Commit graph

35 commits

Author SHA1 Message Date
Isabella
f3cad81f53
feat: Internal sharding (#2902)
* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* re-add raw event

* member is now part of message create payload

* feat: Add functionality to support multiple servers with different shards (#2395)

* Added functionallity to spawn multiple sharding managers due to adding start and end shards

* Small fixes and limiting shard amount to max recommended

* Forgot a check in spawn()

* Fixed indentation

* Removed optiosn object documentation for totalShards

* More fixes and a check that the startShard + amount doesnt go over the recommended shard amount

* fix getting max recommended

* Removed async from constructor (my fault)

* Changed start and end shard to a shardList or "auto" + fixed some brainfarts with isNaN

* Changed the loop and totalShard count calculation

* shards are actually 0 based

* Fixed a problem with the gateway and handled some range errors and type errors

* Changed Number.isNan to isNaN and changed a few Integer checks to use Number.isInteger

* Added check if shardList contains smth greater than totalShards; made spawn use totalShards again; shardList will be ignored and rebuild if totalShards is 'auto'; fixed docs

* ShardingManager#spawn now uses a for..of loop; fixed the if statement inside the new for..of loop to still work as intended; made the totalShards be set to a new amount if smth manual is put into ShardingManager#spawn just like before; Fixed some spelling

* internal sharding

* ready event

* the square deal

* the new deal

* the second new deal

* add actual documentation

* the new freedom

* the great society

* federal intervention

* some of requested changes

* i ran out of things to call these

* destroy this

* fix: Client#uptime went missing

* fix(Client): destroy the client on login failure

This may happen duo invalid sharding config / invalid token / user requested destroy

* fix(Client): reject login promise when the client is destroyed before ready

* fix(WebSocketManager): remove redundancy in destroy method (#2491)

* typo(ErrorMessages): duo -> duo to

* typo(ErrorMessages): duo -> due

* fix: docs and options

* docs(WebSocketManager): WebSockethard -> WebSocketShard (#2502)

* fix(ClientUser): lazily load to account for extended user structure (#2501)

* docs(WebSocketShard): document class to make it visible in documentation (#2504)

* fix: WebSocketShard#reconnect

* fix: presenceUpdate & userUpdate
* presenceUpdate wasn't really being handled at all
* userUpdate handled incorrectly because as of v7 in the Discord API, it comes inside presenceUpdate

* Internal Sharding adaptation

Adapted to internal sharding
Fixed a bug where non ready invalidated sessions wouldnt respawn

* Fixed shardCount not retrieving

* Fixing style

removed unnecessary parenthesis

* Fixing and rebasing

lets hope i didnt dun hecklered it

* Fixing my own retardation

* Thanks git rebase

* fix: assigning member in message create payload

* fix: resumes

* fix: IS wont give up reconnecting now

* docs: add missing docs mostly

* fix: found lost methods

* fix: WebSocketManager#broadcast check if shard exists

* fix: ShardClientUtil#id returning undefined

* feat: handle new session rate limits (#2796)

* feat: handle new session rate limits

* i have no idea what i was doing last night

* fix if statement weirdness

* fix: re-add presence parsing from ClientOptions (#2893)

* resolve conflicts

* typings: missing typings

* re-add missing linter rule

* fix: replacing ClientUser wrongly

* address unecessary performance waste

* docs: missing disconnect event

* fix(typings): Fix 2 issues with typings (#2909)

* (Typings) Update typings to reflect current ClientOptions

* fix(Typings) fixes a bug with Websockets and DOM Types

* fix travis

* feat: allow setting presence per shard

* add WebSocketManager#shardX events

* adjust typings, docs and performance issues

* readjust shard events, now provide shardId parameter instead

* fix: ready event should check shardCount, not actualShardCount

* fix: re-add replayed parameter of Client#resume

* fix(Sharding): fixes several things in Internal Sharding (#2914)

* fix(Sharding) fixes several things in Internal Sharding

* add default value for shards property

* better implement checking for shards array

* fix travis & some casing

* split shard count into 2 words

* update to latest Internal Sharding, fix requested changes

* make sure totalShardCount is a number

* fix comment

* fix small typo

* dynamically set totalShardCount if either shards or shardCount is provided

* consistency: rename shardID to shardId

* remove Client#shardIds

* fix: typo in GuildIntegrationsUpdate handler

* fix: incorrect packet data being passed in some events (#2919)

* fix: edgecase of ShardingManager and totalShardCount (#2918)

* fix: Client#userUpdate being passed wrong parameter
and fix a potential edgecase of returning null in ClientUser#edit from this event

* fix consistency and typings issues

* consistency: shardId instances renamed to shardID

* typings: fix typings regarding WebSocket

* style(.eslintrc): remove additional whitespace

* fix(Client): remove ondisconnect handler on timeout

* docs(BaseClient): fix typo of Immediate

* nitpick: typings, private fields and methods

* typo: improve grammar a bit

* fix: error assigning client in WebSocketManager

* typo: actually spell milliseconds properly
2018-11-03 13:21:23 -05:00
bdistin
d8c97be142 docs: fix typos (#2868) 2018-10-01 12:38:36 +02:00
Lewdcario
92e2c3c7fd
fix: instantiate constructors before using those properties 2018-06-29 15:12:52 -05:00
Pascal
a22b856494
fix(WebSocketConnection): make errors in event handlers throw again
The error from something like client.on('ready', () => undefined.f);
would just be emitted as debug event instead of being thrown.

Simply moving the emitting part out of the try catch again solves this.
2018-01-20 09:05:07 +01:00
Gus Caplan
c495ea025a fix raw event (#2074) 2017-10-28 18:58:46 +02:00
Gus Caplan
0589b7d7f1 zlib stream compression (#2028) 2017-10-25 17:30:03 +01:00
Gus Caplan
d8f6198a12 fix websocket ratelimits (#2014) 2017-10-09 02:40:54 +02:00
Gus Caplan
27ccad1f1c tinify webpacks (#1975)
* tinify webpack

* meme

* fix long version

* more changes

* even smoler

* fix up logic

* fix build

* undo changes to user agent manager because its not webpack'd anymore

* the heck

* fix stupid

* clean up browser rules

* typo
2017-09-26 07:18:12 +02:00
SpaceEEC
ec4c98704f refactor: make use of destructuring for Constants (#1942) 2017-09-16 20:31:36 +02:00
Gus Caplan
675e1eccb1 Separate websocket internals for RPC (#1893)
* websocket centralization

* more centralization

* whoops

* Update WebSocket.js
2017-09-06 07:20:10 +01:00
Amish Shah
51fe80fd11
fix fetching all members 2017-08-26 13:08:54 +01:00
Gus Caplan
b055dae998 make webpack over 9000 times better (#1816)
* webpack stuff

* even better

* Update browser.js
2017-08-22 19:55:28 +02:00
Gus Caplan
8b8a365e99 fix ratelimits (#1806) 2017-08-20 10:14:38 +02:00
Gus Caplan
55543754b9 proper fix for #1685 (#1805)
* Update WebSocketConnection.js

* Update WebSocketConnection.js

* Update WebSocketConnection.js

* Update RESTManager.js
2017-08-20 05:14:49 +02:00
iCrawl
2aa2f73c74 Docs cleanup 2017-08-17 20:04:01 +02:00
Gus Caplan
0acb0ac5dc fix unpack weird issues (#1729) 2017-07-29 22:02:56 +02:00
SpaceEEC
c0e9ce2a1d functions for setTimeout should get the context bound and not applied (#1673) 2017-07-10 03:34:54 +02:00
Gus Caplan
2eb3720001 move raw call so that any cache events happen before (#1653)
* move raw call so that any cache events happen before

* Update WebSocketConnection.js

* Update WebSocketConnection.js
2017-07-04 00:10:28 +02:00
Amish Shah
ee679c7320 Fix #1528 2017-05-27 19:19:35 +01:00
Gus Caplan
7934788c10 you can't mutate a socket event in some browsers (webpack fix) (#1512) 2017-05-21 05:19:53 +02:00
SpaceEEC
a4e5713790 readded docs for Client#error and Client#ready (#1466) 2017-05-05 20:15:06 +02:00
Amish Shah
c48f042785 silly hydar 2017-05-01 15:42:47 +01:00
Amish Shah
b8018d4b6d Reconnect on 1000 if client didn't close 2017-05-01 15:32:40 +01:00
Amish Shah
51a2e465bd Let client know who closed the WebSocket 2017-05-01 15:24:02 +01:00
Drahcirius
166161d6d3 ready event will now throw errors properly (#1440) 2017-05-01 08:43:35 +01:00
SpaceEEC
c5efa985fc Readding Client#disconnect and docs for Client#reconnecting (#1437)
* readded docs for client#reconnecting and client#disconnect

* moved disconnect event emitting and clarified emitting reason
2017-05-01 00:16:02 +02:00
Amish Shah
0754ddbc34 Reset sequence when sessions are invalidated 2017-04-30 22:26:44 +01:00
Crawl
3cb4aac65a Remove unused util 2017-04-30 13:03:51 +02:00
Amish Shah
edf1a3e7b4 Undeprecate uws and fix support for it 2017-04-30 11:56:24 +01:00
Amish Shah
f20f49388d Simplify data unpack logic 2017-04-30 11:40:16 +01:00
Amish Shah
007b1226c9 Rudimentary support for uws while it is deprecated 2017-04-30 11:36:20 +01:00
Crawl
ac92d2cecc Improve docs a bit 2017-04-30 04:30:44 +02:00
Amish Shah
195fcfa15c Rewrite WebSocket internals (#1410)
* Start rewriting Manager and Connection

* more stuff

* stuff

* Fix ready bug

* some stuff i forgot

* fix some stuff

* add stupid heartbeat ack like seriously who cares

* woo!

* fix a bug

* rate limit the dumb websocket

* stuff

* hdocs

* Docs

* Remove ClientManager#setupKeepAlive as it is now redundant

* Change Client._pingTimestamp to a getter that fetches the timestamp from the WebSocketConnection

* are you happy now eslint smh

* make gus happy

* Add CloseEvent external doc

* Make sure to emit 'reconnecting' when actually reconnecting

* ffs

* Fix RESUME logic

* Add heartbeat ack debug messages, including latency data

* Dumb stuff for Gus

* thx eslint

* more dumb stuff

* more dumb crap smh gus i h8 u

* moar messages

* fix for using wrong status, causing certain events not to be fired (#1422)
2017-04-28 16:13:06 +01:00
Gus Caplan
0d83f80fc0 Fix endless reconnection bug (#1389) 2017-04-17 12:32:26 +01:00
Gus Caplan
0a56fa0aae websocket cleanup (#1346)
* websocket cleanup

* resume event

* Update Resumed.js

* Update WebSocketManager.js
2017-04-10 20:02:17 +02:00