted by position.
* @param {string} type Channel type
* @returns {Collection}
* @private
*/
_sortedChannels(type) {
return this._sortPositionWithID(this.channels.filter(c => {
if (type === 'voice' && c.type === 'voice') return true;
else if (type !== 'voice' && c.type !== 'voice') return true;
else return type === c.type;
}));
}
/**
* Sorts a collection by object position or ID if the positions are equivalent.
* Intended to be identical to Discord's sorting method.
* @param {Collection} collection The collection to sort
* @returns {Collection}
* @private
*/
_sortPositionWithID(collection) {
return collection.sort((a, b) =>
a.position !== b.position ?
a.position - b.position :
Long.fromString(a.id).sub(Long.fromString(b.id)).toNumber()
);
}
}
module.exports = Guild;
/***/ }),
/* 25 */
/***/ (function(module, exports, __webpack_require__) {
const Channel = __webpack_require__(14);
const Role = __webpack_require__(15);
const PermissionOverwrites = __webpack_require__(51);
const Permissions = __webpack_require__(8);
const Collection = __webpack_require__(3);
/**
* Represents a guild channel (i.e. text channels and voice channels)
* @extends {Channel}
*/
class GuildChannel extends Channel {
constructor(guild, data) {
super(guild.client, data);
/**
* The guild the channel is in
* @type {Guild}
*/
this.guild = guild;
}
setup(data) {
super.setup(data);
/**
* The name of the guild channel
* @type {string}
*/
this.name = data.name;
/**
* The position of the channel in the list.
* @type {number}
*/
this.position = data.position;
/**
* A map of permission overwrites in this channel for roles and users.
* @type {Collection}
*/
this.permissionOverwrites = new Collection();
if (data.permission_overwrites) {
for (const overwrite of data.permission_overwrites) {
this.permissionOverwrites.set(overwrite.id, new PermissionOverwrites(this, overwrite));
}
}
}
/**
* The position of the channel
* @type {number}
* @readonly
*/
get calculatedPosition() {
const sorted = this.guild._sortedChannels(this.type);
return sorted.array().indexOf(sorted.get(this.id));
}
/**
* Gets the overall set of permissions for a user in this channel, taking into account roles and permission
* overwrites.
* @param {GuildMemberResolvable} member The user that you want to obtain the overall permissions for
* @returns {?Permissions}
*/
permissionsFor(member) {
member = this.client.resolver.resolveGuildMember(this.guild, member);
if (!member) return null;
if (member.id === this.guild.ownerID) return new Permissions(member, Permissions.ALL);
let permissions = 0;
const roles = member.roles;
for (const role of roles.values()) permissions |= role.permissions;
const overwrites = this.overwritesFor(member, true, roles);
if (overwrites.everyone) {
permissions &= ~overwrites.everyone.deny;
permissions |= overwrites.everyone.allow;
}
let allow = 0;
for (const overwrite of overwrites.roles) {
permissions &= ~overwrite.deny;
allow |= overwrite.allow;
}
permissions |= allow;
if (overwrites.member) {
permissions &= ~overwrites.member.deny;
permissions |= overwrites.member.allow;
}
const admin = Boolean(permissions & Permissions.FLAGS.ADMINISTRATOR);
if (admin) permissions = Permissions.ALL;
return new Permissions(member, permissions);
}
overwritesFor(member, verified = false, roles = null) {
if (!verified) member = this.client.resolver.resolveGuildMember(this.guild, member);
if (!member) return [];
roles = roles || member.roles;
const roleOverwrites = [];
let memberOverwrites;
let everyoneOverwrites;
for (const overwrite of this.permissionOverwrites.values()) {
if (overwrite.id === this.guild.id) {
everyoneOverwrites = overwrite;
} else if (roles.has(overwrite.id)) {
roleOverwrites.push(overwrite);
} else if (overwrite.id === member.id) {
memberOverwrites = overwrite;
}
}
return {
everyone: everyoneOverwrites,
roles: roleOverwrites,
member: memberOverwrites,
};
}
/**
* An object mapping permission flags to `true` (enabled) or `false` (disabled)
* ```js
* {
* 'SEND_MESSAGES': true,
* 'ATTACH_FILES': false,
* }
* ```
* @typedef {Object} PermissionOverwriteOptions
*/
/**
* Overwrites the permissions for a user or role in this channel.
* @param {RoleResolvable|UserResolvable} userOrRole The user or role to update
* @param {PermissionOverwriteOptions} options The configuration for the update
* @returns {Promise}
* @example
* // overwrite permissions for a message author
* message.channel.overwritePermissions(message.author, {
* SEND_MESSAGES: false
* })
* .then(() => console.log('Done!'))
* .catch(console.error);
*/
overwritePermissions(userOrRole, options) {
const payload = {
allow: 0,
deny: 0,
};
if (userOrRole instanceof Role) {
payload.type = 'role';
} else if (this.guild.roles.has(userOrRole)) {
userOrRole = this.guild.roles.get(userOrRole);
payload.type = 'role';
} else {
userOrRole = this.client.resolver.resolveUser(userOrRole);
payload.type = 'member';
if (!userOrRole) return Promise.reject(new TypeError('Supplied parameter was neither a User nor a Role.'));
}
payload.id = userOrRole.id;
const prevOverwrite = this.permissionOverwrites.get(userOrRole.id);
if (prevOverwrite) {
payload.allow = prevOverwrite.allow;
payload.deny = prevOverwrite.deny;
}
for (const perm in options) {
if (options[perm] === true) {
payload.allow |= Permissions.FLAGS[perm] || 0;
payload.deny &= ~(Permissions.FLAGS[perm] || 0);
} else if (options[perm] === false) {
payload.allow &= ~(Permissions.FLAGS[perm] || 0);
payload.deny |= Permissions.FLAGS[perm] || 0;
} else if (options[perm] === null) {
payload.allow &= ~(Permissions.FLAGS[perm] || 0);
payload.deny &= ~(Permissions.FLAGS[perm] || 0);
}
}
return this.client.rest.methods.setChannelOverwrite(this, payload);
}
/**
* The data for a guild channel
* @typedef {Object} ChannelData
* @property {string} [name] The name of the channel
* @property {number} [position] The position of the channel
* @property {string} [topic] The topic of the text channel
* @property {number} [bitrate] The bitrate of the voice channel
* @property {number} [userLimit] The user limit of the channel
*/
/**
* Edits the channel
* @param {ChannelData} data The new data for the channel
* @returns {Promise}
* @example
* // edit a channel
* channel.edit({name: 'new-channel'})
* .then(c => console.log(`Edited channel ${c}`))
* .catch(console.error);
*/
edit(data) {
return this.client.rest.methods.updateChannel(this, data);
}
/**
* Set a new name for the guild channel
* @param {string} name The new name for the guild channel
* @returns {Promise}
* @example
* // set a new channel name
* channel.setName('not_general')
* .then(newChannel => console.log(`Channel's new name is ${newChannel.name}`))
* .catch(console.error);
*/
setName(name) {
return this.edit({ name });
}
/**
* Set a new position for the guild channel
* @param {number} position The new position for the guild channel
* @param {boolean} [relative=false] Move the position relative to its current value
* @returns {Promise}
* @example
* // set a new channel position
* channel.setPosition(2)
* .then(newChannel => console.log(`Channel's new position is ${newChannel.position}`))
* .catch(console.error);
*/
setPosition(position, relative) {
return this.guild.setChannelPosition(this, position, relative).then(() => this);
}
/**
* Set a new topic for the guild channel
* @param {string} topic The new topic for the guild channel
* @returns {Promise}
* @example
* // set a new channel topic
* channel.setTopic('needs more rate limiting')
* .then(newChannel => console.log(`Channel's new topic is ${newChannel.topic}`))
* .catch(console.error);
*/
setTopic(topic) {
return this.client.rest.methods.updateChannel(this, { topic });
}
/**
* Options given when creating a guild channel invite
* @typedef {Object} InviteOptions
*/
/**
* Create an invite to this guild channel
* @param {InviteOptions} [options={}] Options for the invite
* @param {boolean} [options.temporary=false] Whether members that joined via the invite should be automatically
* kicked after 24 hours if they have not yet received a role
* @param {number} [options.maxAge=86400] How long the invite should last (in seconds, 0 for forever)
* @param {number} [options.maxUses=0] Maximum number of uses
* @returns {Promise}
*/
createInvite(options = {}) {
return this.client.rest.methods.createChannelInvite(this, options);
}
/**
* Clone this channel
* @param {string} [name=this.name] Optional name for the new channel, otherwise it has the name of this channel
* @param {boolean} [withPermissions=true] Whether to clone the channel with this channel's permission overwrites
* @param {boolean} [withTopic=true] Whether to clone the channel with this channel's topic
* @returns {Promise}
*/
clone(name = this.name, withPermissions = true, withTopic = true) {
return this.guild.createChannel(name, this.type, withPermissions ? this.permissionOverwrites : [])
.then(channel => withTopic ? channel.setTopic(this.topic) : channel);
}
/**
* Checks if this channel has the same type, topic, position, name, overwrites and ID as another channel.
* In most cases, a simple `channel.id === channel2.id` will do, and is much faster too.
* @param {GuildChannel} channel Channel to compare with
* @returns {boolean}
*/
equals(channel) {
let equal = channel &&
this.id === channel.id &&
this.type === channel.type &&
this.topic === channel.topic &&
this.position === channel.position &&
this.name === channel.name;
if (equal) {
if (this.permissionOverwrites && channel.permissionOverwrites) {
equal = this.permissionOverwrites.equals(channel.permissionOverwrites);
} else {
equal = !this.permissionOverwrites && !channel.permissionOverwrites;
}
}
return equal;
}
/**
* Whether the channel is deletable by the client user.
* @type {boolean}
* @readonly
*/
get deletable() {
return this.id !== this.guild.id &&
this.permissionsFor(this.client.user).hasPermission(Permissions.FLAGS.MANAGE_CHANNELS);
}
/**
* When concatenated with a string, this automatically returns the channel's mention instead of the Channel object.
* @returns {string}
* @example
* // Outputs: Hello from #general
* console.log(`Hello from ${channel}`);
* @example
* // Outputs: Hello from #general
* console.log('Hello from ' + channel);
*/
toString() {
return `<#${this.id}>`;
}
}
module.exports = GuildChannel;
/***/ }),
/* 26 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(process) {// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// resolves . and .. elements in a path array with directory names there
// must be no slashes, empty elements, or device names (c:\) in the array
// (so also no leading and trailing slashes - it does not distinguish
// relative and absolute paths)
function normalizeArray(parts, allowAboveRoot) {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up--; up) {
parts.unshift('..');
}
}
return parts;
}
// Split a filename into [root, dir, basename, ext], unix version
// 'root' is just a slash, or nothing.
var splitPathRe =
/^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
var splitPath = function(filename) {
return splitPathRe.exec(filename).slice(1);
};
// path.resolve([from ...], to)
// posix version
exports.resolve = function() {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = arguments.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? arguments[i] : process.cwd();
// Skip empty and invalid entries
if (typeof path !== 'string') {
throw new TypeError('Arguments to path.resolve must be strings');
} else if (!path) {
continue;
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = path.charAt(0) === '/';
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
// Normalize the path
resolvedPath = normalizeArray(filter(resolvedPath.split('/'), function(p) {
return !!p;
}), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
};
// path.normalize(path)
// posix version
exports.normalize = function(path) {
var isAbsolute = exports.isAbsolute(path),
trailingSlash = substr(path, -1) === '/';
// Normalize the path
path = normalizeArray(filter(path.split('/'), function(p) {
return !!p;
}), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
};
// posix version
exports.isAbsolute = function(path) {
return path.charAt(0) === '/';
};
// posix version
exports.join = function() {
var paths = Array.prototype.slice.call(arguments, 0);
return exports.normalize(filter(paths, function(p, index) {
if (typeof p !== 'string') {
throw new TypeError('Arguments to path.join must be strings');
}
return p;
}).join('/'));
};
// path.relative(from, to)
// posix version
exports.relative = function(from, to) {
from = exports.resolve(from).substr(1);
to = exports.resolve(to).substr(1);
function trim(arr) {
var start = 0;
for (; start < arr.length; start++) {
if (arr[start] !== '') break;
}
var end = arr.length - 1;
for (; end >= 0; end--) {
if (arr[end] !== '') break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split('/'));
var toParts = trim(to.split('/'));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push('..');
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join('/');
};
exports.sep = '/';
exports.delimiter = ':';
exports.dirname = function(path) {
var result = splitPath(path),
root = result[0],
dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return '.';
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.substr(0, dir.length - 1);
}
return root + dir;
};
exports.basename = function(path, ext) {
var f = splitPath(path)[2];
// TODO: make this comparison case-insensitive on windows?
if (ext && f.substr(-1 * ext.length) === ext) {
f = f.substr(0, f.length - ext.length);
}
return f;
};
exports.extname = function(path) {
return splitPath(path)[3];
};
function filter (xs, f) {
if (xs.filter) return xs.filter(f);
var res = [];
for (var i = 0; i < xs.length; i++) {
if (f(xs[i], i, xs)) res.push(xs[i]);
}
return res;
}
// String.prototype.substr - negative index don't work in IE8
var substr = 'ab'.substr(-1) === 'b'
? function (str, start, len) { return str.substr(start, len) }
: function (str, start, len) {
if (start < 0) start = str.length + start;
return str.substr(start, len);
}
;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6)))
/***/ }),
/* 27 */
/***/ (function(module, exports) {
/***/ }),
/* 28 */
/***/ (function(module, exports, __webpack_require__) {
const Channel = __webpack_require__(14);
const TextBasedChannel = __webpack_require__(22);
const Collection = __webpack_require__(3);
/*
{ type: 3,
recipients:
[ { username: 'Charlie',
id: '123',
discriminator: '6631',
avatar: '123' },
{ username: 'Ben',
id: '123',
discriminator: '2055',
avatar: '123' },
{ username: 'Adam',
id: '123',
discriminator: '2406',
avatar: '123' } ],
owner_id: '123',
name: null,
last_message_id: '123',
id: '123',
icon: null }
*/
/**
* Represents a Group DM on Discord
* @extends {Channel}
* @implements {TextBasedChannel}
*/
class GroupDMChannel extends Channel {
constructor(client, data) {
super(client, data);
this.type = 'group';
this.messages = new Collection();
this._typing = new Map();
}
setup(data) {
super.setup(data);
/**
* The name of this Group DM, can be null if one isn't set.
* @type {string}
*/
this.name = data.name;
/**
* A hash of the Group DM icon.
* @type {string}
*/
this.icon = data.icon;
/**
* The user ID of this Group DM's owner.
* @type {string}
*/
this.ownerID = data.owner_id;
/**
* If the dm is managed by an application
* @type {boolean}
*/
this.managed = data.managed;
/**
* Application ID of the application that made this group dm, if applicable
* @type {?string}
*/
this.applicationID = data.application_id;
/**
* Nicknames for group members
* @type {?Collection}
*/
if (data.nicks) this.nicks = new Collection(data.nicks.map(n => [n.id, n.nick]));
if (!this.recipients) {
/**
* A collection of the recipients of this DM, mapped by their ID.
* @type {Collection}
*/
this.recipients = new Collection();
}
if (data.recipients) {
for (const recipient of data.recipients) {
const user = this.client.dataManager.newUser(recipient);
this.recipients.set(user.id, user);
}
}
this.lastMessageID = data.last_message_id;
}
/**
* The owner of this Group DM.
* @type {User}
* @readonly
*/
get owner() {
return this.client.users.get(this.ownerID);
}
/**
* Whether this channel equals another channel. It compares all properties, so for most operations
* it is advisable to just compare `channel.id === channel2.id` as it is much faster and is often
* what most users need.
* @param {GroupDMChannel} channel Channel to compare with
* @returns {boolean}
*/
equals(channel) {
const equal = channel &&
this.id === channel.id &&
this.name === channel.name &&
this.icon === channel.icon &&
this.ownerID === channel.ownerID;
if (equal) {
return this.recipients.equals(channel.recipients);
}
return equal;
}
/**
* Add a user to the dm
* @param {UserResolvable|String} accessTokenOrID Access token or user resolvable
* @param {string} [nick] Permanent nickname to give the user (only available if a bot is creating the dm)
*/
addUser(accessTokenOrID, nick) {
return this.client.rest.methods.addUserToGroupDM(this, {
nick,
id: this.client.resolver.resolveUserID(accessTokenOrID),
accessToken: accessTokenOrID,
});
}
/**
* When concatenated with a string, this automatically concatenates the channel's name instead of the Channel object.
* @returns {string}
* @example
* // logs: Hello from My Group DM!
* console.log(`Hello from ${channel}!`);
* @example
* // logs: Hello from My Group DM!
* console.log(`Hello from ' + channel + '!');
*/
toString() {
return this.name;
}
// These are here only for documentation purposes - they are implemented by TextBasedChannel
/* eslint-disable no-empty-function */
send() {}
sendMessage() {}
sendEmbed() {}
sendFile() {}
sendFiles() {}
sendCode() {}
fetchMessage() {}
fetchMessages() {}
fetchPinnedMessages() {}
search() {}
startTyping() {}
stopTyping() {}
get typing() {}
get typingCount() {}
createCollector() {}
awaitMessages() {}
// Doesn't work on group DMs; bulkDelete() {}
acknowledge() {}
_cacheMessage() {}
}
TextBasedChannel.applyToClass(GroupDMChannel, true, ['bulkDelete']);
module.exports = GroupDMChannel;
/***/ }),
/* 29 */
/***/ (function(module, exports) {
/**
* Represents a limited emoji set used for both custom and unicode emojis. Custom emojis
* will use this class opposed to the Emoji class when the client doesn't know enough
* information about them.
*/
class ReactionEmoji {
constructor(reaction, name, id) {
/**
* The message reaction this emoji refers to
* @type {MessageReaction}
*/
this.reaction = reaction;
/**
* The name of this reaction emoji.
* @type {string}
*/
this.name = name;
/**
* The ID of this reaction emoji.
* @type {?Snowflake}
*/
this.id = id;
}
/**
* The identifier of this emoji, used for message reactions
* @type {string}
* @readonly
*/
get identifier() {
if (this.id) return `${this.name}:${this.id}`;
return encodeURIComponent(this.name);
}
/**
* Creates the text required to form a graphical emoji on Discord.
* @example
* // send the emoji used in a reaction to the channel the reaction is part of
* reaction.message.channel.sendMessage(`The emoji used is ${reaction.emoji}`);
* @returns {string}
*/
toString() {
return this.id ? `<:${this.name}:${this.id}>` : this.name;
}
}
module.exports = ReactionEmoji;
/***/ }),
/* 30 */
/***/ (function(module, exports, __webpack_require__) {
const path = __webpack_require__(26);
/**
* Represents a webhook
*/
class Webhook {
constructor(client, dataOrID, token) {
if (client) {
/**
* The Client that instantiated the Webhook
* @name Webhook#client
* @type {Client}
* @readonly
*/
Object.defineProperty(this, 'client', { value: client });
if (dataOrID) this.setup(dataOrID);
} else {
this.id = dataOrID;
this.token = token;
Object.defineProperty(this, 'client', { value: this });
}
}
setup(data) {
/**
* The name of the webhook
* @type {string}
*/
this.name = data.name;
/**
* The token for the webhook
* @type {string}
*/
this.token = data.token;
/**
* The avatar for the webhook
* @type {string}
*/
this.avatar = data.avatar;
/**
* The ID of the webhook
* @type {Snowflake}
*/
this.id = data.id;
/**
* The guild the webhook belongs to
* @type {Snowflake}
*/
this.guildID = data.guild_id;
/**
* The channel the webhook belongs to
* @type {Snowflake}
*/
this.channelID = data.channel_id;
if (data.user) {
/**
* The owner of the webhook
* @type {?User|Object}
*/
this.owner = this.client.users ? this.client.users.get(data.user.id) : data.user;
} else {
this.owner = null;
}
}
/**
* Options that can be passed into send, sendMessage, sendFile, sendEmbed, and sendCode
* @typedef {Object} WebhookMessageOptions
* @property {string} [username=this.name] Username override for the message
* @property {string} [avatarURL] Avatar URL override for the message
* @property {boolean} [tts=false] Whether or not the message should be spoken aloud
* @property {string} [nonce=''] The nonce for the message
* @property {Object[]} [embeds] An array of embeds for the message
* (see [here](https://discordapp.com/developers/docs/resources/channel#embed-object) for more details)
* @property {boolean} [disableEveryone=this.client.options.disableEveryone] Whether or not @everyone and @here
* should be replaced with plain-text
* @property {FileOptions|string} [file] A file to send with the message
* @property {string|boolean} [code] Language for optional codeblock formatting to apply
* @property {boolean|SplitOptions} [split=false] Whether or not the message should be split into multiple messages if
* it exceeds the character limit. If an object is provided, these are the options for splitting the message.
*/
/**
* Send a message with this webhook
* @param {StringResolvable} content The content to send.
* @param {WebhookMessageOptions} [options={}] The options to provide.
* @returns {Promise}
* @example
* // send a message
* webhook.send('hello!')
* .then(message => console.log(`Sent message: ${message.content}`))
* .catch(console.error);
*/
send(content, options) {
if (!options && typeof content === 'object' && !(content instanceof Array)) {
options = content;
content = '';
} else if (!options) {
options = {};
}
if (options.file) {
if (typeof options.file === 'string') options.file = { attachment: options.file };
if (!options.file.name) {
if (typeof options.file.attachment === 'string') {
options.file.name = path.basename(options.file.attachment);
} else if (options.file.attachment && options.file.attachment.path) {
options.file.name = path.basename(options.file.attachment.path);
} else {
options.file.name = 'file.jpg';
}
}
return this.client.resolver.resolveBuffer(options.file.attachment).then(file =>
this.client.rest.methods.sendWebhookMessage(this, content, options, {
file,
name: options.file.name,
})
);
}
return this.client.rest.methods.sendWebhookMessage(this, content, options);
}
/**
* Send a message with this webhook
* @param {StringResolvable} content The content to send.
* @param {WebhookMessageOptions} [options={}] The options to provide.
* @returns {Promise}
* @example
* // send a message
* webhook.sendMessage('hello!')
* .then(message => console.log(`Sent message: ${message.content}`))
* .catch(console.error);
*/
sendMessage(content, options = {}) {
return this.send(content, options);
}
/**
* Send a file with this webhook
* @param {BufferResolvable} attachment The file to send
* @param {string} [name='file.jpg'] The name and extension of the file
* @param {StringResolvable} [content] Text message to send with the attachment
* @param {WebhookMessageOptions} [options] The options to provide
* @returns {Promise}
*/
sendFile(attachment, name, content, options = {}) {
return this.send(content, Object.assign(options, { file: { attachment, name } }));
}
/**
* Send a code block with this webhook
* @param {string} lang Language for the code block
* @param {StringResolvable} content Content of the code block
* @param {WebhookMessageOptions} options The options to provide
* @returns {Promise}
*/
sendCode(lang, content, options = {}) {
return this.send(content, Object.assign(options, { code: lang }));
}
/**
* Send a raw slack message with this webhook
* @param {Object} body The raw body to send.
* @returns {Promise}
* @example
* // send a slack message
* webhook.sendSlackMessage({
* 'username': 'Wumpus',
* 'attachments': [{
* 'pretext': 'this looks pretty cool',
* 'color': '#F0F',
* 'footer_icon': 'http://snek.s3.amazonaws.com/topSnek.png',
* 'footer': 'Powered by sneks',
* 'ts': Date.now() / 1000
* }]
* }).catch(console.error);
*/
sendSlackMessage(body) {
return this.client.rest.methods.sendSlackWebhookMessage(this, body);
}
/**
* Edit the webhook.
* @param {string} name The new name for the Webhook
* @param {BufferResolvable} avatar The new avatar for the Webhook.
* @returns {Promise}
*/
edit(name = this.name, avatar) {
if (avatar) {
return this.client.resolver.resolveBuffer(avatar).then(file => {
const dataURI = this.client.resolver.resolveBase64(file);
return this.client.rest.methods.editWebhook(this, name, dataURI);
});
}
return this.client.rest.methods.editWebhook(this, name).then(data => {
this.setup(data);
return this;
});
}
/**
* Delete the webhook
* @returns {Promise}
*/
delete() {
return this.client.rest.methods.deleteWebhook(this);
}
}
module.exports = Webhook;
/***/ }),
/* 31 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(global) {
var buffer = __webpack_require__(5);
var Buffer = buffer.Buffer;
var SlowBuffer = buffer.SlowBuffer;
var MAX_LEN = buffer.kMaxLength || 2147483647;
exports.alloc = function alloc(size, fill, encoding) {
if (typeof Buffer.alloc === 'function') {
return Buffer.alloc(size, fill, encoding);
}
if (typeof encoding === 'number') {
throw new TypeError('encoding must not be number');
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size > MAX_LEN) {
throw new RangeError('size is too large');
}
var enc = encoding;
var _fill = fill;
if (_fill === undefined) {
enc = undefined;
_fill = 0;
}
var buf = new Buffer(size);
if (typeof _fill === 'string') {
var fillBuf = new Buffer(_fill, enc);
var flen = fillBuf.length;
var i = -1;
while (++i < size) {
buf[i] = fillBuf[i % flen];
}
} else {
buf.fill(_fill);
}
return buf;
}
exports.allocUnsafe = function allocUnsafe(size) {
if (typeof Buffer.allocUnsafe === 'function') {
return Buffer.allocUnsafe(size);
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size > MAX_LEN) {
throw new RangeError('size is too large');
}
return new Buffer(size);
}
exports.from = function from(value, encodingOrOffset, length) {
if (typeof Buffer.from === 'function' && (!global.Uint8Array || Uint8Array.from !== Buffer.from)) {
return Buffer.from(value, encodingOrOffset, length);
}
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number');
}
if (typeof value === 'string') {
return new Buffer(value, encodingOrOffset);
}
if (typeof ArrayBuffer !== 'undefined' && value instanceof ArrayBuffer) {
var offset = encodingOrOffset;
if (arguments.length === 1) {
return new Buffer(value);
}
if (typeof offset === 'undefined') {
offset = 0;
}
var len = length;
if (typeof len === 'undefined') {
len = value.byteLength - offset;
}
if (offset >= value.byteLength) {
throw new RangeError('\'offset\' is out of bounds');
}
if (len > value.byteLength - offset) {
throw new RangeError('\'length\' is out of bounds');
}
return new Buffer(value.slice(offset, offset + len));
}
if (Buffer.isBuffer(value)) {
var out = new Buffer(value.length);
value.copy(out, 0, 0, value.length);
return out;
}
if (value) {
if (Array.isArray(value) || (typeof ArrayBuffer !== 'undefined' && value.buffer instanceof ArrayBuffer) || 'length' in value) {
return new Buffer(value);
}
if (value.type === 'Buffer' && Array.isArray(value.data)) {
return new Buffer(value.data);
}
}
throw new TypeError('First argument must be a string, Buffer, ' + 'ArrayBuffer, Array, or array-like object.');
}
exports.allocUnsafeSlow = function allocUnsafeSlow(size) {
if (typeof Buffer.allocUnsafeSlow === 'function') {
return Buffer.allocUnsafeSlow(size);
}
if (typeof size !== 'number') {
throw new TypeError('size must be a number');
}
if (size >= MAX_LEN) {
throw new RangeError('size is too large');
}
return new SlowBuffer(size);
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(9)))
/***/ }),
/* 32 */
/***/ (function(module, exports, __webpack_require__) {
var __WEBPACK_AMD_DEFINE_FACTORY__, __WEBPACK_AMD_DEFINE_ARRAY__, __WEBPACK_AMD_DEFINE_RESULT__;/*
Copyright 2013 Daniel Wirtz
Copyright 2009 The Closure Library Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/**
* @license long.js (c) 2013 Daniel Wirtz
* Released under the Apache License, Version 2.0
* see: https://github.com/dcodeIO/long.js for details
*/
(function(global, factory) {
/* AMD */ if (true)
!(__WEBPACK_AMD_DEFINE_ARRAY__ = [], __WEBPACK_AMD_DEFINE_FACTORY__ = (factory),
__WEBPACK_AMD_DEFINE_RESULT__ = (typeof __WEBPACK_AMD_DEFINE_FACTORY__ === 'function' ?
(__WEBPACK_AMD_DEFINE_FACTORY__.apply(exports, __WEBPACK_AMD_DEFINE_ARRAY__)) : __WEBPACK_AMD_DEFINE_FACTORY__),
__WEBPACK_AMD_DEFINE_RESULT__ !== undefined && (module.exports = __WEBPACK_AMD_DEFINE_RESULT__));
/* CommonJS */ else if (typeof require === 'function' && typeof module === "object" && module && module["exports"])
module["exports"] = factory();
/* Global */ else
(global["dcodeIO"] = global["dcodeIO"] || {})["Long"] = factory();
})(this, function() {
"use strict";
/**
* Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers.
* See the from* functions below for more convenient ways of constructing Longs.
* @exports Long
* @class A Long class for representing a 64 bit two's-complement integer value.
* @param {number} low The low (signed) 32 bits of the long
* @param {number} high The high (signed) 32 bits of the long
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @constructor
*/
function Long(low, high, unsigned) {
/**
* The low 32 bits as a signed value.
* @type {number}
*/
this.low = low | 0;
/**
* The high 32 bits as a signed value.
* @type {number}
*/
this.high = high | 0;
/**
* Whether unsigned or not.
* @type {boolean}
*/
this.unsigned = !!unsigned;
}
// The internal representation of a long is the two given signed, 32-bit values.
// We use 32-bit pieces because these are the size of integers on which
// Javascript performs bit-operations. For operations like addition and
// multiplication, we split each number into 16 bit pieces, which can easily be
// multiplied within Javascript's floating-point representation without overflow
// or change in sign.
//
// In the algorithms below, we frequently reduce the negative case to the
// positive case by negating the input(s) and then post-processing the result.
// Note that we must ALWAYS check specially whether those values are MIN_VALUE
// (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as
// a positive number, it overflows back into a negative). Not handling this
// case would often result in infinite recursion.
//
// Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from*
// methods on which they depend.
/**
* An indicator used to reliably determine if an object is a Long or not.
* @type {boolean}
* @const
* @private
*/
Long.prototype.__isLong__;
Object.defineProperty(Long.prototype, "__isLong__", {
value: true,
enumerable: false,
configurable: false
});
/**
* @function
* @param {*} obj Object
* @returns {boolean}
* @inner
*/
function isLong(obj) {
return (obj && obj["__isLong__"]) === true;
}
/**
* Tests if the specified object is a Long.
* @function
* @param {*} obj Object
* @returns {boolean}
*/
Long.isLong = isLong;
/**
* A cache of the Long representations of small integer values.
* @type {!Object}
* @inner
*/
var INT_CACHE = {};
/**
* A cache of the Long representations of small unsigned integer values.
* @type {!Object}
* @inner
*/
var UINT_CACHE = {};
/**
* @param {number} value
* @param {boolean=} unsigned
* @returns {!Long}
* @inner
*/
function fromInt(value, unsigned) {
var obj, cachedObj, cache;
if (unsigned) {
value >>>= 0;
if (cache = (0 <= value && value < 256)) {
cachedObj = UINT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = fromBits(value, (value | 0) < 0 ? -1 : 0, true);
if (cache)
UINT_CACHE[value] = obj;
return obj;
} else {
value |= 0;
if (cache = (-128 <= value && value < 128)) {
cachedObj = INT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = fromBits(value, value < 0 ? -1 : 0, false);
if (cache)
INT_CACHE[value] = obj;
return obj;
}
}
/**
* Returns a Long representing the given 32 bit integer value.
* @function
* @param {number} value The 32 bit integer in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
*/
Long.fromInt = fromInt;
/**
* @param {number} value
* @param {boolean=} unsigned
* @returns {!Long}
* @inner
*/
function fromNumber(value, unsigned) {
if (isNaN(value) || !isFinite(value))
return unsigned ? UZERO : ZERO;
if (unsigned) {
if (value < 0)
return UZERO;
if (value >= TWO_PWR_64_DBL)
return MAX_UNSIGNED_VALUE;
} else {
if (value <= -TWO_PWR_63_DBL)
return MIN_VALUE;
if (value + 1 >= TWO_PWR_63_DBL)
return MAX_VALUE;
}
if (value < 0)
return fromNumber(-value, unsigned).neg();
return fromBits((value % TWO_PWR_32_DBL) | 0, (value / TWO_PWR_32_DBL) | 0, unsigned);
}
/**
* Returns a Long representing the given value, provided that it is a finite number. Otherwise, zero is returned.
* @function
* @param {number} value The number in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
*/
Long.fromNumber = fromNumber;
/**
* @param {number} lowBits
* @param {number} highBits
* @param {boolean=} unsigned
* @returns {!Long}
* @inner
*/
function fromBits(lowBits, highBits, unsigned) {
return new Long(lowBits, highBits, unsigned);
}
/**
* Returns a Long representing the 64 bit integer that comes by concatenating the given low and high bits. Each is
* assumed to use 32 bits.
* @function
* @param {number} lowBits The low 32 bits
* @param {number} highBits The high 32 bits
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
*/
Long.fromBits = fromBits;
/**
* @function
* @param {number} base
* @param {number} exponent
* @returns {number}
* @inner
*/
var pow_dbl = Math.pow; // Used 4 times (4*8 to 15+4)
/**
* @param {string} str
* @param {(boolean|number)=} unsigned
* @param {number=} radix
* @returns {!Long}
* @inner
*/
function fromString(str, unsigned, radix) {
if (str.length === 0)
throw Error('empty string');
if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity")
return ZERO;
if (typeof unsigned === 'number') {
// For goog.math.long compatibility
radix = unsigned,
unsigned = false;
} else {
unsigned = !! unsigned;
}
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw RangeError('radix');
var p;
if ((p = str.indexOf('-')) > 0)
throw Error('interior hyphen');
else if (p === 0) {
return fromString(str.substring(1), unsigned, radix).neg();
}
// Do several (8) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = fromNumber(pow_dbl(radix, 8));
var result = ZERO;
for (var i = 0; i < str.length; i += 8) {
var size = Math.min(8, str.length - i),
value = parseInt(str.substring(i, i + size), radix);
if (size < 8) {
var power = fromNumber(pow_dbl(radix, size));
result = result.mul(power).add(fromNumber(value));
} else {
result = result.mul(radixToPower);
result = result.add(fromNumber(value));
}
}
result.unsigned = unsigned;
return result;
}
/**
* Returns a Long representation of the given string, written using the specified radix.
* @function
* @param {string} str The textual representation of the Long
* @param {(boolean|number)=} unsigned Whether unsigned or not, defaults to `false` for signed
* @param {number=} radix The radix in which the text is written (2-36), defaults to 10
* @returns {!Long} The corresponding Long value
*/
Long.fromString = fromString;
/**
* @function
* @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val
* @returns {!Long}
* @inner
*/
function fromValue(val) {
if (val /* is compatible */ instanceof Long)
return val;
if (typeof val === 'number')
return fromNumber(val);
if (typeof val === 'string')
return fromString(val);
// Throws for non-objects, converts non-instanceof Long:
return fromBits(val.low, val.high, val.unsigned);
}
/**
* Converts the specified value to a Long.
* @function
* @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val Value
* @returns {!Long}
*/
Long.fromValue = fromValue;
// NOTE: the compiler should inline these constant values below and then remove these variables, so there should be
// no runtime penalty for these.
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_16_DBL = 1 << 16;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_24_DBL = 1 << 24;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2;
/**
* @type {!Long}
* @const
* @inner
*/
var TWO_PWR_24 = fromInt(TWO_PWR_24_DBL);
/**
* @type {!Long}
* @inner
*/
var ZERO = fromInt(0);
/**
* Signed zero.
* @type {!Long}
*/
Long.ZERO = ZERO;
/**
* @type {!Long}
* @inner
*/
var UZERO = fromInt(0, true);
/**
* Unsigned zero.
* @type {!Long}
*/
Long.UZERO = UZERO;
/**
* @type {!Long}
* @inner
*/
var ONE = fromInt(1);
/**
* Signed one.
* @type {!Long}
*/
Long.ONE = ONE;
/**
* @type {!Long}
* @inner
*/
var UONE = fromInt(1, true);
/**
* Unsigned one.
* @type {!Long}
*/
Long.UONE = UONE;
/**
* @type {!Long}
* @inner
*/
var NEG_ONE = fromInt(-1);
/**
* Signed negative one.
* @type {!Long}
*/
Long.NEG_ONE = NEG_ONE;
/**
* @type {!Long}
* @inner
*/
var MAX_VALUE = fromBits(0xFFFFFFFF|0, 0x7FFFFFFF|0, false);
/**
* Maximum signed value.
* @type {!Long}
*/
Long.MAX_VALUE = MAX_VALUE;
/**
* @type {!Long}
* @inner
*/
var MAX_UNSIGNED_VALUE = fromBits(0xFFFFFFFF|0, 0xFFFFFFFF|0, true);
/**
* Maximum unsigned value.
* @type {!Long}
*/
Long.MAX_UNSIGNED_VALUE = MAX_UNSIGNED_VALUE;
/**
* @type {!Long}
* @inner
*/
var MIN_VALUE = fromBits(0, 0x80000000|0, false);
/**
* Minimum signed value.
* @type {!Long}
*/
Long.MIN_VALUE = MIN_VALUE;
/**
* @alias Long.prototype
* @inner
*/
var LongPrototype = Long.prototype;
/**
* Converts the Long to a 32 bit integer, assuming it is a 32 bit integer.
* @returns {number}
*/
LongPrototype.toInt = function toInt() {
return this.unsigned ? this.low >>> 0 : this.low;
};
/**
* Converts the Long to a the nearest floating-point representation of this value (double, 53 bit mantissa).
* @returns {number}
*/
LongPrototype.toNumber = function toNumber() {
if (this.unsigned)
return ((this.high >>> 0) * TWO_PWR_32_DBL) + (this.low >>> 0);
return this.high * TWO_PWR_32_DBL + (this.low >>> 0);
};
/**
* Converts the Long to a string written in the specified radix.
* @param {number=} radix Radix (2-36), defaults to 10
* @returns {string}
* @override
* @throws {RangeError} If `radix` is out of range
*/
LongPrototype.toString = function toString(radix) {
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw RangeError('radix');
if (this.isZero())
return '0';
if (this.isNegative()) { // Unsigned Longs are never negative
if (this.eq(MIN_VALUE)) {
// We need to change the Long value before it can be negated, so we remove
// the bottom-most digit in this base and then recurse to do the rest.
var radixLong = fromNumber(radix),
div = this.div(radixLong),
rem1 = div.mul(radixLong).sub(this);
return div.toString(radix) + rem1.toInt().toString(radix);
} else
return '-' + this.neg().toString(radix);
}
// Do several (6) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = fromNumber(pow_dbl(radix, 6), this.unsigned),
rem = this;
var result = '';
while (true) {
var remDiv = rem.div(radixToPower),
intval = rem.sub(remDiv.mul(radixToPower)).toInt() >>> 0,
digits = intval.toString(radix);
rem = remDiv;
if (rem.isZero())
return digits + result;
else {
while (digits.length < 6)
digits = '0' + digits;
result = '' + digits + result;
}
}
};
/**
* Gets the high 32 bits as a signed integer.
* @returns {number} Signed high bits
*/
LongPrototype.getHighBits = function getHighBits() {
return this.high;
};
/**
* Gets the high 32 bits as an unsigned integer.
* @returns {number} Unsigned high bits
*/
LongPrototype.getHighBitsUnsigned = function getHighBitsUnsigned() {
return this.high >>> 0;
};
/**
* Gets the low 32 bits as a signed integer.
* @returns {number} Signed low bits
*/
LongPrototype.getLowBits = function getLowBits() {
return this.low;
};
/**
* Gets the low 32 bits as an unsigned integer.
* @returns {number} Unsigned low bits
*/
LongPrototype.getLowBitsUnsigned = function getLowBitsUnsigned() {
return this.low >>> 0;
};
/**
* Gets the number of bits needed to represent the absolute value of this Long.
* @returns {number}
*/
LongPrototype.getNumBitsAbs = function getNumBitsAbs() {
if (this.isNegative()) // Unsigned Longs are never negative
return this.eq(MIN_VALUE) ? 64 : this.neg().getNumBitsAbs();
var val = this.high != 0 ? this.high : this.low;
for (var bit = 31; bit > 0; bit--)
if ((val & (1 << bit)) != 0)
break;
return this.high != 0 ? bit + 33 : bit + 1;
};
/**
* Tests if this Long's value equals zero.
* @returns {boolean}
*/
LongPrototype.isZero = function isZero() {
return this.high === 0 && this.low === 0;
};
/**
* Tests if this Long's value is negative.
* @returns {boolean}
*/
LongPrototype.isNegative = function isNegative() {
return !this.unsigned && this.high < 0;
};
/**
* Tests if this Long's value is positive.
* @returns {boolean}
*/
LongPrototype.isPositive = function isPositive() {
return this.unsigned || this.high >= 0;
};
/**
* Tests if this Long's value is odd.
* @returns {boolean}
*/
LongPrototype.isOdd = function isOdd() {
return (this.low & 1) === 1;
};
/**
* Tests if this Long's value is even.
* @returns {boolean}
*/
LongPrototype.isEven = function isEven() {
return (this.low & 1) === 0;
};
/**
* Tests if this Long's value equals the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.equals = function equals(other) {
if (!isLong(other))
other = fromValue(other);
if (this.unsigned !== other.unsigned && (this.high >>> 31) === 1 && (other.high >>> 31) === 1)
return false;
return this.high === other.high && this.low === other.low;
};
/**
* Tests if this Long's value equals the specified's. This is an alias of {@link Long#equals}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.eq = LongPrototype.equals;
/**
* Tests if this Long's value differs from the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.notEquals = function notEquals(other) {
return !this.eq(/* validates */ other);
};
/**
* Tests if this Long's value differs from the specified's. This is an alias of {@link Long#notEquals}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.neq = LongPrototype.notEquals;
/**
* Tests if this Long's value is less than the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.lessThan = function lessThan(other) {
return this.comp(/* validates */ other) < 0;
};
/**
* Tests if this Long's value is less than the specified's. This is an alias of {@link Long#lessThan}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.lt = LongPrototype.lessThan;
/**
* Tests if this Long's value is less than or equal the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.lessThanOrEqual = function lessThanOrEqual(other) {
return this.comp(/* validates */ other) <= 0;
};
/**
* Tests if this Long's value is less than or equal the specified's. This is an alias of {@link Long#lessThanOrEqual}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.lte = LongPrototype.lessThanOrEqual;
/**
* Tests if this Long's value is greater than the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.greaterThan = function greaterThan(other) {
return this.comp(/* validates */ other) > 0;
};
/**
* Tests if this Long's value is greater than the specified's. This is an alias of {@link Long#greaterThan}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.gt = LongPrototype.greaterThan;
/**
* Tests if this Long's value is greater than or equal the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.greaterThanOrEqual = function greaterThanOrEqual(other) {
return this.comp(/* validates */ other) >= 0;
};
/**
* Tests if this Long's value is greater than or equal the specified's. This is an alias of {@link Long#greaterThanOrEqual}.
* @function
* @param {!Long|number|string} other Other value
* @returns {boolean}
*/
LongPrototype.gte = LongPrototype.greaterThanOrEqual;
/**
* Compares this Long's value with the specified's.
* @param {!Long|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
*/
LongPrototype.compare = function compare(other) {
if (!isLong(other))
other = fromValue(other);
if (this.eq(other))
return 0;
var thisNeg = this.isNegative(),
otherNeg = other.isNegative();
if (thisNeg && !otherNeg)
return -1;
if (!thisNeg && otherNeg)
return 1;
// At this point the sign bits are the same
if (!this.unsigned)
return this.sub(other).isNegative() ? -1 : 1;
// Both are positive if at least one is unsigned
return (other.high >>> 0) > (this.high >>> 0) || (other.high === this.high && (other.low >>> 0) > (this.low >>> 0)) ? -1 : 1;
};
/**
* Compares this Long's value with the specified's. This is an alias of {@link Long#compare}.
* @function
* @param {!Long|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
*/
LongPrototype.comp = LongPrototype.compare;
/**
* Negates this Long's value.
* @returns {!Long} Negated Long
*/
LongPrototype.negate = function negate() {
if (!this.unsigned && this.eq(MIN_VALUE))
return MIN_VALUE;
return this.not().add(ONE);
};
/**
* Negates this Long's value. This is an alias of {@link Long#negate}.
* @function
* @returns {!Long} Negated Long
*/
LongPrototype.neg = LongPrototype.negate;
/**
* Returns the sum of this and the specified Long.
* @param {!Long|number|string} addend Addend
* @returns {!Long} Sum
*/
LongPrototype.add = function add(addend) {
if (!isLong(addend))
addend = fromValue(addend);
// Divide each number into 4 chunks of 16 bits, and then sum the chunks.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = addend.high >>> 16;
var b32 = addend.high & 0xFFFF;
var b16 = addend.low >>> 16;
var b00 = addend.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 + b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 + b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 + b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 + b48;
c48 &= 0xFFFF;
return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned);
};
/**
* Returns the difference of this and the specified Long.
* @param {!Long|number|string} subtrahend Subtrahend
* @returns {!Long} Difference
*/
LongPrototype.subtract = function subtract(subtrahend) {
if (!isLong(subtrahend))
subtrahend = fromValue(subtrahend);
return this.add(subtrahend.neg());
};
/**
* Returns the difference of this and the specified Long. This is an alias of {@link Long#subtract}.
* @function
* @param {!Long|number|string} subtrahend Subtrahend
* @returns {!Long} Difference
*/
LongPrototype.sub = LongPrototype.subtract;
/**
* Returns the product of this and the specified Long.
* @param {!Long|number|string} multiplier Multiplier
* @returns {!Long} Product
*/
LongPrototype.multiply = function multiply(multiplier) {
if (this.isZero())
return ZERO;
if (!isLong(multiplier))
multiplier = fromValue(multiplier);
if (multiplier.isZero())
return ZERO;
if (this.eq(MIN_VALUE))
return multiplier.isOdd() ? MIN_VALUE : ZERO;
if (multiplier.eq(MIN_VALUE))
return this.isOdd() ? MIN_VALUE : ZERO;
if (this.isNegative()) {
if (multiplier.isNegative())
return this.neg().mul(multiplier.neg());
else
return this.neg().mul(multiplier).neg();
} else if (multiplier.isNegative())
return this.mul(multiplier.neg()).neg();
// If both longs are small, use float multiplication
if (this.lt(TWO_PWR_24) && multiplier.lt(TWO_PWR_24))
return fromNumber(this.toNumber() * multiplier.toNumber(), this.unsigned);
// Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
// We can skip products that would overflow.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = multiplier.high >>> 16;
var b32 = multiplier.high & 0xFFFF;
var b16 = multiplier.low >>> 16;
var b00 = multiplier.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 * b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 * b00;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c16 += a00 * b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 * b00;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a16 * b16;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a00 * b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48;
c48 &= 0xFFFF;
return fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned);
};
/**
* Returns the product of this and the specified Long. This is an alias of {@link Long#multiply}.
* @function
* @param {!Long|number|string} multiplier Multiplier
* @returns {!Long} Product
*/
LongPrototype.mul = LongPrototype.multiply;
/**
* Returns this Long divided by the specified. The result is signed if this Long is signed or
* unsigned if this Long is unsigned.
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Quotient
*/
LongPrototype.divide = function divide(divisor) {
if (!isLong(divisor))
divisor = fromValue(divisor);
if (divisor.isZero())
throw Error('division by zero');
if (this.isZero())
return this.unsigned ? UZERO : ZERO;
var approx, rem, res;
if (!this.unsigned) {
// This section is only relevant for signed longs and is derived from the
// closure library as a whole.
if (this.eq(MIN_VALUE)) {
if (divisor.eq(ONE) || divisor.eq(NEG_ONE))
return MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE
else if (divisor.eq(MIN_VALUE))
return ONE;
else {
// At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|.
var halfThis = this.shr(1);
approx = halfThis.div(divisor).shl(1);
if (approx.eq(ZERO)) {
return divisor.isNegative() ? ONE : NEG_ONE;
} else {
rem = this.sub(divisor.mul(approx));
res = approx.add(rem.div(divisor));
return res;
}
}
} else if (divisor.eq(MIN_VALUE))
return this.unsigned ? UZERO : ZERO;
if (this.isNegative()) {
if (divisor.isNegative())
return this.neg().div(divisor.neg());
return this.neg().div(divisor).neg();
} else if (divisor.isNegative())
return this.div(divisor.neg()).neg();
res = ZERO;
} else {
// The algorithm below has not been made for unsigned longs. It's therefore
// required to take special care of the MSB prior to running it.
if (!divisor.unsigned)
divisor = divisor.toUnsigned();
if (divisor.gt(this))
return UZERO;
if (divisor.gt(this.shru(1))) // 15 >>> 1 = 7 ; with divisor = 8 ; true
return UONE;
res = UZERO;
}
// Repeat the following until the remainder is less than other: find a
// floating-point that approximates remainder / other *from below*, add this
// into the result, and subtract it from the remainder. It is critical that
// the approximate value is less than or equal to the real value so that the
// remainder never becomes negative.
rem = this;
while (rem.gte(divisor)) {
// Approximate the result of division. This may be a little greater or
// smaller than the actual value.
approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber()));
// We will tweak the approximate result by changing it in the 48-th digit or
// the smallest non-fractional digit, whichever is larger.
var log2 = Math.ceil(Math.log(approx) / Math.LN2),
delta = (log2 <= 48) ? 1 : pow_dbl(2, log2 - 48),
// Decrease the approximation until it is smaller than the remainder. Note
// that if it is too large, the product overflows and is negative.
approxRes = fromNumber(approx),
approxRem = approxRes.mul(divisor);
while (approxRem.isNegative() || approxRem.gt(rem)) {
approx -= delta;
approxRes = fromNumber(approx, this.unsigned);
approxRem = approxRes.mul(divisor);
}
// We know the answer can't be zero... and actually, zero would cause
// infinite recursion since we would make no progress.
if (approxRes.isZero())
approxRes = ONE;
res = res.add(approxRes);
rem = rem.sub(approxRem);
}
return res;
};
/**
* Returns this Long divided by the specified. This is an alias of {@link Long#divide}.
* @function
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Quotient
*/
LongPrototype.div = LongPrototype.divide;
/**
* Returns this Long modulo the specified.
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Remainder
*/
LongPrototype.modulo = function modulo(divisor) {
if (!isLong(divisor))
divisor = fromValue(divisor);
return this.sub(this.div(divisor).mul(divisor));
};
/**
* Returns this Long modulo the specified. This is an alias of {@link Long#modulo}.
* @function
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Remainder
*/
LongPrototype.mod = LongPrototype.modulo;
/**
* Returns the bitwise NOT of this Long.
* @returns {!Long}
*/
LongPrototype.not = function not() {
return fromBits(~this.low, ~this.high, this.unsigned);
};
/**
* Returns the bitwise AND of this Long and the specified.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
*/
LongPrototype.and = function and(other) {
if (!isLong(other))
other = fromValue(other);
return fromBits(this.low & other.low, this.high & other.high, this.unsigned);
};
/**
* Returns the bitwise OR of this Long and the specified.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
*/
LongPrototype.or = function or(other) {
if (!isLong(other))
other = fromValue(other);
return fromBits(this.low | other.low, this.high | other.high, this.unsigned);
};
/**
* Returns the bitwise XOR of this Long and the given one.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
*/
LongPrototype.xor = function xor(other) {
if (!isLong(other))
other = fromValue(other);
return fromBits(this.low ^ other.low, this.high ^ other.high, this.unsigned);
};
/**
* Returns this Long with bits shifted to the left by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shiftLeft = function shiftLeft(numBits) {
if (isLong(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return fromBits(this.low << numBits, (this.high << numBits) | (this.low >>> (32 - numBits)), this.unsigned);
else
return fromBits(0, this.low << (numBits - 32), this.unsigned);
};
/**
* Returns this Long with bits shifted to the left by the given amount. This is an alias of {@link Long#shiftLeft}.
* @function
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shl = LongPrototype.shiftLeft;
/**
* Returns this Long with bits arithmetically shifted to the right by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shiftRight = function shiftRight(numBits) {
if (isLong(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return fromBits((this.low >>> numBits) | (this.high << (32 - numBits)), this.high >> numBits, this.unsigned);
else
return fromBits(this.high >> (numBits - 32), this.high >= 0 ? 0 : -1, this.unsigned);
};
/**
* Returns this Long with bits arithmetically shifted to the right by the given amount. This is an alias of {@link Long#shiftRight}.
* @function
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shr = LongPrototype.shiftRight;
/**
* Returns this Long with bits logically shifted to the right by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shiftRightUnsigned = function shiftRightUnsigned(numBits) {
if (isLong(numBits))
numBits = numBits.toInt();
numBits &= 63;
if (numBits === 0)
return this;
else {
var high = this.high;
if (numBits < 32) {
var low = this.low;
return fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits, this.unsigned);
} else if (numBits === 32)
return fromBits(high, 0, this.unsigned);
else
return fromBits(high >>> (numBits - 32), 0, this.unsigned);
}
};
/**
* Returns this Long with bits logically shifted to the right by the given amount. This is an alias of {@link Long#shiftRightUnsigned}.
* @function
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
*/
LongPrototype.shru = LongPrototype.shiftRightUnsigned;
/**
* Converts this Long to signed.
* @returns {!Long} Signed long
*/
LongPrototype.toSigned = function toSigned() {
if (!this.unsigned)
return this;
return fromBits(this.low, this.high, false);
};
/**
* Converts this Long to unsigned.
* @returns {!Long} Unsigned long
*/
LongPrototype.toUnsigned = function toUnsigned() {
if (this.unsigned)
return this;
return fromBits(this.low, this.high, true);
};
/**
* Converts this Long to its byte representation.
* @param {boolean=} le Whether little or big endian, defaults to big endian
* @returns {!Array.} Byte representation
*/
LongPrototype.toBytes = function(le) {
return le ? this.toBytesLE() : this.toBytesBE();
}
/**
* Converts this Long to its little endian byte representation.
* @returns {!Array.} Little endian byte representation
*/
LongPrototype.toBytesLE = function() {
var hi = this.high,
lo = this.low;
return [
lo & 0xff,
(lo >>> 8) & 0xff,
(lo >>> 16) & 0xff,
(lo >>> 24) & 0xff,
hi & 0xff,
(hi >>> 8) & 0xff,
(hi >>> 16) & 0xff,
(hi >>> 24) & 0xff
];
}
/**
* Converts this Long to its big endian byte representation.
* @returns {!Array.} Big endian byte representation
*/
LongPrototype.toBytesBE = function() {
var hi = this.high,
lo = this.low;
return [
(hi >>> 24) & 0xff,
(hi >>> 16) & 0xff,
(hi >>> 8) & 0xff,
hi & 0xff,
(lo >>> 24) & 0xff,
(lo >>> 16) & 0xff,
(lo >>> 8) & 0xff,
lo & 0xff
];
}
return Long;
});
/***/ }),
/* 33 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(process) {
if (!process.version ||
process.version.indexOf('v0.') === 0 ||
process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
module.exports = nextTick;
} else {
module.exports = process.nextTick;
}
function nextTick(fn, arg1, arg2, arg3) {
if (typeof fn !== 'function') {
throw new TypeError('"callback" argument must be a function');
}
var len = arguments.length;
var args, i;
switch (len) {
case 0:
case 1:
return process.nextTick(fn);
case 2:
return process.nextTick(function afterTickOne() {
fn.call(null, arg1);
});
case 3:
return process.nextTick(function afterTickTwo() {
fn.call(null, arg1, arg2);
});
case 4:
return process.nextTick(function afterTickThree() {
fn.call(null, arg1, arg2, arg3);
});
default:
args = new Array(len - 1);
i = 0;
while (i < args.length) {
args[i++] = arguments[i];
}
return process.nextTick(function afterTick() {
fn.apply(null, args);
});
}
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6)))
/***/ }),
/* 34 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
exports.decode = exports.parse = __webpack_require__(78);
exports.encode = exports.stringify = __webpack_require__(79);
/***/ }),
/* 35 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
/* WEBPACK VAR INJECTION */(function(process, setImmediate) {// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
module.exports = Writable;
/**/
var processNextTick = __webpack_require__(33);
/**/
/**/
var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
/**/
/**/
var Duplex;
/**/
Writable.WritableState = WritableState;
/**/
var util = __webpack_require__(20);
util.inherits = __webpack_require__(10);
/**/
/**/
var internalUtil = {
deprecate: __webpack_require__(98)
};
/**/
/**/
var Stream = __webpack_require__(57);
/**/
var Buffer = __webpack_require__(5).Buffer;
/**/
var bufferShim = __webpack_require__(31);
/**/
util.inherits(Writable, Stream);
function nop() {}
function WriteReq(chunk, encoding, cb) {
this.chunk = chunk;
this.encoding = encoding;
this.callback = cb;
this.next = null;
}
function WritableState(options, stream) {
Duplex = Duplex || __webpack_require__(13);
options = options || {};
// object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
// the point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write()
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = ~~this.highWaterMark;
// drain event flag.
this.needDrain = false;
// at the start of calling end()
this.ending = false;
// when end() has been called, and returned
this.ended = false;
// when 'finish' is emitted
this.finished = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
var noDecode = options.decodeStrings === false;
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// a flag to see when we're in the middle of a write.
this.writing = false;
// when true all writes will be buffered until .uncork() call
this.corked = 0;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// a flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// the callback that's passed to _write(chunk,cb)
this.onwrite = function (er) {
onwrite(stream, er);
};
// the callback that the user supplies to write(chunk,encoding,cb)
this.writecb = null;
// the amount that is being written when _write is called.
this.writelen = 0;
this.bufferedRequest = null;
this.lastBufferedRequest = null;
// number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted
this.pendingcb = 0;
// emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams
this.prefinished = false;
// True if the error was already emitted and should not be thrown again
this.errorEmitted = false;
// count buffered requests
this.bufferedRequestCount = 0;
// allocate the first CorkedRequest, there is always
// one allocated and free to use, and we maintain at most two
this.corkedRequestsFree = new CorkedRequest(this);
}
WritableState.prototype.getBuffer = function getBuffer() {
var current = this.bufferedRequest;
var out = [];
while (current) {
out.push(current);
current = current.next;
}
return out;
};
(function () {
try {
Object.defineProperty(WritableState.prototype, 'buffer', {
get: internalUtil.deprecate(function () {
return this.getBuffer();
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
});
} catch (_) {}
})();
// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
var realHasInstance;
if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
realHasInstance = Function.prototype[Symbol.hasInstance];
Object.defineProperty(Writable, Symbol.hasInstance, {
value: function (object) {
if (realHasInstance.call(this, object)) return true;
return object && object._writableState instanceof WritableState;
}
});
} else {
realHasInstance = function (object) {
return object instanceof this;
};
}
function Writable(options) {
Duplex = Duplex || __webpack_require__(13);
// Writable ctor is applied to Duplexes, too.
// `realHasInstance` is necessary because using plain `instanceof`
// would return false, as no `_writableState` property is attached.
// Trying to use the custom `instanceof` for Writable here will also break the
// Node.js LazyTransform implementation, which has a non-trivial getter for
// `_writableState` that would lead to infinite recursion.
if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {
return new Writable(options);
}
this._writableState = new WritableState(options, this);
// legacy.
this.writable = true;
if (options) {
if (typeof options.write === 'function') this._write = options.write;
if (typeof options.writev === 'function') this._writev = options.writev;
}
Stream.call(this);
}
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function () {
this.emit('error', new Error('Cannot pipe, not readable'));
};
function writeAfterEnd(stream, cb) {
var er = new Error('write after end');
// TODO: defer error events consistently everywhere, not just the cb
stream.emit('error', er);
processNextTick(cb, er);
}
// Checks that a user-supplied chunk is valid, especially for the particular
// mode the stream is in. Currently this means that `null` is never accepted
// and undefined/non-string values are only allowed in object mode.
function validChunk(stream, state, chunk, cb) {
var valid = true;
var er = false;
if (chunk === null) {
er = new TypeError('May not write null values to stream');
} else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
if (er) {
stream.emit('error', er);
processNextTick(cb, er);
valid = false;
}
return valid;
}
Writable.prototype.write = function (chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
var isBuf = Buffer.isBuffer(chunk);
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
if (typeof cb !== 'function') cb = nop;
if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
state.pendingcb++;
ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
}
return ret;
};
Writable.prototype.cork = function () {
var state = this._writableState;
state.corked++;
};
Writable.prototype.uncork = function () {
var state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string') encoding = encoding.toLowerCase();
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
function decodeChunk(state, chunk, encoding) {
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
chunk = bufferShim.from(chunk, encoding);
}
return chunk;
}
// if we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
if (!isBuf) {
chunk = decodeChunk(state, chunk, encoding);
if (Buffer.isBuffer(chunk)) encoding = 'buffer';
}
var len = state.objectMode ? 1 : chunk.length;
state.length += len;
var ret = state.length < state.highWaterMark;
// we must ensure that previous needDrain will not be reset to false.
if (!ret) state.needDrain = true;
if (state.writing || state.corked) {
var last = state.lastBufferedRequest;
state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
if (last) {
last.next = state.lastBufferedRequest;
} else {
state.bufferedRequest = state.lastBufferedRequest;
}
state.bufferedRequestCount += 1;
} else {
doWrite(stream, state, false, len, chunk, encoding, cb);
}
return ret;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) processNextTick(cb, er);else cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
}
function onwriteStateUpdate(state) {
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
}
function onwrite(stream, er) {
var state = stream._writableState;
var sync = state.sync;
var cb = state.writecb;
onwriteStateUpdate(state);
if (er) onwriteError(stream, state, sync, er, cb);else {
// Check if we're actually ready to finish, but don't emit yet
var finished = needFinish(state);
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
clearBuffer(stream, state);
}
if (sync) {
/**/
asyncWrite(afterWrite, stream, state, finished, cb);
/**/
} else {
afterWrite(stream, state, finished, cb);
}
}
}
function afterWrite(stream, state, finished, cb) {
if (!finished) onwriteDrain(stream, state);
state.pendingcb--;
cb();
finishMaybe(stream, state);
}
// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
if (state.length === 0 && state.needDrain) {
state.needDrain = false;
stream.emit('drain');
}
}
// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
state.bufferProcessing = true;
var entry = state.bufferedRequest;
if (stream._writev && entry && entry.next) {
// Fast case, write everything using _writev()
var l = state.bufferedRequestCount;
var buffer = new Array(l);
var holder = state.corkedRequestsFree;
holder.entry = entry;
var count = 0;
while (entry) {
buffer[count] = entry;
entry = entry.next;
count += 1;
}
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
// doWrite is almost always async, defer these to save a bit of time
// as the hot path ends with doWrite
state.pendingcb++;
state.lastBufferedRequest = null;
if (holder.next) {
state.corkedRequestsFree = holder.next;
holder.next = null;
} else {
state.corkedRequestsFree = new CorkedRequest(state);
}
} else {
// Slow case, write chunks one-by-one
while (entry) {
var chunk = entry.chunk;
var encoding = entry.encoding;
var cb = entry.callback;
var len = state.objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, cb);
entry = entry.next;
// if we didn't call the onwrite immediately, then
// it means that we need to wait until it does.
// also, that means that the chunk and cb are currently
// being processed, so move the buffer counter past them.
if (state.writing) {
break;
}
}
if (entry === null) state.lastBufferedRequest = null;
}
state.bufferedRequestCount = 0;
state.bufferedRequest = entry;
state.bufferProcessing = false;
}
Writable.prototype._write = function (chunk, encoding, cb) {
cb(new Error('_write() is not implemented'));
};
Writable.prototype._writev = null;
Writable.prototype.end = function (chunk, encoding, cb) {
var state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
// .end() fully uncorks
if (state.corked) {
state.corked = 1;
this.uncork();
}
// ignore unnecessary end() calls.
if (!state.ending && !state.finished) endWritable(this, state, cb);
};
function needFinish(state) {
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
}
function prefinish(stream, state) {
if (!state.prefinished) {
state.prefinished = true;
stream.emit('prefinish');
}
}
function finishMaybe(stream, state) {
var need = needFinish(state);
if (need) {
if (state.pendingcb === 0) {
prefinish(stream, state);
state.finished = true;
stream.emit('finish');
} else {
prefinish(stream, state);
}
}
return need;
}
function endWritable(stream, state, cb) {
state.ending = true;
finishMaybe(stream, state);
if (cb) {
if (state.finished) processNextTick(cb);else stream.once('finish', cb);
}
state.ended = true;
stream.writable = false;
}
// It seems a linked list but it is not
// there will be only 2 of these for each stream
function CorkedRequest(state) {
var _this = this;
this.next = null;
this.entry = null;
this.finish = function (err) {
var entry = _this.entry;
_this.entry = null;
while (entry) {
var cb = entry.callback;
state.pendingcb--;
cb(err);
entry = entry.next;
}
if (state.corkedRequestsFree) {
state.corkedRequestsFree.next = _this;
} else {
state.corkedRequestsFree = _this;
}
};
}
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(6), __webpack_require__(95).setImmediate))
/***/ }),
/* 36 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(__dirname, Buffer, process) {const Snekfetch = __webpack_require__(89);
const ENV_VAR = '__SNEKFETCH_SYNC_REQUEST';
let first = true;
for (let method of Snekfetch.METHODS) {
method = method === 'M-SEARCH' ? 'msearch' : method.toLowerCase();
Snekfetch[`${method}Sync`] = (url, options = {}) => {
if (first) {
first = false;
console.error(
'Performing sync requests is a really stupid thing to do. ' +
'https://www.google.com/search?q=why+sync+requests+are+bad+nodejs'
);
}
options.url = url;
options.method = method;
const cp = __webpack_require__(27);
const result = JSON.parse(
cp.execSync(`node ${__dirname}/index.js`, {
env: { [ENV_VAR]: JSON.stringify(options) },
}).toString(),
(k, v) => {
if (v === null) return v;
if (v.type === 'Buffer' && Array.isArray(v.data)) return new Buffer(v.data);
if (v.__CONVERT_TO_ERROR) {
const e = new Error();
for (const key of Object.keys(v)) {
if (key === '__CONVERT_TO_ERROR') continue;
e[key] = v[key];
}
return e;
}
return v;
}
);
if (result.error) throw result.error;
return result;
};
}
if (process.env[ENV_VAR]) {
const options = JSON.parse(process.env[ENV_VAR]);
const request = Snekfetch[options.method](options.url);
if (options.headers) request.set(options.headers);
if (options.body) request.send(options.body);
request.end((err, res = {}) => {
if (err) {
const alt = {};
for (const name of Object.getOwnPropertyNames(err)) alt[name] = err[name];
res.error = alt;
res.error.__CONVERT_TO_ERROR = true;
}
// circulars
res.request = null;
process.stdout.write(JSON.stringify(res));
});
}
module.exports = Snekfetch;
/* WEBPACK VAR INJECTION */}.call(exports, "node_modules/snekfetch", __webpack_require__(5).Buffer, __webpack_require__(6)))
/***/ }),
/* 37 */
/***/ (function(module, exports, __webpack_require__) {
/* WEBPACK VAR INJECTION */(function(Buffer) {const path = __webpack_require__(26);
const fs = __webpack_require__(27);
const snekfetch = __webpack_require__(36);
const Constants = __webpack_require__(0);
const convertToBuffer = __webpack_require__(4).convertToBuffer;
const User = __webpack_require__(16);
const Message = __webpack_require__(19);
const Guild = __webpack_require__(24);
const Channel = __webpack_require__(14);
const GuildMember = __webpack_require__(18);
const Emoji = __webpack_require__(17);
const ReactionEmoji = __webpack_require__(29);
/**
* The DataResolver identifies different objects and tries to resolve a specific piece of information from them, e.g.
* extracting a User from a Message object.
* @private
*/
class ClientDataResolver {
/**
* @param {Client} client The client the resolver is for
*/
constructor(client) {
this.client = client;
}
/**
* Data that resolves to give a User object. This can be:
* * A User object
* * A user ID
* * A Message object (resolves to the message author)
* * A Guild object (owner of the guild)
* * A GuildMember object
* @typedef {User|Snowflake|Message|Guild|GuildMember} UserResolvable
*/
/**
* Resolves a UserResolvable to a User object
* @param {UserResolvable} user The UserResolvable to identify
* @returns {?User}
*/
resolveUser(user) {
if (user instanceof User) return user;
if (typeof user === 'string') return this.client.users.get(user) || null;
if (user instanceof GuildMember) return user.user;
if (user instanceof Message) return user.author;
if (user instanceof Guild) return user.owner;
return null;
}
/**
* Resolves a UserResolvable to a user ID string
* @param {UserResolvable} user The UserResolvable to identify
* @returns {?Snowflake}
*/
resolveUserID(user) {
if (user instanceof User || user instanceof GuildMember) return user.id;
if (typeof user === 'string') return user || null;
if (user instanceof Message) return user.author.id;
if (user instanceof Guild) return user.ownerID;
return null;
}
/**
* Data that resolves to give a Guild object. This can be:
* * A Guild object
* * A Guild ID
* @typedef {Guild|Snowflake} GuildResolvable
*/
/**
* Resolves a GuildResolvable to a Guild object
* @param {GuildResolvable} guild The GuildResolvable to identify
* @returns {?Guild}
*/
resolveGuild(guild) {
if (guild instanceof Guild) return guild;
if (typeof guild === 'string') return this.client.guilds.get(guild) || null;
return null;
}
/**
* Data that resolves to give a GuildMember object. This can be:
* * A GuildMember object
* * A User object
* @typedef {Guild} GuildMemberResolvable
*/
/**
* Resolves a GuildMemberResolvable to a GuildMember object
* @param {GuildResolvable} guild The guild that the member is part of
* @param {UserResolvable} user The user that is part of the guild
* @returns {?GuildMember}
*/
resolveGuildMember(guild, user) {
if (user instanceof GuildMember) return user;
guild = this.resolveGuild(guild);
user = this.resolveUser(user);
if (!guild || !user) return null;
return guild.members.get(user.id) || null;
}
/**
* Data that can be resolved to give a Channel object. This can be:
* * A Channel object
* * A Message object (the channel the message was sent in)
* * A Guild object (the #general channel)
* * A channel ID
* @typedef {Channel|Guild|Message|Snowflake} ChannelResolvable
*/
/**
* Resolves a ChannelResolvable to a Channel object
* @param {ChannelResolvable} channel The channel resolvable to resolve
* @returns {?Channel}
*/
resolveChannel(channel) {
if (channel instanceof Channel) return channel;
if (typeof channel === 'string') return this.client.channels.get(channel) || null;
if (channel instanceof Message) return channel.channel;
if (channel instanceof Guild) return channel.channels.get(channel.id) || null;
return null;
}
/**
* Resolves a ChannelResolvable to a channel ID
* @param {ChannelResolvable} channel The channel resolvable to resolve
* @returns {?Snowflake}
*/
resolveChannelID(channel) {
if (channel instanceof Channel) return channel.id;
if (typeof channel === 'string') return channel;
if (channel instanceof Message) return channel.channel.id;
if (channel instanceof Guild) return channel.defaultChannel.id;
return null;
}
/**
* Data that can be resolved to give an invite code. This can be:
* * An invite code
* * An invite URL
* @typedef {string} InviteResolvable
*/
/**
* Resolves InviteResolvable to an invite code
* @param {InviteResolvable} data The invite resolvable to resolve
* @returns {string}
*/
resolveInviteCode(data) {
const inviteRegex = /discord(?:app\.com\/invite|\.gg)\/([\w-]{2,255})/i;
const match = inviteRegex.exec(data);
if (match && match[1]) return match[1];
return data;
}
/**
* Data that can be resolved to give a string. This can be:
* * A string
* * An array (joined with a new line delimiter to give a string)
* * Any value
* @typedef {string|Array|*} StringResolvable
*/
/**
* Resolves a StringResolvable to a string
* @param {StringResolvable} data The string resolvable to resolve
* @returns {string}
*/
resolveString(data) {
if (typeof data === 'string') return data;
if (data instanceof Array) return data.join('\n');
return String(data);
}
/**
* Data that resolves to give a Base64 string, typically for image uploading. This can be:
* * A Buffer
* * A base64 string
* @typedef {Buffer|string} Base64Resolvable
*/
/**
* Resolves a Base64Resolvable to a Base 64 image
* @param {Base64Resolvable} data The base 64 resolvable you want to resolve
* @returns {?string}
*/
resolveBase64(data) {
if (data instanceof Buffer) return `data:image/jpg;base64,${data.toString('base64')}`;
return data;
}
/**
* Data that can be resolved to give a Buffer. This can be:
* * A Buffer
* * The path to a local file
* * A URL
* @typedef {string|Buffer} BufferResolvable
*/
/**
* Resolves a BufferResolvable to a Buffer
* @param {BufferResolvable} resource The buffer resolvable to resolve
* @returns {Promise}
*/
resolveBuffer(resource) {
if (resource instanceof Buffer) return Promise.resolve(resource);
if (this.client.browser && resource instanceof ArrayBuffer) return Promise.resolve(convertToBuffer(resource));
if (typeof resource === 'string') {
return new Promise((resolve, reject) => {
if (/^https?:\/\//.test(resource)) {
snekfetch.get(resource)
.end((err, res) => {
if (err) return reject(err);
if (!(res.body instanceof Buffer)) return reject(new TypeError('The response body isn\'t a Buffer.'));
return resolve(res.body);
});
} else {
const file = path.resolve(resource);
fs.stat(file, (err, stats) => {
if (err) return reject(err);
if (!stats || !stats.isFile()) return reject(new Error(`The file could not be found: ${file}`));
fs.readFile(file, (err2, data) => {
if (err2) reject(err2); else resolve(data);
});
return null;
});
}
});
}
return Promise.reject(new TypeError('The resource must be a string or Buffer.'));
}
/**
* Data that can be resolved to give an emoji identifier. This can be:
* * The unicode representation of an emoji
* * A custom emoji ID
* * An Emoji object
* * A ReactionEmoji object
* @typedef {string|Emoji|ReactionEmoji} EmojiIdentifierResolvable
*/
/**
* Resolves an EmojiResolvable to an emoji identifier
* @param {EmojiIdentifierResolvable} emoji The emoji resolvable to resolve
* @returns {?string}
*/
resolveEmojiIdentifier(emoji) {
if (emoji instanceof Emoji || emoji instanceof ReactionEmoji) return emoji.identifier;
if (typeof emoji === 'string') {
if (this.client.emojis.has(emoji)) return this.client.emojis.get(emoji).identifier;
else if (!emoji.includes('%')) return encodeURIComponent(emoji);
else return emoji;
}
return null;
}
/**
* Can be a Hex Literal, Hex String, Number, RGB Array, or one of the following
* ```
* [
* 'DEFAULT',
* 'AQUA',
* 'GREEN',
* 'BLUE',
* 'PURPLE',
* 'GOLD',
* 'ORANGE',
* 'RED',
* 'GREY',
* 'DARKER_GREY',
* 'NAVY',
* 'DARK_AQUA',
* 'DARK_GREEN',
* 'DARK_BLUE',
* 'DARK_PURPLE',
* 'DARK_GOLD',
* 'DARK_ORANGE',
* 'DARK_RED',
* 'DARK_GREY',
* 'LIGHT_GREY',
* 'DARK_NAVY',
* 'RANDOM',
* ]
* ```
* or something like
* ```
* [255, 0, 255]
* ```
* for purple
* @typedef {String|number|Array} ColorResolvable
*/
/**
* Resolves a ColorResolvable into a color number
* @param {ColorResolvable} color Color to resolve
* @returns {number} A color
*/
static resolveColor(color) {
if (typeof color === 'string') {
if (color === 'RANDOM') return Math.floor(Math.random() * (0xFFFFFF + 1));
color = Constants.Colors[color] || parseInt(color.replace('#', ''), 16);
} else if (color instanceof Array) {
color = (color[0] << 16) + (color[1] << 8) + color[2];
}
if (color < 0 || color > 0xFFFFFF) {
throw new RangeError('Color must be within the range 0 - 16777215 (0xFFFFFF).');
} else if (color && isNaN(color)) {
throw new TypeError('Unable to convert color to a number.');
}
return color;
}
/**
* @param {ColorResolvable} color Color to resolve
* @returns {number} A color
*/
resolveColor(color) {
return this.constructor.resolveColor(color);
}
}
module.exports = ClientDataResolver;
/* WEBPACK VAR INJECTION */}.call(exports, __webpack_require__(5).Buffer))
/***/ }),
/* 38 */
/***/ (function(module, exports) {
module.exports = {
"name": "discord.js",
"version": "11.1.0",
"description": "A powerful library for interacting with the Discord API",
"main": "./src/index",
"types": "./typings/index.d.ts",
"scripts": {
"test": "npm run lint && npm run docs:test",
"docs": "docgen --source src --custom docs/index.yml --output docs/docs.json",
"docs:test": "docgen --source src --custom docs/index.yml",
"lint": "eslint src",
"lint:fix": "eslint --fix src",
"webpack": "parallel-webpack"
},
"repository": {
"type": "git",
"url": "git+https://github.com/hydrabolt/discord.js.git"
},
"keywords": [
"discord",
"api",
"bot",
"client",
"node",
"discordapp"
],
"author": "Amish Shah ",
"license": "Apache-2.0",
"bugs": {
"url": "https://github.com/hydrabolt/discord.js/issues"
},
"homepage": "https://github.com/hydrabolt/discord.js#readme",
"runkitExampleFilename": "./docs/examples/ping.js",
"dependencies": {
"long": "^3.2.0",
"prism-media": "^0.0.1",
"snekfetch": "^3.1.0",
"tweetnacl": "^0.14.0",
"ws": "^2.0.0"
},
"peerDependencies": {
"bufferutil": "^2.0.0",
"erlpack": "hammerandchisel/erlpack",
"node-opus": "^0.2.5",
"opusscript": "^0.0.3",
"sodium": "^2.0.1",
"uws": "^0.14.1",
"libsodium-wrappers": "^0.5.1"
},
"devDependencies": {
"@types/node": "^7.0.0",
"discord.js-docgen": "hydrabolt/discord.js-docgen",
"eslint": "^3.19.0",
"parallel-webpack": "^1.6.0",
"uglify-js": "mishoo/UglifyJS2#harmony",
"webpack": "^2.2.0"
},
"engines": {
"node": ">=6.0.0"
},
"browser": {
"ws": false,
"uws": false,
"erlpack": false,
"prism-media": false,
"opusscript": false,
"node-opus": false,
"tweetnacl": false,
"sodium": false,
"src/sharding/Shard.js": false,
"src/sharding/ShardClientUtil.js": false,
"src/sharding/ShardingManager.js": false,
"src/client/voice/dispatcher/StreamDispatcher.js": false,
"src/client/voice/opus/BaseOpusEngine.js": false,
"src/client/voice/opus/NodeOpusEngine.js": false,
"src/client/voice/opus/OpusEngineList.js": false,
"src/client/voice/opus/OpusScriptEngine.js": false,
"src/client/voice/pcm/ConverterEngine.js": false,
"src/client/voice/pcm/ConverterEngineList.js": false,
"src/client/voice/pcm/FfmpegConverterEngine.js": false,
"src/client/voice/player/AudioPlayer.js": false,
"src/client/voice/receiver/VoiceReadable.js": false,
"src/client/voice/receiver/VoiceReceiver.js": false,
"src/client/voice/util/Secretbox.js": false,
"src/client/voice/util/SecretKey.js": false,
"src/client/voice/util/VolumeInterface.js": false,
"src/client/voice/ClientVoiceManager.js": false,
"src/client/voice/VoiceBroadcast.js": false,
"src/client/voice/VoiceConnection.js": false,
"src/client/voice/VoiceUDPClient.js": false,
"src/client/voice/VoiceWebSocket.js": false
}
};
/***/ }),
/* 39 */
/***/ (function(module, exports, __webpack_require__) {
const User = __webpack_require__(16);
const Collection = __webpack_require__(3);
const ClientUserSettings = __webpack_require__(40);
/**
* Represents the logged in client's Discord user
* @extends {User}
*/
class ClientUser extends User {
setup(data) {
super.setup(data);
/**
* Whether or not this account has been verified
* @type {boolean}
*/
this.verified = data.verified;
/**
* The email of this account
* @type {string}
*/
this.email = data.email;
this.localPresence = {};
this._typing = new Map();
/**
* A Collection of friends for the logged in user.
* This is only filled when using a user account.
* @type {Collection}
*/
this.friends = new Collection();
/**
* A Collection of blocked users for the logged in user.
* This is only filled when using a user account.
* @type {Collection}
*/
this.blocked = new Collection();
/**
* A Collection of notes for the logged in user.
* This is only filled when using a user account.
* @type {Collection}
*/
this.notes = new Collection();
/**
* If the user has discord premium (nitro)
* This is only filled when using a user account.
* @type {?boolean}
*/
this.premium = typeof data.premium === 'boolean' ? data.premium : null;
/**
* If the user has MFA enabled on their account
* This is only filled when using a user account.
* @type {?boolean}
*/
this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
/**
* If the user has ever used a mobile device on discord
* This is only filled when using a user account.
* @type {?boolean}
*/
this.mobile = typeof data.mobile === 'boolean' ? data.mobile : null;
/**
* Various settings for this user
* This is only filled when using a user account
* @type {?ClientUserSettings}
*/
if (data.user_settings) this.settings = new ClientUserSettings(this, data.user_settings);
}
edit(data) {
return this.client.rest.methods.updateCurrentUser(data);
}
/**
* Set the username of the logged in Client.
* Changing usernames in Discord is heavily rate limited, with only 2 requests
* every hour. Use this sparingly!
* @param {string} username The new username
* @param {string} [password] Current password (only for user accounts)
* @returns {Promise}
* @example
* // set username
* client.user.setUsername('discordjs')
* .then(user => console.log(`My new username is ${user.username}`))
* .catch(console.error);
*/
setUsername(username, password) {
return this.client.rest.methods.updateCurrentUser({ username }, password);
}
/**
* Changes the email for the client user's account.
* This is only available when using a user account.
* @param {string} email New email to change to
* @param {string} password Current password
* @returns {Promise}
* @example
* // set email
* client.user.setEmail('bob@gmail.com', 'some amazing password 123')
* .then(user => console.log(`My new email is ${user.email}`))
* .catch(console.error);
*/
setEmail(email, password) {
return this.client.rest.methods.updateCurrentUser({ email }, password);
}
/**
* Changes the password for the client user's account.
* This is only available when using a user account.
* @param {string} newPassword New password to change to
* @param {string} oldPassword Current password
* @returns {Promise}
* @example
* // set password
* client.user.setPassword('some new amazing password 456', 'some amazing password 123')
* .then(user => console.log('New password set!'))
* .catch(console.error);
*/
setPassword(newPassword, oldPassword) {
return this.client.rest.methods.updateCurrentUser({ password: newPassword }, oldPassword);
}
/**
* Set the avatar of the logged in Client.
* @param {BufferResolvable|Base64Resolvable} avatar The new avatar
* @returns {Promise}
* @example
* // set avatar
* client.user.setAvatar('./avatar.png')
* .then(user => console.log(`New avatar set!`))
* .catch(console.error);
*/
setAvatar(avatar) {
if (typeof avatar === 'string' && avatar.startsWith('data:')) {
return this.client.rest.methods.updateCurrentUser({ avatar });
} else {
return this.client.resolver.resolveBuffer(avatar).then(data =>
this.client.rest.methods.updateCurrentUser({ avatar: data })
);
}
}
/**
* Data resembling a raw Discord presence
* @typedef {Object} PresenceData
* @property {PresenceStatus} [status] Status of the user
* @property {boolean} [afk] Whether the user is AFK
* @property {Object} [game] Game the user is playing
* @property {string} [game.name] Name of the game
* @property {string} [game.url] Twitch stream URL
*/
/**
* Sets the full presence of the client user.
* @param {PresenceData} data Data for the presence
* @returns {Promise}
*/
setPresence(data) {
// {"op":3,"d":{"status":"dnd","since":0,"game":null,"afk":false}}
return new Promise(resolve => {
let status = this.localPresence.status || this.presence.status;
let game = this.localPresence.game;
let afk = this.localPresence.afk || this.presence.afk;
if (!game && this.presence.game) {
game = {
name: this.presence.game.name,
type: this.presence.game.type,
url: this.presence.game.url,
};
}
if (data.status) {
if (typeof data.status !== 'string') throw new TypeError('Status must be a string');
status = data.status;
}
if (data.game) {
game = data.game;
if (game.url) game.type = 1;
} else if (typeof data.game !== 'undefined') {
game = null;
}
if (typeof data.afk !== 'undefined') afk = data.afk;
afk = Boolean(afk);
this.localPresence = { status, game, afk };
this.localPresence.since = 0;
this.localPresence.game = this.localPresence.game || null;
this.client.ws.send({
op: 3,
d: this.localPresence,
});
this.client._setPresence(this.id, this.localPresence);
resolve(this);
});
}
/**
* A user's status. Must be one of:
* - `online`
* - `idle`
* - `invisible`
* - `dnd` (do not disturb)
* @typedef {string} PresenceStatus
*/
/**
* Sets the status of the client user.
* @param {PresenceStatus} status Status to change to
* @returns {Promise}
*/
setStatus(status) {
return this.setPresence({ status });
}
/**
* Sets the game the client user is playing.
* @param {?string} game Game being played
* @param {string} [streamingURL] Twitch stream URL
* @returns {Promise}
*/
setGame(game, streamingURL) {
if (!game) return this.setPresence({ game: null });
return this.setPresence({ game: {
name: game,
url: streamingURL,
} });
}
/**
* Sets/removes the AFK flag for the client user.
* @param {boolean} afk Whether or not the user is AFK
* @returns {Promise}
*/
setAFK(afk) {
return this.setPresence({ afk });
}
/**
* Fetches messages that mentioned the client's user
* @param {Object} [options] Options for the fetch
* @param {number} [options.limit=25] Maximum number of mentions to retrieve
* @param {boolean} [options.roles=true] Whether to include role mentions
* @param {boolean} [options.everyone=true] Whether to include everyone/here mentions
* @param {Guild|Snowflake} [options.guild] Limit the search to a specific guild
* @returns {Promise}
*/
fetchMentions(options = { limit: 25, roles: true, everyone: true, guild: null }) {
return this.client.rest.methods.fetchMentions(options);
}
/**
* Send a friend request
* This is only available when using a user account.
* @param {UserResolvable} user The user to send the friend request to.
* @returns {Promise} The user the friend request was sent to.
*/
addFriend(user) {
user = this.client.resolver.resolveUser(user);
return this.client.rest.methods.addFriend(user);
}
/**
* Remove a friend
* This is only available when using a user account.
* @param {UserResolvable} user The user to remove from your friends
* @returns {Promise} The user that was removed
*/
removeFriend(user) {
user = this.client.resolver.resolveUser(user);
return this.client.rest.methods.removeFriend(user);
}
/**
* Creates a guild
* This is only available when using a user account.
* @param {string} name The name of the guild
* @param {string} region The region for the server
* @param {BufferResolvable|Base64Resolvable} [icon=null] The icon for the guild
* @returns {Promise} The guild that was created
*/
createGuild(name, region, icon = null) {
if (!icon) return this.client.rest.methods.createGuild({ name, icon, region });
if (typeof icon === 'string' && icon.startsWith('data:')) {
return this.client.rest.methods.createGuild({ name, icon, region });
} else {
return this.client.resolver.resolveBuffer(icon).then(data =>
this.client.rest.methods.createGuild({ name, icon: data, region })
);
}
}
/**
* An object containing either a user or access token, and an optional nickname
* @typedef {Object} GroupDMRecipientOptions
* @property {UserResolvable|Snowflake} [user] User to add to the group DM
* (only available if a user is creating the DM)
* @property {string} [accessToken] Access token to use to add a user to the group DM
* (only available if a bot is creating the DM)
* @property {string} [nick] Permanent nickname (only available if a bot is creating the DM)
*/
/**
* Creates a group DM
* @param {GroupDMRecipientOptions[]} recipients The recipients
* @returns {Promise}
*/
createGroupDM(recipients) {
return this.client.rest.methods.createGroupDM({
recipients: recipients.map(u => this.client.resolver.resolveUserID(u.user)),
accessTokens: recipients.map(u => u.accessToken),
nicks: recipients.map(u => u.nick),
});
}
/**
* Accepts an invite to join a guild
* This is only available when using a user account.
* @param {Invite|string} invite Invite or code to accept
* @returns {Promise} Joined guild
*/
acceptInvite(invite) {
return this.client.rest.methods.acceptInvite(invite);
}
}
module.exports = ClientUser;
/***/ }),
/* 40 */
/***/ (function(module, exports, __webpack_require__) {
const Constants = __webpack_require__(0);
const Util = __webpack_require__(4);
/**
* A wrapper around the ClientUser's settings
*/
class ClientUserSettings {
constructor(user, data) {
this.user = user;
this.patch(data);
}
/**
* Patch the data contained in this class with new partial data
* @param {Object} data Data to patch this with
*/
patch(data) {
for (const key of Object.keys(Constants.UserSettingsMap)) {
const value = Constants.UserSettingsMap[key];
if (!data.hasOwnProperty(key)) continue;
if (typeof value === 'function') {
this[value.name] = value(data[key]);
} else {
this[value] = data[key];
}
}
}
/**
* Update a specific property of of user settings
* @param {string} name Name of property
* @param {value} value Value to patch
* @returns {Promise